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Mayo Clinic Proceedings: Digital Health logoLink to Mayo Clinic Proceedings: Digital Health
. 2024 May 22;2(3):375–404. doi: 10.1016/j.mcpdig.2024.05.007

How are Machine Learning and Artificial Intelligence Used in Digital Behavior Change Interventions? A Scoping Review

Amy Bucher 1,, E Susanne Blazek 1, Christopher T Symons 1
PMCID: PMC11975838  PMID: 40206113

Abstract

To assess the current real-world applications of machine learning (ML) and artificial intelligence (AI) as functionality of digital behavior change interventions (DBCIs) that influence patient or consumer health behaviors. A scoping review was done across the EMBASE, PsycInfo, PsycNet, PubMed, and Web of Science databases using search terms related to ML/AI, behavioral science, and digital health to find live DBCIs using ML or AI to influence real-world health behaviors in patients or consumers. A total of 32 articles met inclusion criteria. Evidence regarding behavioral domains, target real-world behaviors, and type and purpose of ML and AI used were extracted. The types and quality of research evaluations done on the DBCIs and limitations of the research were also reviewed. Research occurred between October 9, 2023, and January 20, 2024. Twenty-three DBCIs used AI to influence real-world health behaviors. Most common domains were cardiometabolic health (n=5, 21.7%) and lifestyle interventions (n=4, 17.4%). The most common types of ML and AI used were classical ML algorithms (n=10, 43.5%), reinforcement learning (n=8, 34.8%), natural language understanding (n=8, 34.8%), and conversational AI (n=5, 21.7%). Evidence was generally positive, but had limitations such as inability to detect causation, low generalizability, or insufficient study duration to understand long-term outcomes. Despite evidence gaps related to the novelty of the technology, research supports the promise of using AI in DBCIs to manage complex input data and offer personalized, contextualized support for people changing real-world behaviors. Key opportunities are standardizing terminology and improving understanding of what ML and AI are.


Article Highlights.

  • Artificial intelligence (AI) can be used in digital behavior change interventions (DBCIs) targeting real-world health behaviors, but these have not been catalogued to understand which AI tools are being used and how.

  • A scoping review identified 23 different AI-DBCIs incorporating AI to influence real-world health behaviors, most of which used proprietary technology rather than licensing third-party capabilities. The most frequent behavior targeted by these interventions was physical activity.

  • A lack of consistent and accurate terminology to describe AI in the DBCI literature limits the ability to compare approaches and determine which AI tools are best suited for purpose. While early evidence of the use of AI to influence real-world health behavior suggests positive effects, few studies examine long-term outcomes. There are abundant opportunities for future exploration and research.

Machine learning (ML) and artificial intelligence (AI) hold promise for the operation, implementation, and optimization of digital behavior change interventions (DBCIs) focused on real-world health behaviors. With applications ranging from consuming complex and disparate data streams to delivering support tailored to patient needs at scale, ML and AI have captured the imagination of behavior change professionals. The potential for what AI can support in DBCIs is enormous, and the importance of patient behavior in driving critical population health and economic outcomes1 presents a meaningful opportunity to change real-world behaviors using AI. However, reviews published in the past 5 years summarizing how ML and AI are used in DBCIs show rare applications to change real-world behavior.2, 3, 4, 5

This scoping review aimed to examine the uses of ML and AI in DBCIs to influence real-world health behavior, that is, behavior that takes place outside of the digital ecosystem in the physical world. Examples include exercise, eating, or engaging in clinical care. We excluded DBCIs that serve solely in the interest of mental health and well-being. Although digital interactions such as practicing cognitive behavioral therapy or completing educational modules likely promote improvements in health and well-being, we were interested in the application of ML and AI to directly facilitate real-world health behaviors.

Understanding AI

The behavioral literature lacks clarity about what constitutes AI and its subcategories, particularly ML. This imprecision complicates discussion of the suitability of each technique for a given purpose and whether and how AI was used in the development of an intervention. For example, in 1 systematic review of context-aware DBCIs,3 at least 2 articles that relied on hard-coded automation were classified as using AI.6,7 An audience without AI expertise, such as the typical readers of these articles, would not be able to reliably discern the difference.

For that audience, we describe the major classes of ML and AI that might be used in a DBCI (Table 1).8, 9, 10, 11, 12 Machine learning is generally considered a subset of AI.8 However, the relationship between the 2 is rarely well defined. Any modern definition of AI carries a connotation of computer-based task automation that might otherwise require human-level reasoning. Machine learning is more specifically defined as a field of study in which computers are given an ability to learn, typically to address complex inference tasks not solvable via an explicit set of steps.9 Because most modern AI advancements are built using ML algorithms, these terms are often used interchangeably; we deliberately use the term AI to cover both moving forward. Because one of the distinguishing characteristics of ML is its focus on generalization ability, most human-level reasoning falls within its purview. Machine learning practitioners aim to create models with utility beyond their training data: that is, models that learn rather than memorize. Any system only able to memorize information should not be labeled AI. Similarly, hard-coded expert systems should be excluded from the AI category. Just as we would not categorize a book of decision flow diagrams as AI, we do not categorize knowledge encoded in an interactive computer program as AI.

Table 1.

Glossary of AI Terminology8, 9, 10, 11, 12

AI Term Definition
Active learning A machine learning (ML) subfield related to experimental design that considers how best to obtain training samples to achieve optimal learning. This applies when the learning algorithm can have control over which samples are selected for labeling. Related subfields include budgeted learning and cost-sensitive learning.
Contextual bandit A form of reinforcement learning (RL) that only considers immediate feedback from choosing an action in a given state; as opposed to full RL, which considers the potential rewards that may come several states later. A contextual bandit can also be defined as a multiarmed bandit with states.
Deep learning/neural network Neural networks are a form of biologically inspired ML model that take inputs as signals and multiply and combine those signals to reach some kind of output or decision. Deep learning is a form that uses multiple levels of neural network structures to allow for complex interactions between inputs as well as the creation of hierarchical learning structures.
Discriminative model In contrast to a generative model, a model that takes an observation and attempts to distinguish between possible classifications of it, often making predictions conditioned on the observation.
Foundation model A large domain-specific ML model that is trained to capture patterns that are predictive or useful in many applications in that domain. Large language models (LLMs) are common examples of foundation models.
Generative AI Any ML model that is designed to create novel content. Prominent examples of generative AI models include conversational models powered by LLMs that can produce novel, natural-sounding strings of text.
Generative model In general, any ML model that learns to model the probability distribution behind an observable phenomenon. This learned model can be used to predict the likelihood of an observation or a model output. This predictive ability can be used for multiple purposes, including generating novel outputs or aiding predictions of a discriminative model.
Image processing An application area in which ML models are extremely influential. For example, deep learning networks are often used to capture and build pixel-level relationships into shape-level relationships into object-level relationships. Such networks often form the backbone of object recognition models and image generation models.
Kernel methods A more traditional form of ML in which a transformation function (a kernel) projects the input into an alternate (often higher-dimensional) space for analysis/learning. The most commonly known kernel-based method is a support vector machine.
LLM A very LLM trained on large amounts of unlabeled data to capture patterns that are useful in many linguistic tasks. Most of these models use some form of deep learning.
Manifold learning Learning techniques that assume that relationships between data points cannot necessarily be captured by a direct distance measure in the input space. Instead, they leverage an assumption that geodesic distance along a particular path in the space is what determines things like class boundaries, as opposed to a traditional distance measure in the original space. A good example of a manifold assumption can be found in image analysis where an object is rotated 360°. Although the raw distance between the pixel representations of 2 images of the object at 0° and 180° might be quite large, there is a clear path linking the 2 images if you track the path through many other rotations from 1° to 179°.
Multiarmed bandits A simplified version of RL in which a set of actions (arms) must be explored. It is a stateless version that only considers the immediate feedback. In other words, they solve problems that essentially consist of an exploration vs exploitation tradeoff to ascertain which action(s) lead to the highest reward(s).
Multimodal learning An ML subfield that attempts to jointly leverage data from very different forms, such as images, audio signals, and text.
Multitask learning An ML subfield that leverages transfer of learned knowledge across multiple learning tasks. For example, a set of spam filtering models might share patterns they each find to be common to spam messages, whereas each individual model can learn which of these patterns pertain to its specific user.
Natural language processing An application area in which ML models are used to interpret or create ordinary human language. Applications include document summarization, machine translation, question answering, etc.
Natural language understanding A specific application within natural language processing in which the goal is to infer the meaning or intent of human questions and/or responses.
Recommender systems A broad application area of ML that deals with prioritization of choices given to a user. A prime example of where these are commonly used is placement of advertisements. There is often a focus on personalizing these recommendations, and most of these technologies use some form of RL, with contextual bandits being particularly common.
RL A subfield of ML that attempts to deal with decision making in interactive environments with feedback. Simple forms or RL include multiarm bandits and contextual bandits. Full reinforcement learning involves modeling of many states and the relationships between choices in the states and eventual rewards that may only be observed after many state transitions.
Supervised learning The most common ML problem formulation, which covers any learning problem mapping input data (often called features or attributes) about examples to labels associated with said examples. This includes most classification problems, as well as regression problems.
Semisupervised learning Algorithmic methods for solving supervised learning problems that attempt to leverage unlabeled data to speed up learning when labeled samples are limited or expensive.
Transfer learning A set of ML methods that attempt to transfer or share learnings among multiple models. Multitask learning is an important ML subfield that falls into the category of transfer learning. An example of transfer learning can also include taking a foundation model and tuning it to a specific task. This tuning process is typically referred to as alignment.

Abbreviation: AI, artificial intelligence.

A subfield of AI poised to play an increasing role in DBCIs is reinforcement learning (RL). Reinforcement learning is concerned with sequential decision making in interactive environments, making it particularly relevant for real-world interaction scenarios. The primary characteristics of an RL algorithm are a set of states, a set of actions that may be taken, a learned policy that determines what action to take in any given state, and a potentially delayed feedback signal (reward or penalty) that drives learning.10 Reinforcement learning is best known in fields such as robotics and video games,13 but these techniques have been broadly applied to recommender systems14 and in alignment tasks for generative AI model training.15 Many of the latest advances in RL are geared toward solving real-world problems including tasks involving complex human interactions.

A particularly important category of RL for DBCIs is contextual bandits, which do not try to model the full complexity of how a sequence of states affects feedback. They only consider the immediate reward received when attempting to evaluate the value of a particular action at a given state.10 Contextual bandits are more practical in real-world scenarios, and they are a powerful tool for learning to make contextualized decisions in uncertain environments.

Many familiar forms of AI, such as natural language processing (NLP) and image processing, are actually application areas. Many of these techniques are field-specific given the criticality of domain expertise in the application of AI, contributing to conflation of fields of application and actual subfields of AI. For example, NLP consists of many generative and nongenerative ML approaches applied to natural language16 (as opposed to language in structured forms such as database entries). There are many nongenerative forms that can play an important role in DBCIs, such as natural language understanding (NLU) and sentiment analysis.

Much of the current AI buzz is about generative AI,17 defined as an ML model that can generate novel content such as a conversational response or image.18 However, generative models have been a part of ML long before the rise of content generation models. For example, most early speech-to-text systems included generative models that considered the probability of a sequence of letters or words as part of their decision processes. Even the category of large language models (LLMs) including Open AI’s GPT-4,19 which dominate the subfield of generative AI, are not a proper subset of generative AI. For example, Google's Bidirectional Encoder Representations from Transformers (BERT) model20 is an LLM that converts text to an embedding in a continuous high-dimensional space but does not generate content. Generative AI language models will likely be used in many behavioral interventions in the future because they offer a powerful technology for interfacing with other machine-based models or solutions. However, their current unpredictability is a barrier to direct use in DBCIs.

On the contrary, there are many categories of ML that are potentially useful in more traditional supervised learning tasks, such as classification problems. These include kernel machines (eg, support vector machines), manifold learning methods, and neural networks.21 In addition, there are many algorithmic areas focused on specific types of challenges such as limited training data. Semisupervised learning, multitask learning, multimodal learning, and active learning are subfields that have expanded the reach of ML algorithms by incorporating more complex assumptions and crafting more robust algorithms that solve for them.22

Understanding the interplay between these various forms of AI is complicated by the fact that most of these terms arose independently and were, therefore, not designed to fit into a coherent scheme. For example, many generative AI models are now improved by using RL algorithms,15 and recommender systems are often built using contextual bandits.23

It is also important to clarify that many techniques that may be used as 1 step in a larger AI model or system are not themselves AI. As previously mentioned, we do not consider a hard-coded expert system to be AI. Similarly, other methods are sometimes erroneously termed AI when learning and reasoning-based induction are not used. A useful heuristic is that ML improves generalization ability.11 By this measure, many data mining techniques, such as clustering, do not qualify as AI. Moreover, most classical statistical methods and most standard dimensionality reduction techniques, such as principal component analysis, are not AI, even if some of them inspired or play a role in AI systems. If there is no basis for inductive reasoning and some effort to ensure that the knowledge is generalizable, then a technique cannot reasonably be classified as belonging to the field of ML and, subsequently, modern AI.

The Potential for AI-Powered Behavioral Interventions

The disciplines of behavioral science and AI have a deep historical relationship. Early mechanistic views held that human behavior is based on fixed rules,24 which could allow for simulation via AI. Early psychologists, philosophers, computer scientists, and mathematicians attempted to describe aspects of human intelligence so precisely that a machine could simulate them.25 An illustrative example of the relationship between the fields is that a well-respected ML textbook9 leverages a Skinner behavioral study26 to explain inductive bias.

Rudimentary applications of AI have a long history in the behavioral sciences, stemming from the at-the-time revolutionary ELIZA chatbot in the 1970s.27 In the time since, the use of NLP and conversational AI in the form of chatbots for behavioral health has continued, with evidence suggesting that use of these technologies is associated with improvements in symptoms of depression and anxiety.28, 29, 30 Outside of mental health care, health care chatbots have also been used for symptom assessment and monitoring,31 care referrals,32 and patient education.33

However, other patient-directed applications of AI to change behavior have been limited. This is partially because of the complex health care data landscape. Interoperability continues to be a barrier for electronic health records34 and other data sources such as sensors and trackers.35 Although data are aggregated, the resulting consolidated records may be noisy and unwieldy. Artificial intelligence approaches such as NLP have the potential to enable the ingestion and digestion of large quantities of disparate data related to people’s health and behaviors.12 Managing complex input data is a prerequisite for offering a seamless DBCI experience across platforms, devices, and channels.36

If these challenges can be overcome, AI can support behavior change by facilitating personalized recommendations and experiences. In general, personalized interventions work better than generic ones37,38 and are more likely to prompt sustained behavior change over time.39 This is likely because people perceive personalized interventions as more relevant40; functional magnetic resonance imaging scans show that exposure to personalized content activates regions of the brain associated with self-relevance.41 In turn, such brain activity is associated with changes in behavior.42

Personalization can also encourage the initiation and sustenance of new behaviors via motivational pathways. For example, AI-powered recommender systems have shown promise in creating medication schedules,43 supporting provider treatment selections based on patient information,44 surfacing credible health education content,45 and suggesting healthier dietary options.46 In theory, personalized recommendations are more likely to align with people’s reasons for pursuing change and support basic psychological needs of autonomy, competence, and relatedness.47, 48, 49, 50 This in turn promotes engagement with target behaviors.51

Currently, many DBCIs offering personalization use decision rules or user-driven selection, with very few using AI.52 Yet, AI’s ability to consume and make sense of disparate data streams and adjust based on new information, coupled with the potential to select from a huge and diverse set of recommendations, suggests AI is well-suited to power personalization of DBCIs, for example through a combination of sensor data and RL.53 This is especially exciting given evidence that personalization with objective data (eg, system-captured) may be more effective than with self-report.54

Beyond recommendations, personalization can also be used to deliver the appropriate support based on a person’s barriers to a target behavior. Not only do people have different barriers from each other, but also any individual’s barriers may change over time and across contexts.55, 56, 57 A successful intervention accounts for such changes in the behavioral support it offers, often through personalization.58,59 Although human coaches can deliver personalization through direct interaction, the model is prohibitively cost-intensive and labor-intensive to scale.60 Machine learning is well-suited to account for a complex set of variables and previous behaviors to determine the optimal behavioral support to maximize an outcome.59

Finally, although AI is not required for sophisticated approaches to behavioral assessment and modification such as ecological momentary assessment61 and just-in-time adaptive interventions,62,63 it may accelerate their inclusion in commercially available technologies. Because DBCIs incorporate such approaches, their developers—both behavioral designers and supporting data scientists and engineers—should understand the available technical toolkit to optimize it.

Given myriad ways in which AI could support the goals of DBCIs in changing real-world behaviors, an assessment of the field is needed. An accounting of the current state of artificial intelligence digital behavior change interventions (AI-DBCIs) will provide insight into opportunity areas for intervention development, an understanding of unanswered questions about the effective use of these technologies, an overview of the state of the field with respect to a common understanding of what ML and AI are and how they are best used in support of DBCIs, and directives for future work.

Objective

Our objective was to review and summarize how AI is currently used in DBCIs for health behavior change: specifically, what are the current real-world applications of AI as functionality of a DBCI that influence patient or consumer health behavior? What types of AI are available for use in practice, and in what contexts? What does the evidence about the use of AI in DBCIs suggest for future directions, if anything? The aim was to establish a shared and accurate understanding of AI among people who design DBCIs. Given the goal of understanding the extent of activity in the cross-disciplinary AI and behavioral science space in digital health, a scoping review method was chosen.64 A scoping review is useful to map the literature on evolving or emerging topics and to identify gaps.65

Methods

This scoping review was not preregistered. It was conducted according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) guidelines66 (Figure). Research occurred between October 9, 2023, and January 20, 2024.

Figure.

Figure

PRISMA-ScR flow diagram of identification, screening, and selection of review articles. PRISMA-ScR, Preferred Reporting Items for Systematic Reviews and Meta-Analyses for Scoping Reviews.

Research Team

The research team consisted of behavioral scientists and ML scientists with a specialization in RL. Authors A.B. and E.S.B. are doctorally trained in psychology, while author C.T.S. is doctorally trained in computer engineering. Another colleague with a mathematics doctorate consulted on the search strategy. A.B. and E.S.B. were responsible for article screening, and C.T.S. provided targeted feedback on whether the described interventions incorporated legitimate AI technologies.

Platform Search Strategy

A literature search was conducted across 5 databases in October 2023: EMBASE, PsycInfo, PsycNet, PubMed, and Web of Science. These databases were chosen to ensure a comprehensive review, with thoroughness prioritized over potential repetition of results. The authors also manually reviewed the reference lists of selected articles to identify additional articles to review and did targeted searches on specific authors and technologies that were referenced in reviewed articles.

Search criteria were chosen based on the defined research question. Four categories of search terms were included. The first category of search terms was related to AI or ML (eg, “NLP,” “RL”). These search terms were compiled with input from 2 ML scientists (C.T.S. and another colleague). The next category covered terms related to behavioral science and behavioral design (eg, “behavior∗ nudging,” “human centered design”). The third category of search terms referenced digital health (eg, “digital health,” “ehealth”), and the final category referenced the real-world availability of the intervention (eg, “live,” “implemented,” in contrast to nonfunctional prototypes or concepts).

All terms within categories were joined with “or,” and categories were combined with “and”. For PubMed, the search was also restructured using the most relevant medical subject headings (MESH) terms. The complete search terms are available as Appendix 1 (available online at https://www.mcpdigitalhealth.org/).

Selection Strategy

Inclusion and exclusion criteria used to identify articles for the scoping review included that articles must be written in English and research conducted in an industrialized, technologically mature nation. The populations included adult humans, excluding pediatric and adolescent samples, specifically end users such as patients, consumers, or employees, and not health care providers, coaches, organizations, or governments. The DBCI’s aims must include influencing health behaviors, not nonbehaviors such as attitudes, beliefs, or emotions or nonhealth behaviors such as farming practices. Included articles described primary research testing a DBCI (efficacy and effectiveness research, as well as studies related to usability, acceptability, and feature refinement only if a DBCI was used). Review articles, protocols, editorials, theoretical designs, and preproduct development insights generation research were excluded. The DBCI must use actual AI in the service of influencing health behavior. Digital behavior change interventions that used AI to predict risk scores, suggest diagnoses, interpret scans or images, or classify people into segments were excluded, as was virtual reality whose only purpose was esthetic. Finally, the DBCI must exist in usable form, such as in market, in pilot or research use, or as a working prototype. Theoretical or planned interventions or computer simulations were excluded.

Article Screening

All 3637 articles identified through search were uploaded to Rayyan67 for review. Authors A.B. and E.S.B. independently reviewed a random sample of 150 articles to calibrate judgment and refine inclusion/exclusion criteria. Then, after having Rayyan identify and remove duplicate entries, A.B. and E.S.B. independently reviewed the remaining records by title and abstract, using full-text review if needed for more information. Disagreements were adjudicated via full-text review by both A.B. and E.S.B. to confirm inclusion. C.T.S. was consulted as needed to verify whether AI was used. The full-text review yielded 32 eligible articles for inclusion, which were organized in EndNote.

Data Extraction and Synthesis

All 32 articles that met the inclusion criteria were reviewed for data extraction by the first author. Characteristics extracted included year of publication; a description of the intervention; a description of how AI was used and what type was used; the country where the intervention was deployed; relevant health domains; the population(s) studied; target health behaviors; and study design, main research question, dependent variables, and direction of results (null, mixed, or positive). The major benefits of using AI in the intervention as described in the articles were also extracted along with any major limitations provided in the discussion section. In 4 cases where the original article did not supply sufficient information to complete evidence extraction, A.B. reached out to the corresponding author. All contacted authors replied promptly with missing information.

Quality Assessment

The Effective Public Health Practice Project (EPHPP) Quality Assessment Tool68 recommended by the Cochrane Handbook for Systematic Reviews of Interventions69 was used to categorize the quality of each included study. The tool covers the domains of selection bias, study design, confounders, blinding, data collection methods, withdrawals and dropouts, intervention integrity, and analyses, and yields a global rating of weak, moderate, or strong for each study.

Results

A total of 3637 articles were identified through database and targeted searches with 3100 records remaining after removing duplicate entries. After the independent reviews were completed, 76 articles required full-text review. After full-text review, 32 eligible articles were included. Figure shows Preferred Reporting Items for Systematic reviews and Meta-Analyses flow diagram for the scoping review process. A summary of the included articles can be found in Table 2.70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101

Table 2.

Overview of AI-Powered Behavioral Interventions Included in Review

Intervention Name Reference, year Country where used Description of intervention Health domain(s) Real-world target behavior(s) Type of AI Functionality of AI Proprietary or licensed AI?
Ally+ Mishra et al,70 2021 United States iOS application with a chat-based digital coach aimed at increasing daily step count Lifestyle: physical activity Physical activity Machine learning algorithm The application incorporated 2 algorithms to recommend step goals to people; one was nonadaptive (static) and based only on historical data, the other was adaptive and updated real time to reflect user activity; a random control algorithm was also tested Proprietary
CalFit Zhou et al,71 2018 United States iOS application that uses a personalized goal setting algorithm to support self-monitoring and feedback to increase physical activity Lifestyle: physical activity Physical activity Statistical learning (Bayesian estimation and maximum likelihood estimation) Adjust recommended daily step goals based on previous behaviors (vs a static goal) Proprietary
CalFit Zhou et al,72 2018 United States Same as above Lifestyle: physical activity Physical activity Same as above Same as above Proprietary
CBT-CP Piette et al,73 2022 United States An AI-powered CBT-CP intervention that uses AI to automatically adjust the modality of weekly therapist interactions based on daily feedback provided via IVR Chronic pain Participate in therapy sessions Reinforcement learning Reinforcement learning is used to select the modality for the weekly treatment based on patient feedback Proprietary
Circadian rhythm for mood Cho et al,74 2020 United States Smartphone application with a machine learning algorithm to analyze passive sensor data (smartphone and Fitbit) and send behavioral guidance on actions to avoid low mood states Mental health: mood, sleep, physical activity Change sleep habits; physical activity Machine learning predictive algorithm Analyze data from sensors to calculate an H-score predicting likelihood of a low mood episode and trigger alerts to users to adjust behavior to improve H-score Proprietary
Dr. Bart Pelle et al,75 2020 Switzerland, Italy, and France Smartphone or tablet intervention that has users select from preformulated goals and triggers to a healthy lifestyle related to osteoarthritis management, including specific physical activities MSK: osteoarthritis Physical activity Machine learning techniques Machine learning techniques were used to propose goals to users from the available list based on personal profile data and previously chosen and discarded goals Proprietary
EREBOTS Calvaresi et al,76 2021 South Korea AI-powered chatbot to support at-home physical therapy exercises selected by a health care professional to help maintain and improve balance during home confinement MSK: physical balance preservation Physical activity SAP Conversational AI, Rasa Open Source, Microsoft Bot Framework, Dialogflow, Amazon Lex Agent-based framework to configure and deploy personalized chatbots to support users in multitopic and multicampaign behavioral change programs Licensed
Healthy Mind Morrison et al,77 2017 United States Android smartphone-based stress management application that assigns various activities, including real-world walking exercise Mental health (stress management) Physical activity Naïve Bayesian classifier model A naïve Bayesian classifier model was used to learn the times and contexts (home, work, and other as determined by GPS) in which users responded to notification and use the output to determine when new notifications should be sent Proprietary
Lark Auster-Gussman et al,78 2022 United States Lark is a health coaching platform that uses a conversational AI interface in a smartphone application to deliver content to support weight loss and condition management for diabetes prevention, diabetes, and hypertension Cardiometabolic: diabetes prevention, weight loss Dietary changes: physical activity Conversational AI; NLU A conversational AI interface is used for content delivery; NLU supports food logging Proprietary
Lark Branch et al,79 2022 United States Same as above Cardiometabolic: hypertension Medication adherence; self-monitoring of blood pressure; dietary changes; physical activity Same as above Same as above Proprietary
Lark Branch et al,80 2023 United States Same as above Cardiometabolic: diabetes prevention Dietary changes; physical activity Same as above Same as above Proprietary
Lark Graham et al,81 2021 Netherlands Same as above Cardiometabolic: diabetes prevention, diabetes, hypertension, weight management Log meals; measure weight, glucose, and/or blood pressure with connected device Same as above Same as above Proprietary
Lark Graham et al,82 2022 United States Same as above Cardiometabolic: diabetes prevention Dietary changes; physical activity Same as above Same as above Proprietary
Lark Persell et al,83 2020 United States Same as above Cardiometabolic: hypertension Medication adherence; self-monitoring of blood pressure; dietary changes; physical activity; sleep improvements Same as above Same as above Proprietary
Lark Stein and Brooks,84 2017 United States Same as above Cardiometabolic: diabetes prevention Dietary changes Same as above Same as above Proprietary
Learned Personalized Messaging Yom-Tov et al,85 2017 Israel Learned personalized messaging is an SMS-based physical activity intervention that uses reinforcement learning to select prompts to increase walking during the day Cardiometabolic: diabetes Physical activity Reinforcement learning Reinforcement learning selects the specific SMS prompts to nudge walking based on previous activity levels after prompts Proprietary
M-bridge Lyden et al,86 2022 United States M-bridge intervention is web-based personalized normative feedback with biweekly self-monitoring to reduce binge drinking in college students Substance use: binge drinking Reduce alcohol consumption Q-learning Q-learning algorithm was developed to self-monitored heavy drinking to bridge students to a strategy (tailored content) Proprietary
mPulse Mobile Brar Prayaga et al,87 2019 United Kingdom mPulse mobile platform is an SMS-based medication refill reminder using conversational AI Medication adherence Pick up medication refills Conversational AI; NLU Conversational AI was used to deliver content by text message and NLU was used to select appropriate responses to nonstructured user replies Proprietary
mPulse Mobile Guo et al,88 2023 Netherlands mPulse mobile platform, SMS-based fotonovela outreach to encourage colorectal cancer screening Cancer screening: colorectal cancer Complete colorectal cancer screening via home test NLU NLU used to assess the content of reply texts and select an appropriate response from about 35 options with rules for when to send them Proprietary
mPulse Mobile Levitz et al,89 2023 United States mPulse mobile platform, SMS-based fotonovela outreach to encourage colorectal cancer screening Cancer screening: colorectal cancer Complete colorectal cancer screening via home test NLU Same as above Proprietary
MyBehaviorCBP Rabbi et al,90 2018 United States MyBehaviorCBP is an Android mobile phone application that uses self-report and sensor-based data to understand normal physical activity patterns and routines and automatically generate suggestions that are similar to drive activity to help with chronic back pain MSK: chronic pain, physical activity Physical activity Multiarmed bandit sequential decision making algorithm A routine behavior recognition module uses a data-clustering algorithm to predict which activities are associated with which locations, and a suggestions generation module uses a sequential decision making algorithm (multiarmed bandit) to select and rank recommendations Proprietary
MyBehavior Rabbi et al,91 2015 United States MyBehavior is a mobile phone application to provide physical activity suggestions based on logged behaviors (exercise and food consumption) analyzed vial machine learning Lifestyle: physical activity, diet Dietary changes; physical activity Multiarmed bandit machine learning decision making algorithm Machine learning algorithm used to process data from manual and automatic activity and food logs and determine the optimal next suggestion for physical activity Proprietary
OnTrack Forman et al,92 2019 United States OnTrack is an algorithm-driven system that uses data about people’s triggers for dietary lapse to send just-in-time alerts when a lapse is likely to encourage better food choices Cardiometabolic: weight loss Dietary changes Machine learning algorithm (ensemble model doing logit boost, bagging, random subspace, random forest, and Bayes net) The algorithm analyzed self-reported triggers to dietary lapses, and then when it predicted the presence of those triggers, sent an alert to users to help them stay on track with their eating Proprietary
PERSPeCT Sadasivam et al,93 2016 United States The PERSPeCT uses machine learning to select messages to send to users to support smoking cessation Smoking cessation Smoking cessation Bayesian probabilistic matrix factorization algorithm Algorithm selected messages based on the user’s assessed readiness to quit and their ratings of prior messages Proprietary
PAUL Sporrel et al,94 2022 United States PAUL application is a JITAI that prompts users to initiate a run or walk and to complete strength exercises during a run or walk, with context-relevant instruction videos Lifestyle: physical activity Physical activity Reinforcement learning A self-learning algorithm uses time of day, day of week, previous physical activity behaviors, and agenda availability to select prompts for new activities Proprietary
PowerED Piette et al,95 2023 United States Digital intervention for people with pain-related issues and recent opioid misuse, consisting of 3 possible counseling modalities (brief IVR call, extended IVR call, or live telephone session with counselor) selected by reinforcement learning Substance use: opioid misuse Reduce opioid (mis)use Reinforcement learning Reinforcement learning was used to select which type of session was assigned to a person based on their risk score from the previous session Proprietary
Precision Nudging Bucher et al,96 2022 United States Email-based intervention that sends personalized messages with behavior change techniques encouraging scheduling and attending mammograms Cancer screening: mammogram Schedule mammogram; attend mammogram Reinforcement learning A behavioral reinforcement learning algorithm selected messages for recipients based on their characteristics and their behavioral responses to previous messages, personalizing the mammography outreach Proprietary
ReLearn Forman et al,97 2019 United States ReLearn uses reinforcement learning to predict which coaching modality (live phone, live texting, or automated texting) is most likely to be followed by adherence to diet and exercise goals Cardiometabolic: weight loss Dietary changes; physical activity; complete coaching session Reinforcement learning Reinforcement learning used data about goal-related behaviors after a coaching session to recommend the modality for subsequent sessions, based on either individual propensity to complete target behaviors after the session or group propensity Proprietary
Roby He et al,98 2022 Netherlands Web-based intervention in which participants chatted with either a motivational interviewing style chatbot or a neutral chatbot across 2 sessions to encourage smoking cessation Smoking cessation Smoking cessation Conversational AI; NLU NLU used to infer meaning from participant responses and identify an appropriate reply from the library Licensed
Sweetch Everett et al,99 2018 United States mHealth platform that uses machine learning to translate data streams into insights about behaviors to provide personalized recommendations to help users achieve desired activity and weight goals Cardiometabolic: prediabetes/diabetes prevention Physical activity Machine learning algorithm Machine learning algorithms used data from a connected scale and mobile phone data, as well as biometric and self-report data collected in a clinical setting, to track physical activity to recommend behavioral suggestions in real time to users Proprietary
Tough Talks Hightow-Weidman et al,100 2022 United States Uses AI-facilitated role playing scenarios for young men who have sex with men to teach self-disclosure Sexual health/HIV prevention Practice disclosure conversation about HIV status Virtual reality; NLU NLU was used to select a virtual character response from 156 possible options based on participant input (including tone and context); virtual reality simulates live conversations Proprietary
Woebot-SUDs Prochaska et al,101 2021 United States Native iOS and Android application that delivers CBT via chatbot for treatment of substance use disorder Substance use Reduce substance (mis)use Conversational AI; NLU Conversational AI is used to power the delivery of psychoeducational lessons and psychotherapeutic skills Proprietary

Abbreviations: AI, artificial intelligence; CBP, chronic back pain; CBT, cognitive behavioral therapy; CBT-CP, cognitive behavioral therapy for chronic pain; GPS, global positioning system; IVR, interactive voice response; JITAI, just-in-time adaptive interventions; MSK, musculoskeletal; NLU, natural language understanding; PAUL, Playful Active Urban Living; PERSPeCT, Patient Experience Recommender System for Persuasive Communication Tailoring; PowerEd, Prescription Opioid Wellness and Engagement Research in the Emergency Department; SMS, short message service; SUDs, substance use disorders.

Characteristics of AI-DBCIs

Behavioral Areas

Each intervention was categorized according to the behavioral area of focus. Of the 32 included articles, 11 (34.4%) described AI-DBCIs for cardiometabolic health (including management of diabetes and hypertension, diabetes prevention, and weight management). Five (15.6%) described lifestyle interventions (diet, exercise, etc, without a specific disease management purpose). Musculoskeletal health, cancer prevention, and substance use reduction (including binge drinking) were each the focus in 3 articles (9.4%), whereas mental health and smoking cessation were targeted in 2 articles each (6.3%). Finally, 1 article each described AI-DBCIs focused on sexual health, medication adherence, and chronic pain management (3.1%).

Because some AI-DBCIs were described in multiple included articles, we also looked at the behavioral domain breakdown by intervention. Twenty-three different AI-DBCIs were described across 32 articles. By AI-DBCI, the most frequent behavioral domain was cardiometabolic health (5, 21.7%; Lark, Learned Personalized Messaging, OnTrack, ReLearn, and Sweetch). Four AI-DBCIs (Ally+, CalFit, MyBehavior, and Playful Active Urban Living [PAUL]) focus on lifestyle intervention (17.4%), and 2 (mPulse Mobile and Precision Nudging) target cancer screening. Other frequencies were unchanged. Of the AI-DBCIs tested in multiple studies, 2 were used to address different behavioral domains; mPulse’s intervention was used for medication adherence87 and colorectal cancer screening,88,89 and MyBehavior was tested as an musculoskeletal90 and a lifestyle intervention.91

Within the broader behavioral domains, real-world target behaviors for each AI-DBCI were identified. These target behaviors are specific actions users would be encouraged to take outside of the intervention; it is assumed that engagement with the intervention is also a target behavior.102 Target behaviors are not always the same as the behavioral domain or the dependent variables in a study of the AI-DBCI. For example, in 1 application of the Lark intervention in the cardiometabolic domain, increasing physical activity was a target behavior, and reduction in weight was a dependent variable.79 The most common real-world target behavior was physical activity, with 16 of the 23 AI-DBCIs (69.6%) including it. Diet was targeted in 4 AI-DBCIs (17.4%). No other target behaviors appeared in more than 2 interventions. The remaining categories included clinical provider encounters, completing cancer screenings; logging biometric data such as blood pressure, blood glucose, or weight; improving sleep habits; adhering to prescribed medication regimens; reducing the use of alcohol, tobacco, or other substances; and rehearsing disclosure of sexual health status. Table 3 summarizes the target behaviors by AI-DBCI.

Table 3.

Target Behaviors in DBCIs

DBCI Cancer screening Clinical visits Dietary changes Improve sleep Log biometrics Rx adherence Physical activity Practice disclosure Reduce alcohol Reduce substance Use Smoke less
Ally+ X
CalFit- X
CBT-CP X
Circadian Rhythm for Mood X X
Dr. Bart X
EREBOTS X
Healthy Mind X
Lark X X X X X X
Learned Personalized Messaging X
M-bridge X
mPulse Mobile X X
MyBehaviorCBP X X
MyBehavior X
OnTrack X
PERSPeCT X
PAUL X
PowerED X
Precision Nudging X
ReLearn X X X
Roby X
Sweetch X
Tough Talks X
Woebot-SUDs X
Total 2 3 4 2 1 2 13 1 1 2 2

Abbreviations: CBP, chronic back pain; CBT-CP, cognitive behavioral therapy for chronic pain; DBCI, digital behavior change interventions; PAUL, Playful Active Urban Living; PERSPeCT, Patient Experience Recommender System for Persuasive Communication Tailoring; PowerED, Prescription Opioid Wellness and Engagement Research in the Emergency Department; SUDs, substance use disorders.

Countries of Origin

Although results were limited to developed nations with mature technology infrastructures, there were still patterns in where AI is used in digital health. Most technologies were deployed in the United States, with 25 of the 32 (78.1%) articles meeting inclusion criteria describing research conducted there. Three articles described research conducted in the Netherlands (9.4%), and there was 1 article each (3.1%) from South Korea, the United Kingdom, Israel, and Switzerland, France, and Italy (cross-national study).

Specific Type of AI Used

In total, 23 AI-DBCIs were described in the 32 articles included in this scoping review. Of the 23 AI-DBCIs reviewed, 10 (43.5%) used some type of classical ML algorithm, with varying degrees of specificity in the description of algorithm type. Eight (34.8%) used NLU and RL respectively, whereas 5 (21.7%) used conversational AI. One DBCI used virtual reality (4.3%). The types of AI used by AI-DBCI are summarized in Table 4.

Table 4.

Types of ML and AI Used by DBCI

Type of AI used Included technologies Interventions n/% of AI-DBCIs
Classical machine learning Bayesian Estimation
Bayesian probabilistic matrix factorization
Maximum Likelihood Estimation
Naïve Bayesian classifier model
Statistical learning
Ally+, CalFit, Circadian Rhythm for Mood, Dr. Bart, EREBOTS, Healthy Mind, M-bridge, OnTrack, PERSPeCT, Sweetch 10/43.5
Reinforcement learning Multiarmed bandit
Q-learning
CBT-CP, Learned Personalized Messaging, MyBehaviorCBP, MyBehavior, PAUL, PowerED, Precision Nudging, ReLearn 8/34.8
Natural language understanding EREBOTS, Lark, mPulse Mobile, Roby, Tough Talks, Woebot-SUDS 6/26.1
Conversational AI EREBOTS, Lark, mPulse Mobile, Roby, Woebot-SUDs 5/21.7
Virtual reality Tough Talks 1/4.3

Abbreviations: AI, artificial intelligence; AI-DBCI, artificial intelligence digital behavior change intervention; CBP, chronic back pain; DBCI, digital behavior change intervention; PAUL, playful active urban living; PERSPeCT, patient experience recommender system for persuasive communication tailoring; PowerEd, Prescription Opioid Wellness and Engagement Research in the Emergency Department; SUDs, substance use disorders.

Most AI-DBCIs reviewed (n=21, 91.3%) used proprietary AI rather than licensing capabilities. Of the licensed tools, 1 AI-DBCI used Flow.ai to build a chatbot,98 whereas another leveraged third party technologies including Microsoft Bot Framework and Amazon Lex.76

AI-DBCI Research

Research Types and Quality

Of the 32 studies, the majority (n=17, 53.1%) were some form of randomized control trial in which participants were randomly assigned to conditions and compared with a control. Fourteen of the remaining articles (43.8%) described observational research, whereas 1 article (3.1%) described a usability study.

Using the EPHPP quality assessment ratings, 6 studies (18.75%) were weak, 17 were moderate (53.1%), and 9 were strong (28.1%). Most research questions related to the effectiveness or efficacy of the AI-DBCI (n=28, 87.5%). One article explored economic impact of the intervention,80 whereas 2 evaluated user engagement with the AI-DBCI,88,98 and 1 evaluated usability.100

Summary of Evidence

Most studies reported positive results supportive of the AI-DBCI (n=24, 75%). Four studies reported mixed results (12.5%), whereas 2 reported null results (6.3%) and 2 did not have directional results (6.3%).

Observed Limitations

The most common type of limitation mentioned was measurement issues such as inability to directly measure the phenomena of interest or use of self-report rather than objective measures (n=17, 53.1%). Other common limitations included generalizability of the sample population (n=16, 50%), small sample sizes (n=12, 37.5%), inability to establish causality with the study design (n=11, 34.4%), measurement time frames being too short (n=10, 31.3%), and technology or design issues with the AI-DBCI (n=7, 21.9%). The research from included articles is summarized in Table 5.70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,96, 97, 98, 99, 100, 101

Table 5.

Research Questions, Study Descriptions, High-Level Results, and Quality of Evidence From Included Articlesa,b

Intervention name Main research question Study design Study population (including number and control/treatment breakdown where applicable) Dependent variable(s) Direction of results Major limitations as described by authors Overall quality of evidence (EPHPP)
Selection Bias Study Design Confounders Blinding Data Collection Methods Withdrawals & Dropouts Overall Rating
Ally+70 Does an adaptive model of recommending step goals engage users more than a nonadaptive machine learning model? Observational 83 adults recruited via Facebook advertisement Receptivity to application (response to messages, response delay, conversation engagement) Positive No direct measurement of target behavior
Technical error in DBCI
Short study duration
2 2 N/A N/A 2 3 Moderate
CalFit71 How does CalFit, which uses machine learning to adjust step goals based on past behavior, affect step count compared with a control that has a constant step goal? RCT 64 adult employees of University of California, Berkeley Daily step count Positive Small sample
Generalizability issues
DBCI only on iOS
No baseline measurement for comparison
Short study duration
No direct measurement of behavior skills
2 3 3 2 3 3 Strong
CalFit72 Does setting personalized step goals increase user’s steps compared with fixed step goals? The secondary research question was “Does setting personalized step goals improve adherence?” RCT 13 college students (7 control, 6 treatment) Daily step count Positive Small sample size
Short study duration
Possible measurement confound
2 3 3 2 2 1 Moderate
CBT-CP73 Does a CBT-CP program that uses reinforcement learning to personalize treatment for chronic pain provide comparable outcomes to telephonically delivered CBT-CP? Observational 278 patients at 2 Veterans Administration health systems (110 control, 178 treatment) Roland Morris Disability Questionnaire at 3 and 6 months
Pain intensity
Pain interference
Positive Small sample size
Short study duration
Generalizability issues
Lack of consideration of comorbidities
Participants not blinded to condition
2 3 3 3 3 3 Strong
Circadian Rhythm for Mood74 Does the CRM application help reduce the number of mental health episodes (depressive, manic or hypomanic) and their duration? Prospective case control 73 patients with major mood disorder (59 control, 14 treatment) Changes in sleep duration and timing
Changes in light exposure timing
Wearing Fitbit (duration)
Positive Inability to show causality
Samples not matched (control vs test)
DBCI different on Android vs iOS
2 2 3 2 3 1 Moderate
Dr. Bart75 Does short-term use of the Dr. Bart application, compared with usual care, affect the use of secondary health care related to osteoarthritis management? RCT 424 osteoarthritis patients from a specialty hospital (213 control, 214 treatment) Reduction in self-reported health care related to osteoarthritis management
Health care utilization
Pain, symptoms, and functional limitations
Health-related quality of life
Time spent in physical activity each week
Illness perception
Mixed—no difference in care utilization, but improvements in self-reported symptoms Unblinded study
Small sample size
Possible measurement confound
2 3 3 1 3 2 Moderate
EREBOTS76 Does a chatbot intervention for home exercises satisfy users and help them improve their balance? Observational 13 people with movement challenges addressable by physical therapy Messages exchanged in platform
Exercise sessions completed
Changes in difficulty level over time
Positive Inability to show causality
Small sample size
No direct measurement of outcomes
2 2 3 1 3 1 Weak
Healthy Mind77 Does the use of an intelligent notification system enhance engagement with the application compared with daily or occasional notifications? Plus collecting user insights on the application experience Mixed methods with randomized assignment to conditions 77 employees of participating organizations (19 daily control, 33 occasional control, 25 treatment) Notifications viewed and actioned
Response time
Login duration
Tool completion
Days used
Null Small sample size (underpowered)
Accuracy of triggering system not tested
Perceived stress and other health outcomes not measured
2 2 1 2 3 1 Weak
Lark78 Do older adults benefit from a digital diabetes prevention/weight loss program in terms of weight loss, and how does engagement with the program relate to outcomes? Observational 538 existing Lark users older than 65 y Weight loss
Engagement with Lark (weigh-ins, conversations, early mission initiation)
Positive Retrospective data
Unequal sample sizes
Engagement metrics rudimentary
2 1 3 N/A 3 3 Moderate
Lark79 Does participating in the Lark program relate to reductions in blood pressure, and what is the association between changes in body weight, changes in blood pressure, and program participation? Observational 1254 existing Lark for hypertension users Systolic blood pressure
Weight application sessions completed
No. of blood pressure measurements
No. of weight measurements
Positive Inability to show causality
Possible generalizability issues
Not a true mediation analysis
3 2 3 N/A 2 1 Moderate
Lark80 What cost savings are associated with the use of a fully digital diabetes prevention program? Observational 13,593 existing Lark Diabetes Prevention Program users Weight loss benchmarks
Correlates of weight loss
Positive Conservative cost estimates
Inability to show causality
Financial outcomes not directly measured
3 1 3 N/A 3 3 Moderate
Lark81 Do older users engage with the Lark platform as much as younger users do? Observational 2169 Lark users Complete coaching conversations
Log meals
Measure weight, glucose, and/or blood pressure with connected device
NA Health outcomes not directly measured
Possible generalizability issues
Engagement was total number not timing of touchpoints
3 1 3 N/A 3 3 Moderate
Lark82 How does the weight loss maintenance at 12 months compare between people who use the Lark diabetes prevention program and people who did not use a diabetes prevention program? Observational 3,933 Lark Diabetes Prevention program users % weight loss maintenance
BMI change
Lessons completed
No. of coaching exchanges
No. of weigh-ins
Positive Inability to show causality
Possible generalizability issues
3 2 3 N/A 3 1 Moderate
Lark83 Does use of an AI-powered behavior coaching application along with a home blood pressure monitor lead to lower systolic blood pressure and improvement in hypertension self-management compared with just using a blood pressure tracking application and monitor? RCT 333 patients recruited from primary care physician offices and recruitment flyers (167 control, 166 treatment) Systolic blood pressure
Weight
Self-reported medication adherence
Self-confidence to measure blood pressure
Prescribed diet adherence questionnaire
Home blood pressure monitor usage
Null Not blinded
Use of self-report outcomes
Small sample size (underpowered) application was a beta version
AI model not adequately trained
Possible generalizability issues
1 3 3 1 2 3 Weak
Lark84 Do users find the Lark application acceptable, and do they choose healthier meals while using it? Do Lark users lose weight over time? Observational 70 Lark Weight Loss Health Coach AI users Weight loss
Meal quality
User engagement
Self-reported acceptability and satisfaction
Positive Inability to show causality
Potential for errors in self-reported data (food logs)
Possible generalizability issues
2 2 3 N/A 3 1 Moderate
Learned Personalized Messaging85 Does the physical activity prompt selected with reinforcement learning lead to improved glycemic control compared with a static (nonpersonalized) prompt? RCT 27 people with type 2 diabetes referred by an endocrinology clinic (7 control, 20 treatment) Application use
Physical activity—time and pace Change in glycemic control
Satisfaction
Positive One model across demographic characteristics
Measurement via mobile phone may be imprecise
2 3 1 2 2 3 Moderate
M-bridge86 Does deep tailoring using Q-learning improve engagement and reduce binge drinking incidents compared with a less tailored approach? Sequential multiple assignment randomized trial (SMART) 891 undergraduate students (300 control, 591 treatment) Binge drinking incidents per month Positive Possible generalizability issues
Possibly inflated type 1 error
2 3 1 2 3 1 Weak
mPulse Mobile87 Does an SMS-based medication refill reminder with conversational AI improve medication adherence in a Medicare population? How do demographic characteristics and social determinants of health relate to engagement with the intervention? Observational 99,217 Kaiser Permanente patients with Medicare Part D Medication refill Positive Inability to show causality
Possible generalizability issues
Predictive model referenced in article was not part of intervention, developed using study data
Does not address impact of multiple reminders
3 1 3 N/A 3 3 Moderate
mPulse Mobile88 Does sending a link to a fotonovela about colorectal cancer screening in a text impact engagement with the intervention? What can be learned about people’s screening experiences from their replies to these text messages? RCT 5241 patients from a Federally Qualified Health Center (2644 control, 2597 treatment) Engagement with texting program Positive Did not measure actual behavior of returning the screening test
Did not validate home addresses that informed social determinant of health maps
3 3 3 3 3 2 Strong
mPulse Mobile89 Does sending a link to a fotonovela about colorectal cancer screening in a text impact the screening rate? RCT 5241 patients from a Federally Qualified Health Center (2644 control, 2597 treatment) Return of fecal immunochemical tests Positive Engagement not directly related to conversion 3 3 3 3 3 1 Moderate
MyBehaviorCBP90 Does MyBehaviorCBP help people with chronic back pain improve their symptoms compared with generic physical activity recommendations? Within-subject observational 10 people with a history of chronic back pain Application use
Type of physical activity completed each day
Acceptability
Changes in self-reported pain level
Mixed Short study duration
Small sample size
Does not address question of adverse consequences to physical activity
1 2 3 2 3 3 Moderate
MyBehavior91 Does using MyBehavior have an effect on people’s physical activity and eating behavior compared with nonpersonalized suggestions? RCT 17 people with low to moderate baseline levels of physical activity (8 control, 9 treatment) Self-reported intentions to follow suggestions
Physical activity logs (median walking length)
Dietary logs (calories per food item)
Positive Short study duration
Small sample size
Control suggestions may have been too specific
1 3 1 2 3 3 Weak
OnTrack92 Does pairing OnTrack with WW’s Beyond the Scale intervention lead to more weight loss compared with use of Beyond the Scale by itself? RCT 181 patients with overweight or obesity (62 control, 119 treatment) Weight loss
Satisfaction
Lapse frequency
Positive Measurement issues in control condition and WW program
Alerts predicted what they tried to prevent
Sample generalizability
Short study duration
WW intervention changed midway through study
3 3 3 2 2 3 Strong
PERSPeCT93 Does PERSPeCT produce higher rated messages and better influence people’s smoking behaviors compared with a rules-based alternative intervention? RCT 120 current smokers recruited from a university hospital (46 control, 74 treatment) Ratings of messages
Self-reported perceived influence of the intervention
Smoking status
Positive Short study duration
Small sample size
Only 1 comparison system
Possible generalizability issues
2 3 3 3 1 2 Moderate
PAUL94 Do people increase their physical activity as a result of using the PAUL app? Also, how do people engage with the PAUL application and what are their acceptability and user experience ratings of it? Randomized observational 20 adults recruited via flyer (9 control, 11 treatment) Ratings of application
No. of times application opened per day
Self-reported capability and motivation for walking, running, and strength exercises
Physical activity measured by accelerometer
Mixed Technical issues with application during the study
Possible generalizability issues
Inability to show causality
3 3 2 3 3 2 Strong
PowerED95 Does PowerED successfully personalize interactions with patients discharged from the emergency department with pain-related complaints such that they decrease self-reported opioid misuse and reduce their risk? Observational 228 patients who had been seen at the emergency department for pain-related complaints Intervention engagement (completion of assigned calls)
Changes in osteoarthritis risk scores over time
Positive Inability to show causality
Relatively low response rates to interactive voice response calls
Validity and reliability of self-report responses
Lack of objective progress indicators
Possible generalizability issues
2 2 N/A N/A 3 1 Moderate
Precision Nudging96 Does an email intervention using reinforcement learning work in a health system setting to get overdue women to attend mammograms? Observational 139,164 health system patients Engaging with message
Scheduling a mammogram
Attending a mammogram
Positive Inability to show causality
No a priori value for what constitutes equitable outcomes
Possible generalizability issues
3 2 N/A N/A 3 N/A Strong
ReLearn97 Does optimizing a weight loss intervention using reinforcement learning achieve equivalent benefit at reduced cost compared with a nonoptimized intervention? RCT 52 adults with BMIs between 25 and 50 recruited via advertisement (12 control, 20 individually optimized treatment, 20 group optimized treatment) Weight
Physical activity
Calorie intake
Positive Small sample size
Possible generalizability issues
Short study duration
Technical and staffing limitations
2 3 3 2 3 3 Strong
Roby98 Can a motivational interviewing style chatbot for smoking cessation engage people, create a sense of therapeutic alliance, and be perceived as empathetic? RCT 153 smokers (75 control, 78 treatment) Engagement with chatbot
Therapeutic alliance
Perceived empathy
Communication competence
Motivation to quit smoking
Perception of motivational interviewing
Mixed Did not directly measure target behavior
Short study duration
Differences between conditions may have been too subtle
2 3 2 2 3 3 Strong
Sweetch99 Is the Sweetch mobile application feasible to use in combination with a digital scale in adults with prediabetes, do users find it acceptable, and does it relate to improved outcomes? Observational 47 people with diagnosed prediabetes recruited via advertisement and physician referral Acceptability (system usability scale and other questionnaires)
Changes in physical activity
Changes in BMI, weight, fasting glucose, and blood pressure
Positive Inability to show causality
Possible generalizability issues
Did not directly measure diabetes risk
3 2 N/A N/A 1 3 Moderate
Tough Talks100 To get user feedback to facilitate development of realistic content for Tough Talks, a tool that coaches users to disclose HIV status to potential partners Usability 8 young men who have sex with men living with HIV Participant ratings of program N/A Negative participant feedback 2 1 N/A N/A 1 N/A Weak
Woebot-SUDs101 Can Woebot-SUDS, a tailored digital health solution, reduce instances of substance misuse compared with baseline (within patients) and compared with a waitlist control (between patients)? RCT 180 adults with substance use concerns recruited via Facebook, listservs, and advertisements (92 control, 88 treatment) Change in baseline to 8-wk substance use occasions in past 30 d (self-reported)
Measures of substance use problems, craving, confident, mood, pain, pandemic-related mental health
Positive Short study duration
Inability to show causality
Self-report data may be biased
3 3 3 2 3 3 Strong
a

Abbreviations: AI, artificial intelligence; BMI, body mass index; CBP, chronic back pain; CBT-CP, cognitive behavioral therapy for chronic pain; CRM, circadian rhythm for mood; DBCI, digital behavior change intervention; EPHPP, effective public health practice project; N/A, not applicable; PAUL, playful active urban living; PERSPeCT, patient experience recommender system for persuasive communication tailoring; PowerED, Prescription Opioid Wellness and Engagement Research in the Emergency Department; RCT, randomized control trial; SMS, short message service; SUDs, substance use disorders.

b

For composite ratings of evidence quality, 1 = weak, 2 = moderate, and 3 = strong. Overall quality ratings are strong if there are 0 weak subratings, moderate if there is 1 weak subrating, and weak if there are 2+ weak subratings.

Discussion

The interdisciplinary nature of AI and its potential for transforming DBCIs emphasize the importance of scoping reviews to map the literature on evolving or emerging topics. This scoping review identified 32 articles describing 23 AI-DBCIs that use AI as core functionality. The most common behavioral domains were cardiometabolic health and lifestyle change, frequently supported by target behaviors physical activity and diet. Most AI-DBCIs were tested in the United States and used proprietary ML or AI technology. Classical ML algorithms were the most common methods used, followed by NLU, RL, and conversational AI. Research on the use of AI-DBCIs was largely positive (likely partly due to the file drawer problem103), suggesting effectiveness to change behavior and good user experience. There were also common limitations to the research. Specifically, many of the studies either were not designed to establish causality of outcomes or experienced other methodologic or technology issues that merit further study (Table 5).

The evidence in this review supports the promise of AI-DBCIs but making clear they are still nascent. It is only recently that sophisticated AI techniques have become accessible for use in DBCIs; the earliest research in this review is from 201591 and the bulk of the research from 2018 onward. At the same time, it is no small task to leverage AI. Developing an AI-DBCI can be technologically and ethically complex, which warrants early exploratory research such as the studies reviewed in this study to test the approach before scaling it or investing in more rigorous investigation.104 Moreover, the volume of data needed to adequately train AI models creates natural time constraints for generating long-term evidence. It is interesting that most reviewed DBCIs use proprietary AI, given these challenges.

The newness of AI-DBCIs also limits evidence of impact. None of the included AI-DBCIs are available direct to consumer (consistent with recent scoping reviews4), which means people must qualify for access through a research study or organizational initiative. Sometimes, this method of access is responsible for generalizability issues in AI-DBCI research, such as when the study population is recruited entirely from the Veterans Health Administration73 or work for the university where the research is conducted.71 Once someone accesses the AI-DBCI, it may take months or years to fully understand outcomes; for example, behavior changes for people with diabetes can take several months to affect A1c values.105 Many of the studies in this review were not long enough to detect such outcomes, but it is likely that research is underway. As the use of AI-DBCIs becomes more mainstream, we expect an accumulation of higher quality evidence for the use of AI to change real-world behaviors—especially as randomized controlled trials showing causal impact will be necessary for widespread clinical adoption106 and with innovative approaches such as just-in-time adaptive interventions and N-of-1 experimentation available to use. Research on safety and appropriate use will be needed alongside research on AI-DBCI effectiveness.

Despite pervasive limitations, most of the included research was rated as moderate or strong in terms of evidence quality. Although the EPHPP is an accepted quality assessment tool,68,107 it focuses largely on study design and how research is reported. Limitations such as short evaluation timeframes or inability to directly measure outcomes are not captured by the tool, nor is the real-world significance of the research. Moreover, self-reported research limitations were not a reliable indicator of quality. The number and type of reported limitations may better correlate to the rigor of the publication outlet or the standards of the researchers than the underlying quality of the work. Although the quality assessments and review of limitations help identify weaknesses in research publications, we caution against using them in isolation.

A substantial opportunity area uncovered by this scoping review is developing a shared and accurate understanding of AI among people who design DBCIs. Many records (511) were excluded from this review on the basis of not describing a true AI approach, yet in some cases, the authors explicitly described their interventions as using ML or AI. Sometimes, this was attributable to advances in AI that render earlier approaches irrelevant, but it was often due to either misunderstanding or misrepresentation. Furthermore, it was necessary to include a skilled AI scientist in this scoping review to parse what was represented as ML and AI. Rigor around AI’s terminology and accurate description of its use in AI-DBCIs are necessities to inform generalizability and extension of findings, particularly as the social sciences grapple with the need to improve reproducibility in the aftermath of their replication crisis.108 The reliance on proprietary AI in DBCIs may add to this challenge by limiting comparisons between approaches.

A related issue in this scoping review is our deliberate use of the generic term “classical ML algorithm” to describe the AI in some AI-DBCIs. Although some articles detailed the underlying techniques, others were extremely vague. It is likely that some AI-DBCIs in the classical ML algorithm category have heterogeneous approaches that were not documented in this review owing to a lack of information in the original report, thereby limiting our ability to draw conclusions about specific algorithm types and their effects.

In addition to developing rigor in how AI is described, it is also advisable to work directly with experts in designing AI-DBCIs to ensure optimal use. Someone with deep knowledge of AI can recommend appropriate tools to achieve behavioral objectives, as well as guide model development and training; this in turn will enable future research to parse which AI models are best suited for purpose and what AI-DBCIs are most effective for specific objectives. Expert collaborators can ensure that quality is acceptable by overseeing model evaluation research.109 Understanding the underlying technology also supports ethical design. When it comes to risks, benefits, and implementation considerations, not all AI is created equal. For example, federated learning, a way to train ML models with consolidated data, has challenges for user experience110 which should be considered if that approach is used in an AI-DBCI. Expert collaborators can help.

It is notable that none of the AI-DBCIs reviewed AI-generated content, given media focus on LLMs specifically.15 In fact, most real-world health care applications of ChatGPT111 (a specific system leveraging LLMs) are for expert use, not patients.112 This speaks to the risks inherent in LLM use, which include the potential for misinformation.113,114 The accessibility of open source LLMs may make it too easy for missteps to occur. For example, in order to be effective in a health setting, an LLM must be trained against domain-relevant data,115 yet an assessment of health care related data sets shows a lack of alignment with clinically relevant benchmarks.116 Despite the excitement about LLMs, they are not yet ready for use in patient-facing AI-DBCIs.

Conclusion

The use of AI in DBCIs to influence real-world health behaviors is limited but growing. Twenty-three AI-DBCIs were reviewed, offering insights into the health domains and behavior types where AI has been deployed to further behavior change. Evidence quality and ability to draw conclusions about the effectiveness of using AI in DBCIs reflect the novelty of the AI-DBCI approach but are expected to rapidly improve with advancements in technology and more widespread adoption of AI techniques. A significant opportunity area is for people who develop DBCIs to become more conversant in the terminology of AI, so they can appropriately describe their interventions as well as better understand the available technologies to be leveraged in support of behavior change. More rigorous and accurate terminology will support the successful and ethical use of AI to drive health behavior change and positively impact outcomes.

Potential Competing Interests

Dr Bucher reports as a full time employee of Lirio, Inc, stock options in Lirio, Inc. Dr Blazek reports as a full time employee of Lirio, Inc, stock options in Lirio, Inc. Dr Symons reports as a full time employee of Lirio, Inc, leadership role at International Conference on Data Mining as Co-Chair for Workshop on AI for Nudging & Personalization, stock options in Lirio, Inc.

Acknowledgments

We thank Clayton Webster, PhD, for assistance in formulating search and inclusion/exclusion criteria.

Footnotes

Supplemental material can be found online at https://www.mcpdigitalhealth.org/. Supplemental material attached to journal articles has not been edited, and the authors take responsibility for the accuracy of all data.

Supplemental Online Material

Appendix 1
mmc1.pdf (67.6KB, pdf)
Supplemental Table
mmc2.docx (110.1KB, docx)
Supplemental Material
mmc3.docx (14KB, docx)

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Associated Data

This section collects any data citations, data availability statements, or supplementary materials included in this article.

Supplementary Materials

Appendix 1
mmc1.pdf (67.6KB, pdf)
Supplemental Table
mmc2.docx (110.1KB, docx)
Supplemental Material
mmc3.docx (14KB, docx)

Articles from Mayo Clinic Proceedings: Digital Health are provided here courtesy of Elsevier

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