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. 2015 Aug 18;4:e09031. doi: 10.7554/eLife.09031

Figure 1. The virtual reality environment ‘Fog World’.

Figure 1.

(A) Examples of the ‘alien’ landmarks. (B) Landmarks positioned within the virtual world. (C) An overhead perspective of the environment showing the five different coloured, intersecting paths—note this aerial view was never seen by participants during learning.

DOI: http://dx.doi.org/10.7554/eLife.09031.003