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. Author manuscript; available in PMC: 2016 Sep 1.
Published in final edited form as: Cognition. 2015 May 23;142:12–38. doi: 10.1016/j.cognition.2015.05.006

Figure 5.

Figure 5

The cruise ship game from Experiments 1 and 2. (a) When playing with the random machine, the machine randomly selects a picture for Box 1 and then the player chooses a picture for Box 2. When playing with the copy machine, the player's chosen picture is copied into both Box 1 and Box 2. The colored circles shown here are for illustrative purposes. In the experiment, participants saw pictures of different fruits and vegetables. (b) Every cruise ship has its own payout table that is shown to the player during the game. For each pair of pictures, the machine dispenses a different colored chip, which may be redeemed for cash.