ABSTRACT
We believe that public health efforts to address issues of vaccine hesitancy should increase their focus on childhood education. An opportunity exists to create positive, accurate vaccine attitudes through fun and interactive approaches early in life. Leveraging digital technologies may provide a way to deliver these messages to children in a way that complements immune system and immunization education in school curricula. We recommend that public health officials explore and identify the most effective ways to deliver positive digital messages to children in hopes of “inoculating” the next generation against vaccine hesitancy.
KEYWORDS: children's education, digital technology, immunization, vaccine hesitancy
A pediatrician is discussing the benefits of vaccination to a parent. The parent tells the physician that she has conducted her own research and found out that these vaccines are not safe and that all the research he is quoting is biased and funded by the pharmaceutical industry. All his efforts to reassure her fall on deaf ears.
This is a scenario many health care providers are all too familiar with.1,2 It can be time-consuming, frustrating, and potentially damaging to the relationship with the family.3 What it really speaks to is the futility in changing beliefs in adulthood. Studies have demonstrated that presenting pro-vaccination information to adults may actually encourage anti-vaccine sentiment, suggesting that, in some, these beliefs may be deeply held by adulthood.4,5 Is it possible to try to influence beliefs before they become firm and fixed? A key period when beliefs are formed is childhood. We believe that there is an opportunity for public health officials to focus educational efforts on vaccination in childhood. While this would begin with traditional means like including lessons in school curricula,6 there is a particular opportunity to leverage digital technologies to create and disseminate engaging and effective messaging to children. In doing so, we can create positive views on vaccination and simultaneously excite children about the science behind the immune system.
Digital opportunities
The anti-vaccine movement has been using the Internet and social media to communicate their message since the inception of these technologies.7 The virtually ubiquitous use of digital media and smartphones by children,8 however, also creates an ideal channel for public health officials to communicate their own positive messages about vaccination to this demographic.
Digital comic books can complement traditional books6 and are an excellent mechanism for children to read about the immune system. A comic called “viral attack” shows kids using immune system weapons like cytotoxic guns to fight viruses.9 Another comic, aimed at both children and parents, incisively debunks the myths about vaccines.10
Educational videos are a powerful way to communicate complex scientific concepts and have been shown to be effective in modifying health behaviors.11 They can explain in detail how something works, summarizing large amounts of content in a way that is difficult through text or static photos.12 Videos have also been shown to improve learning outcomes,13 and can be enhanced through the use of narratives.14 Research has shown that dramatized video increases viewer identification with characters, thus driving narrative engagement and the creation of episodic memories - which improves memory recall. A study evaluating video interventions in clinic waiting rooms supports this pathway, finding excellent recall and retention of the video's content at 3-month follow up.15 Further, narratives are intrinsically persuasive, potentially offering a medium to communicate scientific information to non-expert audiences, such as children16 Videos have been used to teach the fundamentals of the immune system through analogies such as a castle invasion theme.17 Many may remember the episode of The Magic School Bus on the immune system, where Ms. Frizzle and her class shrink and slip into Ralphie's veins to see what is making him sick.18 Videos can also provide public service messages from opinion leaders like the video of the Surgeon General with Elmo.19
As many parents unfortunately know, video games are an effective way to capture children's attention. Digital game-based learning (DGBL) has been shown to promote learning and motivation, although the area would benefit from further research.20,21 Gamification and the creation of apps can use the criteria of story genre, immersion, fantasy, design, and gameplay to create positive concepts about vaccination. Examples of this already exist; the game POX helps teach the concept of herd immunity as the player tries to stop a spreading outbreak by vaccinating individuals.22 The game Vax Pack Hero from The Children's Hospital of Philadelphia teaches the history of vaccination while having the user fight up to 21 different vaccine-preventable diseases.23
How should we do this?
The key to engaging children is, obviously, to make it fun and not seem like a school lesson. The immune system is fascinating and many analogies are effective – whether it be war and invasion or more positive imagery of teaching and training the immune system, perhaps like a sports team preparing for a game. Vaccine advocates could learn from the success climate change activists have had in communicating with children. The NASA “Climate Kids” website, for example, provides resources to help teach climate change to children.24 Public health agencies should do so similarly for immunization. However, identifying the best modality to reach children will require more study.25 All children learn differently and some may prefer more traditional methods of learning, and videos may only be particularly successful in students who are ‘visual learners’.
Research is needed to study the impact of different modalities, messaging and strategies on children's knowledge and perception of vaccines and the long-term impact of this messaging. There are strong disincentives in the cost of conducting this type of research, which may provide clues as to why there is so little available.14 A recent scoping review also found that there is a scarcity of evidence on the cost-effectiveness of media usage in public health messaging and relatively little on the use of visual methodologies, despite their potential to overcome literacy and language barriers.26
Research should also seek to determine the best age range for childhood education to maximize appropriateness and effectiveness. There has been limited research examining how children of different ages understand and conceptualize health and illness.27 Some suggest that the ability to link past events with current health behavior or problems emerges in middle childhood, which may provide guidance as to the best time to educate children about the delayed-benefits of vaccinations. To date, most efforts to educate children and youth about immunization has been focused on adolescents and the HPV vaccine.28,29
Making immunization education fun
Albert Einstein is believed to have said “Common sense is the collection of prejudices acquired by age eighteen.”30 In the case of immunization, most children's experience with vaccination is negative, a shot in the arm. However, the opportunity exists to create positive, accurate “prejudices” in a fun and interactive way and mobile devices provide a way to deliver these messages to children. Having these available on mobile heath apps would enable parents to have their bored children learn about the immune system and vaccination while waiting to see their health care provider. These initiatives should complement efforts to introduce immunization education in school curricula. We strongly recommend that public health officials identify the most effective ways to deliver positive digital messages to children and protect the next generation of vaccinators from anti-vaccine ideas. And messaging that works on children just may also work on adults.
Table 1.
Disclosure of potential conflicts of interest
No potential conflicts of interest were disclosed.
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