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Journal of Applied Behavior Analysis logoLink to Journal of Applied Behavior Analysis
. 1981 Spring;14(1):89–93. doi: 10.1901/jaba.1981.14-89

Effect of the good behavior game on disruptive library behavior

Jill E Fishbein 1, Barbara H Wasik 1
PMCID: PMC1308189  PMID: 16795642

Abstract

A modification of the good behavior game was used to reduce disruptive behaviors during a weekly library period of children in a fourth-grade class. Modifications included student input in designing rules, attempts to state rules in positive terms, observation of class behavior in the experimental (library) setting as well as in a comparison (classroom) setting, and librarian involvement in instituting the game coupled with teacher involvement in delivering reinforcers. Reinforcers consisted of special classroom activities conducted by the teacher with winning team members. Modification of the good behavior game did not detract from its effectiveness in reducing disruptive and off-task behavior.

Keywords: classroom behavior, classroom management, disruptive behavior, on-task behavior, generalization

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Selected References

These references are in PubMed. This may not be the complete list of references from this article.

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