Introduction
There are three forms of task engagement that are the basis of successful training for expertise—acquisition, retention, and transfer—and three corresponding goals of training—efficiency, durability, and generalizability. This paper reviews training conditions that facilitate acquisition, enhance retention, and promote transfer to contexts not encountered during training. Diligent practice under these training conditions can lead eventually to an elite level of performance or to expertise.
In this review of training principles, we emphasize those that are derived from work in our laboratory. We have found that developing training that optimizes efficiency, durability, and generalizability, however, is something of a balancing act because what promotes efficient training often comes at a price in durability, and durable training is not always generalizable (see Healy et al., 2012; Bourne and Healy, 2014). These tradeoffs are due in part to the fact that training might involve two different types of knowledge—declarative and procedural. Declarative knowledge consists of facts, whereas procedural knowledge consists of skills, or ways to use the facts, and these two types of knowledge differ in terms of their durability and generalizability.
Acquisition
There are training principles that can be used to improve the efficiency of acquiring knowledge and skills. One way to increase training speed involves the scheduling of feedback given to the trainee. Trial-by-trial feedback can facilitate learning in many situations, especially by improving motivation and by identifying and correcting errors. Frequent feedback can be distracting, however, when the trainees already have a good sense of how well they are responding. In those cases periodic summary feedback, which is provided on only some percentage of training trials, can be a more effective procedure for promoting skill acquisition (Schmidt et al., 1989, demonstrated this principle with a ballistic timing task).
In terms of the difficulty of new material that is presented during training, there is an optimal zone of learnability, implying that training changes should be neither too difficult nor too easy. Specifically, training trials should contain information that is a little beyond what the trainee already knows or should require a bit faster or more accurate performance (Wolfe et al., 1998).
Training can be based on mental, as opposed to physical, practice. Although physical practice is better than mental practice in many circumstances, mental practice can be superior to physical practice when the practice involves different effectors from those used at testing (Wohldmann et al., 2008a). For example, training with the right hand and testing with the left hand can lead to interference during physical practice, but not during mental practice, which involves a more abstract representation of the skill that appears to be effector independent. Mental practice is especially useful, of course, when circumstances do not allow physical practice.
The focus of attention can be varied in training, and training usually benefits from an external focus on the results of body movements as opposed to an internal focus on the body movements themselves (Wulf, 2007). For example, to perfect the skill of dart throwing, attention should be focused on the trajectory of the dart rather than on the motion of the arm (Lohse et al., 2010).
Research has concluded that for learning new skills (but not necessarily for learning new facts) rest intervals should be interpolated between practice trials (distributed practice) rather then practicing without rest intervals (massed practice), especially if testing occurs after a delay following practice (see Cepeda et al., 2006, for a review of effects involving spacing of practice).
When engaged in prolonged work on a routine task, it is often advisable to introduce into the training regimen a cognitive antidote, which is a simple cognitive requirement that can be added to minimize task disengagement and boredom and to mitigate a decline in accuracy across trials (Kole et al., 2008). For example, when entering into a computer a long sequence of numbers, alternating between using the + and − keys as the concluding keystroke, rather than using only a single key to conclude each number, increases the accuracy of digit entry and eliminates the usual increase in errors that occurs with increasing practice.
Task requirements can sometimes be broken up into parts, with practice at the beginning of training involving only one or more parts of a task rather than the whole task (Wickens et al., 2012). The recommendation to use part-task training applies to a segmented task, when the parts are performed sequentially (Wightman and Lintern, 1985), but not to a fractionated task, when the parts are performed simultaneously (Adams and Hufford, 1962).
Retention
The durability of training can be enhanced by selected training principles. Some of these principles benefit training retention with a cost in training efficiency, but others benefit retention with little or no cost in training efficiency.
Retention variables with a cost in efficiency
Complications can sometimes be added to training to promote retention (Schneider et al., 2002). However, not all complications that increase task difficulty are desirable (Bjork, 1994); difficulties at training facilitate retention only when they force learners to apply task-relevant cognitive processes (McDaniel and Butler, 2011). For example, in training RADAR detection, adding to training a secondary task that was irrelevant lowered RADAR detection performance at test, but adding a relevant secondary task at training aided RADAR detection accuracy at test (Young et al., 2011).
As research on experts has shown (Ericsson et al., 1980), training should make strategic use of knowledge that trainees already have (Kole and Healy, 2007). For example, when learning facts about unknown people, associating each of those people with someone familiar (e.g., a friend or relative) requires additional learning but can considerably enhance acquisition and retention of those facts.
Also following the methods of experts, training can be improved by using memory strategies, such as the keyword method, by which two items can be associated in memory through a keyword serving as a mediating link (Kole and Healy, 2013). When learning the association between the French word jambe and the English word leg, for example, learners could use the keyword jam and form an interactive image of some sticky jam on someone's leg. This method will allow the learners to derive the translation of jambe, but it does require forming extra links from jambe to jam and from jam to leg, which slows initial acquisition.
Retention variables with no cost in efficiency
Items can be grouped together in chunks during training to promote retention. Item chunking yields no loss, and probably a gain, in training efficiency (Miller, 1956). For example, when required to type a four-digit number (e.g., 9632), individuals often find it helpful to represent the number as two two-digit chunks (96 and 32) (Fendrich et al., 1991). Also, memory experts can learn a long list of digits by dividing them into chunks representing familiar sequences like running times or dates (Ericsson et al., 1980).
Similar to chunking, two separate tasks can often be combined into a single functional task to promote durability with no cost to efficiency. If a secondary task is combined with a primary task at test, the two tasks should be combined during training as well for best test performance (Wohldmann et al., 2012). In fact, in some cases removing at test a difficult secondary task that was available during training can retard test performance; for example, removing an alphabet-counting task used during the training of time estimation can increase errors in time estimation during test (Healy et al., 2005).
For optimal retention, the procedures used in training should be duplicated at test. Procedural reinstatement is effective because declarative information (facts) shows strong generalizability but weak durability, whereas procedural information (skills) shows strong durability but weak generalizability (Lohse and Healy, 2012). Despite the high degree of transfer for declarative information, when learning facts it is best to make sure that there is an overlap in the processing required at training and test (i.e., ensure that there is transfer appropriate processing; Morris et al., 1977; Roediger et al., 1989). Another way to improve the retention of factual material is by studying it at its most meaningful level, as opposed to studying it at a superficial level (e.g., paying attention to the sound or spelling of the material), an effect called depth of processing (Craik and Lockhart, 1972).
Practice retrieving factual information, instead of simply restudying the material, can improve retention, demonstrating a testing effect (Roediger and Karpicke, 2006). A related method to enhance fact retention is to generate the information rather than just to read it, demonstrating a generation effect (Slamecka and Graf, 1978). For example, if the task is to remember the answers to a set of multiplication problems, it is better to generate or verify the answers to the problems than to simply read them or perform the multiplication using a calculator (Crutcher and Healy, 1989). See Karpicke and Zaromb (2010) for a comparison of the similar but not identical benefits of testing and generation.
For skills, periodic restudy of material during periods of disuse, called refresher training, enhances skill retention (McDaniel, 2012). On the other hand, training should not be done more than necessary, resulting in overlearning or overtraining, because extra practice produces diminishing performance enhancement returns (Driskell et al., 1992).
Transfer
Improving the generalizabilty of knowledge and skills is considerably more difficult than improving their efficiency and durability. There are only a few training principles shown to be effective for enhancing task transfer.
One way to enhance transfer is to change the conditions of practice periodically, thereby increasing the variability of practice (Schmidt and Bjork, 1992). Not all forms of variable practice are effective, however. Varying parameters within a single generalized motor program can enhance transfer, but varying the generalized motor programs themselves might not benefit transfer. For example, learning how to cope with a variety of defective computer mice that vary in their properties (e.g., a mouse that reverses only vertical movements and another mouse that reverses both horizontal and vertical movements) does not enhance transfer to a new type of defective mouse (e.g., a mouse that reverses only horizontal movements) (Healy et al., 2006). Practicing to move a single defective mouse to a variety of targets, however, does enhance transfer to moving that same mouse to new targets (Wohldmann et al., 2008b).
For tasks involving quantitative estimation (e.g., of country populations or intercity distances), a technique of seeding the knowledge base can be used, in which a few selected examples are given that define a domain and thereby enhance transfer to unpracticed examples (Brown and Siegler, 1996).
When possible, the discovery of rules can lead to generalizable knowledge, so that searching for systematic relationships among examples can bolster transfer of training, showing the advantage for rules vs. instance memory (Bourne et al., 2010; McDaniel et al., in press). For example, in learning how to choose between the alternate pronunciations for the word the (as thuh or thee) individuals can either learn the pronunciation preceding every single word or can learn the rule that thuh is used preceding words starting with a consonant sound and thee is used preceding words starting with a vowel sound.
Concluding remarks
This summary, which is outlined in Table 1, does not include all training principles that have been shown to be effective in promoting training efficiency, durability, and generalizability. For additional principles, readers are referred to Bourne and Healy (2014) and Healy et al. (2012), and for an initial attempt to account for the principles in a single theoretical framework, readers are referred to Jones et al. (2012), which is available by request from the corresponding author.
Table 1.
ACQUISITION, EFFICIENCY |
Scheduling of feedback |
Zone of learnability |
Mental practice |
Focus of attention |
Spacing of practice |
Cognitive antidote |
Part-task training |
RETENTION, DURABILITY |
Retention variables with a cost in efficiency |
Task difficulty |
Strategic use of knowledge |
Memory strategies |
Retention variables with no cost in efficiency |
Item chunking |
Functional task |
Procedural reinstatement |
Depth of processing |
Testing effect |
Generation effect |
Refresher training |
Overlearning or overtraining |
TRANSFER, GENERALIZABILITY |
Variability of practice |
Seeding the knowledge base |
Rules vs. instance memory |
Almost all of the studies reviewed here have involved novice learners. Nevertheless, these same principles should apply for training at any level, so they should be informative with respect to the issue of training to an elite level of performance. In fact, some of these principles (e.g., focus of attention) seem to apply more strongly for experts than for novices (e.g., Perkins-Ceccato et al., 2003). To reach elite levels of performance, however, the learners need to couple these training principles with the use of deliberate, highly focused, and effortful practice (Ericsson et al., 1993).
Author contributions
Alice F. Healy wrote the initial and final drafts of the manuscript. James A. Kole and Lyle E. Bourne Jr. edited the initial draft of the manuscript and suggested revisions of it.
Acknowledgments
We are indebted to the members of the Center for Research on Training at the University of Colorado for their helpful suggestions about this research. The research reported here was supported by Army Research Office Grant W911NF-05-1-0153 and National Aeronautics and Space Administration Grant NNX10AC87A.
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