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Journal of the Experimental Analysis of Behavior logoLink to Journal of the Experimental Analysis of Behavior
. 2004 Sep;82(2):161–176. doi: 10.1901/jeab.2004.82-161

Contingencies of reinforcement in a five-person prisoner's dilemma.

Richard Yi 1, Howard Rachlin 1
PMCID: PMC1285003  PMID: 15540503

Abstract

As in studies of self-control, a tit-for-tat contingency in an iterated prisoner's dilemma game creates a conflict between maximization of local and global reinforcement. The present experiments examine this conflict in a multiplayer prisoner's dilemma game. Versus tit for tat, cooperation corresponds to self-control; defection, always immediately reinforced, corresponds to impulsiveness. Three experiments examined sensitivity of behavior to the global reinforcement contingency imposed by tit for tat. Undergraduates played a five-player prisoner's dilemma game against four dummy players programmed to play tit for tat or randomly. With tit for tat, a player's cooperation (or defection) increased dummy players' cooperation (or defection) on subsequent trials-reinforcing cooperation and punishing defection in the long run. Participants cooperated at a higher rate when the dummy players played tit for tat than when the dummy players played randomly. These results are consistent with findings in corresponding studies of self-control. Some participants, caught in a trap of mutual defection with the tit-for-tat playing dummy players, came to cooperate when the tit-for-tat contingency was reset ("forgiving" participants' previous defections) during a pause in the game. This increase was a result of the combined effects of a pause and reset; neither pausing nor resetting independently resulted in an increase in cooperation.

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Selected References

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  1. Kudadjie-Gyamfi Elizabeth, Rachlin Howard. Rule-governed versus contingency-governed behavior in a self-control task: effects of changes in contingencies. Behav Processes. 2002 Mar 28;57(1):29–35. doi: 10.1016/s0376-6357(01)00205-4. [DOI] [PubMed] [Google Scholar]

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