Patek et al. 10.1073/pnas.0604290103. |
Supporting Movie 1
Supporting Movie 2
Supporting Movie 3
Supporting Movie 4
Supporting Movie 5
Movie 1.
Accompanying Fig. 2, a typical mandible strike, filmed at 50,000 frames per second (fps) and played at 30 fps.Movie 2.
Accompanying Fig. 3a, a bouncer defense take-off filmed at 3,000 fps and played at 30 fps.Movie 3.
Accompanying Figs. 3-5, a typical escape jump filmed at 3,000 fps and played at 30 fps.Movie 4.
Accompanying Fig. 4, a typical bouncer defense jump, filmed at 3,000 fps and played at 30 fps.Movie 5.
A typical escape jump. Filmed at 3,000 fps and played at 30 fps.