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Journal of Patient Experience logoLink to Journal of Patient Experience
. 2025 Nov 3;12:23743735251393915. doi: 10.1177/23743735251393915

Combining Virtual Reality and Hypnosis? A User Experience Study in Patients with Multiple Myeloma Following Stem Cell Transplantation

Jade Véronneau 1,2,*, Alexandra Chevestrier-Lefeuvre 1,3,*, Valentyn Fournier 1,4,5, Audrey Laurin 1,6, Rémi Caron-Trahan 1,6, Mathieu Landry 1,6, Joséphine Guiné 1, Odile Dubey-Harispe 1, Nadia Godin 1, Idrissi Moulay 1, Danny Wade 1, Sandie Oberoi 1, Caroline Arbour 7, Philippe Richebé 1,4, Karim Jerbi 1,6, Pierre Rainville 8,9, Richard LeBlanc 1,5, Floriane Rousseaux 1,4,10,#,, David Ogez 1,4,✉,#,
PMCID: PMC12583862  PMID: 41195055

Abstract

Multiple myeloma (MM) and stem cell transplantation (SCT) significantly impact patients’ quality of life. Virtual reality with hypnosis (VRH) has emerged as a promising nonpharmacological intervention to address these challenges, yet data on its acceptability and user experience remain scarce. This study assessed the acceptability and user experience of a VRH intervention among adult patients with MM who had undergone allogeneic SCT. Participants used a VRH application and rated their experience through standardized questionnaires and semistructured interviews. Quantitative data were analyzed descriptively, and qualitative data underwent descriptive content analysis. Findings indicated high patients’ satisfaction, strong perceived relevance, and low cybersickness. Qualitative analysis revealed perceived emotional and psychological benefits. VRH was deemed particularly suitable during hospitalization and treatment periods. This study shows the potential of combining virtual reality and hypnosis for MM patients following SCT. Indeed, they showed high satisfaction levels, paving the way for further studies evaluating the clinical efficacy of such interventions.

Keywords: virtual reality, hypnosis, multiple myeloma, user experience, acceptability

Introduction

Patients with multiple myeloma (MM) are among the most affected in terms of their quality of life. 1 MM is the second most common hematological malignancy and is among the top ten cancer diagnoses requiring hospitalization. 2 The cumulative time spent receiving treatment represents a significant burden for patients, and treatments have numerous adverse effects such as fatigue, nausea, or weight loss. 3 Among therapeutic solution, autologous and allogeneic stem cell transplantation (SCT) are well-known as one of the most stressful of cancer therapy, due to numerous adverse effects, including organ toxicity, severe mucositis causing pain, infections, graft-versus-host disease impacting both physical and psychological well-being.46 Those symptoms can be accentuated by the limitation of social contacts due to protective isolation protocols required during SCT. 7 Those characteristics point the necessity to develop interventions aiming at improving patients’ quality of life during transplantation. Among non-pharmacological interventions that have been developed, hypnosis seems to be a promising solution to decrease pain or anxiety. Hypnosis can be defined as “a state of consciousness involving focused attention and reduced peripheral awareness characterized by an enhanced capacity for response to suggestion.” 8 As a complementary technique, it has been shown to help managing symptoms in patients with cancer and improve their well-being. 9 Another type of intervention is virtual reality (VR), defined as a simulation of an environment through technological mediation, re-creating sensory and perceptual elements of real-world experiences. 10 This technique is known to be useful during cancer-related medical procedures for distracting patients from cancer-related symptoms.11,12 In fact, one the most promising VR technique seems to be virtual exposure to nature which has been tested in adult oncology to decrease pain and anxiety. 13 These beneficial effects of nature exposure, even in virtual modality, can be understood through various theoretical frameworks, notably the Attention Restoration Theory.1416 This theory suggests that natural environment foster psychological recovery by gently capturing attention and providing sense of spaciousness, which in turn supports the restoration of attentional resources. 14 As hypnosis and VR seems to share similar cognitive process (ie, distracting attention from present environment), some authors suggest combining them.

The integration of VR with hypnosis (VRH) has the potential to broaden the accessibility of this therapeutic intervention by mitigating several inherent limitations of conventional hypnosis, including the scarcity of qualified practitioners, the substantial time and effort required from therapists for each individual patient, and the cognitive demands placed on patients to effectively engage in the hypnotic process. 17 Among existing programs, interventions have been shown to reduce clinical and experimental pain in randomized controlled trials.18,19 VRH has also shown promising effects on acute and chronic pain, stress, and anxiety reduction.2026 Nevertheless, despite indications of pain and distress in patients, there is a lack of studies on VRH in oncology. Moreover, only few studies explored factors predicting the effective use of this technology (eg, adherence, feasibility, user experience [UX]). 27 A scoping review on the combination of VR and hypnosis for pain management revealed diverse approaches in study designs, including various methods of integrating VR and hypnosis, different application timings, and varying therapy durations. 18 Those elements lead to discrepancies in the literature and should be considered in a person-centered care approach, placing the patient at the heart of the intervention design, proposing a tool adapted to the care context. 28 To do so, UX studies appear adapted.Literature on UX in medical settings suggests considering not only satisfaction but also acceptance by focusing on individuals’ experience during and after use, adoption understood as “the decision to use a technology” or intention to use defined as “the intention to use a technology, without this necessarily leading to actual use.”29,30 The acceptability, UX and perception of a VR system has already been tested in several medical applications, and its use was proved suitable in different populations.22,3136 This type of study refers to Phase I of the model for the development of non-pharmacological interventions ORBIT.37,38 According to this model, this phase aims at defining and refining interventions. Guidelines state that studies in this phase can be led on a small number of participants that could be highly selected.

Regarding the absence of data on UX of VRH interventions in oncology and hematology settings, this study aims to identify how patients with MM engaged in an SCT protocol feel about those interventions. This goal can be achieved by using both quantitative and qualitative methodologies, one using questionnaire to bring standardize data on the variables of interest and the other to descript deeper those points.

Methodology

Population

This study was proposed to patients with MM undergoing allogeneic hematopoietic SCT by a local patient's representative association. Inclusion criteria were to be over 18, speaking and understanding French, to be in remission from MM for at least 6 months, and to have undergone SCT at least 3 months prior to enrollment. Exclusion criteria included conditions that could impair communication, such as deafness, blindness, confusion, and dementia.

Procedure and Measures

Participants recruitment took place between May and July 2023.

Participants were invited by Myélome Canada (ie, a patient representative association) to participate in a study aiming at providing feedback with a VRH intervention. After having provided their informed written consent, participants were proposed to experience the VRH intervention at Maisonneuve-Rosemont Hospital accompanied by a certified psychologist (DO, clinical psychologist and senior researcher, male). All participants were asked to come to the hospital for the study. The intervention consists of the visualization of landscapes accompanied by nature sounds following a hypnosis protocol. This was extracted from the “Hypnosis” application from the company Super Splendide© (www.supersplendide.com) and displayed with a Meta Quest Pro VR headset. The hypnotic procedure consists of several steps: (1) The induction phase (ie, guidance of participants the focus attention on different elements and facilitate relaxation), (2) absorption and deepening phase (ie, use of verbal metaphor synchronized with nature noises), (3) suggestions (ie, verbal suggestions to facilitate relaxation), and (4) reorientation (ie, progressive return to reality). The intervention and the VR apparatus are described in Supplemental Material 1.

After having been exposed to the 30-min intervention, participants were asked to answer questionnaires regarding different variables. First, sociodemographic and clinical variables questionnaire consisted of evaluating gender, age, marital status, level of education, professional status, date of myeloma diagnosis, and treatment.

Participant satisfaction was measure using a questionnaire comprising 19-item rated on an 11-point Likert scale, from 0 = “strongly disagree” to 10 = “strongly agree”. 39 This questionnaire comprises three factors: Relevance and acceptability of the intervention (α = .29), satisfaction regarding the intervention (α = .75), and expectations toward the intervention (α = .91).

The UX was assessed with the User Experience Questionnaire (UEQ) 40 consisting of 26 items rated on a 7-point Likert scale. The UEQ assessed six factors: Attractiveness (α = .78), insight (α = .60), efficiency (α = .32), reliability (α = .45), stimulation (α = .43), novelty (α = .70), and appeal (α = .43).

Finally, cybersickness (ie, VR-induced symptoms) was evaluated with a specific questionnaire rating different symptoms on a 4-point Likert scale, from 0 = “not at all” to 4 = “severely”. 41 Two main factors are considered: Nausea and Oculomotor symptoms (no reliability score could be calculated here given the absence of variability in the score distribution).

After the questionnaire phase, interviews were conducted to let participants the possibility to expand on the responses they provided through the questionnaires. Thus, interview guide comprised three main categories: Satisfaction regarding VRH, UX, and recommendations regarding the development of VRH interventions. Interviews were conducted by RCT and ODH (respectively male and female, students in psychology), recorded, and transcribed by JG. Transcriptions were carried out using Google Colab, a coding program that transcribes the audios into written text then validated comparing transcripts with audiotapes.

Data Analysis

Quantitative data were analyzed descriptively, displaying mean, standard deviations, and frequency where applicable.

Global mean score of satisfaction, UEQ, and cybersickness questionnaires and standard deviations were considered.

A content analysis of interviews was carried out with the software QDAMiner 6. This analysis was conducted by two raters (ACL, JV; females, students in psychology) following several steps: (1) Extract coding from verbatims; (2) Identify significant elements relative to questions; (3) Detail each one and report it. The discrepancies between the two coders were discussed and resolved by a third evaluator (DO).

Participants’ statements were translated from French to English and slightly modified to ensure appropriate syntax without changing the meaning.

Results

Participants Characteristics

Twelve patients had expressed their interest in participating in the study. After screening, one patient was excluded because of being under active treatment and another was lost of sight during the process.

The study population comprised ten participants (7 women and 3 men) with an average age of 53.7 ± 7.5 years (Range: 39-62). Extended individual characteristics are presented in Table 1.

Table 1.

Demographic, Social and Medical Information on Participants.

No Age Gender Civil Status Educational Level Occupation Date of Diagnosis Treatment Still under Treatment End Date
P1 57 Female Couple University Full-time March 2021 CyBorD
Autologous transplant
No January 2022
P2 51 Female Couple Secondary Temporary sick leave March 2017 Allogeneic transplant
Autologous transplant
Bortezomib
Daratumumab
Dexamethasone
Yes -
P3 53 Female Couple University Disabled October 2019 Autologous transplant Yes -
P4 62 Female Single College Disabled September 2021 Bortezomib
2 Autologous transplants
Yes -
P5 61 Female Couple Secondary Disabled December 2020 Autologous transplant Yes -
P6 60 Female Single University Disabled February 2007 Autologous transplant
Thalidomide
Dexamethasone
No January 2011
P7 46 Female Single University Full-time November 2013 Autologous transplant
Allogeneic transplant
No January 2019
P8 39 Male Couple Other Temporary sick leave May 2022 Autologous transplant
Allogeneic transplant
VRD
Yes -
P9 59 Male Couple University Full-time May 2018 CyBorD
Autologous transplant
Allogeneic transplant
Bortezomib
No October 2020
P10 49 Male Couple College Disabled April 2016 Autologous transplant
Allogeneic transplant
No January 2018

Note: CyBorD, Cyclophosphamide-bortezomib-dexamethasone; VRD, Bortezomib-lenalidomide-dexamethasone.

Quantitative Analysis

Satisfaction, Acceptability, and Expectations

Satisfaction regarding the VRH program was rated as high (M = 9.45, SD = 1.41, Range: 7.5-10). The VRH program was evaluated as suitable for accompanying patients with MM (M = 9.7, SD = 0.95, Range: 7-10) and in a context of SCT (M = 9.5, SD = 0.96, Range: 7-10). Participants rated this program as adequate for implementation in a hematology clinic (M = 9.9, SD = 0.32, Range: 9-10). Participants expected positive outcomes of the intervention (ie, increasing quality of life and mood, decreasing negative emotional outcomes) (M = 9.5, SD = 0.24, Range: 5-9).

User Experience

Accessibility received a mean score of 2.88 (SD = 0.05), attractiveness was rated with a mean score of 2.83 (SD = 0.07), originality was scored 2.58 (SD = 0.35), stimulation received a score of 2.50 (SD = 0.65), efficiency was rated with a score of 1.83 (SD = 0.29), and reliability scored 1.85 (SD = 0.43).

Cybersickness

Participants reported low scores of Nausea (M = 0.04; SD = 0.07) and of Oculomotor symptoms (M = 0.30; SD = 0.17).

Qualitative Data

According to the interview guide, qualitative data address four themes reflecting variables previously quantitatively assessed. The first theme dealt with users’ experience of VRH. The second theme was about practicalities in an SCT context. The third theme addressed usability, relevance, and expected effects of VRH. The fourth theme discussed recommendations for improving the VRH intervention. Excerpt of participants’ discourses illustrating elements of analysis are displayed in Table 2.

Table 2.

Themes with a Selection of Verbatims.

Theme 1: User experience
Positive aspects “The little voice that talks to you. It's so gentle that you have no choice but to let yourself go” P5
“The timbre of your voice is so relaxing. I didn't think it was you who was going to speak, when you started, I'm going to say, no, my god, beautiful voice, relaxing.” P7
“It seemed to me that there were little droplets at one point. It's really nice. It's better than a trip to Cuba.” P5
“It's the images we like that transport us to a place where we feel good. It's even more immersive.” P4
“The quality of the image is super beautiful, well shot, it's clear, you really feel like you're there.” P10
“it's just providing the patient with another therapeutic tool to increase his well-being […] he'll feel good, ‘we care about me’.” P1
Negative aspects “Yes, on the beach, or in an armchair, let's put it there, like they have in oncology. It's certain that you could have relaxed more than when you're sitting in a straight chair”. P2
“When you speak, when you guide us, ideally, it's either you mute the sound and bring in your voice to bring us in, to transcend us, then you turn the sound back on gently or you turn the sound down and then you speak.” P6
The little bubbles are blue, it's dark, and then all of a sudden […] it's clear, it's white, the beach is sunny, so yes, the contrast, that, I’d say, would be something to work on.” P2
“We always have the same little birds in the loop, it would have been the fun that calmed down, that disappeared, the others that were silent like in real life, […] breaking the loops allows the brain to have the impression of really traveling.” P10
Theme 2: Practicalities in SCT context
Presentation of VRH “Among other things, hypnosis scares people. They'll think it's like a hypnosis spectacle. Then you can't control yourself anymore. […] But that can scare some people.” P6
Frequency, duration, and moment “The fact of being hospitalized all the time in a room, in some cases not always, but in some cases all the time in a room, it could be good even daily, it's a little session a day, a bit like meditation.” P8
“You must get your body used to it again slowly. Maybe ask for a 10-min session, if possible, to see if the patient is receptive to it.” P6
“Before bedtime, you know, to clear your head, because during the day, you've got the injections, you've got the pills. So, once the graft is done, but at bedtime that same day. We've spent the day being manipulated.” P5
“Maybe when the patient has just been diagnosed, you must allow time for everything to settle, like a month, or a distance. In the weeks that follow, say, after a month, we could try to make suggestions, or the nurses will talk about it. They say there's an alternative, do you need it, would you like it, propose it.” P2
Theme 3: Expected effects, usability, and relevance
Usability and relevant “I think it can be relevant, it's comforting, especially it's soothing and comforting in a period that's very stressful, that we're moving towards the unknown a lot, that the transplant.” P8 “It's because we have so many low moments, that it's a moment of happiness for me right now.” P5 “Yes, it's consistent with the transplant, because we're tired. We don't have the energy to make decisions. We don't want to make decisions. We've lost control of our whole life. So, when it's simple, you don't have to do anything or do anything.” P1 “Patient well-being is lacking in oncology, you know. It seems like, yes, they're going to give you treatments, they're going to cure you, they're going to … But everything else, the well-being around the patient, it seems like it's like … 'Ah, you've got a heartache, we're going to give you some medicine, you know’.” P2
Theme 4: Recommendations for improving VRH
Complementary additions “A little smell might help with nausea.” P2
“Does color make it uncomfortable? Why would color make it uncomfortable? I don't know, but it's bound to happen. There's pink. I've always hated orange. After my transplant, I began to love orange. But why? I've no idea. Maybe orange will be aggressive for someone.” P9

Theme 1: User Experience

Positive Aspects. Positive aspects were mentioned and identified. Half of the participants (5/10) said they appreciated the voice used in the intervention. The sounds combined with the images were appreciated by half the users (5/10). Moreover, images were described as making the experience more immersive (4/10). The quality of the image was also highlighted (3/10). VRH was described a therapeutic tool for increasing well-being, calming anxiety, and reducing stress (4/10).

Negative Aspects. Several participants indicated a lack of comfort during their experience (4/10). In addition, the sound of the environment in the headphones was not loud enough (4/10). Two participants mentioned the unpleasant transition between the bubbles (moment of induction) and the landscapes. A participant had a comment on the loop of images judged to rapid, diminishing the reality of the experience.

Theme 2: Practicalities in the SCT Context

Presentation of VRH. The recommended time to present the VRH was considered to be after the disease has been diagnosed, precisely when treatment begins (2/10).

Most of the participants said VRH should be presented as a tool for relaxation, stress, and anxiety reduction (7/10). Moreover, they suggested that patients should be offered to test the headset during the presentation (4/10). A certain diversity is observed in the way objectives of VRH should be presented: Pain relief (2/10), immersion in a journey (2/10), easy to use (2/10), a way to get rid of its responsibilities as a patient (1/10). Finally, a short presentation of what hypnosis is and aims should be considered to demystify it (2/10).

Frequency, Duration, and Moment. Most of the participants reported that the ideal frequency would be three times a week (6/10), with a minimum of twice a week (3/10). Others added that they could do it every day (3/10). The ideal duration of the session would be 30 min for half the participants (5/10). For the remaining participants, it varies around 15 min (1/10), 20 min (2/10), 45 min (1/10), and even sleeping with it (1/10). One participant suggested a short 10-min session for habituation.

According to most participants, the preferred time for VRH was reported to be during transplantation (5/10). In addition, the period of hospitalization seemed to be suitable for VRH (5/10), and some specified during chemotherapy (ie, before the SCT) (3/10). Then, some participants added that the right moment would also be after the SCT (2/10).

When addressing which time should be avoided for VRH sessions, participants enounced different answers. For instance, three participants cited the day of transplantation as a time to avoid (3/10), and one during chemotherapy (1/10), nor at the time of the patient's diagnosis.

Theme 3: Expected Effects, Usability, and Relevance

Expected Effects of VRH. Most of the participants expected relaxation and appeasement from VRH (6/10). Among these participants, some added that their expectation was to calm anxiety (4/10). Some participants declared they didn't know what to expect from the experience (3/10). On the other hand, the hypnosis experience was assumed to be like a hypnosis spectacle by two users (2/10). Finally, two contradictory ideas were put forward, one that VRH had the expectation of controlling nausea (1/10) and the other of increasing nausea (2/10).

Usability and Relevance. Half of the participants considered the experience as relevant (5/10). Some participants found VRH relevant to distract themselves, compensating for loneliness, and getting away from the place and what they're going through (4/10).

The experience was perceived as more acceptable when participants declared having a previous experience of meditation, Pilates, yoga, or hypnosis (3/10). Some participants reported that VRH was advantageous when they lack energy because they don't need to make any decision (2/10).

Finally, after the experience, most of the participants reported a reduction in anxiety or stress (7/10), increasing in relaxation (3/10), and a recovery of energy (1/10). The relevance of VRH is centered on patient well-being (2/10).

Theme 4: Recommendations for Improving VRH

Interface. Half of the participants suggested have a variety of landscapes so that users can choose what they like according to their preference (5/10). In addition, some added that it would be nice to have different “strands” for anxiety, fear, pain, nausea, and a speech adapted to myeloma disease so that the patient finds himself in the hypnosis speeches (4/10).

When asked about the choice of landscapes scrolling during hypnosis, participants reported liking landscapes with water, such as the sea and lakes (5/10) or forest landscapes (5/10). Mountains were also suggested (2/10).

Complementary Additions. Some participants suggested to add an olfactory component (2/10). In addition, having adjustable parameters was considered as relevant, such as image speed, color, sound rhythm (2/10).

Discussion

This study aimed to evaluate the UX of an intervention combining VR and hypnosis (VRH) in patients with MM previously treated with a SCT, providing insight to improving this tool.

Acceptability and Expectations

Findings of this study show a great acceptability of VRH interventions with high expectations. Indeed, participants declare expecting improvements in the emotional impact of SCT (eg, anxiety, mood, distress), but also on the physical aspects (eg, fatigue, nausea, pain), and, more generally, an improvement of their quality of life. Despite having been shown to be effective on some of these aspects, 24 VRH should remain considered as a complementary intervention. In that sense, clear and realistic communication about the potential benefits and limitations of VRH is essential to ensure that expectations are aligned with achievable outcomes. Now that acceptability is established, further studies are needed to prove efficacy of such interventions and elements that could influence it. Indeed, findings suggest that there could be multiple appropriate times for employing VRH with patients with MM in transplantation settings (eg, before and after transplantation, during treatments, during hospitalization, chemotherapy). Thus, further studies are needed to explore which moment is more suitable in a larger sample of patient to evaluate a potentially differentiated efficacy and profiles of patients that respond better according to the moment of the intervention. Regarding the duration of the intervention, existing studies on VRH reported therapy durations ranging between 16 and 40 min.2325 The present findings suggest that a 30-min session can be optimal and is generally appreciated. In that sense, comparative studies manipulating the duration of the intervention in the same context could be brought to identify the optimal one. Despite showing promising results, the literature on the efficacy of VRH doesn’t allow for deciphering which elements of the intervention are decisive. In that sense, it is recommended to conduct larger studies differentiating constitutional elements of VRH (ie, VR alone, hypnosis alone both in-person and virtual) and identify their respective efficacy and potential synergy.

Recommendations for Developing VRH Interventions

Findings of this study suggest several points of attention for making this intervention more adapted and pleasant. First, the content of interventions are expected to propose more various environments for an immersion in natural environments (eg, different landscapes and sounds, adding of animals to add life into the virtual environments, enhance realism with material elements). A second potential source of improvement relates to interactivity of intervention. Indeed, findings outline the necessity for the intervention to be fully customizable by the participants (eg, choice of environment, of the volume of music or voices, of the speed of images, of the content of audio material). This is in line with the literature on digital interventions suggesting that patients want to keep a power of action in the interventions. 42 This suggests a strong interest for interactive environments in VR. However, despite showing promising results, the literature on VR and VRH doesn’t allow for distinguishing the proper effect of passivity or agentivity in the use of such devices. On those tailoring aspects, the findings underline the need to adapt the frequency and duration of the intervention to patients’ needs. Finally, regarding the way the intervention is introduced to participants, it seems necessary to better define the different concepts that are used, such as hypnosis, to ensure a good understanding of what is done.

This study adopts a patient-centered approach by collecting patients’ point-of-view on a co-developed intervention. This approach is becoming crucial to ensure that intervention meet patients’ needs and making them feel empowered. 43 Indeed, empowerment of patients is recognized as a key goal in rehabilitation. 44 In that sense, the literature identifies core elements of patient-centered care including Patient participation and empowerment (ie, encouraging patients to actively participate in their care and having the possibility to tailor care to their physical and emotional needs). 45 Thus, the development of interventions aiming at buffering the impact of diseases and treatment on patients should encompass a strong participatory design.

Limitations and Perspectives

Despite bringing interesting findings, this study comprises several limitations that should be accounted. First, there is a risk for evaluation bias. Indeed, it should be noted that participants who underwent the study were highly motivated in testing a VR device. This point could be common to most of individuals that show a great interest into new technologies. This point could be buffered by familiarizing participants with the intervention before evaluation their satisfaction. Moreover, the participatory design of the study, presented as aiming at improving VRH interventions on the basis of patients’ insights could have promoted patient motivation, improved their sense of self-efficacy and satisfaction. 46 Then, a desirability bias could have occurred when their opinion could have been influenced by the desire to satisfy the experimenter. A second point of limitation is that displayed landscapes remained identical where it could have been interesting to compare different landscapes (eg, forest vs mountain). Those point could be addressed in larger-scale randomized studies.

This study was a Phase I study according to the ORBIT model.37,38 Despite its limitations, it brought promising elements that led to consider the future phase of the model. In that sense, to following steps will comprise studies consisting in Phase II preliminary testing (ie, proof-of-concept study, pilot testing, feasibility pilot). Those will be reached with the setting of comparative studies aiming at investigating the superiority of the intervention, compared to a control group.

Conclusion

This study highlights the interest of an intervention combining VR and hypnosis in patients with MM who underwent SCT. It demonstrated their high level of satisfaction and the potential to be used in larger scale studies. Thus, this UX study paves the way for further studies evaluating the clinical efficacy of such interventions in this population.

Supplemental Material

sj-docx-1-jpx-10.1177_23743735251393915 - Supplemental material for Combining Virtual Reality and Hypnosis? A User Experience Study in Patients with Multiple Myeloma Following Stem Cell Transplantation

Supplemental material, sj-docx-1-jpx-10.1177_23743735251393915 for Combining Virtual Reality and Hypnosis? A User Experience Study in Patients with Multiple Myeloma Following Stem Cell Transplantation by Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, Audrey Laurin, Rémi Caron-Trahan, Mathieu Landry, Joséphine Guiné, Odile Dubey-Harispe, Nadia Godin, Idrissi Moulay, Danny Wade, Sandie Oberoi, Caroline Arbour, Philippe Richebé, Karim Jerbi, Pierre Rainville, Richard LeBlanc, Floriane Rousseaux and David Ogez in Journal of Patient Experience

Acknowledgments

The authors thank the Pain Clinic at Maisonneuve-Rosemont Hospital who assisted with the recruitment of participants for this study, to the oncology clinic patients who participated in this study, to the Anesthesia Department, to the University of Montreal, to Myélome Canada, to Super Splendide chief digital artist Jean-François Malouin.

Footnotes

Ethical Approval: This study was approved by the Ethics Committee of the Integrated Health and Social Services Centers (CISSS) and Integrated University Health and Social Services Centers (CIUSSS) of the Montreal-East-Island, Maisonneuve-Rosemont Hospital (reference number 2023-3251).

Consent for Participation: Informed consent was obtained from all the participants in the study.

Author Contributions: The authors refer to CRediT (Contributor Roles Taxonomy). Conceptualization: Pierre Rainville and David Ogez; Methodology: Danny Wade, Sandie Oberoi, Pierre Rainville, and David Ogez; Software: Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, Audrey Laurin, and Floriane Rousseaux; Validation: Pierre Rainville and David Ogez; Formal analysis: Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, Audrey Laurin, and Floriane Rousseaux; Investigation: Rémi Caron-Trahan, Joséphine Guiné, and Odile Dubey-Harispe; Resources: David Ogez; Data curation: Jade Véronneau and Alexandra Chevestrier-Lefeuvre; Visualization: Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, and Audrey Laurin; Supervision: Floriane Rousseaux and David Ogez; Project administration: David Ogez; Funding acquisition: Karim Jerbi, Pierre Rainville, and David Ogez; Writing—original draft: Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, and Audrey Laurin; Writing—review & editing: Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, Audrey Laurin, Rémi Caron-Trahan, Mathieu Landry, Joséphine Guiné, Odile Dubey-Harispe, Nadia Godin, Idrissi Moulay, Danny Wade, Sandie Oberoi, Caroline Arbour, Philippe Richebé, Karim Jebri, Richard LeBlanc, Floriane Rousseaux, and David Ogez.

Funding: The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This work was supported by the International Mobility Grant from the Auvergne-Rhône-Alpes region; the Office franco-québécois for young people; the Maisonneuve Rosemont Hospital Foundation; the Quebec Research Fund—Health (FRQS); the Fonds de Recherche du Québec of Health—Oncopole (# 321941, Program PRORITÉ PATIENT—To improve the quality of cancer care and service trajectories in Québec, https://doi.org/10.69777/321941); and the Fonds de recherche du Québec-Santé salary grant (#329980, https://doi.org/10.69777/329980).

The authors declared the following potential conflicts of interest with respect to the research, authorship, and/or publication of this article: Richard Leblanc participated in advisory board for Janssen, Sanofi, Amgen, BMS, Pfizer and FORUS Therapeutics; received honoraria from Janssen and Pfizer, received research grant from Sanofi and Amgen; consultant for Smart Immune.

The authors declared that the company Super Splendide provided the application and is contributing to its co-construction. However, it is not providing funding for this research.

Data Availability: The datasets generated during and/or analyzed during the current study are available from the corresponding author on reasonable request.

Supplemental Material: Supplemental material for this article is available online.

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Supplementary Materials

sj-docx-1-jpx-10.1177_23743735251393915 - Supplemental material for Combining Virtual Reality and Hypnosis? A User Experience Study in Patients with Multiple Myeloma Following Stem Cell Transplantation

Supplemental material, sj-docx-1-jpx-10.1177_23743735251393915 for Combining Virtual Reality and Hypnosis? A User Experience Study in Patients with Multiple Myeloma Following Stem Cell Transplantation by Jade Véronneau, Alexandra Chevestrier-Lefeuvre, Valentyn Fournier, Audrey Laurin, Rémi Caron-Trahan, Mathieu Landry, Joséphine Guiné, Odile Dubey-Harispe, Nadia Godin, Idrissi Moulay, Danny Wade, Sandie Oberoi, Caroline Arbour, Philippe Richebé, Karim Jerbi, Pierre Rainville, Richard LeBlanc, Floriane Rousseaux and David Ogez in Journal of Patient Experience


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