Abstract
Background
The growing prevalence of smartphone use among college students in China has led to health concerns, including De Quervain’s Tenosynovitis (DQT). However, the specific smartphone usage behaviors contributing to DQT remain poorly understood. This study aimed to explore the relationship between smartphone usage behaviors and DQT in college students.
Methods
A cross-sectional study was conducted with 937 students from various majors in Guangxi between September 2021 and April 2022. Participants completed an online questionnaire assessing smartphone usage behaviors and their association with DQT. The Finkelstein test was employed to diagnose DQT.
Results
Over half of the college students (52%) tested positive for DQT via Finkelstein’s test. Higher levels of smartphone usage time (6–8 h/day: OR = 4.454, 95%CI:1.662–12.229; ≥8 h/day: OR = 4.521, 95%CI:1.596–12.811), phone games (OR = 1.997, 95%CI:1.312–3.040), social media (OR = 2.263, 95%CI:1.795–3.833), and leisure activities (OR = 1.679, 95%CI:1.140–2.475) were significantly associated with an increased risk of DQT. Two specific gestures (Bilateral thumbs, BT: OR = 1.900, 95%CI:1.281–2.817; Bilateral thumbs-horizontal screen, BT-HS: OR = 1.872, 95%CI:1.244–2.818) and two screen sizes (5.0-5.5inch: OR = 2.064, 95%CI:1.108–3.846; 6.0-6.5inch: OR = 2.413, 95%CI:1.125–4.083) also exhibited a higher risk of DQT. Bilateral DQT was observed, with Gesture-BT identified as the primary risk factor.
Conclusion
Our findings suggest that increased smartphone usage time, phone games, social media, and leisure activities elevate the risk of DQT among college students. Furthermore, two specific gestures and two screen sizes were also linked to a heightened DQT risk. To mitigate DQT development, college students should reduce smartphone usage time and adopt appropriate gestures.
Keywords: Smartphone, Usage behaviors, De Quervain’s Tenosynovitis, College Students
Introduction
Over the past decade, the proliferation of smartphones has transformed the way people communicate, learn, and entertain themselves, particularly among college students [1]. China, as the world’s largest smartphone market, has experienced a dramatic increase in smartphone users, with nearly every college student owning a smartphone by 2022 [2, 3]. Although smartphones have undeniably enhanced the lives of users through their diverse applications and features, this increased reliance on smartphones has raised concerns regarding addiction, mental health issues, and physical health problems such as De Quervain’s tenosynovitis (DQT) [1, 4–7].
De Quervain’s tenosynovitis, initially identified by Fritz de Quervain in 1895, is a widespread tendinopathy affecting the upper extremity. [8, 9] This condition is characterized by thickening and myxoid degeneration of the tendon sheath in the first dorsal compartment of the wrist. Among young, active populations, the incidence rate is 1.0 case per 1,000 person-years for women and 0.6 cases per 1,000 person-years for men. In the general adult working population, its prevalence is 0.5% for men and 1.3% for women [8, 10, 11].
Numerous studies have attempted to explore the relationship between smartphone usage, including messaging, various applications, mobile gaming, and the development of DQT. However, many of these studies have failed to address crucial factors such as phone usage posture, screen size, and the influence of daily thumb/wrist activities or physical fitness [5–7, 12]. Furthermore, the rapid evolution of smartphones and their associated applications results in changing usage patterns across different populations, necessitating the consideration of both temporal and cultural differences when analyzing this relationship [13].
This study aims to provide an updated and comprehensive analysis of the association between smartphone usage behaviors and DQT among Chinese college students. By incorporating previously overlooked factors and acknowledging the dynamic landscape of smartphone technology and applications, we seek to deepen our understanding of the potential risks associated with excessive smartphone use. Our goal is to offer evidence-based recommendations that may help mitigate the development of DQT in this population, ultimately fostering healthier smartphone habits for college students.
Methods
Participants and Study Design
We conducted an anonymous online survey using Wen Juan Xing, a platform akin to Qualtrics, SurveyMonkey, or Cloud Research, which provides online questionnaire design and survey services for various entities. The survey took place from September 2021 to April 2022, targeting 2000 college students at Guangxi Medical University. Wen Juan Xing’s use in previous academic research attests to its credibility and effectiveness as a data collection tool [14, 15]. The Ethics Committee in Research at Guangxi Medical University approved this research project(2023-E173-01). This study obtained the informed consent of all participants.
Measures
The study questionnaire was developed based on a thorough review of existing literature and the current circumstances of college students. A pilot study with 30 non-medical students was conducted offline to evaluate their comprehension of the questions, average completion time, question relevance, and the feasibility of learning the Finkelstein maneuver independently. The pilot study results guided appropriate modifications before launching the web-based questionnaire, which consisted of four parts:
(1) Daily life aspects, such as thumb/wrist physical training in the past 14 days, previous diagnoses of thumb/wrist diseases, and time spent using objects like mice, keyboards, and micropipettes that involve thumb/wrist activity.
(2) Smartphone usage behaviors, including time spent using the phone (excluding long video watching), primary phone usage, screen size, and phone usage gestures. Students could select 1–2 options for usage and gestures.
(3) Wrist/thumb health (for both dominant and non-dominant hands), encompassing symptoms in the past 14 days, symptom types, Finkelstein test results, and Visual Analog Scale (VAS) scores for the Finkelstein test.
(4) Using web-based questionnaire platforms, a GIF image demonstrated the proper execution of the Finkelstein test [10, 16, 17], enabling participants to evaluate their abductor pollicis longus and extensor pollicis brevis tendons for signs of tenosynovitis and allowing a more accurate self-assessment of their wrist/thumb health.
Exclusion criteria
Participants meeting the following criteria were excluded from the study:
Thumb/wrist subjected to heavy physical training in the past 14 days (184 options).
Previous diagnosis of thumb/wrist disease (98 options).
Thumb/wrist usage of other objects, such as mice, keyboards, micropipettes, etc., exceeding 4 h per day (307 options).
Data collection
The study employed entirely electronic methods, using web-based questionnaire platforms. Participants completed the questionnaire via their smartphones, with data collected on the website immediately after submission.
Statistical analyses
Data were collected, organized, coded, and entered into a master sheet on a personal computer. All statistical analyses were performed using SPSS version 20.0 (IBM Corp, Chicago, IL, USA). Continuous variables were compared using the independent-sample t test. Categorical data were analyzed by the chi-square test or continuous correction chi-square test. Variables were tested for significance between groups, with a p-value of < 0.05 considered statistically significant. Logistic regression analysis was used to determine absolute risk factors and adjust for age and gender.
Results
A total of 1,438(73.9%) students initially responded to the study. After applying the exclusion criteria, 937 students remained for data analysis. The participants were from different majors at Guangxi Medical University, with 404 (43.1%) males and 533 (56.9%) females. The age difference between males (20.60 ± 1.98 years) and females (20.69 ± 2.175 years) was not significant (p = 0.212).
Differences between the positive and negative groups
Of the 937 students, 488 had positive Finkelstein’s test results, yielding a positivity rate of 52.1%. No statistically significant differences were observed between students with positive and negative Finkelstein’s test results concerning gender (p = 0.077) and age (p = 0.212) (Table 1).
Table 1.
Positive(n = 488) | Negative(n = 449) | P-value | |||
---|---|---|---|---|---|
n | % | n | % | ||
Gender | |||||
Male | 197 | 40.4 | 207 | 46.1 | 0.077 |
Female | 291 | 59.6 | 242 | 53.9 | |
Age | |||||
< 18 years old | 10 | 2 | 10 | 2.2 | 0.212 |
18<-≤20 years old | 247 | 50.6 | 231 | 51.4 | |
21<-≤24 years old | 199 | 40.8 | 162 | 36.1 | |
24<-≤26 years old | 28 | 5.7 | 37 | 8.2 | |
>26 years old | 4 | 0.8 | 9 | 2.0 | |
Usage Times | |||||
< 2 h/day | 6 | 1.2 | 20 | 4.4 | < 0.001 |
2<-≤4 h/day | 37 | 7.5 | 105 | 23.2 | |
4<-≤6 h/day | 146 | 29.7 | 169 | 37.4 | |
6<-≤8 h/day | 192 | 39.1 | 105 | 23.2 | |
>8 h/day | 107 | 21.8 | 40 | 11.0 | |
Average | 6.46 ± 1.86 | 5.13 ± 2.02 h | |||
Uses | |||||
Phone Games | 163 | 16.4 | 54 | 6.4 | < 0.001 |
Social Media1 | 391 | 39.4 | 299 | 35.3 | |
Leisure activities2 | 322 | 32.5 | 310 | 36.6 | |
Study | 116 | 11.7 | 183 | 21.6 | |
Gesture 3 | |||||
UTDP | 266 | 37.6 | 255 | 38.9 | < 0.001 |
UT-OA | 63 | 8.9 | 83 | 12.7 | |
BT | 232 | 32.8 | 150 | 22.9 | |
BT-HS | 86 | 12.2 | 76 | 11.6 | |
UI-OA | 60 | 8.5 | 92 | 14.0 | |
Screen Size (inch) | |||||
<5.0 | 22 | 4.5 | 42 | 9.3 | 0.02 |
5.0<-≤5.5 | 186 | 38.1 | 149 | 33.2 | |
5.5<-≤6.0 | 109 | 22.3 | 126 | 27.9 | |
6.0<-≤6.5 | 129 | 26.4 | 92 | 20.4 | |
6.5<-≤7.0 | 40 | 8.2 | 34 | ||
>7.0 | 2 | 0.5 | 6 | 1.3 | |
Symptoms 4 | |||||
Yes | 82 | 16.8 | 49 | 10.9 | 0.009 |
No | 406 | 83.2 | 400 | 80.1 |
Notes:
1. Includes WeChat, QQ, Weibo, Message, Voice call et al.
2. Includes watching videos, reading eBooks, listening music, going shopping, et al.
3. Gestures are plotted in Fig. 1.
4. Symptoms: Discomfort (sore, stiff, snap, pain, et al.) in the thumb or wrist in the past 14 days
A total of 26, 142, 315, 297, and 147 students used their smartphones for ≤ 2 h/day, 2-4 h/day, 4-6 h/day, 6-8 h/day, and ≥ 8 h/day, respectively. Finkelstein’s test positivity rates significantly increased with smartphone usage time, from 23.1% for ≤ 2 h/day to 72.8% for ≥ 8 h/day (p < 0.01). Students with positive Finkelstein test results had a mean usage time of 6.46 ± 1.86 h, significantly longer than that of the negative students (5.13 ± 2.02 h, p < 0.001) (Table 1).
Regarding smartphone usage purposes, statistically significant differences were observed between the positive and negative groups (p < 0.001). In the positive group, the most common purposes were phone games (16.4%), social media (39.4%), leisure activities (32.5%), and study (11.7%). In the negative group, the distribution was phone games (6.4%), social media (35.5%), leisure activities (36.6%), and study (21.6%) (Table 1).
Statistically significant differences were also found in smartphone usage gestures between the positive and negative groups (p < 0.001). In the positive group, the most common gestures were Gesture-UTDP (37.6%), Gesture-UT-OA (8.9%), Gesture-BT (32.8%), Gesture-BT-HS (12.2%), and Gesture-UI-OA (8.5%). In the negative group, the distribution was Gesture-UTDP (38.9%), Gesture-UT-OA (12.7%), Gesture-BT (22.9%), Gesture-BT-HS (11.6%), and Gesture-UI-OA (14.0%).
A total of 64, 335, 235, 321, 74, and 8 students used smartphones with screen sizes ≤ 5.0 inches, 5-5.5 inches, 5.5-6 inches, 6-6.5 inches, 6.5-7 inches, and ≥ 7.0 inches, respectively. Finkelstein’s test positivity rates were 34.4%, 55.5%, 46.4%, 58.4%, 54.1%, and 25%, respectively, and were statistically different between the positive and negative groups (p = 0.02).
Furthermore, a significantly higher number of students in the positive group (82 or 16.8%) experienced symptoms before the test in the past 14 days compared to the negative group (49 or 10.9%, p = 0.009) (Table 1).
Associations between smartphone usage behaviors and DQT
Logistic regression analysis of the factors (usage time, purpose of smartphone, gestures, screen size, and symptoms) (Table 2)revealed that usage time (6-8 h/day, p = 0.004, OR = 4.454, 95% CI: 1.662–12.229; ≥8 h/day, p = 0.004, OR = 4.524, 95% CI: 1.596–12.811), the purpose of the smartphone (phone games, p = 0.001, OR = 1.997, 95% CI: 1.312–3.040; social media, p < 0.001, OR = 2.263, 95% CI: 1.795–3.833; leisure activities, p = 0.009, OR = 1.679, 95% CI: 1.140–2.475), gestures (Gesture-BT, p = 0.001, OR = 1.90, 95% CI: 1.281–2.817; Gesture-BT-HS, p = 0.003, OR = 1.872, 95% CI: 1.244–2.818), and screen size (5-5.5 inches, p = 0.022, OR = 2.064, 95% CI: 1.018–3.846; 6-6.5 inches, p = 0.021, OR = 2.413, 95% CI: 1.125–4.083) were statistically significantly associated with increased DQT.
Table 2.
N | OR | High risk of DQT | P-value | ||||
---|---|---|---|---|---|---|---|
95%CI | |||||||
Usage Times | |||||||
< 2 h/day | 6 | Ref | |||||
2<-≤4 h/day | 37 | 0.937 | 0.326–2.697 | 0.904 | |||
4<-≤6 h/day | 146 | 2.003 | 0.732–5.480 | 0.176 | |||
6<-≤8 h/day | 192 | 4.454 | 1.662–12.229 | 0.004 | |||
>8 h/day | 107 | 4.521 | 1.596–12.811 | 0.004 | |||
Uses | |||||||
Phone Games | 163 | 1.997 | 1.312–3.040 | 0.001 | |||
Social Media | 391 | 2.263 | 1.795–3.833 | < 0.001 | |||
Leisure Activities | 322 | 1.679 | 1.140–2.475 | 0.009 | |||
Study | 116 | ||||||
Gestures | |||||||
UTDP | 266 | 1.156 | 0.786–1.702 | 0.461 | |||
UT-OA | 63 | 0.892 | 0.559–1.422 | 0.630 | |||
BT | 232 | 1.900 | 1.281–2.817 | 0.001 | |||
BT-HS | 86 | 1.872 | 1.244–2.818 | 0.003 | |||
UI-OA | 60 | 0.835 | 0.536–1.299 | 0.423 | |||
Screen Size (inch) | |||||||
<5.0 | 22 | Ref | |||||
5.0<-≤5.5 | 186 | 2.064 | 1.108–3.846 | 0.022 | |||
5.5<-≤6.0 | 109 | 1.591 | 0.840–3.016 | 0.154 | |||
6.0<-≤6.5 | 129 | 2.413 | 1.125–4.083 | 0.021 | |||
6.5<-≤7.0 | 40 | 1.725 | 0.810–3.673 | 0.158 | |||
>7.0 | 2 | 0.766 | 0.126–4.653 | 0.773 | |||
Symptoms | 82 | 1.387 | 0.905–2.126 | 0.133 |
Notes:
1. Models were adjusted for gender, age.
2. Bold values indicate p < 0. 05.
Differences and associations between unilateral and bilateral DQT
Among the students with positive Finkelstein’s test results, 42.21% exhibited bilateral DQT. In terms of gender, 119 (52.7%) bilateral DQT students were male, compared to unilateral DQT students, with a statistically significant difference (p = 0.01). Among the unilateral positive group, 54.4% were aged 18–20 years, compared to 46.5% in the bilateral group (p = 0.026). Gesture-BT (33.6%) and Gesture-BT-HS (23.1%) were more commonly used by the bilateral DQT group than the unilateral group (Gesture-BT: 26.7%, Gesture-BT-HS: 15.0%), with a statistically significant difference (p = 0.04) (Table 3).
Table 3.
Unilateral | Bilateral | P-value | |||
---|---|---|---|---|---|
N | % | N | % | ||
Gender | |||||
Male | 89 | 34.1 | 119 | 52.7 | 0.01 |
Female | 172 | 65.9 | 108 | 47.3 | |
Age | |||||
< 18 years old | 3 | 1.1 | 7 | 3.1 | 0.026 |
18<-≤20 years old | 142 | 54.4 | 105 | 46.5 | |
21<-≤24 years old | 97 | 37.2 | 102 | 45.1 | |
24<-≤26 years old | 20 | 7.3 | 8 | 3.5 | |
>26 years old | 1 | 3 | 1.8 | ||
Usage Times | |||||
< 2 h/day | 3 | 1.1 | 3 | 1.3 | 0.143 |
2<-≤4 h/day | 13 | 5.0 | 24 | 10.6 | |
4<-≤6 h/day | 76 | 28.7 | 70 | 31.0 | |
6<-≤8 h/day | 109 | 41.8 | 83 | 36.7 | |
>8 h/day | 41 | 23.4 | 46 | 20.4 | |
Uses | |||||
Phone Games | 66 | 13.3 | 81 | 17.8 | 0.105 |
Social Media | 216 | 43.6 | 174 | 38.2 | |
Leisure Activities | 150 | 30.3 | 151 | 33.2 | |
Study | 63 | 12.7 | 49 | 10.8 | |
Gesture | |||||
UTDP | 161 | 41.4 | 104 | 28.0 | 0.04 |
UT-OA | 35 | 8.9 | 28 | 7.5 | |
BT | 104 | 26.7 | 125 | 33.6 | |
BT-HS | 58 | 15.0 | 86 | 23.1 | |
UI-OA | 31 | 8.0 | 29 | 7.8 | |
Screen Size (inch) | |||||
<5.0 | 15 | 5.7 | 7 | 3.1 | 0.09 |
5.0<-≤5.5 | 100 | 38.3 | 86 | 38.1 | |
5.5<-≤6.0 | 67 | 25.7 | 42 | 18.6 | |
6.0<-≤6.5 | 57 | 21.8 | 72 | 31.4 | |
6.5<-≤7.0 | 21 | 8.0 | 19 | 8.4 | |
>7.0 | 1 | 0.04 | 1 | 0.4 | |
Symptoms | |||||
Yes | 41 | 84.3 | 41 | 81.9 | 0.474 |
No | 220 | 15.7 | 186 | 18.1 |
Logistic regression analysis incorporating factors (gender, age, usage time, purpose of smartphone, gestures, screen size, and symptoms) (Table 4) revealed that Gesture-BT (p = 0.002, OR = 2.221, 95% CI: 1.324–3.375) was statistically significantly associated with increased bilateral DQT.
Table 4.
N | OR | High risk of DQT | P-value | |
---|---|---|---|---|
95%CI | ||||
Gender | 1.575 | 1.048–2.366 | 0.029 | |
Usage Times | ||||
< 2 h/day | 3 | Ref | ||
2<-≤4 h/day | 13 | 2.022 | 0.357–11.438 | 0.426 |
4<-≤6 h/day | 76 | 2.204 | 0.955–5.085 | 0.064 |
6<-≤8 h/day | 109 | 1.235 | 0.714–2.133 | 0.450 |
>8 h/day | 41 | 1.029 | 0.619–1.712 | 0.911 |
Uses | ||||
Phone Games | 66 | 1.395 | 0.768–2.531 | 0.274 |
Social Media | 216 | 0.739 | 0.416–1.314 | 0.303 |
Entertainment- Activities | 150 | 1.335 | 0.782–2.278 | 0.289 |
Gestures | 63 | |||
UTDP | 161 | 0.704 | 0.417–1.186 | 0.187 |
UT-OA | 35 | 0.982 | 0.494–1.951 | 0.959 |
BT | 104 | 2.221 | 1.324–3.375 | 0.002 |
BT-HS | 58 | 1.632 | 0.978–2.271 | 0.061 |
UI-OA | 31 | 1.518 | 0.776–2.969 | 0.223 |
Screen Size (inch) | ||||
<5.0 | 15 | Ref | ||
5.0<-≤5.5 | 100 | 0.548 | 0.028–10.853 | 0.693 |
5.5<-≤6.0 | 67 | 0.952 | 0.055–16.425 | 0.973 |
6.0<-≤6.5 | 57 | 0.720 | 0.041–12.567 | 0.822 |
6.5<-≤7.0 | 21 | 1.368 | 0.079–23.705 | 0.830 |
>7.0 | 1 | 0.892 | 0.049–16.216 | 0.938 |
Symptoms | 41 | 1.306 | 0.620–1.731 | 0.894 |
Notes:
1. Models were adjusted for age.
2. Bold values indicate p < 0.05.
Discussion
De Quervain’s Tenosynovitis (DQT) is a common condition caused by repetitive motion of the thumb, leading to microdamage of collagen fibers and eventually triggering a repair reaction [10]. DQT is anatomically influenced by dorsiflexion and ulnar deviation of the wrist and is associated with factors such as time, use, and occupation [18, 19]. Among college students, with the rise of prolonged use of smart devices like smartphones, computers, iPads, and hand movement-related activities such as ping pong, playing musical instruments like the guitar, writing, painting, and hands-on experimental operations in scientific research, the prevalence of DQT has increased. In recent years, the usage of smartphones has become increasingly diverse, with younger populations being frequent users [5, 12]. However, the evolution of smartphone behaviors among college students, such as usage time, posture, screen size, and usage, requires an update of relevant studies.
Currently, there is no established standard test for diagnosing DQT. However, Finkelstein’s test is considered the most effective diagnostic tool for De Quervain’s Tenosynovitis at present. In the latest controlled study, the Finkelstein’s test with a specificity of 100% [17, 20]. The test involves holding the forearm in a neutral position and extending the wrist to the edge of the examiner’s table. The examiner then asks the subject to deviate their wrist, following which, the active ulnar side grasps the subject’s thumb and passively extends it into the palm. A positive Finkelstein’s test is indicated if the subject feels pain during the test. To ensure accurate data collection, we provided detailed Finkelstein’s test schematics in the questionnaire to enable each student to perform the test themselves.
In this study, we conducted an online survey to assess the prevalence of DQT among college students from various majors at Guangxi Medical University. To our knowledge, this study is the only one published that reports the different specific details.
association between usages and DQT. Our results revealed a high prevalence rate of 52.7%, which is slightly higher than the rates reported in previous studies conducted in China and Brazil [5, 12]. This finding could be attributed to the continuous evolution of smartphones and the latest research updates in the field.
Gender, age, and time
For gender and age, this study showed no statistical difference, similar to the previous study. [5, 6] In the present study, we found a statistical difference in Finkelstein’s test results based on usage time. When the usage time is 6-8 h/day, smartphone use presents a higher risk of DQT (OR = 4.454); the more time (≥ 8 h/day), the higher the risk (OR = 4.521). As our usage time is a combination of phone usage time, it is different in the data from just playing the game. However, there is no doubt that usage time is one of the important factors that cause DQT.
Phone uses
The dramatic shift in smartphone usage necessitates a more comprehensive approach to examining the links between social or gaming activities and disease, as single associations are no longer sufficient to prompt a reevaluation of the extent of smartphone use [21]. In our study, we found that the risk of developing DQT varies depending on the type of smartphone use. Prior research has increasingly focused on the effects of mobile phone software on individuals. However, the China Internet Network Information Center (CNNIC) has reported that the number of applications in China is expected to reach 3.02 million by 2022(http://cnnic.com.cn/). studying the impact of a specific app may not be sufficiently objective or convenient for research purposes, as a result, we classified cell phone use into four categories: common mobile games, leisure activities including popular social software, daily life activities, and professional work (Table 1). Our results showed that the Finkelstein test positive group differed significantly from the negative group in terms of cell phone use (< 0.001), with the positive group showing a preference for mobile games and the negative group spending more time on professional work. However, after a comprehensive analysis, we found that activities involving phone games, social media, and leisure had a higher risk of DQT, likely due to the repeated hand movements required for these activities. Furthermore, spending long hours (more than 6 h per day) on these activities can increase the risk of DQT, which is consistent with previous studies [5, 12].
Gesture
The most direct anatomical factor affecting DQT is posture while using a mobile phone, yet few studies have investigated the relationship between changes in the incidence of DQT and changes in individual gestures. While previous researchers have referred to mobile phone gestures, there has been no specific study of the effect of this posture on DQT and how it relates to other factors such as screen size, time of day, etc. Figure 1 summarizes several common postures for holding a mobile phone that were included in our questionnaire and from which participants could choose. Each person will have 1–2 positions they prefer due to the different uses of the phone and personal habits, and the different gestures require a combination of strength between the thumb and wrist. Prolonged manipulation can lead to pathological changes. Kutsumi et al. studied the relationship between frictional resistance and wrist position in EPB and APL and found that the wrist obtained maximum sliding resistance in the maximum flexion or dorsiflexion position [22]. An increase in frictional resistance can easily lead to degenerative changes and mechanical injury, resulting in DQT [23, 24]. In past studies, only the postures that may be used for specific activities have generally been addressed, such as postures commonly used for mobile gaming, but no additional factors such as phone size, time of use, etc. have been linked [12]. In our study, there was a difference in the distribution of postures used by university students between the two groups (p < 0.001), and in our risk factor analysis, we found a higher risk of using both thumbs, mainly for mobile gaming and constant chatting. This prolonged and frequent use caused transitory thumb activity in a short time to trigger DQT. We recommend using the phone in a variety of positions and avoiding prolonged thumb manipulation to mitigate the risk of DQT.
Screen size
In the early days of mobile phones, there was not a lot of research on screen size, as the non-smartphone era was all about buttons and no touchscreens. With the rapid development of smartphones in recent years, the size of mobile phone screens has gradually become larger. In previous studies, researchers have found that screen size has not been an influential factor in studies on the relationship between mobile gaming and DQT [12]. However, in our study, we found that a bias towards smaller 5-5.5 inches and a bias towards larger 6.0-6.5 inches had a higher risk, which may be related to the hand size of men versus women, however, additional research is required to substantiate this claim.
Bilateral DQT and symptoms
This study is the first to examine the possibility of bilateral DQT in smartphone use, a phenomenon not previously reported in the literature, which highlights the growing impact of smartphone use on people’s health. In our frontal study, we found that up to 42.21% of the subjects in the positive group had positive DQT bilaterally, which is of concern and may be related to the prolonged use of both thumbs. However, this needs to be further investigated. In terms of risk factors for bilateral DQT, although our data show that only Gesture-BT is a risk factor, this may be related to the small amount of data we have. Theoretically, it is highly likely that prolonged double thumb chatting will also result in bilateral DQT.
In this study, we found that people in the positive group were more likely to have symptoms in the last 14 days, and appear bilaterally, which has not been reported before. This may mean that when you have discomfort in your thumb or wrist, you must stop using your phone and take a proper break.
There are several limitations to this study that warrant attention. (1) The study is implemented in medical University. The medical students might have more knowledge in health-related issues, which might cause sampling bias. (2) Although this study has excluded most of the major factors affecting the incidence of DQT among college students apart from mobile phone use, it cannot rule out the impact of other activities that last less than 4 h on the incidence of DQT. (3) Our analysis did not specifically account for the time of day or individual gestures during usage, which should be explored in future research. (4) The study participants used various mobile phone models with differing screen sizes, resolutions, and thicknesses, but only screen sizes were considered. (5) It is possible that different types of games may have varying impacts on DQT risk, as strategy games, for example, typically involve less thumb contact and movement (up and down). This factor was not considered prior to the investigation. Future studies should address these concerns and aim to corroborate our findings through a multicenter, large-sample prospective cohort study.
Conclusion
This study highlights the significant prevalence of De Quervain’s Tenosynovitis (DQT) among college students, with a strong association to smartphone usage. Factors such as usage time, type of phone use, gesture, and screen size were found to contribute to the risk of developing DQT. The findings underscore the importance of raising awareness about DQT and implementing preventive measures, particularly for young adults who frequently use smartphones. As technology continues to advance, it is crucial to keep updating our understanding of its impact on health and well-being. Future research should address the limitations of the present study and provide a more comprehensive understanding of the risk factors associated with DQT in the context of smartphone use through multicenter, large sample prospective cohort studies.
Acknowledgements
We thank all the students who participated in this study.
Author contributions
Xinyu Nie, Lihong Huang, Zhimao Ye,Shiming Zhang, and Guangqi Zhou collected the data. Xinyu Nie and Lihong Huang analyzed the data. Jun Hou, Anyuan Dai, Lihuan He, and Puxiang Zheng created the figures and tables. Xinyu Nie wrote the manuscript. Qikai Hua and Jun Zhang contributed to the conceptualization of the study and interpretation of the results, and reviewed the manuscript. All authors have read and approved the final version of the manuscript.
Funding
Guangxi College Students’ Innovation and entrepreneurship training program-202010598111, Graduate InnovationFund of Jilin University-2022031.
Data Availability
The datasets used during the current study are available from the corresponding author upon reasonable request.
Declarations
Ethics approval and consent to participate
All methods were carried out in accordance with relevant guidelines and regulations. The Ethics Committee in Research at Guangxi Medical University approved this research project. We confirmed for this study that informed consent has been obtained from all participants and/or their legal guardians.
Consent for publication
Not applicable.
Competing interests
The authors declare that they have no competing interests
Footnotes
Publisher’s Note
Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Contributor Information
Jun Zhang, Email: 66761919@qq.com.
Qikai Hua, Email: hqk100@sr.gxmu.edu.cn.
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Associated Data
This section collects any data citations, data availability statements, or supplementary materials included in this article.
Data Availability Statement
The datasets used during the current study are available from the corresponding author upon reasonable request.