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. 2012 Nov 29;7(11):e49663. doi: 10.1371/journal.pone.0049663

Instability in Evolutionary Games

Zimo Yang 1,2, Tao Zhou 1,*, Pak Ming Hui 2,*, Jian-Hong Ke 3
Editor: Attila Szolnoki4
PMCID: PMC3510218  PMID: 23209587

Abstract

Background

Phenomena of instability are widely observed in many dissimilar systems, with punctuated equilibrium in biological evolution and economic crises being noticeable examples. Recent studies suggested that such instabilities, quantified by the abrupt changes of the composition of individuals, could result within the framework of a collection of individuals interacting through the prisoner's dilemma and incorporating three mechanisms: (i) imitation and mutation, (ii) preferred selection on successful individuals, and (iii) networking effects.

Methodology/Principal Findings

We study the importance of each mechanism using simplified models. The models are studied numerically and analytically via rate equations and mean-field approximation. It is shown that imitation and mutation alone can lead to the instability on the number of cooperators, and preferred selection modifies the instability in an asymmetric way. The co-evolution of network topology and game dynamics is not necessary to the occurrence of instability and the network topology is found to have almost no impact on instability if new links are added in a global manner. The results are valid in both the contexts of the snowdrift game and prisoner's dilemma.

Conclusions/Significance

The imitation and mutation mechanism, which gives a heterogeneous rate of change in the system's composition, is the dominating reason of the instability on the number of cooperators. The effects of payoffs and network topology are relatively insignificant. Our work refines the understanding on the driving forces of system instability.

Introduction

Instabilities are widely observed in diversified fields such as sociology, psychology, economics, and biology [1][19]. For example, biological evolutions exhibit themselves as intermittent bursts of activities separating relatively long periods of quiescence, with extinctions happening at all scales [5], [6]. This dynamical instability, referred to as punctuated equilibrium, may result from strong interactions among different species [7], [8]. Economic crises, an instability phenomenon in economic systems, are caused not only by the economic and financial policies of individual country, but also the interdependent relations among countries, known as the world trade network and other economic and financial networks [14][17].

These systems typically consist of many interacting individuals, each reacting to the environment and other individuals' actions to enhance its own benefit. The relationship among individuals can be described by a network, with nodes and links representing the individuals and their relations, respectively [20], [21]. The reacting strategies are usually modeled by competing games, which were introduced for biological problems [22], [23] and subsequently applied to many other disciplines [24][28]. Therefore, a combination of evolutionary games and networks provides an effective approach of research on these systems [29]. To get closer to reality, the mechanisms of “network evolution” [30], [31] and “inheritance and variation” [32], which can also be called imitation or copying mechanisms, were incorporated into subsequent research.

Understanding the underlying mechanisms for system instability has been the focus of recent research. Kim et al. [33] pointed out that an opinion leader could affect a considerable fraction of population yet ordinary people can rarely influence the leader, and this kind of asymmetric influence could result in dynamic instability in prisoners' dilemma game. Schweitzer et al. [15] showed that a single tiny disturbance may lead to the system-level instability through the cascading process on economic networks. Rendell et al. argued that the copying and learning mechanisms would result in instability [34]. Cavaliere et al. [35] proposed a game-theoretic model of dynamic network formation for studying prosperity and instability in which newcomers are more likely to select prosperous individuals as role-models and imitate their strategies and connections. Their model incorporates three mechanisms: (i) imitation and mutation, (ii) preferred selection on successful individuals, and (iii) networking effects, and can exhibit instabilities on both the composition of individuals and the interacting patterns of individuals.

While these mechanisms combined could lead to the system instability, the effects of each individual mechanism are not fully understood. In particular, is there a dominating mechanism for the instability on the composition of individuals? Here, we propose and study simplified models to distinguish the contributions of each mechanism. It is found that imitation and mutation alone can lead to the instability on the composition of individuals in a symmetric way, and the preferred selection mechanism modifies the instability and makes the system exhibit asymmetry. Surprisingly, the co-evolution of network topology and game dynamics is not necessary to the occurrence of instability, in particular, if the new links are added in a global manner, the network topology exerts almost no impact on such instability. The results are further supported by analyzes based on mean-field approximation. This work, therefore, enhances our understanding on the driving forces of system instability.

Results

Our models are constructed under the framework of the snowdrift game, yet qualitatively the same phenomena result also in corresponding models using the prisoner's dilemma (see the Supporting Information for results on prisoner's dilemma). The snowdrift game [36][39] is best illustrated by a situation where two drivers are caught in a blizzard and blocked by a snowdrift. Each driver has two choices: either removing the snowdrift by shoveling or staying in the car. If the road is cleared, both drivers get a benefit Inline graphic of getting home. There is a cost Inline graphic for the labor of shoveling, with Inline graphic. If the drivers cooperate in clearing the block, they share the labor and each gets a net benefit of Inline graphic. If both choose to stay in the car, they both get zero benefit. If one of the drivers shovels, then both can go home, but the non-cooperative driver (defector) avoids the labor and gains a benefit Inline graphic, whereas the cooperator's benefit is Inline graphic. Writing Inline graphic, the model can be described by the payoff matrix [40]:

graphic file with name pone.0049663.e008.jpg (1)

where Inline graphic and Inline graphic denote the strategies, say cooperate or defect, of the drivers. In a networked environment, the payoff to an individual in a time step is the sum of payoffs from pair-wise interactions with all her neighbors.

Imitation and Mutation

Considering a system of Inline graphic individuals, each of which takes on one of two strategies: cooperate or defect. In every time step, a new individual enters the system, chooses a role-model randomly, and imitates the role-model's strategy with a probability Inline graphic or adopts the opposite strategy with probability Inline graphic. The parameter Inline graphic is thus called the mutation rate and Inline graphic is needed to avoid the system from being frozen into a state with all the individuals using the same strategy. To keep Inline graphic constant, a randomly chosen individual is removed from the system at the same time. This process is very similar to the well-known Moran process [41] and thus can be considered as a variant of the Moran process (the Moran process does not take into account the mutation rate, corresponding to the case of Inline graphic). In the supplementary information of [35], Cavaliere et al. provided detailed analysis about the differences between birth-death updating and death-birth updating rules. Comparing with the model of Cavaliere et al. [35], we isolated the effects of imitation and mutation, as the details of the game and thus the payoff and performance of individuals as well as networking effects are all irrelevant. As the statistics are independent of initial configurations, we set the initial condition to be 50% cooperators and 50% defectors.

Figure 1 shows how the number Inline graphic of cooperators varies in time. It is observed that for a majority of time steps, most individuals in the system take on the same strategy, but instability sets in to swing the system to the opposite strategy. A state between the two extremes does not stay long. Excluding the time in uniform states where all individuals take on the same strategy, figure 2 gives the probability density function Inline graphic of having Inline graphic cooperators in the system. The distribution is symmetrical around Inline graphic, and the system spends much more time when there are many cooperators or defectors than when there are comparable numbers of them. Analytically, a rate equation approach (see Analysis for details) gives

graphic file with name pone.0049663.e022.jpg (2)

for Inline graphic, and it gives good agreement with simulation results. This result does not depend on the mutation rate Inline graphic as long as Inline graphic. The value of Inline graphic does determine the relative abundance of the two extreme uniform states, with a smaller value giving a larger Inline graphic, as depicted by the simulation and analytic results in figure 3 (see Analysis for analytic treatment). The results in figure 1 to figure 3 show that the imitation and mutation mechanism alone would lead to instabilities on the composition of individuals (quantified by the number of cooperators Inline graphic). As the selection is made randomly, there is no preference on cooperators or defectors, resulting in a symmetric Inline graphic around Inline graphic.

Figure 1. Transitions between extreme states consisting of all cooperators and all defectors.

Figure 1

The system size is Inline graphic and the mutation rate is Inline graphic. The simulation was carried out for Inline graphic time steps. Each data point is an average over Inline graphic time steps.

Figure 2. Simulation and analytic results of the distribution Inline graphic of the number of cooperators.

Figure 2

Results are obtained in a simulation of Inline graphic time steps (violet open circles). Considering time steps with Inline graphic, the value of Inline graphic are found as the fraction of steps with exactly Inline graphic cooperators. The parameters are the same as those in Figure 11. The red solid line represents the the analytic results as given by Eq.(2).

Figure 3. Relative abundance of the system being in states of all cooperators and all defectors as a function of the mutation rate Inline graphic.

Figure 3

The system size is Inline graphic and each data point is obtained by a simulation of Inline graphic time steps. The purple dash line represents the analytic solution given in Eq.(10).

Selection Mechanism

To study the effects of preferential selections, we incorporate the snowdrift game into the model. At every time step, each individual plays the snowdrift game with all her connected neighbors and gets a total payoff according to the payoff matrix (1). Individuals will get different payoffs depending on their strategies and their competing neighborhoods. A newcomer then enters the system and selects an individual Inline graphic as the role-model with a probability proportional to the total payoff of individual Inline graphic. To allow individuals with vanishing payoffs to have a chance to be chosen, we add a small amount Inline graphic to every individual's total payoff (see Analysis and Supporting Information about the effects of Inline graphic on analytical treatment and numerical results, basically speaking, it has almost no impact if Inline graphic). The newcomer will follow the role-model's strategy with probability Inline graphic or adopts the opposite strategy with probability Inline graphic, where Inline graphic is the mutation rate. After deciding on the strategy, the newcomer establishes Inline graphic links randomly with existing individuals. The time step ends with the removal of one individual randomly from the Inline graphic old individuals. Here, we focus on a typical case of Inline graphic (Inline graphic), which favors cooperation. Other values of Inline graphic will lead to similar results if Inline graphic.

Figure 4 shows the simulation results of Inline graphic as a function of time. The preferred selection of more successful individuals leads to a dominance of cooperators. However, the system does not stay in a state full of cooperators all the time. There are instabilities resulting in the sudden occurrence of many defectors that last only for a short duration. As a result, the total payoff of all individuals over time is still high. The situation is similar to the coexistence of prosperity and instability in the model of Cavaliere et al. [35] (later we will show quantitatively the changes of system profile and strength of instability versus Inline graphic, which provide nice evidence on their similarity). Despite the similarity, we stress that the coexistence does not rely on network evolution in the present model, as the Inline graphic links are established randomly and the network grows independently of the game dynamics, which is different from that in Ref. [35].

Figure 4. Number of cooperators as a function of time with preferential selection.

Figure 4

The parameters are Inline graphic, Inline graphic, Inline graphic and Inline graphic. The simulation was carried out for Inline graphic time steps. Each data point is an average over Inline graphic time steps. The system spends most of the time in a state of all cooperators, interrupted by instabilities that last for a short duration when defectors suddenly appear. This is analogous to the coexistence of prosperity and instability as observed in the model of Cavaliere et al. [35].

Network Evolution Mechanism

The independence on network evolution is further illustrated by considering the distributions Inline graphic for different values of Inline graphic. Figure 5 shows that the distributions Inline graphic for Inline graphic corresponding to a fully connected network, Inline graphic corresponding to a network fragmented into small pieces and Inline graphic as an intermediate case are almost the same. Analytic result of Inline graphic also shows that Inline graphic is irrelevant (see Analysis ). The preferential selection mechanism makes Inline graphic asymmetric and shifts it to the side of larger Inline graphic, when compared with figure 2. In contrast, the model of Cavaliere et al. [35] gives a network that undergoes continual fragmentation and coalescence, which in turn affect the fraction of cooperators in the system. The insensitivity to network topology is further illustrated in figure 6, in which we show time variations of the average degree and the number of disjoint components in the system at short times. These quantities vary in a random fashion, with no observable correlation with Inline graphic. Figure 7 reports how the average number of cooperators Inline graphic and the average system payoff (i.e., the total payoff of all individuals) Inline graphic change with parameters Inline graphic and Inline graphic. Again, Inline graphic has almost no impact on either Inline graphic or Inline graphic and we display two examples Inline graphic and Inline graphic in figure 7.

Figure 5. The distributions Inline graphic for different Inline graphic.

Figure 5

With Inline graphic and Inline graphic, subgraphs (a) and (b) respectively show the time distributions for Inline graphic and Inline graphic. The simulations last for Inline graphic time steps. Distributions for different Inline graphic overlap each other, implying that the number of links in the network has no influence on the prosperity of cooperation and the system instability.

Figure 6. Number of cooperators shown together with (a) the instantaneous average degree of the network and (b) the number of disjoint components in the network.

Figure 6

The parameters are Inline graphic, Inline graphic, Inline graphic and Inline graphic. Results are shown for the early stage. Each data point represents an average over 100 time steps.

Figure 7. The changes of (a) the average number of cooperators Inline graphic and (b) the average system payoff Inline graphic versus parameters Inline graphic and Inline graphic.

Figure 7

Other parameters are fixed as Inline graphic and Inline graphic. The simulation lasts for Inline graphic time steps. The black squares and red circles represent the cases of Inline graphic and Inline graphic, respectively.

To further demonstrate that the network evolution mechanism is not a necessary factor leading to the features in figure 5, we study some other mechanisms like good-get-richer [42][44], where the newcomer has a probability Inline graphic (Inline graphic) to connect to the role-model, in addition to a higher probability of selecting the individuals with higher payoffs as role-model, and a probability Inline graphic (Inline graphic) to connect to other individuals. Under such good-get-richer mechanism, the network evolution is related to the game dynamics, but it still gives almost the same distribution Inline graphic. Typical simulation results are presented in Fig. S1. Notice that, in the present model, the links are always added in a global manner, while in the model of Cavaliere et al. [35], the links are added in a localized manner. Therefore, one could infer that the different ways of network construction indeed matter, but the constructing rule is not necessary to be one of the origins of instability.

Effects of Payoff Matrix

In accordance with the mechanism of the snowdrift game, as the increasing of Inline graphic, defectors are encouraged and the number of cooperators decreases, leading to the decrease of the system payoff Inline graphic. This monotonous changes are illustrated in figure 7.

As shown in figure 8, with preferential selections, insensitive to different values of Inline graphic, the system is dominated by cooperators in most time with short-duration instabilities. The number of defectors in the instabilities increases with Inline graphic, resulting in the quantitatively different Inline graphic as shown in figure 7(c). Analytically, Inline graphic can be obtained using the mean-field approximation. Results are also shown in figure 7(c). The result indicates that (i) Inline graphic does not depend on the network topology and (ii) the distribution Inline graphic depends on Inline graphic, in agreement with simulation results. More detailed simulation results on the effects of Inline graphic are given in Fig. S2. Analytic treatment is presented in Analysis .

Figure 8. Effects of payoff parameter Inline graphic on Inline graphic.

Figure 8

Number of cooperators as a function of time for (a) Inline graphic and (b) Inline graphic. The data are obtained from simulations and the lines come from numerical solutions. The parameters are Inline graphic, Inline graphic and Inline graphic. Each data point represents an average over 1000 time steps. (c) Distributions Inline graphic for different values of Inline graphic. The data points are simulation results and the lines are analytic results.

For the present dynamical process, we quantify the strength of instability on the composition of individuals by counting the total number Inline graphic of transitions between all-cooperator state and all-defector state, sharp drops from all-cooperator state and raises from all-defector state (see Methods for precise definition). As shown in figure 9, Inline graphic again has almost no impact on the strength of instability, while when Inline graphic exceeds about 0.3, the strength of instability decreases as the increasing of Inline graphic for a wide range of the threshold Inline graphic. Recalling figure 7, when Inline graphic exceeds about 0.3, the average system payoff Inline graphic starts to decrease. Though this paper concentrates on the analysis of the instability about the composition of individuals, the observation about how Inline graphic and Inline graphic change with Inline graphic is to some extent similar to the coexistence of prosperity and instability reported in [35].

Figure 9. How the strength of instability Inline graphic changes with the threshold Inline graphic for different Inline graphic and Inline graphic.

Figure 9

The parameter Inline graphic has almost no impact on the strength of instability and the plot (a) compares two examples Inline graphic and Inline graphic, meanwhile Inline graphic, Inline graphic and Inline graphic are fixed. Inset of the plot (a) displays the same curves in log-linear scale. The plot (b) shows the considerable effects of Inline graphic on the strength of instability. In fact, Inline graphic is a borderline: when Inline graphic the tails of Inline graphic curves will decay quickly for large Inline graphic, namely the change of the composition of individuals is less drastic, while if Inline graphic, the strength of instability decreases as the increase of Inline graphic, which is of the similar varying tendency to the system payoff. Other parameters are Inline graphic, Inline graphic and Inline graphic. All simulations lasts for Inline graphic time steps.

Furthermore, dynamic instability on the number of cooperators is also observed for the prisoner's dilemma, which is associated with different payoff matrix and different selection mechanism (an individual's payoff can be negative and thus we cannot simply apply the linear selecting probability). See simulation results in figure S3. In accordance with the well-known conclusion, in the well-mixed case (i.e., large Inline graphic), the defectors get dominant.

Analysis

For the simplest model involving only imitation and mutation, let Inline graphic be the probability of having Inline graphic cooperators at the time step Inline graphic. The averaged probability Inline graphic of having Inline graphic cooperators can be obtained by averaging Inline graphic over a sufficiently long time window Inline graphic after the transient, i.e.,

graphic file with name pone.0049663.e170.jpg (3)

where Inline graphic is some time after the transient behavior, which is dependent on the initial condition, ends. A newcomer has a probability Inline graphic of choosing a cooperator and a probability Inline graphic of choosing a defector as the role-model. Therefore, the newcomer has a probability Inline graphic of taking on the cooperative strategy. In removing an individual, the probability of eliminating a cooperator is Inline graphic, and that for a defector is Inline graphic. In one time step, the rates Inline graphic and Inline graphic at which a system with exactly Inline graphic cooperators would evolve into one with Inline graphic and Inline graphic cooperators are given, respectively, by

graphic file with name pone.0049663.e182.jpg (4)

In the steady state, the rates at which Inline graphic increases are balanced by those at which Inline graphic decreases. This results in the following set of equations:

graphic file with name pone.0049663.e185.jpg (5)

with the first two terms accounting for an increase in Inline graphic and the last term accounting a decrease in Inline graphic. Since Inline graphic, this set of equations can be solved with the supplementary (boundary) conditions Inline graphic. Applying Eq.(5) repeatedly to different values of Inline graphic, we have in general Inline graphic. Therefore, Eq.(5) can be solved exactly to yield

graphic file with name pone.0049663.e192.jpg (6)

The normalization condition Inline graphic serves to fix Inline graphic as

graphic file with name pone.0049663.e195.jpg (7)

It follows from Eq.(4) Inline graphic that

graphic file with name pone.0049663.e197.jpg (8)

This exact solution exhibits several interesting features. In general, Inline graphic (Inline graphic). Thus Inline graphic is symmetric around Inline graphic, in agreement with that observed in figure 2. For values of Inline graphic with Inline graphic, Inline graphic and Inline graphic corresponding to the all-Inline graphic and all-Inline graphic states are more probable. For small values of Inline graphic, i.e., Inline graphic, Eq.(8) gives approximately

graphic file with name pone.0049663.e210.jpg (9)

Equation (9) gives the function form of Inline graphic (Inline graphic) in figure 2. Equations (8) also gives Inline graphic as a function of Inline graphic, as studied in figure 3. In particular, for Inline graphic, Eq.(9) gives

graphic file with name pone.0049663.e216.jpg (10)

which gives the correct behavior as shown in figure 3. In addition, Eq.(8) indicates that for the particular value of Inline graphic, Inline graphic for all Inline graphic. For Inline graphic, a bump starts to appear around Inline graphic and behaves asymptotically as a gaussian distribution.

Next, we consider the model in which a newcomer selects a role-model preferentially and establishes Inline graphic connections randomly. Within a mean-field approximation, we assume that all the cooperators have the same competing environment and all the defectors have the same competing environment. For a cooperator in the system with Inline graphic cooperators, there are on average

graphic file with name pone.0049663.e224.jpg (11)

neighbors who are cooperators and Inline graphic neighbors who are defectors. Similarly, for a defector, there are on average

graphic file with name pone.0049663.e226.jpg (12)

neighbors who are cooperators and Inline graphic neighbors who are defectors. Therefore, the payoff to a cooperator is Inline graphic and that to a defector is Inline graphic. The probability of choosing a cooperator as the role-model is Inline graphic and the probability of choosing a defector is Inline graphic, where Inline graphic is the total payoff in the system. Here, Inline graphic is a small parameter so that every individual would have a finite probability of being chosen as a role-model (as shown in figure S4, the parameter Inline graphic has almost no impact on Inline graphic if it is close to zero). Including the effect of the mutation rate Inline graphic into the case of preferential selection, the rates Inline graphic and Inline graphic at which a system has exactly Inline graphic cooperators would evolve into one with Inline graphic and Inline graphic cooperators are given by

graphic file with name pone.0049663.e242.jpg (13)

Note that Inline graphic and Inline graphic depend on the payoff parameter Inline graphic. In the steady state, we have in general Inline graphic, where Inline graphic is the averaged probability of having Inline graphic cooperators in the system. Applying the relation recursively to different values of Inline graphic, we arrive at

graphic file with name pone.0049663.e250.jpg (14)

with

graphic file with name pone.0049663.e251.jpg (15)

Equations (14) and (15) have exactly the same form as Eqs.(6) and (7), only with Inline graphic and Inline graphic replaced by Inline graphic and Inline graphic. Substituting Eq.(13) into Eqs.(14) and (15) gives Inline graphic for the case of preferential selection, as that given figure 8(c).

Discussion

Many complex systems display instabilities during their evolutions, yet the driven force of instabilities may not be as complex as being indicated in the literature. By studying on a series of simplified models, we show that imitation and mutation alone can lead to system instability, while the selection strategy and network structure are relatively insignificant. In particular, the co-evolution of network topology and game dynamics is not necessary for the occurrence of instabilities.

In the extremal situation with most of individuals being in the same state, thanks to the imitation mechanism, the new comer and the removed one are very probably of the same state and the composition hardly changes. Therefore, the system tends to stay long in the extremal situation. Given a game where the cooperators are preponderant in profits and individuals prefer to choose successful ones as their role-models, the imitation mechanism makes the system stay long with cooperators in the dominant position. This is known as prosperity in the literature [35]. At the same time, the mutation rate causes to the instability.

Notice that, the prosperity and instability coexists only when Inline graphic is very small – this is also reasonable otherwise Inline graphic can not be named as mutation rate. In fact, when Inline graphic gets larger, the extremal situation will not be preponderant. According to Eq. (8), when Inline graphic, Inline graphic will become fully uniform, say Inline graphic for all Inline graphic. For even larger Inline graphic, a peak appears at Inline graphic and the distribution behaves like a gaussian function. The results for large Inline graphic are shown in Figure 10. For an infinite population (i.e., in the thermodynamic limit), Inline graphic will show a gaussian form for any finite value of Inline graphic. In a word, the instabilities can only be observed for finite-size systems and the critical value Inline graphic indeed separate two different behavior.

Figure 10. Simulation and analytic results of the distribution Inline graphic of the number of cooperators for large values of Inline graphic.

Figure 10

The system size is Inline graphic and the mutation rates are Inline graphic and Inline graphic, respectively. Simulation lasts for Inline graphic time steps while the analytical solution is presented in Eq. (8).

In the present model, no matter the network evolution is independent on (rules presented in the main body) or related to (the good-get-richer mechanism in Fig. S1), links associated with the newcomer are added in a global manner. Therefore, even for far different values of Inline graphic, the networks can be all considered as random samplings with different densities from well-mixed population, which is also indicated in the domination of defectors in the prisoner's dilemma game in Fig. S3. In comparison, the new links of the model in [35] are added in a localized way. So one could infer that the way of the addition of links (e.g., globally vs. locally) indeed matters. At least, we arrive to a clear conclusion that the co-evolution of network topology and game dynamics is not a necessary condition to the occurrence of dynamic instability. There are still unsolved issues about the precise understanding of networking effects waiting for further study.

Methods

For the present models, we quantify the dynamic instability of the composition of individuals via counting the number of transitions, sharp drops and sharp raises. These three cases are respectively defined as follows: (i) Transition.—A transition is a period where the system goes from all-defector state to all-cooperator state but never return to all-defector state during this period or a period where the system goes from all-cooperator state to all-defector state but never return to all-cooperator state during this period. (ii) Drop.—A drop is a period where the system goes from all-cooperator state to a state with less than Inline graphic cooperators and then return to the all-cooperator state, during which, it does not reach the all-defector state. Here Inline graphic is a threshold. (iii) Raise.—A raise is a period where the system goes from all-defector state to a state with more than Inline graphic cooperators and then return to the all-defector state, during which, it does not reach the all-cooperator state. Figure 11 illustrates a simple example where Inline graphic and Inline graphic. In this example, one could find 5 transition, 3 drops and 5 raises. We use the total number of transitions, drops and raises, Inline graphic, to quantify the strength of dynamic instability. The readers are warned that this definition is suitable for the current case but cannot be directly applied in characterizing instability of a generally dynamical process.

Figure 11. Illustration of how to quantify the strength of instability.

Figure 11

We set Inline graphic and Inline graphic. In this specific example, Inline graphic, contributed by 5 transitions, 3 drops and 5 raises. Transitions, drops and raises are labelled by Inline graphic, Inline graphic and Inline graphic in the plot.

Supporting Information

Figure S1

The distributions Inline graphic for different parameters Inline graphic with good-get-richer mechanism.

(PDF)

Figure S2

Effects of Inline graphic on the distribution of the number of cooperators Inline graphic .

(PDF)

Figure S3

Dynamic instability in prisoner's dilemma game.

(PDF)

Figure S4

The distributions Inline graphic for different Inline graphic .

(PDF)

Acknowledgments

We acknowledge the valuable discussions with Zhi-Hai Rong, Beom Jun Kim, and Chenping Zhu.

Funding Statement

PMH acknowledges the support from the Research Grants Council of the Hong Kong SAR Government under Grant No. CUHK-401109. TZ and ZMY acknowledge the Fundamental Research Funds for the Central Universities. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

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Associated Data

This section collects any data citations, data availability statements, or supplementary materials included in this article.

Supplementary Materials

Figure S1

The distributions Inline graphic for different parameters Inline graphic with good-get-richer mechanism.

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Figure S2

Effects of Inline graphic on the distribution of the number of cooperators Inline graphic .

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Figure S3

Dynamic instability in prisoner's dilemma game.

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Figure S4

The distributions Inline graphic for different Inline graphic .

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