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. 2024 Nov 13;57:111129. doi: 10.1016/j.dib.2024.111129

Dataset of the relationship between authentic virtual reality experiences and tourists’ visiting intentions

Thi Bich Thuy Nguyen a, Quoc Vinh Pham-Le a, Ngoc Tuan Chau b,
PMCID: PMC11647150  PMID: 39687356

Abstract

After the pandemic, the demand for a rapid recovery of tourism has led to increased intense competition among destinations, posing a considerable challenge for tourism managers and destination marketers worldwide. This situation necessitates a constant seek for new, unique, and more attractive methods to promote tourism destinations. Virtual Reality (VR) emerges as a promising solution with the potential to significantly transform destination marketing activities. This article presents a dataset exploring the relationship between VR authentic experience, cognitive state, affirmative state, and behavioral visiting intentions of potential tourists experiencing VR at the destination of Danang, Vietnam. The dataset includes 359 survey samples collected from potential tourists in four major cities in Vietnam including Thanh Hoa, Vinh, Hanoi, and Phu Quoc. This dataset is crucial for providing insights into how VR experiences impact the visiting intentions of potential tourists towards a specific destination. The shared dataset aims to lay the foundation for future comparative research, expanding knowledge about the influence of VR experiences specifically and smart tourism technologies in general on tourists’ visiting intentions.

Keywords: Tourism destination, Virtual reality, Destination marketing, Authentic experience, Visiting intention, Danang, Vietnam


Specifications Table

Subject Management of Technology and Innovation
Specific subject area Virtual Reality experience and visiting intention
Data format Raw, Analyzed
Type of data Table, Figure, MS Excel file
Data collection Data was collected during the period from April 2023 to July 2023. The participants were selected using a convenient sampling method. A total of 405 responses were received. Data cleaning and examination processes were conducted to address the missing values, outliers, and normality, leading to the deletion of 46 cases with unanswered questions, missing data, and outliers. The final 359 usable responses were retained for statistical analysis.
Data source location City/Town/Region: Danang
Country: Vietnam
Coordinates: 16.0544° N, 108.2022° E
Data accessibility Repository name: Mendeley Data
Data identification number: 10.17632/2tg7ffdr56.1
Direct URL to data: 10.17632/2tg7ffdr56.1

1. Value of the Data

  • Accessing the raw data is readily available to researchers, as it is conveniently prepared for their utilization.

  • The data holds the promise of providing valuable insights into tourists’ behavioral intentions and the use of VR technology in destination marketing, given the potential development of the tourism industry after the COVID-19 outbreak.

  • The dataset presents an opportunity for conducting comparative studies across different tourism destinations [1]. This invaluable resource can serve as a launching pad for investigating the influence of VR experience on tourists’ visiting intention within the Stimulus-Organism-Response (SOR) model across various tourism destinations [2].

  • The dataset stands as a crucial asset for researchers as well as destination management organizations and managers who are interested in the areas of the use of technology in destination management and marketing and the effect of technology experience on the tourist’ visiting intention.

  • The use of structural model analysis for the dataset provides various methodological and theoretical contributions. This enhances the accuracy and comprehensiveness of the analysis, leading to valuable insights into the relationship between VR experience and tourists’ visiting intention.

2. Data Description

This data article aims to provide a detailed examination of quantitative data regarding the influence of authentic VR experience on the cognitive state and affirmative state of potential tourists, and subsequently, on their visiting intentions. The data was collected through a survey, featuring a questionnaire with 30 items utilizing a five-point Likert scale to evaluate participants’ responses. This survey instrument comprises three first-order and eight second-order research constructs, along with 30 measurement itemsinspired by previous research in similar areas. Table 1 presents these eight second-order constructs along with their associated measurement items and reference sources. Responses were numerically coded as follows: 5 for “strongly agree,” 4 for “agree,” 3 for “neutral,” 2 for “disagree,” and 1 for “strongly disagree.”

Table 1.

Constructs and measurement items.

Constructs Measurement items References
Presence (PRE) PRE1 I feel like I'm in the middle of the city when using VR on the Danang tourism destination website. [3]
PRE2 I feel like my actual location is in Danang when experiencing VR on the Danang tourism destination website.
PRE3 It seems like I am truly present in the virtual environment rendered by VR.
PRE4 I feel that I can move around to explore the scenery and participate in tourist activities at the destination when using VR on the Danang tourism destination website.
Aesthetics (AES) AES1 The website platform interface is designed sharply. [4]
ASE2 The website platform interface design is beautiful.
AES3 The layout of the website platform interface is attractive.
AES4 The design of the website platform interface is artistic.
Usefulness (USE) USE1 Using VR on the Danang tourism destination website brings benefits to me. [5]
USE2 Using VR on the Danang tourism destination website helps me gain more knowledge about this tourism destination.
USE3 Using VR on the Danang tourism destination website helps me make friends/connect with others who have watched videos.
USE4 VR on the Danang tourism destination website is very useful in improving the efficiency of receiving destination information.
Ease of Use (EAS) EAS1 It is very easy to use VR on the Danang tourism destination website. [5]
EAS2 I can easily use VR to explore what I want to know about the Danang tourism destination.
EAS3 I can use VR on the Danang tourism destination website easily from anywhere.
Enjoyment (ENJ) ENJ1 Using VR on the Danang tourism destination website makes me feel interested. [6]
ENJ2 Using VR on the Danang tourism destination website makes me feel excited.
ENJ3 Using VR on the Danang tourism destination website makes me feel fun.
ENJ4 Using VR on the Danang tourism destination website makes me feel happy.
Emotional Involvement (EMO) EMO1 I am completely drawn to engage in using VR on the Danang tourism destination website. [7]
EMO2 I am very impressed with the activities that can be performed when using VR on the Danang tourism destination website.
EMO3 I feel immersed in the virtual environment from the VR experience on the Danang tourism destination website.
Flow State (FLOW) FLOW1 During the use of VR on the Danang tourism destination website, I feel completely captivated. [8]
FLOW2 During the use of VR on the Danang tourism destination website, I feel that time passes by very quickly.
FLOW3 During the use of VR on the Danang tourism destination website, I temporarily forget all external concerns.
FLOW4 During the use of VR on the Danang tourism destination website, I forget where I am.
Visit Intention (INT) INT1 I intend to visit Danang after experiencing this destination through VR on the Danang tourism destination website. [9]
INT2 I plan to visit Danang after experiencing this destination through VR on the Danang tourism destination website.
INT3 I feel ready to visit Danang after experiencing this destination through VR on the Danang tourism destination website.
INT4 I am willing to spend money and time to visit Danang after experiencing this destination through VR on the Danang tourism destination website.

The survey was conducted using face-to-face interviews with tourists in four selected major cities in Vietnam: Hanoi, Thanh Hoa, Vinh, and Phu Quoc. This selection was based on rigorous considerations of the sample's representativeness and generalizability. These four locations are situated in different regions of Vietnam: the north, the central, and the south. Additionally, the selection took into account the unique tourism products of each city. Specifically, Hanoi, the capital, is renowned for its historical and cultural heritage, while Phu Quoc is an island city known for sea travel. Thanh Hoa and Vinh are famous for their local foods and beautiful inland landscapes. The diverse sample of tourists, with their varying tourism preferences, provides valuable perspectives on VR experience and visiting intentions. To have the most representative sample, the study secondly employs a conditional random sampling method, with the key condition being that potential tourists have never visited Danang city and are capable of using VR technology, meaning they own VR-enabled devices such as headsets or smartphones. From an initial random sample of 680 individuals, 505 participants met these criteria. These 505 individuals were subsequently approached for participation in the survey.

The accumulated raw data was stored in an Excel file comprising 360 rows and 36 columns. The initial row delineates the sample characteristics and the measurement items.Rows 2 to 360 encapsulate the data pertraining to each of the 359 participants. Columns 1 to 6 capture data related to the demographic characteristics of the survey participants, while columns 7 to 36 encompass information about the research variables.

The quantitative data analysis follows a comprehensive process, including data preparation, descriptive statistics, measurement instrument assessment and validation, and hypothesis testing. This article provides summarizes the results of this process through seven tables and one figure.

Table 2 provides details about the demographic characteristics of the survey respondents who have experienced VR on the Danang tourism destination website. This information includes gender distribution, marital status, income levels, age group, and the number of times respondents visited domestic and international tourism destinations in 2023. The data indicate that the majority of respondents are female. More than half of being married. A significant portion of respondents have a monthly income of 5 to 10 million VND. Nearly half of the respondents belong to the age group from 31 to 55, and the majority of them have visited 1 to 3 tourism destinations at the time of this survey.

Table 2.

Demographic characteristics of the sample.

Category Description Frequency Percentage
Gender Male 84 23.4
Female 275 76.6
Marital status Single 154 42.9
Married 199 55.4
Other 6 1.7
Income (VND) <5 million 106 29.5
5 – <10 million 173 48.2
10 - <20 million 67 18.7
≥20 million 13 3.6
Age group 18–30 172 47.9
31–55 180 50.1
>55 7 1.9
Number of times traveling (domestic and international) this year 0 127 35.4
1–3 192 53.5
4–6 20 5.6
>6 20 5.6

Table 3 presents the mean, standard deviation, and normality assessment results for all measurement items through the analysis of Skewness and Kurtosis values. The evaluation used critical values of ±2.58 at a 1 % significance level [10]. The data show that all measurement items have Skewness values ranging from −0.488 to 0.265 and Kurtosis values ranging from −1.339 to −0.248. These values are within the acceptable range for normality. As a result, the data of all measurement items are normally distributed.

Table 3.

Descriptive statistics and normality assessment for measurement items.

Construct Item N Mean Std. Dev Skewness Kurtosis
Presence (PRE) PRE1 359 4.25 0.560 0.001 −0.372
PRE2 359 4.20 0.568 −0.007 −0.248
PRE3 359 4.28 0.588 −0.150 −0.540
PRE4 359 4.28 0.617 −0.258 −0.620
Aesthetics (AES) AES1 359 4.32 0.513 0.265 −0.851
ASE2 359 4.32 0.561 −0.083 −0.659
AES3 359 4.31 0.522 0.194 −0.754
AES4 359 4.25 0.597 −0.152 −0.513
Usefulness (USE) USE1 359 3.96 0.635 0.030 −0.511
USE2 359 4.01 0.675 −0.017 −0.791
USE3 359 4.05 0.623 −0.034 −0.419
USE4 359 4.01 0.707 −0.059 −0.853
Ease of Use (EAS) EAS1 359 4.13 0.629 −0.109 −0.522
EAS2 359 4.23 0.664 −0.296 −0.775
EAS3 359 4.15 0.643 −0.148 −0.626
Enjoyment (ENJ) ENJ1 359 4.06 0.629 −0.045 −0.471
ENJ2 359 3.98 0.670 0.022 −0.763
ENJ3 359 4.04 0.669 −0.048 −0.758
ENJ4 359 4.05 0.632 −0.040 −0.491
Emotional Involvement (EMO) EMO1 359 4.17 0.599 −0.083 −0.369
EMO2 359 4.05 0.650 −0.049 −0.623
EMO3 359 4.06 0.688 −0.083 −0.881
Flow State (FLOW) FLOW1 359 4.05 0.669 −0.117 −0.566
FLOW2 359 4.05 0.689 −0.062 −0.888
FLOW3 359 4.02 0.717 −0.079 −0.910
FLOW4 359 4.02 0.724 −0.078 −0.957
Visit Intention (INT) INT1 359 4.41 0.604 −0.488 −0.640
INT2 359 4.32 0.630 −0.375 −0.674
INT3 359 4.25 0.710 −0.392 −0.960
INT4 359 4.13 0.784 −0.229 −1.339

Tables 4 and 5 summarize the results of non-response bias and common method bias tests respectively. Non-response bias was assessed by comparing the patterns of “early” and “late” respondents on the study variables. The first 30 responses and the last 30 responses were selected for a two-sample t-test to compare the mean differences. The results indicate no significant differences between earlier and later responses at a 95 % confidence interval for the chosen variables. Common method bias was tested using Harman's single-factor method. The results reveal the presence of eight factors with eigenvalues greater than 1, accounting for 80.105 % of the variances in the measures. The greatest factor explains only 38.828 % of the variance, which is less than 50 % threshold, indicating no significant common method bias. Additionally, no single factor emerged to represent the variance among all the measurement items, further suggesting the absence of significant bias due to the research method used [11].

Table 4.

Independent sample t-test for non-response bias.

Dimension t df p Mean
Std. Error Difference
Earlier Later Difference
Mean of True Experience 1.725 58 0.104 4.421 4.225 0.196 0.114
Mean of Cognitive 0.000 58 0.125 4.233 4.233 0.000 0.124
Mean of Affirmative 0.077 58 0.744 4.142 4.133 0.009 0.118
Mean of Intention 0.311 58 0.965 4.542 4.500 0.042 0.134

Table 5.

Common method bias test – Total variance explained.

Component Initial Eigenvalues
Extraction Sums of Squared Loadings
Total % of Variance Cumulative % Total % of Variance Cumulative %
1 11.648 38.828 38.828 11.648 38.828 38.828
2 3.580 11.935 50.763 3.580 11.935 50.763
3 2.002 6.675 57.437 2.002 6.675 57.437
4 1.700 5.667 63.104 1.700 5.667 63.104
5 1.565 5.216 68.320 1.565 5.216 68.320
6 1.378 4.594 72.914 1.378 4.594 72.914
7 1.155 3.851 76.765 1.155 3.851 76.765
8 1.002 3.340 80.105 1.002 3.340 80.105

Table 6 presents the results of internal consistency reliability and convergent validity. The collected data satisfies the criteria for internal consistency reliability, with all constructs exhibiting Composite Reliability (CR) values surpassing 0.7. Additionally, Cronbach's Alpha values also surpass the 0.7 threshold [12]. Convergent validity was assessed through examination of outer loadings and the average variance extracted (AVE). The results illustrate that all measurement items exhibit outer loadings surpassing the 0.7 threshold. The AVE, representing common variance within a construct, was determined to be no less than 0.5 for each of the eight constructs. These findings indicate satisfactory convergent validity across all constructs [12].

Table 6.

A summary of reliability assessment and convergent validity.

Construct Item Outer loandings Cronbach's Alpha Composite Reliability (CR) Average Variance Extracted (AVE)
Presence PRE1 0.880 0.873 0.913 0.724
PRE2 0.841
PRE3 0.850
PRE4 0.832
Aesthetics AES1 0.871 0.900 0.930 0.769
ASE2 0.879
AES3 0.862
AES4 0.897
Usefulness USE1 0.905 0.899 0.930 0.769
USE2 0.895
USE3 0.830
USE4 0.875
Ease of Use EAS1 0.896 0.873 0.922 0.797
EAS2 0.889
EAS3 0.894
Enjoyment ENJ1 0.907 0.911 0.937 0.789
ENJ2 0.866
ENJ3 0.904
ENJ4 0.876
Emotional Involvement EMO1 0.920 0.911 0.944 0.849
EMO2 0.909
EMO3 0.935
Flow State FLOW1 0.910 0.934 0.953 0.834
FLOW2 0.911
FLOW3 0.926
FLOW4 0.907
Visit Intention INT1 0.893 0.931 0.951 0.829
INT2 0.916
INT3 0.919
INT4 0.913

Table 7 presents results of discriminant validity using Heterotrait-Monotrait (HTMT) ratio criteria. From the perspective of HTMT ratio, the results of the valid values for each pair of variables indicate that such values for each first-order variable are all below 0.9, even lower than the threshold of 0.85 [12,13]. Therefore, the criterion for the discriminant value between variables is established.

Table 7.

Discriminant validity using Heterotrait-Monotrait Ratio (HTMT) of correlation criterion.

(1) (2) (3) (4) (5) (6) (7) (8)
AESTHETICS (1)
EASE OF USE (2) 0.202
EMOTIONAL (3) 0.450 0.404
ENJOYMENT (4) 0.348 0.565 0.376
FLOW STATE (5) 0.549 0.327 0.555 0.437
PRESENCE (6) 0.633 0.298 0.409 0.320 0.526
USEFULNESS (7) 0.222 0.557 0.352 0.528 0.370 0.273
VISIT INTENTION (8) 0.501 0.495 0.562 0.588 0.668 0.394 0.561

Fig. 1 presents the results of hypothesis testing and structural model. Determining an appropriate sample size for structural model analysis lacks a universally accepted method, so researchers often rely on practical rules of thumb. For instance, [14] recommend a minimum ratio of 10 observations per estimated parameter, while [15] propose a ratio of 5 to 1. This study employs the “Invert square root” approach [16] for the technical minimum sample size. Based on this approach, the minimum sample size for this study was calculated at 316. As a result, the real sample size of 359 participants with 30 observed variables in this study is deemed appropriate for structural model analysis.

Fig. 1.

Fig 1

Statistical relationship between constructs.

The initial hypotheses, tested in the positive direction, are accepted with a significance level of 0.05 [14]. Running bootstrapping with 10,000 subsamples showed that p-values are significant and less than the 0.05 threshold. Multicollinearity testing revealed VIF values all below 3, indicating no multicollinearity issues in the model [12,17].

The results also indicate that R2 values for affirmative state and visiting intention at 0.347 and 0.562, respectively. The R2 value of cognitive state is 0.091, which is greater than 0.02, ensuring the explanatory power of variables in the model [18]. Additionally, the Q2 coefficients for the cognitive state, affirmative state, and visiting intention achieve stable values (greater than 0.2), indicating good predictive capability of the model [17].

The cross-validated predictive ability test (CVPAT) was conducted to evaluate the robustness or predictive power of the PLS-SEM model [19]. Table 8 presents the comparative results of the loss values between the PLS-SEM model and the Indicator Average (IA) method. The comparison is conducted across three latent variables (LVs): Affirmative, Cognitive, and Visit Intention. The findings reveal that the PLS-SEM model exhibits significantly lower loss levels compared to the IA method for all LVs. This is evidenced by the substantial difference in loss values between PLS-SEM and IA, along with a p-value less than 0.05 for all LVs. Therefore, the PLS-SEM model demonstrates superior robustness over the IA method in this study. These results confirm that PLS-SEM provides greater accuracy in explaining complex or nonlinear relationships among LVs.

Table 8.

CVPAT LVs summary: PLS-SEM vs. indicator average.

Latent variable PLS Loss IA Loss Average Loss Difference t-value p-value
Affirmative 0.808 1.006 −0.198 5.576 0.000
Cognitive 0.947 1.005 −0.058 2.355 0.019
Visit Intention 0.390 0.472 −0.082 5.185 0.000
Overall 0.653 0.768 −0.115 5.471 0.000

Table 9 presents the comparative loss values between the PLS-SEM model and the linear model (LM) across three LVs: Affirmative, Cognitive, and Visit Intention. These values are compared both individually and in aggregate. The results indicate that there is no statistically significant difference between the LM and the PLS-SEM models for any of the LVs. This is evidenced by the minimal difference in loss values and a p-value greater than 0.05 across all LVs. Therefore, the data explanatory accuracy of both models is comparable. Given the absence of a significant difference in accuracy between the two models, the PLS-SEM model is deemed sufficiently accurate for explaining the relationships among the variables in this study.

Table 9.

CVPAT LVs summary: PLS-SEM vs. Linear model.

Latent variable PLS Loss LM Loss Average Loss Difference t-value p-value
Affirmative 0.808 0.809 −0.001 0.281 0.779
Cognitive 0.947 0.949 −0.002 0.331 0.741
Visit Intention 0.390 0.387 0.003 0.847 0.397
Overall 0.653 0.652 0.001 0.361 0.719

3. Experimental Design, Materials and Methods

The study primarily utilized quantitative research methods, collecting data through a structured questionnaire. All measurement items were derived from prior English-language studies to ensure the questionnaire's logical structure, comprehensibility, and suitability for the Vietnamese research context while maintaining meaningful equivalence. The scales were refined based on discussions with five experts in the field of tourism and feedback from five potential tourists who experienced VR on the Danang tourism destination website. The refined instrument was pilot tested with forty tourists in the four selected cities (ten for each) to assess the reliability of the measurement scale. These tourists were asked to complete the questionnaire, provide feedback on any unclear questions and offer suggestions for improvement. Based on their feedback, minor revision was made, including rewording some statements to enhance clarity and comprehensibility.

The sample was selected using a convenient sampling method. The minimum sample size was determined to be 150, based on an observation-to-variable ratio of 5:1 [11]. Respondents were potential tourists who had never visited Danang. Participants were aged 18 and above and were invited to experience a 3 to 5-minute virtual tour of attractions in Danang using the VR headset Gear Shinecon G10 and various Android and iOS smartphones. This experience was facilitated through the platform “vr360.danangfantasticity.com.”

The measurement model in the study followed a result-cause structure based on the SOR model [20]. The authentic experience, cognitive state, and affirmative state are three higher-order latent variables that act as causes for first-order variables: aesthetics, presence, usefulness, ease of use, enjoyment, emotional involvement, and flow state. These first-order variables were measured through 30 observed measurement items.

A two-stage approach was employed to validate the research model [21]. In the first stage, first-order variables and measurement items were assessed for reliability, convergence validity, and discriminant validity using Statistical Package for the Social Sciences (SPSS) 28 software. In the second stage, structural model testing was conducted through bootstrapping analysis, hypothesis testing, multicollinearity examination, effect size (f2), explanatory power (R2), and model prediction (Q2). Partial Least Squares Structural Equation Modeling (PLS-SEM) was deemed suitable for examining complex models using higher-order latent variables [17]. SmartPLS 4.0 software was utilized for a structured analysis.

Limitations

The most critical limitation of the dataset and the research is the restricted research population. While the insights gained from the sample of 359 potential domestic tourists in four major cities in Vietnam provide valuable information about the relationships between authentic VR experience, cognitive state, affirmative state, and visiting intention, there are potential limitations in generalizing these research findings to the broader population of Vietnam.

Furthermore, this study exclusively utilizes the online VR tourism platform provided by the city of Danang to evaluate the proposed research model. This implies that the findings may not be representative of other destinations in Vietnam that also implement VR tourism. The sample's representativeness is further constrained by its uneven distribution of the sample characteristics with the majority of the respondents are female, younger, and middle-class income earners.

To address these limitations, researchers interested in utilizing this dataset for future investigations should consider enhancing the sample size by including a more diverse range of participants. Specifically, incorporating more males and individuals from different age groups and income levels, and recruiting participants from other cities in Vietnam or even from other countries, would provide a more holistic picture of the influence of authentic VR experience on cognitive and affirmative states, and subsequently on the visiting intentions of potential tourists. Additionally, conducting comparative studies using datasets from other contexts could offer further insights into the subject matter. Such comparative studies contribute to a more nuanced and robust interpretation of the findings, thereby advancing the literature in this research area.

Ethics Statement

We sought the consent of all survey participants, which was obtained through a statement detailing the survey's purpose and objectives. Additionally, we took measures to guarantee the anonymity of respondents, ensuring that no personal information could be linked back to them.

The study was conducted in accordance with the Declaration of Helsinki and approved by the Ethics Committee of University of Economics - The University of Danang, Vietnam (Approval code 93/QD-DHKT, Approval date: January 14th, 2022).

CRediT Author Statement

Thi Bich Thuy Nguyen: Conceptualization, Investigation, Original draft preparation; Quoc Vinh Pham-Le: Methodology, Data collection, Validation, Original draft preparation; Ngoc Tuan Chau: Data analysis, Writing – review and editting, final paper.

Acknowledgments

This research is partly funded by the University of Danang, University of Economics, Vietnam.

Declaration of Competing Interest

The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.

Data Availability

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