Abstract
Humans, like many other species, employ three fundamental forms of strategies to navigate: allocentric, egocentric, and beacon. Here, we review each of these different forms of navigation with a particular focus on how our high-resolution visual system contributes to their unique properties. We also consider how we might employ allocentric and egocentric representations, in particular, across different spatial dimensions, such as 1-D vs. 2-D. Our high acuity visual system also leads to important considerations regarding the scale of space we are navigating (e.g., smaller, room-sized “vista” spaces or larger city-sized “environmental” spaces). We conclude that a hallmark of human spatial navigation is our ability to employ these representations systems in a parallel and flexible manner, which differ both as a function of dimension and spatial scale.
Keywords: Spatial navigation, hippocampus, parahipopcampal cortex, retrosplenial cortex, place cell, electrophysiology, fMRI, neurophysiology, lesion, allocentric, egocentric, virtual reality, non-human primate, rodent
Much of our knowledge about navigation, particularly its neural basis, derives from studies in rodents [1]. How we navigate, however, differs fundamentally from these mammals in that we are highly visual creatures, and vision, under normal situations, forms a critical foundation for how we represent space compared to rodents [2]. At the same time, like rodents, we possess many similarities in terms of the basic strategies and access to similar forms of representations that we employ to navigate. In this review, we will focus on the cognitive and behavioral basis of human spatial navigation. We will base much of our discussion on the idea that, like the rodent, we use three fundamental strategies to get to our goal: allocentric, egocentric, and beacon. Because of the advantages that our high acuity visual system confers to navigating, we will also consider how this impacts our ability to represent different dimensions (1D-3D) and scales of space, such as room vs. city-sized environments.
Tolman first argued for the importance of an allocentric representation to navigation in the rodent in the context of the cognitive map [3]. As elaborated on later by many others [4–8], an allocentric representation is referenced outside of one’s current body position, most often to multiple landmarks external to the navigator (Figure 1a). In 2-D space (e.g., Figure 2), mathematically at least, this involves a minimum of three such landmarks because these are needed to define a plane in X-Y space (alternatively, a boundary and landmark will also suffice because a line and a point can also define a 2-D plane) [7]. The “purest” form of an allocentric representation emerges when we draw a cartographic map of an environment because these are not possible without detailed knowledge of the relative directions and distances of stationary landmarks [9–13]. Other tasks, such as the widely used judgments of relative direction (JRD) task [12, 14–16], also involve some use of an allocentric representation because the task requires reference to the positions of landmarks relative to each other [17]. Specifically, in this task, participants imagine themselves standing at one location, facing a second, and point to a third location. Thus, two primary assays to determine whether participants employ allocentric coordinates are map drawing and the JRD task.
Landmarks themselves, however, are not necessary for an allocentric representation. The surrounding spatial geometry, like a square or rectangle shape defined by the boundaries of an environment, can also serve as a powerful cue for organizing externally referenced knowledge [15, 18–21]. For example, when participants perform the JRD task, they tend to point more accurately when they are aligned (parallel) with the major axis of the surrounding environmental boundaries, like a rectangle, compared to when they are misaligned with these axes. Numerous studies have replicated this advantage in pointing accuracy when aligned with the spatial boundaries, which have held across a variety of testing conditions [15, 18–23]. Thus, while past theoretical proposals have conceptualized allocentric representations as largely dependent on multiple landmarks [4, 7], decades of work in human spatial navigation have demonstrated that the surrounding spatial geometry defined by environment boundaries can also serve as a powerful cue for organizing an allocentric coordinate system.
Another form of spatial representation, arguably more commonly used in everyday situations like reaching for an object or remembering where a chair is in the room, is the egocentric representation [7]. Egocentric representations involve reference to our current body position, such as that a chair is located 30 feet in front of us about 10 degrees off from our current facing direction (Figure 1b). As suggested in numerous studies of human spatial cognition [16, 24, 25], we often employ egocentric forms of representation for avoiding collisions with objects and navigating our immediate, peripersonal space. Consistent with this notion, several studies suggest that egocentric representations tend to be high-resolution visual “snapshots” linked to our current bearing [16, 24]. By taking a series of these high-resolution, static, body-referenced snap-shots, we can integrate them together to form a single coherent egocentric representation linked to our current location in space [26] (Figure 1b). Each of these representations can then be updated as we move throughout an environment (Figure 1b), forming the basis for a system of a vector addition called path integration [17, 27]. However, during disorientation [16, 24, 28], or moving in large scale environments [29], these representations degrade, necessitating other forms of representation, like an allocentric one.
What conditions emphasize egocentric over allocentric representations? To what extent can the two develop in parallel [30]? In one particular study, Zhang et al. compared performance on the JRD task after studying a map and navigating a route with performance on the scene and orientation dependent pointing task (SOP task), commonly used to assay egocentric forms of representation [12]. In this task, all visual cues (except the target locations) remain and participants use these orienting cues to point to the hidden location (i.e., “Point to the Supermarket”). Studying a map resulted in rapid, non-linear improvements in JRD pointing accuracy but slow modest improvements in SOP accuracy. In contrast, navigating a route resulted in greater improvements in SOP accuracy than JRD accuracy. These findings suggest that 1) map learning provides more immediate improvements in allocentric knowledge 2) route learning provides more immediate improvements in egocentric knowledge. These findings support the idea that the two forms of representations are partially dissociable in humans, but suggest that both develop in parallel during learning. See also [16, 31–33] for similar conclusions.
A third navigation strategy is often called a beacon or response strategy [34–37], which involves navigating to a single object, or series of objects, such as salient landmarks or objects in an environment. This type of navigation does not necessitate a representation of a coordinate space and only requires one’s memory for the object itself and the ability to discriminate it from other features and objects. Navigation thus involves moving either closer to, or further from, a specific object, such that its position gets bigger or smaller on the retina, thus providing a basic cue for getting to the object (sometimes termed a “response strategy” [37]). Beacon navigation, when combined with egocentric codes like “right and left,” forms the basis of how we navigate with mobile devices like GPS on our phone. This is because GPS instructions reduce the navigator’s job to searching for a specific target paired with a response (e.g., “At first street, take a right”).”
One important question then regards the optimal means for acquiring information about locations within our surrounding spatial environment. Both route and map learning, as discussed above, contribute to egocentric and allocentric knowledge, although route knowledge acquired under real-world, rather than virtual navigation, is more precise and accurate [38]. But what about GPS? In one study, participants navigated a real world environment either by studying a map first, being guided by an experimenter and then navigating the route, or navigating it with GPS [39]. GPS users tended to make more errors when having to later navigate without the device, resulting in greater errors in judgments of direction and in map drawing compared to those with direct navigation experience. These results are consistent with past findings suggesting that beacon strategies lead to limited recruitment of important brain structures to navigation-related memory, like the hippocampus [35, 37, 40]. An important question, though, not answered in this research regards the extent to which participants can nonetheless can acquire some allocentric knowledge under these otherwise impoverished learning conditions [for example, see: 41].
Spatial dimensions: Not all are created equal
So far, we have considered representations primarily in two dimensions, although it is useful to consider the simpler case of 1-D (the reader is referred elsewhere to papers considering the vertical [z] dimension [42]). If we consider a simple line, we can think of an allocentric representation involving two landmarks (where are we relative to two points on the line?). An egocentric representation then involves our body position along that line. This situation may arise during everyday navigation, for example, when walking down a hallway or using distal landmarks (mountains) to walk a straight path to a goal [29]. In this way, by reducing the dimensionality of the space we traverse, either physically (hallways) or mentally (imagining walking in a straight line in a 2-D environment), we can employ a simpler egocentric or allocentric representation because it involves the need for fewer landmarks and coordinates.
One particularly interesting case of a 1-D spatial representation involves the so-called “mental number line,” which may form one basis for how we represent time [43, 44]. These 1-D spatial representations of time could either be egocentric or allocentric, and their underlying spatial nature remains unclear. In one particularly thoughtful test of this idea, Frassinetti et al. examined whether inducing an egocentric bias during a prismatic adaption could also induce temporal distortions [45]. The adaptation process, which involves having participants point while wearing goggles that shifted their view to the right or left. results in a post-adaptation egocentric bias in participant pointing error. Moreover, it was observed that time perception was also altered. A leftward aftereffect facilitated in an underestimation and rightward aftereffect facilitated an overestimation of temporal duration. These findings are consistent with the idea that the mental number line flows from left to right [43, 44], suggesting that their findings regarding the 1-D egocentric spatial representations might generalize to other temporal coding schemes. Similar results have been reported for longer duration autobiographical mental time travel [46] and duration judgment of tones [47]. These findings, however, are inconsistent with other data suggesting dissociable neural representations for temporal order, time duration, and space [48–51]. It therefore remains to be determined whether 1-D spatial representations underlie all forms of temporal estimation or only in specific instances, and how these might differ for 1-D allocentric spatial representations.
Scales of space: Vista vs. environmental space
Most research regarding how we structure spatial knowledge derives from studies conducted in small-scale, room-sized environments, termed “vista space.” One limitation with this work, however, is that most relevant information in “vista space” can be acquired from a single viewpoint [52, 53], at least by humans [2, 17]. In contrast, large-scale space, termed “environmental space”, would appear to require integration of information across multiple trajectories and viewpoints experienced at different time points because not all of it can be acquired from a single viewpoint [9, 12, 54] (Figure 3). Consistent with this notion, some recent studies suggest potential differences in how we represent different scales of space.
As one example of how representations differ as a function of spatial scale, egocentric and allocentric representations form rapidly in small-scale space while those in large-scale space typically evolve dynamically over time [12, 31]. Additionally, how we use spatial boundaries to anchor our representations also differs as a function of spatial scale. In a virtual reality study [55], Meilinger et al. compared two navigation conditions of an environment. In one condition, the corridors prevented participants from seeing the whole space at once (environmental space) while in the other, participants could see the entire space from a single viewpoint (vista space, Figure 3). The authors found that the distance traveled and the sequence of objects influenced pointing error in environmental space but not in vista space. This finding is consistent with the idea that environmental space involves a time-dependent conversion of egocentric into allocentric coordinates by integrating over multiple egocentric reference frames (see Figure 1) [9, 12, 56]. Additionally, these findings suggest that participants treat environmental space as compartmentalized micro-environments, consistent with past studies suggesting that spatial representations can often be learned in a hierarchical fashion for neighboring spaces [57, 58]. These findings again emphasize the need for considering the time-dependent integration of representations in environmental space, suggesting its fundamental difference from vista space.
Summary
While much of our knowledge about spatial navigation derives from other species, understanding navigation in humans is an important research endeavor in its own right. Like rodents, highly studied mammals in the context of navigation, we also employ allocentric, egocentric, and beacon strategies to navigate. Our comparatively superior visual system provides for high-resolution visual forms of these representations, particularly transient egocentric representations. An important consideration, then, is how different scales of space interact with different forms of spatial representation. An emerging picture in the human spatial navigation literature is that not all forms of space are created equally, with vista space relying heavily, although not exclusively, on high-resolution egocentric “snapshots” and environmental space involving more gradual acquisition of stable allocentric representations.
Highlights.
Human spatial navigation as involving three fundamental forms of representations and strategies: allocentric, egocentric, and beacon.
How we navigate differs from rodents because of our high-resolution visual system.
We discuss how our high-resolution visual system directly impacts the nature of these three fundamental forms of representation.
We also discuss how these representations differ as a function of spatial dimension and spatial scale.
Acknowledgments
Funding: NIH (NS076856, NS093052) and NSF (BCS-1630296) to PI Ekstrom.
Glossary
- Allocentric
A representation of a spatial environment referenced to an external coordinate system that is not dependent on the view or direction navigated.
- Cognitive map
A representation of a spatial environment that contains information about metric and directional relationships of objects in that environment. By definition, these representations are allocentric.
- Egocentric
A representation of a spatial environment tied to a self or body centered coordinate system.
- Path-integration
Computation of the optimal, or shortest, path to a location based on previous paths. Based primarily on egocentric representation.
Footnotes
The authors state that they have no conflicts of interest.
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