Abstract
Background
Given the high prevalence of low back pain and its financial weight on the healthcare system, practicing physiotherapy exercises is crucial for sustainable therapy success. Effective rehabilitation requires high-quality movement execution, demanding technology that provides optimal feedback.
Objective
Our interdisciplinary approach, combining neuroscientific insights on body representation, sports science findings on motor learning, and user experience research on feedback perception aims to give a multifaceted insight into the different effects that varied feedback modalities (auditory, haptic, and combined), have on the performance of a physiotherapy exercise, and on the cognitive workload and body image representation of the patients during the exercise itself, in people with and without nonspecific back pain.
Methods
This study employs a mixed-methods design to investigate the impact of different feedback modalities (auditory, haptic, and combined) on physiotherapy exercises. In a quantitative Wizard-of-Oz experiment (n=57), participants performed bent knee side planks while receiving feedback—secretly provided by physiotherapists via a smart shirt. Outcome measures included cognitive workload (NASA TLX), body image representation (Body Map Task), and exercise improvement (physiotherapist evaluation). Control variables such as trust in technology (Surgical Robot Trust & Trust in Automation Questionnaires) and pain level (Chronic Pain Grade Scale) were also assessed. A semi-structured interview gathered qualitative insights into participants' feedback perception and usability.
Results
Results indicate no significant differences in cognitive workload or body image representation across modalities, though qualitative data suggest a preference for haptic and combined feedback over auditory alone. Performance outcomes did not significantly vary across conditions, but qualitative insights highlight the benefits of multimodal feedback in enhancing movement perception and engagement.
Conclusion
Findings suggest no single optimal feedback modality, but combining haptic and auditory cues enhances usability and motor learning. Participants favor this approach, initially relying on auditory feedback and then switching to haptic feedback in the long-term. Despite not clearly emerging from quantitative statistical analysis, these results support the development of a multisensory feedback strategy. Our interdisciplinary approach demonstrates that multimodal feedback is not only beneficial but necessary for designing adaptive, accessible, and effective rehabilitation technologies.
Graphical abstract

1. Introduction
By 2035, despite increasing healthcare demands, nearly 40 percent of rural areas in Germany will remain medically under-served. Physiotherapy, essential for treating back pain affecting almost two-thirds of the population, and accounting for over 80 million treatments annually, costs up to 10 billion euros yearly [1]. Additionally, the associated economic losses due to work disability amount to 28.6 billion euros. Physiotherapy's personnel-intensive nature reinforces the healthcare gap, necessitating digital solutions operating in real-time to ensure comprehensive coverage. Low back pain is one of the most prevalent musculoskeletal disorders worldwide, with a lifetime prevalence of 80 to 85% [1], [2]. The financial burden on healthcare systems is anticipated to rise further in the coming decades [3], [4]. Recent studies have shown that well-developed trunk stability is crucial for this purpose in the general population [1], [5], [6], [7]. Also, they have shown that trunk-stabilising sensorimotor training performed twice a week for twelve weeks can reduce recurring rates in LBP patients by 80% [8], [9]. Consequently, the majority of them are treated in physiotherapy practices [10], [11]. Most people use an outpatient rehabilitation facility for this purpose. However, physiotherapy treatment is one of the most staff-intensive areas of medical care. An alternative form of treatment that can take place in the rehabilitant's familiar surroundings is home-based training. This approach has been shown to facilitate the integration of treatment into the patient's daily routine. In this context, independent home practice is becoming increasingly important. It can reduce the costs of the same rehabilitation success by about 50% [12]. To ensure the effectiveness of new technologies supporting home-based rehabilitation, it is essential to ensure patient acceptance and trust. Feedback mechanisms must be designed to be easily understood by patients and motivating, thereby fostering long-term adherence to the training programs.
1.1. Background
Recent studies in the field of post-operative treatments indicate that independent but significantly intensified home practice can achieve comparable rehabilitation success to guided physiotherapy [13]. To ensure this, patients must integrate rehabilitation measures into their daily routines. Given the rising prevalence of LBP in the general population, there is an increasing need for patients to take an active role (compliance) in managing their rehabilitation, particularly when treatment involves home-based, self-directed exercises. Fostering a sense of self-efficacy in patients not only contributes to long-term treatment success but also reduces the demand on physiotherapists (PT's), thereby freeing up resources and enabling care for additional patients. This dual benefit highlights the systemic value of promoting patient autonomy in therapeutic settings. However, the effectiveness of home-based training depends heavily on individual discipline, self-motivation, and the correct execution of exercises. The combination of professional physiotherapist-led treatment and independent therapy intensification at home is key. High-quality movement execution is crucial for successful rehabilitation. During professional treatments, this is often achieved through direct feedback from therapists, delivered via verbal communication and physical touch. This social-affective touch not only provides guidance on movement but also fosters trust and a sense of connection, which can enhance the patient's engagement with the therapy and the experience of self-efficacy. In the context of home-based training, where PT's are not present, alternative strategies must be employed to maintain this essential movement quality and build trust in the therapeutic process. Emerging technologies, such as wearable sensors or interactive applications, can simulate elements of therapist feedback. These technologies should incorporate mechanisms replicating the motivational and trust-building aspects of social-affective touch, enabling patients to feel supported and confident in their rehabilitation journey.
1.2. The tactile internet: new possibilities for real-time human-machine communication
The tactile internet introduces new technical possibilities for delivering real-time feedback during home-based rehabilitation. With its near latency-free data transmission, it enables precise measurement and almost instantaneous feedback delivery [14]. One promising application is a haptic feedback system, which not only supports autonomous training but also monitors exercise quality and guides patients in performing movements correctly [15]. This haptic feedback, perceived through the skin, can be generated by pressure or vibration, the latter being known as vibrotactile feedback [16]. In professional physiotherapy, haptic feedback is often provided directly by therapists to correct and optimize movements. In a home-based, hands-off context, however, a human-machine interface becomes essential to deliver this feedback. Haptic feedback systems typically employ small, lightweight vibrating actuators, which can be positioned on various body parts and tailored to respond effectively to specific stimuli [17], [18], [19]. The VEIIO project explores a novel approach to this challenge, developing a haptic physiotherapy assistant in the form of a smart shirt [20]. This system combines haptic and auditory feedback to enable real-time, multimodal human-machine interaction. By providing feedback comparable to that of a physiotherapist, the VEIIO solution aims to deliver a comprehensive and effective one-on-one training experience at home, ensuring high movement quality and fostering trust in the therapy process.
1.3. Social affective touch
The social connection between patients and PT's is crucial for the acceptance of these kinds of autonomous systems. Recent research indicates a link between social touch and trust [21]. Social touch typically includes a communicative exchange between two individuals [22]. With the advent of affective haptics, mediated touch can be a powerful tool to enhance social connection. By incorporating touch into a multisensory feedback context more similar to face-to-face interpersonal interactions, patients will experience improved therapy quality and enhanced understanding, responsibility, motivation, and engagement.
1.4. Research questions
However, research, as well as the use of haptic feedback devices in a therapeutic context, is still insufficient, so little can be said about the design of technical feedback systems [17]. The aim of this research project was to derive requirements for the design of a tactile feedback strategy, especially for the implementation of trunk-stabilising exercises using three modalities: haptic, auditory and combined. To this end, this study examined the feedback behavior of healthy people and analyzed their use of technical tactile feedback.
-
1.
Cognitive workload: does the combined auditory and haptic feedback result in a different cognitive workload for participants compared to conditions where only one modality of feedback is provided?
-
2.
Body image representation: do the haptic feedback condition and the combined feedback condition lead to better body representation compared to the auditory feedback condition?
-
3.
Is the feedback given by the combined modality feedback better in terms of performance improvement compared to the only haptic and the only auditory feedback conditions?
2. Materials and methods
2.1. Sample
The sample consisted of 29 women, 27 men and one non-binary with an average age of 28.9 years (SD±10.5), an average height of (SD±10.3), and an average weight of (SD±11.8) [Table A.1 SM]. Out of these 57, 8 participants showed unspecific chronic back pain, as per the Chronic Pain Grade Scale (see also section 2.2). The research project was approved by the Ethics Committee of Technische Universität Dresden (BO-EK-215052022) and follows the Declaration of Helsinki. At the outset of the study, all participants provided written informed consent, which included comprehensive details about the study and the privacy policy (data processing by video recording). Participants received a compensation of 20
for the work time lost due to their involvement in the study.
2.2. Methods
This study employed a mixed-methods approach, combining quantitative data from a Wizard-of-Oz experiment (WoZ) with qualitative insights from post-experiment interviews [23], see [Fig. 1]. Within the WoZ experimental setup a PT manually provided randomized feedback modalities for motion correction by a smart shirt (described in section 2.3). The WoZ technique is a well-established method in human-computer interaction research that enables the simulation of system functionalities before the actual system is fully developed [24],[25]. In a WoZ experiment, a human operator, referred to as the “wizard”, secretly performs key system functions in response to user inputs. The user is unaware of the wizard's involvement and believes they are interacting with an autonomous system. This method allows researchers to observe how users interact with an apparently functioning system while minimizing the need for costly and time-intensive technical implementations [23]. WoZ setups are especially beneficial when dealing with novel or fallible technologies, such as machine learning technologies or embodied feedback systems, where usability and human factors must be addressed early in the design process. While graphical user interface applications can be evaluated with low-fidelity prototypes like wireframes or sketches, intelligent systems involving machine learning with multimodal feedback such as the smart shirt, typically require more elaborate and resource-intensive prototypes. WoZ experiments provide a low-barrier alternative by simulating these features through human intervention [26]. In our study, the WoZ setup enabled early-stage evaluation of a smart shirt designed for physiotherapeutic motion correction. The physiotherapist acting as the wizard delivered the different feedback modalities such as haptic or auditory cues based on real-time observation of the participant's posture and movement. This allowed for an ecologically valid simulation of the smart shirt's intended functionality while collecting robust data on user interaction and perception. WoZ thus proved to be an effective method for uncovering user needs and assessing feedback strategies before full technical implementation.
Fig. 1.
Flowchart of the study.
During the experiment, participants experienced three feedback modalities performing a Bent Knee Side Plank [Fig. 2]:
-
•
Haptic feedback (delivered via the smart shirt)
-
•
Auditory feedback (delivered through PC speakers)
-
•
Combined feedback (haptic and auditory feedback simultaneously)
The goal of the study was to compare the effectiveness of the three feedback modalities by following four dependent variables:
-
•
Workload on participants, measured with the NASA Task Load Index (NASA-TLX).
-
•
Body image representation, measured with the Body Map Task (BMT) (code at github, Microsoft Corporation, USA), in which participants were presented with 2D avatars (front and back) and instructed to use a palette of color shades from turquoise to red to paint different parts of the body to create heatmaps indicating body regions that they felt the most activated during the exercise.
-
•
Improvement in the performance, measured with the first three items of the PT evaluation form for correction behavior on 4-point Likert scale. The PT evaluation form included in total six items: adjustment based on feedback; alignment with feedback; alignment without feedback; number of repetitions; number of given feedback cues; reaction speed.
-
•
Feedback usefulness, measured by the number of given feedback cues that were given out during each exercise.
Our independent variable was the individual modality of feedback. Furthermore, the study included the following as control variables:
-
•
Pain level during the previous 3 months, measured by the Chronic Pain Grade Scale (CPGS) [27]; this also served to categorize the participants in two different groups (Pain vs No pain) for the qualitative interviews performed at the end of each session.
-
•
Trust in technology, measured by the adapted questionnaires of Trust in Automation (TIA) [28] and the Surgical Robot Trust Questionnaire (SRTQ) [29].
-
•
Demographic variables: age, gender, weight, and height.
-
•
Number of repetitions during each block.
-
•
Reaction speed during each block.
Data collection was done using the Gorilla Experiment Builder (Cauldron Science, UK), which also randomized the different conditions; data analysis was then conducted using the statistical software RStudio (Posit PBC, Austria). For the qualitative analysis of the semi-structured interviews, we used the software MaxQDA (VERBI Software GmbH, Germany). The interviews were audio-recorded and transcribed using the integrated tool by the same software. The study procedure [Fig. 1] consisted of three phases:
-
1.
Pre-condition data acquisition using validated questionnaires.
-
2.
WoZ experiment with three randomized feedback conditions.
-
3.
Post-condition data acquisition involving adapted questionnaires and a semi-structured interview focusing on trust and workload.
At the beginning of each session, participants were informed about the study goals and were told that the smart shirt uses AI to provide real-time movement corrections. The pre-condition phase included demographic questions and the measurement of the pain levels during the last 3 months by the CPGS. Following this, participants wore the smart shirt and familiarized themselves with the three feedback modalities. After receiving instructions on the exercise from the PT, the WoZ consisted of three randomized blocks, one for each feedback modality. Each block included:
-
1.
Instructions about the upcoming feedback modality.
-
2.
10-15 repetitions, during which the number of individual instances of feedback given was counted; for the exercise, participants were instructed to perform a Bent Knee Side Plank at a consistent difficulty level (see Figures below). The PT provided a detailed explanation of the exercise, beginning with the correct starting position and the intended movement pattern. Four common movement errors were discussed in relation to the feedback that had been previously assessed. The PT then guided the participants through the process of recognizing and responding to the modalities of feedback, both auditory and haptic, while offering specific instructions on how to adjust their movements in response to the feedback or avoid common errors.
-
3.
Post-exercise measure: BMT, NASA-TLX and PT evaluation form for correction behavior on 4-point Likert scale.
After the final block, post condition was acquired by completion of several questionnaires and a semi-structured interview:
-
•
Second part of the NASA-TLX, for dimension weighting.
-
•
SRTQ and TIA
-
•
Semi-structured interview: a guide with four open-ended questions was developed with the PT to qualitatively evaluate the participant's experience and explore factors influencing the feedback perception. Interviews took place in person and were audio-recorded and then transcribed. All data were collected by the same interviewer, held and analyzed in accordance with the Data Protection Act, with the actual data available only to the authors of the present paper.
Fig. 2.
Bent Knee Side Plank: (left) starting position and (right) target position.
The study was conducted with both German-speaking and English-speaking participants; therefore, for each questionnaire and instrument involved two versions were used, one for each language. For the questionnaires where only one of the two versions was present and validated, a translated version was created by the researchers: this concerns the CPGS, the BMTs instructions, and the SRTQ. The SRTQ was included in the study design as an exploratory variable since it lacks statistical validation.
2.3. Technical implementation of the smart shirt
The smart shirt was conceptually designed to integrate motion-detection sensors with actuators to provide corrective haptic and auditory feedback for movement errors. While presented as automated in our WoZ experiment, the system in this study delivered feedback manually via a GUI operated by the PT [Fig. 3]. Therefore, the test subjects wore a tight-fitting long-sleeved top containing 9 DC vibration motors providing vibrations as haptic feedback. The system's architecture ensured minimal feedback delivery delay, averaging approximately 50 ms, providing a timely and realistic experience. The haptic feedback consisted out of vibration patterns involving one or multiple actuators activated simultaneously at approximately 50 Hz and full intensity for 1000 ms or 2000 ms. Placement and intensity were optimized individually for each participant as much as possible for clearer perception and interpretation. Auditory feedback, triggered via the GUI, consisted of pre-recorded verbal instructions delivered through external speakers. Instructions were provided in German or English, depending on participant preference, ensuring clarity and consistency (Duration 3000 ms - 4000 ms). The smart shirt deployed auditory, haptic or both feedback modalities combined to correct common movement errors in the upper body, core and pelvis during training.All shirt components were insulated and shielded from the test subject by housings. The applied voltage of 5 V and a current of 0.9 A posed no danger to the test subjects in the event of a defect. The presentation of the exercises took place in a laboratory in the area of the chair of industrial design engineering. The PT was in the same room as the subjects while they were correcting them via different feedback modalities. During the exercise performance, the PT also gave no further feedback so the subjects could concentrate fully on the technical feedback while performing the exercise. The PT was experienced in using the devices and providing feedback and was significantly involved in the six-month development phase of the feedback WoZ system.
Fig. 3.

Study setup with a participant wearing the smart shirt, while a PT explains the feedback modality.
3. Results
3.1. Workload on participants
Using an ANCOVA, controlling for users' trust in technology, as well as for demographic variables as gender, age, height and weight, the statistical analysis revealed the main effect of the feedback modality (auditory, haptic and combined) to be non-statistically significant, and very small ((F(2, 145) = 0.323, p=0.725)); taking into account the various control variables included in the study design, the ones that showed to have a significant effect on the workload are participants' height (small effect, F(1, 145) = 8.10, p = 0.005), and two subscales of the TIA questionnaire: Intention of Developers (medium effect, (F(1, 145) = 7.34, p = 0.008), and Familiarity (small effect, F(1,145)=5.31, p=0.023) [Table A.2 SM]. These results showed that the presence of a haptic feedback, carried out by the feedback shirt, does not have an influence on the participants' workload, as the differences between groups can be explained mainly by people's perceptions of technology in general [Fig. 4].
Fig. 4.
Mean workload on participants, measured via NASA-TLX, in different feedback modalities.
3.2. Body image representation (BIR)
For the BIR, participants were asked to fill out a BMT after each one of the three blocks. Then, an ANCOVA was carried out to determine the different impact of the three different feedback modalities on the BIR [Fig. 5]. Results showed that the main effect of modality is statistically not significant and very small (F(2, 681) = 0.01, p = 0.988; , 95% CI [0.00, 1.00]) [Table A.3 SM].
Fig. 5.
Mean touchability index in different feedback modalities. On the right, representation of the mean heatmap colored by participants in the BMT for different feedback modalities with adapted visual: brightness increased 20%; contrast increased 30% for better visibility.
3.3. Improvement in the performance
To measure the Improvement in the Performance of the participants, the PT filled out the PT evaluation form for correction behavior on 4-point Likert scale after each block, see Appendix table A.4. The questionnaire's first three items were considered for this variable, while the other three were used to measure the feedback usefulness (see 3.4). Of the 57 initial participants, three of them were removed from the final analysis of the third item due to missing data. For each one of the three items an ANCOVA was carried out to determine the impact of the feedback modality on it. For all three items the main effect of the feedback modality was statistically not significant: very small for the first item (F(2, 168) = 0.58, p = 0.561; , 95% CI [0.00, 1.00]), and small for the second (F(2, 168) = 1.31, p = 0.271; , 95% CI [0.00, 1.00]) and third (F(2, 159) = 0.94, p = 0.391; , 95% CI [0.00, 1.00]) [Table A.4 SM].
3.4. Feedback usefulness
For the last dependent variable, the feedback usefulness, the last three items of the PT evaluation form were taken into consideration. Of the 57 initial participants, three of them were removed from the final analysis due to missing data. The dependent variable on this part of the analysis was the number of feedback given out during each block, while the number of repetitions and the item “reaction speed” of the questionnaire were used as control variables. An ANCOVA was carried out to determine the effect of the feedback modality on the number of feedback, while also controlling for the trust in technology (SRTQ and TIA) and for demographic variables [Fig. 6]. The main effect of the feedback modality proved to be statistically significant and medium (F(2, 114) = 8.33, p < .001; , 95% CI [0.04, 1.00]). In this model, some of the control variables also showed significant influence on the number of feedback, specifically the number of repetitions (medium effect, F(1, 114) = 13.00, p < .001; , 95% CI [0.03, 1.00]), reaction speed (large effect, F(1, 114) = 27.85, p <.001; , 95% CI [0.10, 1.00]), and two of the demographic variables, specifically age (small effect, F(1, 114) = 5.85, p = 0.017; , 95% CI [4.77e-03, 1.00]), and weight (large effect, F(30, 114) = 1.96, p = 0.006; , 95% CI [0.06, 1.00]) [Table A.5 SM]. Post hoc comparison using the test with Bonferroni correction indicated that the mean score for the haptic modality (M=3.481, SD=1.255) was significantly different than the auditory modality (M=2.814, SD=0.913). However, the combined modality (M=3.111, SD=0.904) did not significantly differ from the auditory and the haptic modalities [Table A.6 SM].
Fig. 6.
Mean number of feedback given out during the exercise in different feedback modalities.
3.5. Qualitative study data analysis
The data analysis of the qualitative interviews provided in-depth insights into the factors influencing participants' workload, body perception, and the perceived usefulness of the feedback modalities. Therefore, a structuring content analysis and a coding system were created [30]. All questions, responses, and quotes were translated from German, except the ones in English. A qualitative content analysis, as outlined by Kuckartz [31], was employed. We conducted the in-depth qualitative analysis on a purposive subsample of 10 interview cases randomly selected and equally split between healthy individuals and back pain patients. Focusing on 10 richly documented cases enabled analytic depth while remaining methodologically defensible. Empirically, no substantively new codes emerged after case 8, and cases 9–10 served to confirm thematic stability, consistent with prior work showing key thematic domains often stabilize within the first 6–12 interviews in relatively focused, homogeneous studies [32], [33], [34]. Guidance from qualitative methodology further indicates that adequate sample size is a function of “information power,” aiming for specificity rather than quantity [35]. Furthermore, our qualitative sample is embedded in a mixed-methods design to elaborate on our quantitative results. A category system was developed deductively and refined through trial coding with three interviews, during which subcategories were added inductively. Two coders independently analyzed the remaining data, resolving disagreements through discussion and review with a third team member.
Haptic Feedback
The majority of participants described the haptic feedback as clear, effective, and pleasant, with an emphasis on the clarity and directness of the haptic feedback. Some, however, associated the vibrations of the haptic feedback with stressful stimuli.
“(So) I found the haptics much more intuitive. The body also simply understood it more quickly.” (Proband A)
Workload and Perceived Usefulness: Haptic feedback was found to be intuitive and easy to interpret after a short adaptation period. Participants without prior experience initially had to concentrate more to assign the vibrations to specific movement corrections correctly.
“(But) sometimes, I had to really focus and think about where it was vibrating exactly.” (Proband B)
Body Perception: The participants' perceptions of intensity were strongly influenced by the quality of contact between the actuators and their skin. They noted that direct contact produced clearly noticeable yet comfortable feedback, and most agreed that the actuator positions were logical.
Challenges in Haptic-Only Feedback: Participants highlighted several challenges associated with using haptic feedback as the sole modality during the exercises. These challenges primarily revolved around the initial interpretation of the signals, physical factors of the smart textile affecting the feedback perception, and individual preferences. Also for participants without prior exercise experience, at first it felt unfamiliar with associating specific vibrations with corrections.
Auditory Feedback
Participants viewed auditory feedback as a valuable supplementary input during initial use and generally perceived it as intuitive and effective. While some participants favored it as much as haptic feedback, others found it confusing or irritating.
Workload and Perceived Usefulness: A few participants noted that auditory feedback was easier to implement compared to haptic signals, yet many reported that it was more confusing and exhausting to process, often requiring additional time to interpret the cues.
“I found the purely auditory feedback a bit confusing. […] Without the haptics, it was noticeably harder because you take a moment to listen and think, ‘Okay, let's see, what did that actually mean?” (Proband C)
Body Perception: Some participants preferred the brief and concise instructions, as they were able to respond to them quickly and effectively. Furthermore, auditory feedback was sometimes perceived as more natural, and participants found it easier to perceive their body in response to this feedback modality. Some participants found it more difficult to perceive their body through the auditory cues alone, as the feedback did not directly correspond to the body but had to be processed through the auditory sense first.
Challenges with Auditory-Only Feedback: Participants reported that auditory feedback required active interpretation, often leading to a brief delay before they could respond. This delay was attributed to the need to cognitively localize the intended correction within their body. For some, this ambiguity introduced a feedback loop of uncertainty and repeated errors, making it difficult to maintain accurate execution.
“Because then you start feeling around in your body, and you might even neglect your form, potentially getting into a little downward spiral. [...] You lose focus, then think, ‘Oh wait,’ and end up receiving more and more feedback.” (Proband D)
Combination of Feedback Conditions
The combination of haptic and auditory feedback was well-received and seen as complementary. Participants reported that using both modalities together provided a sense of security and improved the speed and clarity of interpreting feedback, particularly when haptic signals were weakened by misalignment or poor skin contact. Although both modalities were valued individually, their combination was generally preferred for its enhanced clarity during initial use.
Workload and perceived usefulness: Participants found the dual-modality approach especially beneficial in the early stages of therapy or training, as it facilitated quicker adaptation to the feedback system by reducing ambiguities associated with using a single modality. Over time, as users became more familiar with the haptic cues, the reliance on auditory feedback diminished.
“Well, I think the vibration is good. I just think that, initially, for a certain period during therapy or training, you still need the auditory cues, but after a while, once you've gotten used to it, they're no longer necessary.” (Proband E)
Body Perception: The combination was described as a robust solution for scenarios where precise feedback was critical, particularly in overcoming the limitations of a single modality. This approach provided flexibility, catering to individual preferences and ensuring accessibility for a wider range of users.
4. Discussion
The objective of this study was to examine the feedback behavior of healthy individuals and those with unspecific back pain conditions, comparing haptic feedback (vibrations), auditory feedback, and the combined condition. Its particular strength lies in its mixed-methods design, combining quantitative data with qualitative insights, thereby providing a comprehensive understanding of how different feedback modalities impact both performance and patient experience in a digitally assisted physiotherapy exercise. The study examined whether combined, auditory and haptic feedback increases cognitive workload, improves body representation, enhances performance, and investigates the perceived usefulness of the three different modalities.
4.1. Cognitive workload
The results show no statistically significant differences in cognitive workload across the different feedback conditions, aligning with previous research that has investigated the impact of feedback modalities on task load [36]. Similarly, combining feedback modalities did not significantly alter participants' perceived workload. In the context of robot-assisted tasks, research has emphasized the importance of multimodal sensory feedback in reducing cognitive load, enhancing user experience, and improving accessibility [37]. However, qualitative data revealed a clear preference for haptic and combined modalities over auditory feedback only, with participants finding haptic feedback easier to process and quicker to understand, whereas auditory feedback was more overwhelming. These findings support our earlier feasibility study [20], demonstrating that haptic feedback can enhance movement quality without increasing mental workload. Interestingly, participants also found the combination of haptic and auditory feedback especially helpful in the early stages of training, adding faster adaption. This observation is consistent with research on multimodal interfaces, which shows that combining auditory, haptic, and visual feedback can not only enhance performance but also reduce mental workload [38]. Taken together, these findings highlight the potential of multimodal feedback systems in improving both user experience and performance without adding undue cognitive load. Since no significant differences in mental workload were found between the three feedback modalities, the use of the feedback shirt appears to be a viable option for home-based training without adding cognitive burden. This suggests that the shirt not only supports patients in improving guidance on movement quality, but also provides physiotherapists with the confidence to promote patient self-efficacy through actively participating the therapeutic process with the feedback shirt at home.
4.2. Body image representation
The results of this study indicate no statistically significant differences in BIR across the different feedback modalities, while qualitative data presents mixed findings. This aligns with prior research suggesting that proprioceptive body models remain stable across real and imagined conditions, implying the presence of a common, stored representation of the body's metric properties that is resistant to short-term external modulation [39]. The inherent distortions in body representation may, therefore, persist despite variations in feedback modality, as the central nervous system relies on a stable internal body schema. However, proprioceptive acuity varies across different joint positions, suggesting that while proprioceptive feedback can influence body representation, it does not necessarily translate into observable changes in body image across different feedback conditions [40]. This may explain why no significant differences emerged in our quantitative data despite qualitative reports suggesting that multimodal feedback, and particularly haptic feedback—enhanced participants' perception of movement accuracy. The effectiveness of feedback was highly dependent on the physical adherence of the actuators to the skin, which could impact the fidelity of sensory input and the way it is processed by the brain. Neuroscientific evidence suggests that BIR is shaped by the integration of visual, tactile, and proprioceptive information in key cortical regions such as the posterior parietal cortex and premotor cortex, which are crucial for updating limb position and maintaining body ownership [41], [42]. The role of these regions highlights the complexity of sensory integration mechanisms, where multisensory inputs contribute to a more precise body schema but do not necessarily produce immediate, measurable changes in subjective BIR. While our findings do not indicate significant alterations in BIRacross feedback modalities, they support the idea that proprioception remains the dominant modality in body schema stability, with multimodal integration playing a crucial role in refining movement perception. The mixed qualitative responses underscore the complexity of sensory integration, suggesting that individual differences and the nature of sensory input delivery may critically influence the perception of one's own body during movement. As the same muscle groups were subjectively activated across all feedback modalities, haptic feedback alone may be sufficient to elicit the desired muscular engagement in patients. This finding is further supported by controlled experimental evidence reported by [43]. The feedback shirt thus provides patients with a sense of security regarding proper muscle activation that is just as great as with the other two modalities. Moreover, it offers PT's the confidence that adequate muscular activity will be maintained when patients use the feedback shirt independently at home.
4.3. Improvement in the performance
The results indicate that there were no significant differences in performance between haptic, auditory, and combined feedback modalities, suggesting that haptic feedback alone may be comparably effective following a brief adaptation period. This finding is consistent with research suggesting that concurrent feedback can enhance immediate motor performance [44]. To develop an effective feedback strategy, it is essential to align feedback timing with its intended goal, whether to enhance performance or facilitate motor learning. Additionally, the motor skill level of participants plays a crucial role, as concurrent feedback tends to be most beneficial for individuals with lower skill levels [45]. This highlights the necessity of evaluating patients' motor proficiency and ensuring the adaptability of feedback systems to meet their specific needs. Existing literature supports the benefits of multimodal feedback in improving both motor performance and learning [46], [47], [48]. The qualitative data in this study reinforce this perspective, demonstrating that individuals rely on different sensory inputs based on personal preference and prior experience. Some participants favored haptic cues for their immediacy and clarity, while others found auditory feedback more intuitive. Studies indicate that auditory input enhances tactile processing and goal-directed motor behavior, leading to faster and more accurate responses [49]. Additionally, the combination of auditory and tactile stimuli improves localization accuracy and accelerates reaction times, further emphasizing the role of cross-modal interactions in motor performance [50]. This principle of superadditivity, where multiple sensory inputs results in enhanced physiological responses beyond the sum of individual inputs, has been well-documented in neurophysiological research [51]. Moreover, multisensory interactions are particularly relevant in processing stimuli close to the body, where tactile and auditory cues naturally co-occur [52]. The superior colliculus, a key structure in sensory integration, plays a fundamental role in shortening response latencies when multimodal stimuli are present, highlighting the importance of combining sensory feedback for more effective motor behavior [51]. To conclude, the ability to integrate auditory and haptic information can enhance motor responses and body awareness. Future research should focus on tailoring feedback strategies based on skill level and determining the optimal timing and adaptation mechanisms to maximize both motor performance and learning outcomes in physiotherapeutic and motor training contexts. The results showed no differences in performance improvement and consequently movement quality (through better alignment) across the different feedback modalities. Each modality enhanced participants' movement quality to a similar extent. This suggests that haptic feedback alone, as provided by the feedback shirt, is sufficient to support effective movement correction. As such, the shirt represents a practical and accessible tool for independent, home-based training, even in the absence of visual or auditory feedback. These findings highlight the potential of the feedback shirt to ensure correct exercise execution outside of supervised settings, thereby increasing the effectiveness of home-based training. For physiotherapists, this means greater confidence in assigning unsupervised training, while patients benefit from increased autonomy and engagement in their therapeutic process.
4.4. Feedback usefulness
In terms of feedback usefulness, we analyzed our data regarding feedback frequency. We found a significant difference in terms of the greater amount of feedback in the haptic modality compared to the auditory and combined feedback modalities. Several hypotheses could explain this finding, interpreting the usefulness in relation to the frequency at which the feedback was provided by the PT:
-
1.
Temporal Constraints of Auditory Feedback: The auditory modality (and thus the combined) requires more time for feedback delivery due to the length of verbal instructions compared to the brevity of haptic vibrations. This suggests that fewer repetitions in the auditory and combined conditions may be due to practical constraints on feedback frequency, rather than differences in perceived usefulness.
-
2.
Influence of Actuator Adherence and Body Fit: The effectiveness of haptic feedback may have been affected by variation in actuator contact with the skin, influenced by individual differences in body weight and garment fit. This is supported by findings that feedback perception can be modulated by tactile intensity and placement [53].
For the haptic modality a higher number of feedback was given even though the qualitative data suggest that participants found haptic feedback more intuitive than auditory feedback only. This aligns with previous findings that tactile cues can be processed more rapidly than auditory ones, leading to faster motor responses in some contexts [54]. However, participants also highlighted the value of combined feedback, particularly in making haptic cues even more easier and faster to interpret [53], [54]. This suggests that multimodal feedback strategies may provide a more accessible and adaptable user experience. These findings align with our prior work on feedback in physiotherapy and motor training, which emphasizes the importance of multimodal integration for effective motor learning [55]. PT's often rely on haptic feedback or multimodal approaches that incorporate verbal instructions, revealing that different feedback modalities align with distinct task requirements. Visual or auditory feedback was linked to correcting the initial position. Whereas, tactile cues were associated with spatial movement and muscle activity. This suggests that future feedback design should tailor unimodal versus multimodal strategies to specific motor learning goals, ensuring that each sensory channel optimally supports a given task. Although haptic feedback was provided most frequently, no significant differences in mental workload were observed across the feedback modalities. This suggests again that the use of the feedback shirt does not impose additional cognitive demands on patients, supporting its applicability in home-based settings. From a practical perspective, this enables patients to train independently without being cognitively overwhelmed, while physiotherapists can be confident that effective and low-strain training is taking place e.g. outside an outpatient rehabilitation facility.
4.5. Implications
Overall, the study demonstrates the considerable potential of a multisensory feedback shirt to support and enhance the physiotherapeutic treatment process. Findings from both quantitative and qualitative analyses indicate a high perceived usefulness of the system in assisting patients with the correct execution of prescribed exercises. As discussed in the BIR section, the brain integrates visual, tactile, and proprioceptive information to construct a coherent body image, suggesting that the effectiveness of feedback in physiotherapy is deeply rooted in multisensory integration. Additionally, research on motor performance improvement reinforces that multimodal feedback strategies facilitate faster and more efficient motor responses [51], [52]. These findings suggest that incorporating multiple sensory channels could enhance both the precision and efficiency of rehabilitation exercises, improving overall patient outcomes. An implicit result that seems to emerge from the qualitative study is the perceived advantage of the haptic feedback: this finding aligns with the growing recognition of social affective touch in rehabilitation contexts, where tactile stimuli can instill confidence and enhance engagement [56]. However, results from the feedback usefulness section suggest that haptic feedback is most effective when complemented by auditory input, particularly in the early stages of learning. This supports prior evidence that multimodal feedback optimizes information processing, motor learning, and user experience [53], [54]. The combination of sensory inputs, particularly the auditory and haptic cues, creates a more accessible and engaging experience for users, particularly for individuals who are less familiar with the motor task or feedback system. Our findings reinforce the idea that no single feedback modality is universally optimal. Instead, feedback perception is highly individual, influenced by sensory preferences, cognitive processing differences, and technical factors like actuator adherence and garment fit. As observed in the Performance Improvement section, different individuals prioritize different sensory channels, suggesting that a one-size-fits-all approach is insufficient. The most critical requirement for an effective multimodal feedback system is its ability to be tailored by a qualified expert to match the specific needs and clinical conditions of each patient. Personalized adjustments to the feedback system, such as varying the intensity or frequency of the sensory cues, would ensure that patients receive optimal support in their rehabilitation journey. Ultimately, our interdisciplinary approach—combining neuroscientific insights on body representation, sports science findings on motor learning, and user experience research on feedback perception—demonstrates that multimodal feedback is not only beneficial but necessary for designing adaptive, accessible, and effective rehabilitation technologies.
4.6. Limitations
This study has several limitations, both of a technical and statistical nature. The first limitation is that the same shirt was used for all 57 participants. This could, as said earlier, have impacted on the perception of the haptic feedback in some participants; clips were used for the participants on which the shirt was too large, but in some situations, the feedback was not perceived well enough. Furthermore, it should be noted that for the entire experiment, just one physiotherapy exercise was performed; this was done to avoid adding other variables to the study, but it is possible that some of the results are influenced by the chosen exercise. It is also important to note that the participants' performance could have been influenced by the presence of the two experimenters during the study; some answers to the questionnaires or the performance of the exercise itself could have been influenced by social desirability or by a feeling of pressure. Another limitation of the study is connected to the high number of variables that were taken into consideration: the statistical values for some of the tests conducted were lowered by this. A final limit is the language of the study: the decision was taken to use both German and English-speaking participants, and despite a double-validated version for nearly each of the questionnaires used, for some, a modified version was created, but they are missing statistical validation.
4.7. Future studies
This study lays a strong foundation for developing a multisensory feedback system aimed at supporting individuals in physiotherapy. Future research should focus on quantitatively confirming the hypothesis that haptic feedback has a social, affective impact on patient engagement and motivation, as observed in the qualitative data. Additionally, further studies are needed to optimize the balance between sensory inputs and refine personalization strategies to maximize the effectiveness of multisensory feedback in physiotherapy exercises. Ensuring that these systems are adaptable to the diverse needs of patients is crucial for improving therapeutic outcomes.
CRediT authorship contribution statement
Nicola Visentin: Writing – review & editing, Writing – original draft, Visualization, Methodology, Investigation, Formal analysis, Data curation, Conceptualization. Merle Fairhurst: Writing – review & editing, Supervision, Methodology, Funding acquisition, Conceptualization. Wenhan Sun: Supervision, Formal analysis. Xinyao Niu: Data curation, Conceptualization. Philipp Floessel: Supervision, Project administration, Methodology, Conceptualization. Freya Charlotte Wunderlich: Writing – original draft, Investigation, Formal analysis. Lisa-Marie Lüneburg: Supervision, Project administration, Methodology, Conceptualization. Stefan Teubner: Writing – original draft, Visualization, Formal analysis, Data curation. Willy Beyer: Software. Benas Sudzius: Writing – review & editing. Doris Lachman: Writing – review & editing. Hagen Malberg: Project administration, Funding acquisition. Jens Krzywinski: Project administration, Funding acquisition. Alexander Disch: Project administration, Funding acquisition.
Declaration of generative AI and AI-assisted technologies in the writing process
During the preparation of this work the authors used Chat AI in order to improve language and readability, with caution. After using this tool, the authors reviewed and edited the content as needed and take full responsibility for the content of the publication.
Declaration of Competing Interest
The authors declare that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.
Acknowledgements
Funded by Else Kröner Fresenius Center for Digital Health (EKFZ), University of Technology Dresden (TU Dresden), (Else Kröner Fresenius Center for Digital Health (EKFZ)), Dresden, Germany. Funded by the German Research Foundation (DFG, Deutsche Forschungsgemeinschaft) as part of Germany's Excellence Strategy-EXC 2050/1-Project ID 390696704-Cluster of Excellence “Centre for Tactile Internet with Human-in-the-Loop” (CeTI) of Technische Universität Dresden. The authors acknowledge the financial support by the Federal Ministry of Education and Research of Germany in the programme of “Souverän. Digital. Vernetzt.”. Joint project 6G-life, project identification number: 16KISK001K.
Footnotes
Supplementary material related to this article can be found online at https://doi.org/10.1016/j.csbj.2025.08.026.
Appendix A. Supplementary material
The following is the Supplementary material related to this article.
Supplementary Material: Comprehensive overview of all statistical analyses and study results.
References
- 1.Abdelraouf O.R., Abdel-Aziem A.A. The relationship between core endurance and back dysfunction in collegiate male athletes with and without nonspecific low back pain. Int J Sports Phys Ther. 2016;11(3):337–344. [PMC free article] [PubMed] [Google Scholar]
- 2.Balagué F., Mannion A.F., Pellisé F., Cedraschi C. Non-specific low back pain. Lancet (London, England) 2012;379(9814):482–491. doi: 10.1016/S0140-6736(11)60610-7. [DOI] [PubMed] [Google Scholar]
- 3.Apeldoorn A.T., Ostelo R.W., van Helvoirt H., Fritz J.M., de Vet H.C.W., van Tulder M.W. The cost-effectiveness of a treatment-based classification system for low back pain: design of a randomised controlled trial and economic evaluation. BMC Musculoskelet Disord. 2010;11:58. doi: 10.1186/1471-2474-11-58. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 4.Hartvigsen J., Hancock M.J., Kongsted A., Louw Q., Ferreira M.L., Genevay S., et al. What low back pain is and why we need to pay attention. Lancet (London, England) 2018;391(10137):2356–2367. doi: 10.1016/S0140-6736(18)30480-X. [DOI] [PubMed] [Google Scholar]
- 5.Ferreira P.H., Ferreira M.L., Maher C.G., Refshauge K., Herbert R.D., Hodges P.W. Changes in recruitment of transversus abdominis correlate with disability in people with chronic low back pain. Br J Sports Med. 2010;44(16):1166–1172. doi: 10.1136/bjsm.2009.061515. [DOI] [PubMed] [Google Scholar]
- 6.Lemos L.F.C., Teixeira C.S., Mota C.B. Lombalgia e o equilíbrio corporal de atletas da seleção brasileira feminina de canoagem velocidade. Rev Bras Cineantropom Desempenho Hum. 2010;12(6):457–463. doi: 10.5007/1980-0037.2010v12n6p457. [DOI] [Google Scholar]
- 7.Mueller J., Mueller S., Stoll J., Baur H., Mayer F. Trunk extensor and flexor strength capacity in healthy young elite athletes aged 11-15 years. J Strength Cond Res. 2014;28(5):1328–1334. doi: 10.1519/JSC.0000000000000280. [DOI] [PubMed] [Google Scholar]
- 8.Engel T., Arampatzis A., Moreno Català M., Kopinski S., Mayer F. Perturbations in prevention and therapy of low back pain: a new approach. Dtsch Z Sportmed. 2018;2018(7–8):247–254. doi: 10.5960/dzsm.2018.334. [DOI] [Google Scholar]
- 9.Fleckenstein J., Flössel P., Engel T., Klewinghaus L., Stoll J., Behrens M., et al. Individualized exercise in chronic non-specific low back pain: a systematic review with meta-analysis on the effects of exercise alone or in combination with psychological interventions on pain and disability. 2021. https://doi.org/10.1101/2021.12.16.21267900 Available from: [DOI] [PubMed]
- 10.Ogbeivor C., Elsabbagh L. Management approach combining prognostic screening and targeted treatment for patients with low back pain compared with standard physiotherapy: a systematic review & meta-analysis. Musculoskelet Care. 2021;19(4):436–456. doi: 10.1002/msc.1541. [DOI] [PubMed] [Google Scholar]
- 11.Sowden G., Hill J.C., Morso L., Louw Q., Foster N.E. Advancing practice for back pain through stratified care (start back) Braz J Phys Ther. 2018;22(4):255–264. doi: 10.1016/j.bjpt.2018.06.003. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 12.Salkeld G., Cumming R.G., O'Neill E., Thomas M., Szonyi G., Westbury C. The cost effectiveness of a home hazard reduction program to reduce falls among older persons. Aust N Z J Public Health. 2000;24(3):265–271. doi: 10.1111/j.1467-842x.2000.tb01566.x. [DOI] [PubMed] [Google Scholar]
- 13.Hohmann E., Tetsworth K., Bryant A. Physiotherapy-guided versus home-based, unsupervised rehabilitation in isolated anterior cruciate injuries following surgical reconstruction. Knee Surg Sports Traumatol Arthrosc. 2011;19(7):1158–1167. doi: 10.1007/s00167-010-1386-8. https://pubmed.ncbi.nlm.nih.gov/21267543/ Available from: [DOI] [PubMed] [Google Scholar]
- 14.Szabó D., Gulyás A., Fitzek F., Lucani D. Towards the tactile internet: decreasing communication latency with network coding and software defined networking. 2015. https://www.semanticscholar.org/paper/Towards-the-Tactile-Internet%3A-Decreasing-Latency-Szab%C3%B3-Guly%C3%A1s/b6d80e1a66a3d515ad05716311b67a506ae7e5d2 Available from:
- 15.Islam M.S., Lim S. Vibrotactile feedback in virtual motor learning: a systematic review. Appl Ergon. 2022;101 doi: 10.1016/j.apergo.2022.103694. [DOI] [PubMed] [Google Scholar]
- 16.Sigrist R., Rauter G., Riener R., Wolf P. Augmented visual, auditory, haptic, and multimodal feedback in motor learning: a review. Psychon Bull Rev. 2013;20(1):21–53. doi: 10.3758/s13423-012-0333-8. https://link.springer.com/article/10.3758/s13423-012-0333-8 Available from: [DOI] [PubMed] [Google Scholar]
- 17.Kinnaird C., Lee J., Carender W.J., Kabeto M., Martin B., Sienko K.H. The effects of attractive vs. repulsive instructional cuing on balance performance. J NeuroEng Rehabil. 2016;13(1) doi: 10.1186/s12984-016-0131-z. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 18.Ma C.Z.-H., Lee W.C.-C. A wearable vibrotactile biofeedback system improves balance control of healthy young adults following perturbations from quiet stance. Hum Mov Sci. 2017;55:54–60. doi: 10.1016/j.humov.2017.07.006. [DOI] [PubMed] [Google Scholar]
- 19.Nanhoe-Mahabier W., Allum J.H., Pasman E.P., Overeem S., Bloem B.R. The effects of vibrotactile biofeedback training on trunk sway in Parkinson's disease patients. Parkinsonism Relat Disord. 2012;18(9):1017–1021. doi: 10.1016/j.parkreldis.2012.05.018. https://www.sciencedirect.com/science/article/pii/S1353802012002064 Available from: [DOI] [PubMed] [Google Scholar]
- 20.Floessel P., Lüneburg L.-M., Schneider J., Pohnert N., Foerster J., Kappert F., et al. Evaluating user perceptions of a vibrotactile feedback system in trunk stabilization exercises: a feasibility study. Sensors (Basel, Switzerland) 2024;24(4) doi: 10.3390/s24041134. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 21.Valori I., Jung M.M., Fairhurst M.T. Social touch to build trust: a systematic review of technology-mediated and unmediated interactions. Comput Hum Behav. 2024;153 doi: 10.1016/j.chb.2023.108121. https://www.sciencedirect.com/science/article/pii/S0747563223004727 Available from: [DOI] [Google Scholar]
- 22.Fairhurst M.T., McGlone F., Croy I. Affective touch: a communication channel for social exchange. Curr Opin Behav Sci. 2022;43:54–61. doi: 10.1016/j.cobeha.2021.07.007. [DOI] [Google Scholar]
- 23.Green P., Wei-Haas L. The rapid development of user interfaces: experience with the wizard of oz method. Proc Hum Factors Soc Ann Meet. 1985;29(5):470–474. doi: 10.1177/154193128502900515. [DOI] [Google Scholar]
- 24.Schlögl S., Doherty G., Karamanis N., Luz S. Webwoz: a wizard of oz prototyping framework. Proceedings of the 2nd ACM SIGCHI symposium on engineering interactive computing systems; EICS '10; New York, NY, USA: Association for Computing Machinery; 2010. pp. 109–114. [DOI] [Google Scholar]
- 25.Karpov A., Ronzhin A., Leontyeva A. TSD. 2008. A semi-automatic wizard of oz technique for let'sfly spoken dialogue system; pp. 585–592. [DOI] [Google Scholar]
- 26.Bradley J., Mival O., Benyon D. Wizard of oz experiments for companions. Proceedings of the 23rd British HCI group annual conference on people and computers: celebrating people and technology; BCS-HCI '09; Swindon, GBR: BCS Learning & Development Ltd.; 2009. pp. 313–317. [Google Scholar]
- 27.von Korff M., Ormel J., Keefe F.J., Dworkin S.F. Grading the severity of chronic pain. Pain. 1992;50(2):133–149. doi: 10.1016/0304-3959(92)90154-4. [DOI] [PubMed] [Google Scholar]
- 28.Körber M. In: Proceedings of the 20th congress of the international ergonomics association (IEA 2018) Bagnara S., editor. Springer International Publishing AG; Cham: 2019. Theoretical considerations and development of a questionnaire to measure trust in automation; pp. 13–30.https://link.springer.com/chapter/10.1007/978-3-319-96074-6_2 (Advances in intelligent systems and computing ser). Available from: [DOI] [Google Scholar]
- 29.Szabó B., Őrsi B., Csukonyi C. Robots for surgeons? Surgeons for robots? Exploring the acceptance of robotic surgery in the light of attitudes and trust in robots. BMC Psychol. 2024;12(1):45. doi: 10.1186/s40359-024-01529-8. https://link.springer.com/article/10.1186/s40359-024-01529-8 Available from: [DOI] [PMC free article] [PubMed] [Google Scholar]
- 30.Kuckartz U. In: Qualitative Marktforschung. Buber R., Holzmüller H.H., editors. Lehrbuch, Gabler; Wiesbaden: 2007. Computergestützte analyse qualitativer daten; pp. 713–730. [DOI] [Google Scholar]
- 31.Kuckartz U., Rädiker S. 5th edition. Beltz Juventa; Weinheim and Basel: 2022. Qualitative Inhaltsanalyse: Methoden, Praxis, Computerunterstützung: Grundlagentexte Methoden.https://www.beltz.de/fileadmin/beltz/leseproben/978-3-7799-6231-1.pdf (Grundlagentexte Methoden). Available from: [Google Scholar]
- 32.Guest G., Bunce A., Johnson L. How many interviews are enough? An experiment with data saturation and variability. Field Methods. 2006;18(1):59–82. doi: 10.1177/1525822X05279903. [DOI] [Google Scholar]
- 33.Guest G., Namey E., Chen M. A simple method to assess and report thematic saturation in qualitative research. PLoS ONE. 2020;15(5) doi: 10.1371/journal.pone.0232076. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 34.Sandelowski M. Sample size in qualitative research. Res Nurs Health. 1995;18(2):179–183. doi: 10.1002/nur.4770180211. [DOI] [PubMed] [Google Scholar]
- 35.Malterud K., Siersma V.D., Guassora A.D. Sample size in qualitative interview studies: guided by information power. Qual Health Res. 2016;26(13):1753–1760. doi: 10.1177/1049732315617444. [DOI] [PubMed] [Google Scholar]
- 36.Radhakrishnan U., Kuang L., Koumaditis K., Chinello F., Pacchierotti C. Haptic feedback, performance and arousal: a comparison study in an immersive vr motor skill training task. IEEE Trans Haptics. 2024;17(2):249–262. doi: 10.1109/TOH.2023.3319034. [DOI] [PubMed] [Google Scholar]
- 37.Marambe M.S., Duerstock B.S., Wachs J.P. Optimization approach for multisensory feedback in robot-assisted pouring task. Actuators. 2024;13(4):152. doi: 10.3390/act13040152. [DOI] [Google Scholar]
- 38.Vitense H.S., Jacko J.A., Emery V.K. Multimodal feedback: an assessment of performance and mental workload. Ergonomics. 2003;46(1–3):68–87. doi: 10.1080/00140130303534. [DOI] [PubMed] [Google Scholar]
- 39.Ganea N., Longo M.R. Projecting the self outside the body: body representations underlying proprioceptive imagery. Cognition. 2017;162:41–47. doi: 10.1016/j.cognition.2017.01.021. [DOI] [PubMed] [Google Scholar]
- 40.Xia Y., Tanaka K., Yang M., Izumi S. Body representation underlies response of proprioceptive acuity to repetitive peripheral magnetic stimulation. Front Human Neurosci. 2022;16 doi: 10.3389/fnhum.2022.924123. https://www.frontiersin.org/journals/human-neuroscience/articles/10.3389/fnhum.2022.924123 Available from: [DOI] [PMC free article] [PubMed] [Google Scholar]
- 41.Maravita A., Spence C., Driver J. Multisensory integration and the body schema: close to hand and within reach. Curr Biol. 2003;13(13):R531–R539. doi: 10.1016/S0960-9822(03)00449-4. https://www.sciencedirect.com/science/article/pii/S0960982203004494 Available from: [DOI] [PubMed] [Google Scholar]
- 42.Limanowski J., Blankenburg F. Integration of visual and proprioceptive limb position information in human posterior parietal, premotor, and extrastriate cortex. J Neurosci. 2016;36(9):2582–2589. doi: 10.1523/JNEUROSCI.3987-15.2016. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 43.Tuken D., Silva I., Vitali R.V. Assessing vibrotactile feedback effects on posture, muscle recruitment, and cognitive performance. Sensors. 2025;25(8) doi: 10.3390/s25082416. https://www.mdpi.com/1424-8220/25/8/2416 Available from: [DOI] [PMC free article] [PubMed] [Google Scholar]
- 44.Sigrist R., Rauter G., Riener R., Wolf P. Terminal feedback outperforms concurrent visual, auditory, and haptic feedback in learning a complex rowing-type task. J Mot Behav. 2013;45(6):455–472. doi: 10.1080/00222895.2013.826169. [DOI] [PubMed] [Google Scholar]
- 45.Marchal-Crespo L., van Raai M., Rauter G., Wolf P., Riener R. The effect of haptic guidance and visual feedback on learning a complex tennis task. Exp Brain Res. 2013;231(3):277–291. doi: 10.1007/s00221-013-3690-2. [DOI] [PubMed] [Google Scholar]
- 46.Lieberman J., Breazeal C. Proceedings 2007 IEEE international conference on robotics and automation. 2007. Development of a wearable vibrotactile feedback suit for accelerated human motor learning; pp. 4001–4006. [DOI] [Google Scholar]
- 47.Bark K., Hyman E., Tan F., Cha E., Jax S.A., Buxbaum L.J., et al. Effects of vibrotactile feedback on human learning of arm motions. IEEE Trans Neural Syst Rehabil Eng. 2015;23(1):51–63. doi: 10.1109/TNSRE.2014.2327229. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 48.Frikha M., Chaâri N., Elghoul Y., Mohamed-Ali H.H., Zinkovsky A.V. Effects of combined versus singular verbal or haptic feedback on acquisition, retention, difficulty, and competence perceptions in motor learning. Percept Mot Skills. 2019;126(4):713–732. doi: 10.1177/0031512519842759. [DOI] [PubMed] [Google Scholar]
- 49.Godenzini L., Alwis D., Guzulaitis R., Honnuraiah S., Stuart G.J., Palmer L.M. Auditory input enhances somatosensory encoding and tactile goal-directed behavior. Nat Commun. 2021;12(1):4509. doi: 10.1038/s41467-021-24754-w. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 50.Sober S.J., Sabes P.N. Flexible strategies for sensory integration during motor planning. Nat Neurosci. 2005;8(4):490–497. doi: 10.1038/nn1427. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 51.Rowland B.A., Quessy S., Stanford T.R., Stein B.E. Multisensory integration shortens physiological response latencies. J Neurosci. 2007;27(22):5879–5884. doi: 10.1523/JNEUROSCI.4986-06.2007. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 52.Lohse M., Zimmer-Harwood P., Dahmen J.C., King A.J. Integration of somatosensory and motor-related information in the auditory system. Front Neurosci. 2022;16 doi: 10.3389/fnins.2022.1010211. https://www.frontiersin.org/journals/neuroscience/articles/10.3389/fnins.2022.1010211 Available from: [DOI] [PMC free article] [PubMed] [Google Scholar]
- 53.Frid E., Moll J., Bresin R., Sallnäs Pysander E.-L. Haptic feedback combined with movement sonification using a friction sound improves task performance in a virtual throwing task. J Multimodal User Interfaces. 2019;13(4):279–290. doi: 10.1007/s12193-018-0264-4. [DOI] [Google Scholar]
- 54.Huang Y.Y., Moll J., Sallnäs E.-L., Sundblad Y. Auditory feedback in haptic collaborative interfaces. Int J Hum-Comput Stud. 2012;70(4):257–270. doi: 10.1016/j.ijhcs.2011.11.006. [DOI] [Google Scholar]
- 55.Holzmeyer K., Lüneburg L.-M., Oppici L., Flößel P., Lachmann D., Krzywinski J., et al. Exploring feedback requirements for the design of technology enhanced vibrotactile feedback strategy for home-based physiotherapy exercises: an interview study among physiotherapists. 2024. https://doi.org/10.2196/preprints.62903 Preprint. Available from:
- 56.Liu Y.-H., Vaitheeshwari R., Yeh M.I.S.-C., Hsiao-Kuang E., Wu M.I.H.-K. Neural reactivity to haptics: virtual tasks versus physical tasks. IEEE Sens J. 2024;24:11817–11828. doi: 10.1109/JSEN.2024.3364170. [DOI] [Google Scholar]
Associated Data
This section collects any data citations, data availability statements, or supplementary materials included in this article.
Supplementary Materials
Supplementary Material: Comprehensive overview of all statistical analyses and study results.





