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. Author manuscript; available in PMC: 2017 Oct 12.
Published in final edited form as: Gerontechnology. 2014;12(3):174–184. doi: 10.4017/gt.2014.12.3.008.00

Table 1.

Factor loadings of the Video Game Preference Survey based on a principal components analysis using varimax rotation with Kaiser normalization.

Factors

Social Exploration Challenge Fantasy Character Fantasy Environment Familiarity Violence
Meet new people .883
Play online .856
Multiplayer .750
Display skills in public .709
Play with friends .597
Realistic graphics .818
3D graphics .797
Explore unfamiliar places .660
Collect things .650
Hidden things .646
Single player .540
Challenging obstacles .819
Difficult to master .765
Compete for high score .700
Intellectually challenging .582
Other race .865
Other gender .821
Fantasy world .821
Other species .534 .621
Familiar games .777
Play with family .646
Violent content .892

Note. Table presents standardized loadings. Variables are presented in descending order by loading within each factor. Loadings with absolute values less than .50 were omitted.