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Journal of Behavioral Addictions logoLink to Journal of Behavioral Addictions
. 2013 Jun 14;2(3):167–178. doi: 10.1556/JBA.2.2013.009

Serious physical fighting and gambling-related attitudes and behaviors in adolescents

Melissa Slavin 1, Corey E Pilver 2, Rani A Hoff 2,3,4, Suchitra Krishnan-Sarin 4, Marvin A Steinberg 5, Loreen Rugle 6, Marc N Potenza 1,4,7,*
PMCID: PMC3840436  NIHMSID: NIHMS519947  PMID: 24294502

Abstract

Background and aims: Physical fighting and gambling are common risk behaviors among adolescents. Prior studies have found associations among these behaviors in adolescents but have not examined systematically the health and gambling correlates of problem-gambling severity amongst youth stratified by fight involvement. Methods: Survey data were used from 2,276 Connecticut high school adolescents regarding their physical fight involvement, gambling behaviors and perceptions, and health and functioning. Gambling perceptions and correlates of problem-gambling severity were examined in fighting and non-fighting adolescents. Results: Gambling perceptions were more permissive and at-risk/problem gambling was more frequent amongst adolescents reporting serious fights versus those denying serious fights. A stronger relationship between problem-gambling severity and regular smoking was observed for adolescents involved in fights. Discussion and conclusions: The more permissive gambling attitudes and heavier gambling associated with serious fights in high school students suggest that youth who engage in physical fights warrant enhanced prevention efforts related to gambling. The stronger relationship between tobacco smoking and problem-gambling severity amongst youth engaging in serious fights suggest that fighting youth who smoke might warrant particular screening for gambling problems and subsequent interventions.

Keywords: fighting, gambling, physical violence, adolescents, risk behaviors, high school

Introduction

Both physical fighting and gambling are risk behaviors that occur often among adolescents and each represents a significant health concern. A recent study found that 33% of high school students reported involvement in physical fights in 2011, with 12% of such fights occurring on school property (Eaton et al., 2012). Fighting is associated with other high-risk behaviors including early sex, substance use, and lower academic achievement (Dukarm, Byrd, Auinger & Weitzman, 1996; Fraga, Ramos, Dias & Barros, 2011; Howard, Wang & Yan, 2007, 2008; Pickett et al., 2005). Estimates of past-year gambling among adolescents are even higher, ranging from 50–90% (Gupta & Derevensky, 2000; Shaffer & Hall, 2001). Gambling, particularly at-risk or problem gambling (ARPG) which reflects greater problem-gambling severity, has been associated with poor academic functioning, violence, depression and substance abuse, and problems later in life (Potenza et al., 2011; Rahman et al., 2012). While parents and adolescents appear aware of problems associated with fighting (Hamburg, 1998; St. George & Thomas, 1997), data suggest that both groups may be less concerned about the risks associated with adolescent gambling (Campbell, Derevensky, Meerkamper & Cutajar, 2012).

Gambling and aggression, particularly extreme patterns of each (e.g., ARPG and propensities to get into physical fights) might each be conceptualized as expressions of impaired behavioral impulse control and thus be hypothesized to be associated. Gambling and fighting have been shown to co-occur amongst adults (Afifi, Brownridge, MacMillan & Sareen, 2010; Brasfield et al., 2012; Korman et al., 2008) and adolescents (Chaumeton, Ramowski & Nystrom, 2011; Goldstein, Walton, Cunningham, Resko & Duan, 2009; Potenza et al., 2011; Proimos, DuRant, Pierce & Goodman, 1998), suggesting that adolescents who fight might view gambling more permissively, and vice versa. However, little is known regarding their interaction and relative impacts on adolescent health. Despite associations between gambling and fighting, prior studies have not systematically examined health and gambling correlates of problem-gambling severity amongst adolescents based on their involvement in serious physical fights.

To address an existing gap in knowledge, we examined high school survey data to investigate the relationship between problem-gambling severity and health and gambling measures in adolescents who acknowledged or denied past-year involvement in serious fights resulting in physical injury. This subsample of adolescents, which may include victims of bullying, perpetrators of bullying, or individuals involved in both bullying and victimization, is a population associated with a variety of aggressive and risky behaviors. A number of studies have shown that victims of bullying, as well as adolescents defined as both bullies and victims, have reported a greater level of substance use than adolescents uninvolved in bullying behaviors (Radliff, Wheaton, Robinson & Morris, 2012; Tharp-Taylor, Haviland & D’Amico, 2009). Links between risky behaviors and victimization have also been observed in adults, with over 50% of one sample of problem gamblers reporting past subjection to physical and verbal intimate partner abuse (Korman et al., 2008). Often it is challenging to ascertain through self-report the extent to which adolescents involved in physical aggression may be perpetrators, victims or both. For these reasons, the group as being involved in physical fights was considered as a single entity.

In this current study, we hypothesized that problem-gambling severity would be associated with fight involvement; adolescents involved in fights would view gambling more permissively and problem-gambling prevention efforts as less important; and health and functioning measures (poor academic performance, carrying a weapon, and substance use) and gambling measures (types and locations of gambling) would show differential relationships with problem-gambling severity in the fighting versus non-fighting groups (e.g., given propensities to fight on school grounds, different relationships with gambling on school grounds would be observed).

Methods

Survey

Cross-sectional, anonymous survey data from high school students were collected as described previously (Cavallo et al., 2010; Desai, Krishnan-Sarin, Cavallo & Potenza, 2010; Grant, Potenza, Krishnan-Sarin, Cavallo & Desai, 2011a, 2011b; Kundu et al., in press; Liu, Desai, Krishnan-Sarin, Cavallo & Potenza, 2011; Potenza et al., 2011; Rahman et al., 2012; Schepis et al., 2008, 2010; Yip et al., 2011). Every public 4-year and non-vocational and special-education high school in Connecticut was invited to participate. The initial response from schools was not sufficient to ensure representation of all geographic regions in Connecticut so schools in targeted areas were re-contacted. The final sample included schools from each geographic quadrant and all three district-reference groups (a proximal link to socioeconomic status) and was consistent with the 2000 Census data of 14- to 18-year-old Connecticut residents. For the current study, 2,276 adolescents who completed the serious-fighting measure and all 12 questions corresponding to the inclusionary criteria for pathological gambling were included. A passive-consent procedure was utilized to obtain parental permission. Letters were mailed to parents outlining the study and instructing those not wanting their child participating to contact their child's high school, usually by calling the school's main office. From these phone calls, a list of students who were ineligible to participate was compiled for use on survey administration day. This consent procedure was approved by participating schools and Yale's Institutional Review Board.

Survey administration occurred on a single day at each school. Participation was voluntary, taking around 50 minutes. Reminders were given to keep information anonymous. Less than 1% of students refused to participate.

Measures

Problem-gambling severity and fight measures. Problem-gambling severity was defined (non-gambling, low-risk gambling [LRG], at-risk/problem gambling [ARPG]) using the 12 items from the Massachusetts Gambling Screen (MAGS) relating to the 10 inclusionary criteria for DSM-IV pathological gambling (Potenza et al., 2011; Shaffer, LaBrie, Scanlan & Cummings, 1994; Yip et al., 2011). The MAGS is a validated instrument designed to assess DSM-IV pathological gambling in adolescents (Shaffer et al., 1994). Specifically, participants endorsing gambling and no inclusionary criteria were classified as having LRG and those endorsing one or more criteria were classified as having ARPG.

Respondents were categorized into fight and non-fight groups based on a question from the Youth Behavior Risk Survey that stated, “During the past 12 months, how many times were you in a physical fight in which you were injured and had to be treated by a doctor or nurse?”, with responses grouped as one or more versus none (Eaton et al., 2012).

Gambling perceptions. As described previously (Kundu et al., in press), adolescents indicated the importance (very/somewhat = “important” versus “not important”) of the following gambling prevention approaches: checking identification for purchasing lottery tickets; hanging out with friends who do not gamble; participating in activities that are fun and free of gambling; fear of losing valuable possessions, friends or relatives to gambling; advertisements that show problems associated with gambling; not having access to Internet gambling at home; parent/guardian strictness about gambling; warnings about gambling from adults in the family; warnings about gambling from, or listening to, peers; having parents who do not gamble; learning about the risks of gambling in school; learning about the risks of gambling from parents; learning about the risks of gambling from peers; adults not involving kids in gambling; and parents/guardians not permitting card games (for money) at home.

Correlates of problem-gambling severity. Health and functioning measures were categorized as shown in the tables and included the following variables: grade average; extracurricular activities; lifetime tobacco smoking; lifetime marijuana use; ever and past-30-day alcohol use (categorized as none, light (1–2 drinking-days/month), moderate (3–9 drinking-days/month), and heavy (≤9 days drinking-days/month)); lifetime use of other drugs; caffeine use; past-year sadness or hopelessness for ≤2 weeks; and past-year carrying of a weapon such as a knife, club, or gun to school.

Dichotomous gambling variables (yes/no) were calculated among gamblers and included gambling types (strategic, non-strategic, machine), gambling locations (online, school grounds, casino), gambling triggers (pressure, anxiety), reasons for gambling (excitement, financial, escape, or social), usual company when gambling (family, friends, other adults, strangers, or alone), and weekly time spent gambling (<1 h, ≥ h).

Data analysis

As in prior analyses (Cavallo et al., 2010; Desai et al., 2010; Grant et al., 2011a, 2011b; Kundu et al., in press; Liu et al., 2011; Potenza et al., 2011; Rahman et al., 2012; Schepis et al., 2008, 2010; Yip et al., 2011), data were double-entered and checked for accuracy. Analyses were conducted using SAS software (Cary, NC). Two-tailed, Pearson chi-square analyses (c2) were used to compare characteristics and gambling perceptions of adolescents stratified by fight-involvement status. A Bonferroni correction was applied such that p-values of p < 0.0025 were considered significant. To produce odds ratios (ORs) and 95% confidence intervals (CIs) as a measure of the magnitude of the association between problem-gambling severity and dependent variables, logistic regression models were constructed for binary outcomes and multinomial logistic regression models for categorical outcomes, stratified according to fight-involvement status. To determine whether fight-involvement status moderated relationships with problem-gambling severity, the entire sample was utilized and main effects for fight involvement and problem-gambling severity, as well as the interaction term (fight-status-by-problem-gambling-severity), were included in the appropriate logistic or multi-nomial logistic regression models. All models were adjusted for gender, grade level, race, Hispanic ethnicity, and family structure (living with one parent, both parents, other). Statistical significance was set at p < 0.05.

Results

Sociodemographic data are displayed in Table 1. Of the 2,276 adolescents studied, 223 (9.8%) indicated past-year serious-fight involvement. One hundred and fifty (69.80%) adolescents who fought were male and 65 (30.23%) were female. One hundred and thirty-four (60.09%) adolescents who fought identified themselves as Caucasian, 32(14.35%) as African-American, 23 (10.31%) as Asian-American, 64 (29.77%) as Hispanic, and 54 (24.22%) as “other race”. Fight involvement was associated with problem-gambling severity (c2 = 93.92; p < 0.0001). ARPG was more frequent among adolescents acknowledging serious-fight involvement (hereafter referred to as “fighting adolescents”) than among their non-fighting counterparts(54.7% vs. 24.7%).

Table 1.

Sociodemographic characteristics stratified by fight-involvement status

Variable Fight No fight
N % N % χ2 p
Gender 18.91 < .0001
Male 150 69.80 1104 54.30
Female 65 30.23 930 45.72
Race/ethnicity
Caucasian 17.88 < .0001
Yes 134 60.09 1508 73.45
No 89 39.91 545 26.55
African American 3.04 .081
Yes 32 14.35 216 10.52
No 191 85.65 1837 89.48
Asian 14.99 .0001
Yes 23 10.31 90 4.38
No 200 89.69 1963 95.62
Hispanic 36.93 < .0001
Yes 64 29.77 273 13.96
No 151 70.23 1683 86.04
Other race 11.20 .0008
Yes 54 24.22 318 15.49
No 169 75.78 1735 84.51
Grade 6.09 .11
9th 78 35.29 593 28.97
10th 60 27.15 527 25.74
11th 54 24.43 561 27.41
12th 29 13.12 366 17.88
Living with 24.51 < .0001
One parent 50 23.26 466 23.04
2 parents 134 62.33 1441 71.23
Other 31 14.42 116 5.73
Gamble 3 93.92 < .0001
1 (NG) 15 6.73 383 18.66
2 (LRG) 86 38.57 1163 56.65
3 (ARPG) 122 54.71 507 24.70

Gambling perceptions

Fighting adolescents displayed more permissive views towards gambling on all queried items (all p < 0.0012; Table 2). Amongst fighting adolescents, 50.47% to 65.09% viewed specific gambling prevention and other non-permissive measures as important, compared to a range of 65.03% to 89.85% in non-fighting adolescents (Table 2). These measures included items that queried the adolescents on the importance of gambling prevention measures that involved parental oversight of gambling activities, parental non-in-volvement in gambling, and friend/peer non-involvement in gambling. The following items represented the importance of parental oversight: not having access to Internet gambling at home (c2 = 17.75; p < 0.0001); parent/guardian strictness about gambling (c2 = 46.14; p < 0.001); warnings from adults in family (c2 = 44.91; p < 0.0001); learning about the risks of gambling from parents (c2 = 34.66; p < 0.0001). The following items represented the importance of parental non-involvement in gambling: having parents who do not gamble (c2 = 30.53; p < 0.0001); adults not involving kids in gambling (c2 = 52.41; p < 0.0001), and parent/guardian not permitting card games (for money) at home (c2 = 10.48; p < 0.0012). The following items represented the importance of friend/peer non-involvement in gambling: hanging out with friends who do not gamble (c2 = 41.83; p < 0.0001), warnings from, or listening to, peers (c2 = 54.09; p < 0.0001); learning about the risks of gambling from peers (c2 = 26.73; p < 0.0001). In addition, fighting adolescents indicated significantly greater parental approval of gambling (c2 = 72.20, p < 0.0001), as well as greater concern about the gambling of a close family member (c2 = 23.18; p < 0.0001).

Table 2.

Gambling perceptions in fighting and non-fighting adolescents

Variable/Category Fight [JV(%)] No Fight [JV(%)] χ2 statistics
χ2 p value
Parent perception about gambling 72.20 <.0001
Disapprove 66 (37.50) 740 (42.38)
Neither approve nor disapprove 61 (34.66) 866 (49.60)
Approve 49 (7.84) 140 (8.02)
Importance for preventing gambling problems in teens
Checking identification for purchasing lottery tickets 58.64 < .0001
Important 129 (61.14) 1605 (82.99)
Not important 82 (38.86) 329(17.01)
Hanging out with friends who do not gamble 41.83 < .0001
Important 113 (53.55) 1427 (74.52)
Not important 98 (46.45) 488 (25.48)
Participating in activities that are fun and free of gambling 59.99 < .0001
Important 126 (60.58) 1589 (82.89)
Not important 82 (39.42) 328 (17.11)
Fear of losing valuable possessions, close friends, and relatives 106.01 < .0001
Important 138 (65.09) 1717 (89.85)
Not important 74 (34.91) 194 (10.15)
Advertisements that show the problems associated with gambling 37.26 < .0001
Important 121 (57.89) 1465 (77.11)
Not important 8842.11 435 (22.89)
Not having access to Internet gambling at home 17.75 < .0001
Important 107 (50.47) 1239 (65.14)
Not important 105 (49.53) 663 (34.86)
Parent/Guardian strictness about gambling 46.14 < .0001
Important 128 (60.66) 1537 (80.81)
Not important 83 (39.34) 365 (19.19)
Warnings from adults in family 44.91 < .0001
Important 125 (60.68) 1537 (80.77)
Not important 81 (39.32) 366 (19.23)
Warnings from, or listening to, peers 54.09 < .0001
Important 126 (60.29) 1551 (81.85)
Not important 83 (39.71) 344 (18.15)
Having parents who do not gamble 30.53 < .0001
Important 132 (62.56) 1507 (79.27)
Not important 79 (37.44) 394 (20.73)
Learning about the risks of gambling in school 30.04 < .0001
Important 125 (59.24) 1453 (76.51)
Not important 86 (40.76) 446 (23.49)
Learning about the risks of gambling from parents 34.66 < .0001
Important 135 (64.29) 1549 (81.48)
Not important 75 (35.71) 352 (18.52)
Learning about the risks of gambling from peers 26.73 < .0001
Important 132 (62.26) 1486 (78.13)
Not important 80 (37.74) 416(21.87)
Adults not involving kids in gambling 52.41 < .0001
Important 130 (61.90) 1569 (82.71)
Not important 80 (38.10) 328 (17.29)
Parent/Guardian not permitting card games (for money) at home 10.48 .0012
Important 114(53.77) 1235 (65.03)
Not important 98 (46.23) 664 (34.97)
Family concern 23.18 < .0001
Yes 48 (23.53) 221 (11.67)
No 156 (76.47) 1673 (88.33)

Health/functioning measures

Health and functioning data are displayed in Table 3 and Supplemental Table 1. Among fighting adolescents, both LRG and ARPG groups were more likely than non-gamblers to report occasional smoking (OR = 7.24, 95% CI =[1.27–41.32], OR = 16.02, 95% CI = [2.58–99.53]), regular smoking (OR = 7.19, 95% CI = [1.22–42.54], OR = 24.54, 95% CI = [3.83–157.40]), and lifetime alcohol consumption (OR = 9.51, 95% CI = [2.96–128.57]; OR = 7.45, 95% CI =[1.35–41.11]).

Table 3.

Health and well-being measures and problem-gambling severity in fighting and non-fighting adolescents

Variable Fight No fight Interaction OR (Fight vs. No fight)
LRG vs. NG ARPG vs. NG LRG vs. NG ARPG vs. NG LRG vs. NG ARPG vs. NG
OR (95% CI) OR (95%CI) OR (95% CI) OR (95% CI) OR (95% CI) OR (95% CI)
Any extracurricular 0.24 (0.03-2.07) 0.17(0.02-1.44) 1.59 (1.22-2.09) 2.01 (1.43-2.81) 0.17(0.02-1.41) 0.12(0.02-1.01)
activities
Grade average
A's and B's Ref. Ref. Ref. Ref. Ref. Ref.
Mostly C's 0.83 (0.22-3.19) 1.16(0.29-4.63) 1.30 (0.98-1.74) 1.51 (1.07-2.11) 0.77 (0.21-2.86) 0.82 (0.22-3.04)
D's or lower 3.16 (0.33-30.61) 9.12(0.93-89.19) 0.88 (0.58-1.33) 1.21 (0.76-1.93) 3.50 (0.36-33.72) 4.81 (0.51-45.47)
Substance use
Marijuana use, lifetime 0.91 (0.23-3.61) 1.23 (0.30-5.00) 1.76 (1.33-2.34) 2.71 (1.95-3.76) 0.76(0.19-3.02) 0.82 (0.21-3.26)
Other drug use, lifetime 1.36 (0.35-5.24) 3.19(0.82-12.46) 1.92 (1.04-3.56) 3.20 (1.64-6.22) 0.63 (0.15-2.69) 0.94 (0.22-3.93)
Smoking, lifetime
Never Ref. Ref. Ref. Ref. Ref. Ref.
Occasionally 7.24 (1.27-41.32) 16.02 (2.58-99.53) 1.83 (1.33-2.52) 2.82 (1.95-4.08) 3.07 (0.57-16.70) 4.32 (0.78-23.94)
Regularly 7.19 (1.22-12.54) 24.54 (3.83-157.40; ) 1.84 (1.20-2.81) 2.76 (1.69-4.49) 3.11 (0.54-17.83) 7.59 (1.30-44.23)
Alcohol use
Alcohol use, lifetime 19.51 (2.96-128.57 ) 7.45 (1.35-41.11) 3.78 (2.67-5.35) 4.71 (3.01-7.36) 3.41 (0.62-18.72) 1.42 (0.31-6.40)
Alcohol use, current
Never regular Ref. Ref. Ref. Ref. Ref. Ref.
Light 3.14(0.11-91.74) 8.78 (0.27-288.74 1.31 (0.83-2.05) 1.65 (0.97-2.79) 1.24 (0.06-24.60) 1.46 (0.08-28.22)
Moderate 2.81 (0.14-57.20) 2.61 (0.11-62.50) 1.77 (1.10-2.85) 2.68 (1.55-4.63) 1.12(0.08-15.34) 0.59 (0.04-8.20)
Heavy 2.56 (1.19-5.50) 5.37 (2.34-12.30)
Caffeine use
None Ref. Ref. Ref. Ref. Ref. Ref.
1-2 per day 3.51 (0.54-22.63) 3.19(0.47-21.82) 1.60 (1.12-2.16) 1.23 (0.86-1.77) 1.43 (0.24-8.37) 1.53 (0.26-8.91)
3+ per day 2.20 (0.41-11.79) 3.91 (0.70-21.90) 2.88 (1.95-1.25) 3.10 (1.97-4.83) 0.44 (0.09-2.15) 0.59 (0.12-2.85)
Mood
Dysphoria/
Depression 0.55 (0.14-2.13) 0.78 (0.20-3.04) 1.22 (0.88-1.68) 2.16 (1.47-3.17) 0.48 (0.13-1.77) 0.37 (0.10-1.34)
Aggression
Carry weapon 4.15 (1.05-16.39) 16.50 (3.85-70.69) 1.94 (1.29-2.92) 3.21 (2.09-4.95) 1.59(0.39-6.43) 3.16(0.76-13.18)
Weight
Normal Ref. Ref. Ref. Ref. Ref. Ref.
Underweight 1.16(0.10-13.50) 2.00 (0.16-24.84) 1.09 (0.70-1.69) 1.04(0.60-1.80) 1.59(0.16-15.72) 1.57 (0.16-15.57)
Overweight 1.35 (0.26-6.88) 0.66 (0.12-3.50) 0.77 (0.55-1.10) 0.90 (0.60-1.36) 1.41 (0.32-6.28) 0.73 (0.16-3.36)
Obese 0.97 (0.56-1.70) 1.40(0.75-2.62)

Supplemental Table 1.

Health and well-being measures and problem-gambling severity in fighting and non-fighting adolescents: Chi-square analyses

Variable Fight No fight
NG LRG ARPG χ2 p NG LRG ARPG χ2 p
N % N % N % N % N % N %
Any extracurricular activities 13 86.67 64 74.42 93 76.23 1.06 .59 259 67.62 887 76.27 399 78.70 15.85 .0004
Grade average 5.44 0.25 20.24 .0004
A's and B's 8 53.33 35 41.67 38 32.20 236 63.27 656 57.75 244 49.80
Mostly C's 5 33.33 30 35.71 41 34.75 93 24.9 361 31.78 173 35.31
D's or lower 2 13.33 19 22.62 39 33.05 44 11.80 119 10.48 73 14.90
Substance use
Smoking, lifetime 14.77 0.0052 34.67 < .0001
Never 9 64.29 25 30.12 22 19.30 269 73.10 696 60.95 265 53.54
Occasionally 2 14.29 26 31.33 34 29.82 63 17.12 287 25.13 153 30.91
Regularly 3 21.43 32 38.55 58 50.88 36 9.78 159 13.92 77 15.56
Marijuana, lifetime 9 64.29 58 72.50 88 75.86 0.98 .61 99 28.05 443 40.38 237 50.11 40.84 < .0001
Alcohol, sip 9 64.29 78 95.12 102 87.93 12.15 .0023 262 73.60 988 89.98 432 90.19 69.56 < .0001
Alcohol, current 3.32 0.77 20.55 0.0022
Never regular 1 20.00 9 17.65 8 14.29 63 41.18 239 30.06 91 25.07
Light 1 20.00 9 17.65 17 30.36 44 28.76 227 28.55 98 27.00
Moderate 2 40.00 18 35.29 14 25.00 35 22.88 239 30.06 116 31.96
Heavy 1 20.00 15 29.41 17 30.36 11 7.19 90 11.32 58 15.98
Other drug, lifetime 5 33.33 26 37.68 54 53.47 5.16 0.076 15 4.79 76 8.24 51 13.01 15.38 .0005
Caffeine use 4.07 0.40 56.49 < .0001
None 3 21.43 15 18.52 18 14.88 119 32.16 212 18.53 109 21.80
1-2 per day 3 21.43 32 39.51 37 50.58 198 53.51 620 54.20 229 45.80
3+ per day 8 57.14 34 41.98 66 54.55 53 14.32 312 27.27 162 32.40
Mood 1.632 0.44
Dysphoria/depression 10 66.67 38 48.72 58 52.25 68 18.38 216 19.30 110 22.59 2.99 .22
Aggression 27.86 < .0001 77.50 < .0001
Carry weapon 5 33.33 47 56.63 100 84.03 37 9.74 223 19.26 168 33.33
Weight 1.93 0.93 7.48 .28
Normal 9 64.29 45 57.69 56 62.22 224 66.08 731 68.70 295 64.69
Underweight 2 14.29 9 11.54 11 12.22 35 10.32 107 10.06 38 8.33
Overweight 3 21.43 18 23.08 16 17.78 60 17.70 161 15.13 85 18.64
Obese 0 0 6 7.69 7 7.78 20 5.90 65 6.11 38 8.33

Among non-fighting adolescents, both LRG and ARPG groups were more likely than non-gamblers to report occasional smoking (OR = 1.83, 95% CI = [1.33–2.52]; OR =2.82, 95% CI = [1.95–4.08]) and regular smoking (OR =1.84, 95% CI = [1.20–2.81]; OR = 2.76, 95% CI =[1.69–4.49]). LRG and ARPG groups were also more likely than non-gamblers to report ever having consumed alcohol (OR = 3.78, 95% CI = [2.67–5.35]; OR = 4.71, 95% CI =[3.01–7.36]), using marijuana (OR = 1.76, 95% CI =[1.33–2.34]; OR = 2.71, 95% CI = [1.95–3.76]), current moderate alcohol use (OR = 1.77, 95% CI = [1.10–2.85]; OR = 2.68, 95% CI = [1.55–4.63]), current heavy alcohol use (OR = 2.56, 95% CI = [1.19–5.50]; OR = 5.37, 95% CI =[2.34–12.30]), or other drug use (OR = 1.92, 95% CI =[1.04–3.56]; OR = 3.20, 95% CI = [1.64–6.22]). Among fighting adolescents, LRG and ARPG groups were more likely than non-gamblers to report past-month weapon possession (OR = 4.15, 95% CI = [1.05–16.39]; OR = 16.50, 95% CI = [3.85–70.69]). Among non-fighting adolescents, LRG and ARPG groups were more likely than non-gamblers to report past-month weapon possession (OR = 1.94, 95% CI = [1.29–2.92]; OR = 3.21, 95% CI = [2.09–4.95]). Among non-fighting adolescents, ARPG adolescents were more likely than non-gamblers to report a grade average of mostly C's (OR = 1.51, 95% CI = [1.07–2.11]) as well as dysphoria/depression (OR = 2.16, 95% CI =[1.47–3.17]).

Interaction analyses revealed a stronger relationship between ARPG and regular smoking in the fighting versus non-fighting groups (OR = 7.59; 95% CI = [1.30–44.23]). This means that the association between ARPG and smoking was over seven times stronger in fighting adolescents than in non-fighting adolescents.

Gambling characteristics

Gambling characteristics are displayed in Table 4 and Supplemental Table 2. Among fighting adolescents, ARPG adolescents were more likely than LRG adolescents to gamble online, in school, and at the casino (OR = 3.67, 95% CI =[1.82–7.39]; OR = 2.85, 95% CI = [1.42–5.72]; OR = 4.51, 95% CI = [2.05–9.93]); experience pressure and anxiety as triggers to gamble (OR = 9.89, 95% CI = [3.11–31.41]; OR = 19.92, 95% CI = [5.09–77.94]); gamble for financial reasons, escape, or social reasons (OR = 2.26, 95% CI =[1.14–4.50], OR = 2.73, 95% CI = [1.42–5.25]; OR = 2.53, 95% CI = [1.30–4.93]); and gamble with strangers or alone (OR = 3.48, 95% CI = [1.43–8.48]; OR = 3.17, 95% CI =[1.24–8.13]).

Table 4.

Gambling measures and problem-gambling severity in fighting and non-fighting adolescents

Variable Fight No fight Interaction OR (Fight vs. No fight)
ARPG vs. LRG ARPG vs. LRG ARPG vs. LRG
OR (95% CI) OR (95% CI) OR (95% CI)
Gambling type
Strategic 4.97 (0.59-41.57) 5.10 (1.98-13.13) 0.55 (0.08-3.91)
Non-strategic 1.22 (0.55-2.68) 1.68 (1.29-2.20) 0.76 (0.35-1.65)
Machine 1.63 (0.77-3.43) 2.20 (1.74-2.79) 0.59(0.29-1.22)
Gambling location
Online 3.67 (1.82-7.39) 2.55 (1.92-3.39) 1.16(0.57-2.39)
School gambling 2.85 (1.42-5.72) 4.28 (3.32-5.52) 0.592 (0.29-1.23)
Casino 4.51 (2.05-9.93) 3.09 (2.02-4.72) 1.44 (0.61-3.38)
Triggers for gambling
Pressure 9.89 (3.11-31.41) 3.11 (2.05-4.73) 2.59 (0.80-8.34)
Anxiety 19.92 (5.09-77.94) 13.30 (5.73-30.85) 1.08(0.24-4.83)
Reasons why gamble
Excitement 2.05 (0.98-4.30) 3.10 (2.33-4.15) 0.63 (0.29-1.33)
Financial reasons 2.26 (1.14-4.50) 3.48 (2.71-4.48) 0.69 (0.34-1.37)
Escape 2.73 (1.42-5.25) 2.46 (1.93-3.14) 1.02 (0.53-1.97)
Social reasons 2.53 (1.30-4.93) 1.78 (1.40-2.25) 1.28(0.66-2.47)
People gamble with
Family 0.93 (0.50-1.74) 1.65 (1.31-2.08) 0.62 (0.33-1.17)
Friends 0.61 (0.29-1.28) 2.16 (1.61-2.90) 0.28(0.14-0.59)
Other adults 1.26(0.66-2.42) 2.41 (1.86-3.12) 0.50 (0.26-0.97)
Strangers 3.48 (1.43-8.48) 4.66 (2.94-7.38) 0.82 (0.31-2.17)
Alone 3.17 (1.24-8.13) 3.53 (2.30-5.42) 1.22 (0.45-3.28)
Time spent gambling
1 hour or less Ref.
2+ hours/week 5.68 (2.46-13.12) 4.47 (3.13-6.37) 0.89 (0.38-2.07)
Age of onset of gambling
≤ 8 years old Ref. Ref. Ref.
9-11 years old 1.39(0.51-3.80) 1.12(0.70-1.77) 1.17(0.41-3.28)
12-14 years old 0.57(0.24-1.35) 0.88 (0.59-1.31) 0.64 (0.26-1.58)
≥ 15 years old 0.34(0.12-0.91) 0.68(0.45-1.04) 0.51 (0.19-1.42)

LRG = low-risk gambling; ARPG = at-risk/problem gambling.

Supplemental Table 2.

Gambling measures and problem-gambling severity in fighting and non-fighting adolescents: Chi-square analyses

Variable Fight No fight
LRG ARPG χ2 p LRG ARPG χ2 p
N % N % N % N %
Gambling type
Strategic 82 95.35 120 98.36 1.63 0.20 1097 94.3 501 98.8 17.27 < .0001
Non-strategic 66 76.74 97 79.51 0.23 0.63 787 67.67 375 73.96 6.61 0.010
Machine 59 68.60 95 77.87 2.25 0.13 422 36.29 312 61.54 91.40 < .0001
Gambling location
Online 22 25.58 64 53.78 16.30 < .0001 138 11.98 150 29.94 78.29 < .0001
School gambling 44 51.76 90 74.38 11.23 0.0008 286 24.70 319 63.42 227.06 < .0001
Casino 14 16.28 53 43.80 17.40 < .0001 53 4.59 66 13.20 38.71 < .0001
Triggers for gambling
Pressure 4 4.76 40 33.90 24.45 < .0001 47 4.06 70 13.94 52.24 < .0001
Anxiety 4 4.76 45 39.13 30.89 < .0001 9 0.86 47 9.81 74.59 < .0001
Reasons why gamble
Excitement 59 68.60 101 82.79 5.72 0.0168 700 60.19 423 83.43 86.60 < .0001
Financial reasons 49 56.98 91 74.59 7.11 0.0077 495 42.56 380 74.95 148.49 < .0001
Escape 28 32.56 71 58.20 13.29 0.0003 252 21.67 211 41.62 70.12 < .0001
Social reasons 34 39.53 77 63.11 11.27 0.0008 373 32.07 247 48.72 41.91 < .0001
People gamble with
Family 42 48.84 68 55.74 0.96 0.33 479 41.19 271 53.45 21.47 < .0001
Friends 63 73.26 86 70.49 0.19 0.66 776 66.72 425 83.83 51.13 < .0001
Other adults 28 32.56 52 42.62 2.16 0.14 202 17.37 173 34.12 56.91 < .0001
Strangers 9 10.47 43 35.25 16.52 < .0001 33 2.84 77 15.19 87.52 < .0001
Alone 7 8.14 37 30.33 14.89 0.0001 47 4.04 70 13.81 51.68 < .0001
Time spent gambling 17.28 < .0001 123.81 < .0001
1 hour or less 58 79.45 57 49.14 890 93.19 332 71.40
2+ hours/week 15 20.55 59 50.86 65 6.81 133 28.60
Age of onset of gambling 13.55 0.0036 6.20 .10
< 8 years old 21 28.38 47 41.23 94 10.99 64 13.45
9-11 years old 10 13.51 30 26.32 129 15.09 83 17.44
12-14 years old 23 31.08 24 21.05 330 38.60 190 36.54
≥ 15 years old 20 27.03 13 11.40 302 35.32 139 29.20

Among non-fighting adolescents, ARPG adolescents were more likely than LRG adolescents to engage in strategic, non-strategic and machine gambling (OR = 5.10, 95% CI = [1.98–13.13]; OR = 1.68, 95% CI = [1.29–2.20]; OR =2.20, 95% CI = [1.74–2.79]); gamble online, in school, and at the casino (OR = 2.55, 95% CI = [1.92–3.39]; OR = 4.28, 95% CI = [3.32–5.52]; OR = 3.09, 95% CI = [2.02–4.72]); experience pressure and anxiety as triggers (OR = 3.11, 95% CI = [2.05–4.73]; OR = 13.30, 95% CI = [5.73–30.85]); gamble for financial reasons, social reasons, and excitement (OR = 3.48, 95% CI = [2.71–4.48]; OR = 1.78, 95% CI =[1.40–2.25]; OR = 3.10, 95% CI = [2.33–4.15]); and gamble with family, friends, other adults, strangers, or alone (OR = 1.65, 95% CI = [1.31–2.08]; OR = 2.16, 95% CI =[1.61–2.90]; OR = 2.41, 95% CI = [1.86–3.12]; OR =4.66, 95% CI = [2.94–7.38]; OR = 3.53, 95% CI =[2.30–5.42]).

Interaction analyses did not identify any significant effects, suggesting that the gambling-related correlates of problem-gambling severity were similar across fighting and non-fighting groups.

Discussion

To our knowledge, this is the first study to investigate differences in gambling perceptions, attitudes and behaviors and problem-gambling-severity correlates in adolescents stratified by past-year involvement in serious physical fights that required medical attention. Consistent with our first hypothesis, fight-involvement status was associated with problem-gambling severity, with a greater proportion of ARPG amongst fighting versus non-fighting adolescents. Consistent with our second hypothesis, fighting versus non-fighting adolescents reported more permissive attitudes toward gambling. Our third and fourth hypotheses were largely not supported as the relationship between problem gambling severity and health and gambling characteristics appeared similar across the two groups of adolescents, with the exception of regular smoking. Clinical implications are described below.

Problem-gambling severity

Associations between violent behaviors and problem-gambling severity have been reported previously (Afifi et al., 2010; Brasfield et al., 2012; Chaumeton, 2011; Goldstein et al., 2009; Korman et al., 2008; Potenza et al., 2011; Proimos et al., 1998). Our finding of an association between ARPG and serious physical fights suggests that youth engaging in fights may be at risk for gambling problems; alternatively youth engaging in gambling may potentially be at risk for fighting. As physical fighting among adolescents is commonly visible to adults who may witness the act or observe the injuries, it should help provide insight into less observable risk behaviors, such as gambling, in which the adolescent may be involved. Schools might consider targeting aggressive behaviors with educational interventions; e.g., teaching individuals detained for physical fighting about the potential risks of gambling. School policies could also consider educating parents of adolescents who fight about the relationship between fighting and gambling in adolescents.

Although reasons behind an association between violent behaviors and gambling are undetermined, several possibilities include motivational factors (e.g., gambling as a method of escape from distressing situations) or shared behavioral tendencies (diminished self-control; Boughton & Falenchuk, 2007; Crisp et al., 2004; Ledgerwood & Petry, 2006; Li, 2007; Walker, Hinch & Weighill, 2005). Poor impulse control should be further investigated in fighting adolescents, which could link to both perpetrators and victims of physical violence. The extent to which adolescents involved in fights gamble to escape should also be further studied, particularly amongst youth who are bullied, as our data indicate a greater percentage of fighting adolescents reporting gambling to escape (48%) than non-fighting adolescents (27%). This finding indicating more frequent motivations relating to gambling to escape amongst fighting adolescents reporting resulting injuries may suggest a greater likelihood of losing the fight or being the victims of bullying. Additional research is needed to investigate directly this possibility, and if this hypothesis is upheld, it may be particularly useful to assess gambling behaviors in adolescent victims of bullying.

Gambling attitudes and perceptions

Fighting versus non-fighting adolescents reported more permissive views toward gambling across a broad range of measures. More adolescents in the fight (versus non-fight) group indicated that their parents approved of gambling, possibly suggesting a permissive parenting style amongst these parents. Fighting versus non-fighting adolescents rated the multiple gambling-related efforts involving parental oversight as less important including parent/guardian strictness about gambling, warnings from adults in family, learning about the risks of gambling from parents, and not having access to Internet gambling at home. Permissive parenting, characterized by a lack of parental monitoring (Ginsburg, Durbin, Garcia-Espana, Kalicka & Winston, 2009), is linked to internalizing and externalizing behavioral problems in youth (Alizadeh, Talib, Abdullah & Mansor, 2011), and may represent an underlying factor in adolescents who engage in physical fighting and gambling. Low parental monitoring has been linked to both gambling and physical fighting in adolescents while high levels protect against these risk behaviors (Curtner-Smith & MacKinnonLewis, 1994; Magoon & Ingersoll, 2006; Rudatsikira, Mataya, Siziya & Muula, 2008).

Fighting adolescents also rated measures reflecting parental involvement in gambling, such as having parents who do not gamble and parents who do not involve their children in gambling activities, as significantly less important than adolescents who did not fight. Parents may directly influence their child's engagement in risk behaviors by openly participating in these activities themselves and/or involving their child in such behaviors. Children of parents who gamble and of parents who endorse violent behaviors have been shown to engage in similar behaviors (Farrell, Henry, Mays & Schoeny, 2011; Lesieur & Klein, 1987; Ohene, Ireland, McNeely & Borowsky, 2006; Winters, Bengston, Dorr & Stinchfield, 1998; Winters, Stinchfield & Fulkerson, 1993). These associations should be considered in the development of school disciplinary policies for adolescents who fight, as a greater emphasis on the parent-child relationship may be helpful in reducing other risk behaviors in these adolescents. For example, school administrators or teachers could educate parents of fighting adolescents on the protective role of parental monitoring and the potential risks of openly engaging in gambling or violent behaviors.

In addition, fighting versus non-fighting adolescents rated as less important those measures reflecting friend/peer involvement in gambling, such as hanging out with friends who do not gamble, warnings from or listening to peers about gambling, and learning about the risks of gambling from peers. Such responses suggest a greater propensity for fighting youth to consider gambling less risky or problematic, including with respect to peer advice about gambling-related risks. Data indicate strong links between delinquent peer associations and problem behaviors that include gambling and physical aggression (Brown & Wolfe, 1994; Farrell et al., 2011; Hardoon & Derevensky, 2001; Kearney & Drabman, 1992). Developing approaches to change gambling attitudes amongst fighting youth, including with respect to peer involvement, represents an important effort.

Fighting adolescents more frequently acknowledged concerns about a family member's gambling, suggesting that adolescents who witness parents with poor control over their gambling may be more likely to get into fights at school. The extent to which this relationship underlies the observed findings, as well as the extent to which other related factors (e.g., stress or trauma exposure, each of which has been linked to gambling and violence [Bergevin, Gupta, Derevensky & Kaufman, 2006; Kaplan, Madden, Mijanovich & Purcaro, 2012; Kausch, Rugle & Rowland, 2006; Schiff et al., 2012]) might mediate such a relationship, warrants additional investigation. Additionally, the extent to which individual differences relating to impulse control might mediate relationships between stress and gambling (as has been observed between stress and hazardous drinking in adults [Hamilton, Ansell, Reynolds, Potenza & Sinha, 2013]) warrants further investigation. Such information could inform the development and implementation of interventions (e.g., mindfulness-based stress reduction) to prevent youth violence and gambling problems (de Lisle, Dowling & Allen, 2011; Robins, Keng, Ekblad & Brantley, 2012).

Correlates of problem-gambling severity

With the exception of regular smoking, the correlates of problem-gambling severity with measures of functioning and gambling characteristics were largely similar amongst fighting and non-fighting adolescents. The stronger association between problem-gambling severity and tobacco smoking amongst fighting adolescents appears consistent with reported associations between gambling, violent behaviors, and alcohol and substance use (Brasfield et al., 2012; Wanner, Vitaro, Charbonneau & Tremblay, 2009). Although the nature of these associations is undetermined, similarities in personal dispositions, familial qualities, and peer influences have been shown in adolescents who engage in gambling, compulsive substance and alcohol use, and delinquent behaviors including physical violence; these factors include impulsivity, poor parental supervision, and deviant peers (Wanner et al., 2009). Adolescents may also be especially likely to engage in high-risk behaviors such as cigarette smoking, physical fighting and gambling for social reasons such as peer pressure and improving popularity (Brady, Song & Halpern-Felsher, 2008; Johnson, Frattaroli, Wright, Pearson-Fields & Cheng, 2004; Langhinrichsen-Rohling, Rohde, Seeley & Rohling, 2004).

Strengths and limitations

This study has multiple strengths including a large sample size that is similar in composition to Connecticut census data, as previously described (Cavallo et al., 2010; Desai et al., 2010; Grant et al., 2011a, 2011b; Kundu et al., in press; Liu et al., 2011; Potenza et al., 2011; Rahman et al., 2012; Schepis et al., 2008, 2010; Yip et al., 2011). Limitations also exist. First, the number of adolescents involved in serious physical fights was relatively small, limiting the power to detect interaction effects. Second, although the question determining fight-involvement status is derived from the widely used Youth Child Risk Behavior Survey (thus facilitating comparisons across studies), it does not differentiate between levels of violence, such as the amount or extent of physical fights, or whether these adolescents were perpetrators or victims of physical violence. Future research should investigate these areas with respect to problem-gambling severity. Such information might be best obtained with the input of involved school officials as adolescents involved in fights may be unwilling to admit to either perpetration or victimization, or may be inaccurate in their assessments thereof. Third, as the sample is from Connecticut, it is not nationally representative and findings may not generalize. Fourth, the study was cross-sectional, limiting the ability to fully examine the nature of the observed associations. For example, it cannot be determined whether fighting in adolescence leads to gambling or gambling leads to fighting behaviors; thus, longitudinal studies are needed. Fifth, multiple measures, including assessments of depressive and aggressive features, used non-diagnostic and dichotomous measurements. Future studies using more clinically valid measurements may be valuable to better understand relationships between problem-gambling severity and health/ functioning measures.

Conclusions

The current study demonstrates that adolescents involved in serious physical fights are more likely to report more permissive gambling-related perceptions and attitudes, exhibit more risky/problematic gambling and demonstrate stronger associations between tobacco smoking and problem-gambling severity than adolescents who do not physically fight. Such findings highlight the need for more research into the etiologies of these relationships. Improved educational prevention and interventional efforts for adolescents who fight that also incorporate teachings on more discrete risk behaviors such as gambling, may be useful in targeting commonalities of both risk behaviors.

Funding sources

This work was supported in part by the NIH (RL1 AA017539), the Connecticut State Department of Mental Health and Addictions Services, the Connecticut Mental Health Center, The Connection, an unrestricted research gift from the Mohegan Sun casino, and the Yale Gambling Center of Research Excellence Award grant from the Institute for Research on Gambling Disorders. The funding agencies did not provide input or comment on the content of the manuscript, and the content of the manuscript reflects the contributions and thoughts of the authors and do not necessarily reflect the views of the funding agencies.

Authors' contributions

M Slavin generated the initial draft of the manuscript. CP conducted analyses. RH, SK-S, M Steinberg and MP developed the survey, with RH, SK-S and MP overseeing data collection and entry. All authors edited the manuscript and approved the submitted work.

Conflicts of interest and disclosure

The authors report no conflicts of interest with respect to the content of this manuscript. Dr. Potenza has served as a consultant or advisor to Boehringer Ingelheim, Somaxon, Lundbeck, Ironwood, gambling businesses and organizations, law offices, the federal defender's office in issues regarding impulse control disorders. He has received research support from the National Institutes of Health, Veteran's Administration, Mohegan Sun Casino, the National Center for Responsible Gaming and its affiliated Institute for Research on Gambling Disorders, Psyadon, Forest Laboratories, Ortho-McNeil, Oy-Control/Biotie, and GlaxoSmithKline. He has participated in surveys, mailings, or telephone consultations related to drug addiction, impulse control disorders, or other topics. He has provided clinical care in the Connecticut Department of Mental Health and Addiction Services Problem Gambling Services Program. He has performed grant reviews for the National Institutes of Health and other agencies. He has guest-edited journal sections, has given academic lectures in grand rounds, continuing medical education events, and other clinical and scientific venues, and has generated book or book chapters for publishers of mental health texts. Dr. Hoff has received research support from the National Institutes of Health (NIH), Veterans Administration Clinical Research and Development, the National Center for Responsible Gambling and its affiliated Institute for Research on Gambling Disorders, and the National Center for PTSD; has participated in surveys, mailings, or telephone consultations related to psychiatric illness, ethics in medical research, or other health topics; has performed grant reviews for the NIH and other agencies; has guest edited journal sections; has given academic lectures in grand rounds, CME events, and other clinical or scientific venues; and has generated books or book chapters for publishers of mental health texts. Drs. Pilver, Steinberg, Rugle, and Krishnan-Sarin and Ms. Slavin report no biomedical financial interests or potential conflicts of interest.

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