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. Author manuscript; available in PMC: 2010 Dec 30.
Published in final edited form as: J Neurosci. 2010 Jun 30;30(26):8815–8818. doi: 10.1523/JNEUROSCI.0400-10.2010

Figure 1.

Figure 1

Stag-hunt game.

Two players: a subject (green circle) and a computer agent (blue circle), try to catch prey: a mobile stag (big square, big payoff) by cooperation or two stationary rabbits (small squares, small payoff), by moving in sequential manner. At the end of each game, both players receive points equal to the sum of prey and points relating to the remaining time.