Table 2. Distribution of scores obtained from the Digital Game : Addiction Scale for Children and its sub-dimensions – Ankara, Turkey, 2024.
| Scale and subscales | n | Min. | Max. | Mean | SD |
|---|---|---|---|---|---|
| Tolerance development during playtime and the value placed on play | 306 | 7.00 | 35.00 | 18.99 | 5.97 |
| Excessive focus on playing digital games and conflict | 306 | 7.00 | 35.00 | 17.53 | 6.13 |
| Postponement of individual and social duties/tasks | 306 | 6.00 | 30.00 | 13.15 | 5.00 |
| Psychological-physiological reflection of deprivation and immersion in play | 306 | 4.00 | 20.00 | 9.75 | 3.57 |
| Digital Game Addiction Scale for Children | 306 | 24.00 | 120.00 | 59.42 | 19.39 |
| Cut-off point distribution | n | % | – | – | – |
| Normal | 12 | 3.9 | – | – | – |
| Low risk | 74 | 24.2 | – | – | – |
| Risky | 168 | 54.9 | – | – | – |
| Addicted | 44 | 14.4 | – | – | – |
| Highly addicted | 8 | 2.6 | – | – | – |