Abstract
Humans have long been fascinated by the opportunities afforded through augmentation. This vision depends not only on technological innovations, but also critically relies on our brain’s ability to learn, adapt and interface with augmentation devices. Here, we investigated whether successful motor augmentation with an extra robotic thumb can be achieved, and what are its implications on the neural representation and function of the biological hand. Able-bodied participants were trained to use the Third Thumb over 5 days, including both lab-based and unstructured daily use. We challenged participants to complete normally bimanual tasks using only the augmented hand and examined their ability to develop hand-robot interactions. Participants were tested on a variety of behavioural and brain imaging tests, designed to interrogate the augmented hand’s representation before and after the training. Training improved Thumb motor control, dexterity and hand-robot coordination, even when cognitive load was increased or when vision was occluded. It also resulted in increased sense of embodiment over the Thumb. Consequently, augmentation impacted key aspects of hand representation and motor control. Thumb usage weakened natural kinematic synergies of the biological hand. Furthermore, brain decoding revealed mild collapse of the augmented hand’s motor representation following training, even while the Thumb was not worn. Together, our findings demonstrate that motor augmentation can be readily achieved, with potential for flexible use, reduced cognitive reliance and increased sense of embodiment. Importantly though, augmentation may incur changes to the biological hand representation. Such neurocognitive consequences are crucial for successful implementation of future augmentation technologies.
Introduction
Motor augmentation is a growing field aimed at extending our physical abilities. Engineers are currently developing extra robotic fingers and even entire arms created to augment our bodies by expanding our natural motor repertoire (1–6). These augmentative devices aim to change the way we interact with the environment, which entails changes to how we move and operate our biological body. Yet, despite the rapid advancements in augmentative technologies, little notice is given to the crucial question of how the human brain might support them. Here we asked whether human brain could accommodate motor control of an extra robotic finger, focusing on its impact on the neural representation of the biological hand.
The hand has a well-established functional representation in the brain, with each of the fingers represented relative to the others. This neural fingerprint of the hand develops very early on (7, 8). It is highly consistent within (9) and across (10) participants and is preserved even after severe loss of motor functions due to e.g. stroke (10), spinal cord injury (11), disability (12) or even hand amputation (13–15). Similarly, recent studies on motor learning in adults show that while premotor and parietal regions show reorganisation of hand representation in the early stages (1st week) of intensive motor training, hand representation in the primary motor cortex (M1) remains stable throughout training (16, 17). At the same time, hand representation has been suggested to reflect daily hand use (10), with studies showing that it may be altered under constrained circumstances. Most notably in musicians’ dystonia, a clinical condition involving increased finger enslavement following intensive skill practice, the individualised representation of single fingers has been shown to collapse (18, though see 19).
Here we trained able-bodied people to use an extra robotic thumb (the Third Thumb, designed by Dani Clode (20), hereafter “Thumb”) over the course of 5 days, including both lab-based and ‘in-the-wild’, unstructured daily use. The Thumb is a supernumerary robotic finger, with two degrees of freedom, controlled by pressure exerted with the big toes, designed to extend the natural repertoire of hand movements (Fig. 1A-B; Fig. S1). We examined participants’ ability to develop motor skill and dexterity with the Thumb under daily life settings, across key aspects of hand-robot interactions, such as collaboration, shared supervision and individuation. During training, we also tracked (biological) finger co-use and compared it with normal hand use. We tested for changes in motor control and embodiment of the Thumb, as well as hand-Thumb coordination before and after training. Augmented participants were compared to a control group that underwent a similar training regime while wearing a static version of the Thumb. We also examined how neural hand and body representation changed following training. We hypothesised that successful hand-robot cooperation will promote changes to finger co-use, and thus modify both biological and artificial body representation.
Fig. 1. Experimental design.
(A-C) The Third Thumb is a 3D-printed robotic thumb. Mounted on the side of the palm (1), the Thumb is actuated by two motors (fixed to a wrist band), allowing for independent control over flexion/adduction. The Thumb is powered by (2) an external battery, strapped around the arm and wirelessly controlled by (3) two force sensors fixed to the underside of the participant’s big toes. (D) Experimental design for the augmentation group. (E) Examples of the in-lab training tasks used for hand-Thumb collaboration, shared and Thumb individuation. Augmentation participants showed significant performance improvements on all of the tasks across training session. Asterisks denote significant effect of time at *** p<0.001. See Fig S2. For statistical quantification of the improvements seen in the control group.
Results
The Third Thumb
The Third Thumb is a 3D printed robotic thumb (20), originally designed as an augmentative, general-use tool for able-bodied people (see Video S2). The Thumb is worn over the ulnar side of the right palm, opposite to the user’s natural thumb (Fig. 1A-B). It is actuated by two motors, allowing proportional control of two independent degrees of freedom - flexion/extension and adduction/abduction. The motors are mounted on a wrist strap (Fig. 1A-1) and powered by an external battery pack worn on the upper arm (Fig. 1A-2). The movement of the Thumb is controlled with pressure sensors fixed to the underside of the big toes of the user’s feet (Fig. S1). The pressure sensors are powered by the external batteries secured around each ankle (Fig. 1A-3). A wireless communication protocol is used to send the signal from the pressure sensors to the motors which actuate the Thumb. Pressure exerted with the right toe pulls the Thumb across the hand (flexion), while the pressure exerted with the left toe pulls the Thumb up towards the fingers (adduction). The extent of Thumb movement is fully proportional to the pressure applied. As such, the Thumb can be used when sitting or standing, but not while walking. The wireless design allows users to operate the Thumb in an unstructured environment, providing us with the unique opportunity to encourage participants to use the Thumb outside the lab and unsupervised.
Daily training improves hand-Thumb coordination, even with reduced visual information and increased cognitive load
We first characterised motor performance of the augmented hand throughout the 5 days of usage. Augmentation participants completed five daily in-lab training sessions (1.58±0.22hr; mean±std) and were additionally encouraged to use the Thumb outside the lab in unstructured environment (2.61±1.18hr; self-reported). The average use time, as quantified by the automatic usage logs, was 2.95±0.84hr per day, out of which a total of 1.37±0.49hr involved active Thumb movement.
During daily training sessions, participants were presented with a variety of reaching, grasping and in-hand manipulation tasks designed to introduce complex hand-robot interactions and to be purposefully challenging to perform with only one hand (see Video S1). In the collaboration tasks, participants had to use the extra Thumb together with another finger to pick up multiple objects. In the shared supervision tasks, participants had to use the extra Thumb to extend the natural grip of the hand and to free up the use of their biological fingers. Finally, in the individuation task participants had to work on the fine motor control of the Thumb, while having their hand fully occupied with a task-irrelevant object. Augmentation participants showed significant improvement on all the training tasks (main effect of time for all tasks: p<0.001, ηp 2>0.5 Fig. 1D).
Motor control was further assessed using a hand-Thumb coordination task, requiring participants to oppose the Thumb to their biological fingertips. Even though controlling the Thumb with the big toes may seem unusual, participants were able to successfully perform the hand-Thumb coordination task even at baseline (Fig. 2B), though this performance was significantly improved after training. Significant improvements were observed both during daily training (F(4,76)=28.24, p<0.001, ηp 2=0.6 Fig. 2A-C), and when comparing the performance pre- and post- the 5 days of training, using a sequential variation of the same task (see Materials and Methods). Here, augmentation participants showed significant improvements, not only with vision (t(19)=8.96, p<0.001, ηp 2=0.81), but also when blindfolded (t(19)=7.40, p<0.001, ηp 2=0.74, Fig. 2E), indicating improved Thumb proprioception.
Fig. 2. Behavioural correlates of hand augmentation.
(A-C) Augmentation participants showed significant daily improvement on the hand-Thumb coordination task. (D) Motor performance with the Thumb was not impacted by increased cognitive load during the first and last training days. (E) Augmentation participants showed greater improvement than controls on a hand-Thumb coordination task conducted before and after the training period. Participants showed improved performance even while blindfolded, indicating increased Thumb proprioception. (F) Self-reported Thumb embodiment increased significantly in the augmentation group following Thumb training. (G) Hand kinematics data collected during the training sessions. The first principal component (synchronised movement across all five fingers) captured less variance in the augmentation group compared to controls, indicating less synchronised movements. (H-I) The augmentation group showed lower inter-finger coupling, relative to controls during Thumb use, indicating change to the natural finger coordination. The bars depict group means, error bars represent standard error of the mean. Individual dots correspond to individual subjects’ average inter-finger (D1-D5) coordination scores as predicted by the linear mixed model (see Materials and Methods). Asterisks denote significant effects at * p<0.05, ** p<0.01 and *** p<0.001.
As the improvements described above could be skewed due to task repetition, we also tested a group of 11 control participants, who underwent similar pre- and post- tests and training regime but wore a static version of the Thumb for the same duration of time - 4.11±1.06hr per day (t(29)=0.526, p=0.6, BF=0.39), out of which 2.93±1.34hr were outside of the lab (t(29)=-0.697, p=0.49, BF=0.42 for wear-time group comparison). Similarly to the augmentation group, the control group, who had to develop 5-fingered solutions to the same problems, showed proportional improvements in nearly all training tasks (Fig. S2). As control participants did not have to learn to control a new robotic device, their training performance was significantly better, as compared to the augmentation group, with the exception of the shared supervision tasks. This indicates that given specific task demands, the extended motor ability provided by the Thumb can also increase participants’ functional efficiency. Importantly, the control group was only allowed to use the Thumb during the pre-post sequential hand-Thumb coordination test. Although control participants showed significant pre-post improvements (with vision: t(9) = 3.74, p=0.005, without vision: t(9) = 2.35, p=0.043), those were significantly lower than the ones observed in the augmentation group, both with vision (significant effect of group revealed by ANCOVA F(1,27)=22.86, p<0.001, ηp 2=0.44) and blindfolded (F(1,27)=11.96, p=0.002, ηp 2=0.28).
A key component for successful augmentation is being able to multi-task, even when not paying attention to controlling the device. Importantly, augmentation participants’ motor performance with the Thumb was not impacted by increased cognitive load. This was examined during the first and last days of training, using a dual-task (21, 22), requiring participants to perform simple arithmetic operations while simultaneously using the Thumb to complete a collaboration task (building a Jenga tower). We found no significant cognitive load x session interaction (F(1,16)=0.003, p=0.959, BF=0.34) and no main effect of cognitive load (F(1,16)=2.465, p=0.136, BF=0.32, Fig. 2D) on the motor performance. At the same time, participants made a modest number of arithmetic mistakes (on average 15-19% of trials per participant), showing that the dual task indeed increased the cognitive load demands.
Together, these results indicate that participants learned to operate the Thumb under a variety of circumstances, extending beyond their specific training, and performed similarly with and without the increased cognitive load. Yet, with the exception of the shared supervision tasks, training performance of the augmentation group was reduced relative to controls, highlighting that extensive, long-term practice is needed in order to functionally benefit from motor augmentation.
Training enhances subjective sense of Thumb embodiment
We also assessed the perceived (phenomenological) sense of embodiment of the Thumb following the training period, relative to baseline. During pre- and post- testing sessions, participants were asked to respond to statements relating to key embodiment features (23, 24). Augmentation participants reported a significant increase of embodiment in each of the four categories (body ownership: t(13)=6.57, p<0.001, ηp 2=0.77; agency: t(13)=4.07, p<0.001, ηp 2=0.56; body image: t(13)=5.215, p<0.001, ηp 2=0.68; somatosensation: t(13)=6.032 p<0.001, ηp 2=0.74; Fig. 2F). Importantly, the increased embodiment we found in the augmentation group significantly exceeded that reported in the control group (agency: F(1,21)=10.013, p=0.009, ηp 2=0.285; body image: F(1,21)=11.16, p=0.012, ηp 2=0.26; body ownership: F(1,21)=4.07, p=0.057, ηp 2=0.16). These results indicate that active usage is critical for developing proprioception and embodiment of the robotic Thumb. For the perceived somatosensation scores, the group comparison was nonsignificant (BF=0.48).
Next, we examined potential changes to body image (perceptions and attitudes concerning one’s body representation (25)). Those were tested while participants were not wearing the Thumb. We found no significant pre- to post- changes in tactile judgements (t(18)=0.164, p=0.87, BF=0.24). Similarly, we did not observe any convincing evidence for visual judgement changes (see Supplementary Materials), as our findings were not specific to the augmented hand (main effect of time: F(1,16)=6.89, p=0.018; hand x session interaction F(1,16)=0.019, p=0.89, BF=0.326).
Together, these findings indicate that while hand augmentation impacts the sense of embodiment over the device, it does not necessarily influence one’s own implicit body image.
Hand augmentation impacts motor control of the natural hand
Next, we investigated the impact of hand augmentation on motor control of the augmented (right) hand. We first examined the complexity of the hand movements (i.e. kinematic synergies) captured with a Cyberglove during the in-lab training. We found that in general more principal components were needed in the augmentation group, compared to the control group, to explain the 80% of the total variance of the hand movements (F(1,22)=5.52, p=0.03, ηp 2=0.2, Fig. S4B). This difference was, however, strongly driven by the amount of variance explained by the first principal component, corresponding to the coordinated flexion of all fingers (Fig. S4A). Indeed, the variance explained by this inter-finger synergy was significantly decreased in the augmentation group compared to controls (F(1,22)=6.27, p=0.02, ηp 2=0.22, Fig. 2G), while no difference was found between the first and the last days of training (F(1,22)=2.57, p=0.12, BF=0.62). Since the remaining principal components represent more intricate finger movements, the decrease of variance explained by the first kinematic synergy suggests more finger individuation in the augmentation group.
To uncover more detailed changes in biological finger coordination, we assessed the degree of kinematic coupling between individual digit pairs. Here again, no differences in finger coordination were found between the first and the last days of training (main effect of time: F(1,23)=1.3, p=0.27, BF=0.17). For the augmentation group, this finding indicates that the strategies implemented for incorporating the Thumb into the motor repertoire during day 1 were generally preserved throughout training. This is likely a consequence of our experimental design involving repeating the same set of tasks over multiple days. Consistent with the PCA results, we found significant differences in finger coordination implemented across groups (group x finger-pair interaction: F(9,414)=2.66, p=0.005), with an overall decrease in inter-finger coupling in the augmentation group relative to controls (main effect of group: F(1,23)=6.98, p=0.01, Fig. 2H-I). Together these results demonstrate small, but robust changes to finger coordination, likely corresponding to more complex movement patterns acquired by the augmentation group during Thumb use.
Changes in inter-finger motor control were further investigated through force enslavement (involuntary force production by non-instructed fingers), measured pre- and post- Thumb use. No significant group differences in force enslavement were found (F(1,27)=0.06, p=0.81), with the results providing only anecdotal evidence for the increase of enslavement caused by the biological thumb in the augmentation group, post- compared to pre- training (F(1,17)=3.36, p=0.08, see Fig. S5). Given the ambiguous nature of these results, no clear conclusions could be drawn.
Biological hand’s representation shrinks following Thumb use
Having observed altered finger coordination patterns in the augmentation group, as compared to controls, we sought to understand whether Thumb usage can impact the biological hand representation in the sensorimotor cortex. We used fMRI to compare neural hand representation before and after Thumb use, using the non-augmented (left) hand as a within-participants control condition. During the scans, participants were required to make individuated finger movements with their biological fingers. Note that due to MRI safety considerations, participants were not wearing the Thumb during the scans.
To investigate changes to the augmented hand’s representation, we estimated the dissimilarity between multivariate activity patterns elicited by individual fingers’ movements in the sensorimotor cortex, as measured using cross-validated Mahalanobis distance (26). Small inter-finger distances indicate that the representation of the two fingers is more similar/overlapping, while larger distances imply more individuated finger representation. This experimental approach is the current gold standard in the field, and has been extensively used to study plasticity and stability of hand representation (9, 10, 13, 14).
Augmentation participants showed significantly reduced inter-finger distances of the augmented (right) hand’s representation in the sensorimotor cortex following Thumb use (t(25.1)=2.3, p=0.03, Fig. 3). In other words, the biological fingers became less distinctive from each other following training. This shrinkage effect was specific to the augmented hand, as demonstrated by a significant hand x time interaction (F(1,722)=12.89, p<0.001, Fig. 3C). These findings show that using the extra Thumb not only alters the motor control of the biological hand, but also impacts how that hand is represented in the brain. Crucially, this effect was observed while participants were not using or even wearing the Thumb. A computational simulation, elaborated in Fig. 4, confirmed that the observed results could be driven by both adaptive and maladaptive neural plasticity mechanisms.
Fig. 3. Biological hand’s representation shrinks following hand augmentation.
(A) The sensorimotor hand area was defined anatomically, based on a primary motor cortex segmentation. (B) Group mean dissimilarity matrix of the right (augmented) hand pre- and post- training. Each cell shows the Mahalanobis (cross-validated) distance between the representational pattern of two fingers. (C) The average inter-finger distances of the right (augmented), but not the left (non-augmented) hand decreased significantly following Thumb use. The bars depict group mean, error bars represent standard error of the mean. Individual dots correspond to individual participants’ average distance as predicted by the linear mixed model (see Materials and Methods). (D) Multidimensional scaling (MDS) depiction of the left and right (augmented) hand representational structures. Ellipses indicate between-participant standard errors. Darker colours represent the post scan, whereas lighter colours represent the pre (baseline) scan. Red = D1, Yellow = D2, Green = D3, Blue = D4, Purple = D5. (E) SMA ROI was defined anatomically, based on BA6 segmentation (F) The distance between the hand and the feet, quantified in SMA, decreases significantly for the right, but not the left hand. (G) MDS depiction of the inter-body-part distances in the SMA. Darker colours represent the post scan, whereas lighter colours represent the pre (baseline) scan. Blue = Toes, Orange = Hand, Black = Lips. Asterisks denote significant effects at * p<0.05, ** p<0.01 and *** p<0.001.
Fig. 4. Outcomes of the computational simulation.
The adoption of an extra robotic thumb by an adult with a stable hand representation promotes a change to existing brain organisation. Here, we used computational simulations to explore multiple potential plasticity mechanisms that could trigger the observed shrinkage of the hand representation. First, based on information processing theories (47, 48), the integration of a new additional finger into the hand’s motor control could impinge on the existing representation of the biological fingers (new digit model). Second, the change in finger coordination, observed during training, may also lead to abrupt changes in excitability profiles that can trigger homeostatic plasticity mechanisms and promote increased tonic inhibition (homeostatic inhibition model (49)). Thirdly, the change to finger coordination may also result in increased finger individuation, leading to increased cortical representation of individual fingers via Hebbian learning (cortical magnification model, (50)). Simulating “neuronal activity” over a fixed-size ROI split into finger specific areas, we found that each of these processes is conceptually capable of causing the observed reduction in representational selectivity. (A) Mean dissimilarity matrices computed from 10000 simulations of each of the models. (B) Average distance (dissimilarity) is significantly decreased, as compared to the canonical hand representation in each of the models. Solid lines represent the mean of 10000 simulations, dashed lines denote the 1st and 3rd quartile of the data. Asterisks denote significant effects at *** p<0.001.
We confirmed that the shrinkage of the augmented hand representation was not associated with net differences in overall activity levels in the hand areas (hand x time interaction: F(1,19)=1.95, p=0.18, BF=0.36), and that it did not impact the typicality of the representational structure (t(19)=1.12, p=0.277, BF=0.4); see Supplementary Materials). No significant changes to the hand representation were observed in the control group, as demonstrated both in a pre-post comparison of the right hand’s representational structure (t(10.4)=-0.245, p=0.81, BF=0.32) and the hand x time interaction (F(1,342)=0.71, p=0.4, BF=0.95, see Fig. S6). This further indicates that without Thumb use, the biological hand’s representation is relatively stable, as previously demonstrated in motor training studies (16, 17). Note however, that the 3-way interaction (hand x time x group) did not reach significance (F(1,1064)=2.02, p=0.16), likely due to insufficient statistical power.
To further test whether the observed shrinkage of the neural hand representation may depend on recent Thumb use, additional analysis was conducted using a partial dataset acquired in a follow-up scan (7-10 days after the end of training) from a sub-group of available participants (n=12). The original pre-post hand x time interaction remained significant even with this smaller subset of people (F(1,417.99)=4.8, p=0.03), though the initial difference between the pre- and post- representation of the right (augmented) hand was ambiguous (t(13.7)=1.36, p=0.19, BF=0.58). We found moderate Bayesian evidence (t(13.6)=0.45, p=0.66, BF=0.31) for a null difference between the distances measured during pre- and follow-up sessions, suggesting that in the follow-up scan the reduction of the inter-finger distances was at least partially diminished. Note, however, that no significant difference between the augmented hand’s representation in post- and follow-up scans was observed (t(12.9)=0.71, p=0.5, BF=0.37).
Hand-toes functional relationship in the primary sensorimotor cortex remains stable
Finally, we ran a series of analyses exploring the relationship between neural representations of the hands and the toes – the body-part controlling the Thumb’s movements representations in the brain. We first focused on primary sensorimotor cortex and found no significant changes relating to Thumb training (Fig. S7). Specifically, we examined toes-specific net activity within the augmented hand area (t(19)=0.47, p=0.64, BF=0.26), dissimilarity between multivariate activity patterns elicited by hand and toes movements (hand x time interaction: F(1,19)=1.46, p=0.24, BF=0.38), and functional coupling between sensorimotor hand and feet areas (resting state functional connectivity (27), t(19)=1.375, p=0.185, BF=0.52). These results suggest that while augmentation might promote plasticity locally (i.e. between fingers), the neural representation of the body at large remains unchanged in the primary sensorimotor cortex.
Lastly, we examined inter-body-part representations in the Supplementary Motor Area (SMA), involved in motor learning and coordination (28). SMA contains a much cruder body-map compared to the sensorimotor cortex (28), providing a better substrate for exploring changes to inter-body-part relationships. Using cross-validated Mahalanobis distances, we found a significant reduction in the hand-toes distance following training, specific to the augmented (right) hand (t(19)=3.56, p=0.002, ηp 2=0.4) and resulting in a significant hand x time interaction (F(1,19)=9.13, p=0.007, ηp 2=0.33, Fig. 4). We repeated this analysis with an additional body-part unrelated to Thumb’s control (lips) and again found a significant hand x time interaction (F(1,19)=9.1, p=0.007, ηp 2=0.35) with no significant three-way (hand x time x body-part) interaction F(1,19)<0.001, p=0.99, BF=0.31). In other words, the reduction in the inter-body-part distance was similar across hand-toes and hand-lips. This finding suggests an overall decrease in selectivity that could be attributed to increased tonic inhibition, as examined in our computational simulation, simulated the sensorimotor cortex (see Fig. 4).
Discussion
Here, we provide a comprehensive demonstration of successful motor integration of a robotic augmentation device (the Third Thumb) and explore how augmentation impacts the user’s hand function and representation. After only 5 days of Thumb use, participants showed significant improvements in augmented hand motor performance across multiple tasks. In addition to individuated control of the extra Thumb, participants were able to integrate Thumb motor control with the movements of their natural hand, requiring collaboration, shared supervision and hand-robot coordination. Motor performance was greatly improved even without visual feedback and remained stable under increased cognitive load, though note that increasing cognitive load demands even further is likely to eventually lead to increased interference with the motor performance (21). The ability to successfully coordinate between the Thumb and the biological hand across diverse task demands is crucial for successful adoption of augmentation devices. We further show that hand augmentation resulted in increased explicit sense of embodiment over the Thumb - a key goal for successful augmentation (29), while implicit body image was found to be stable. By demonstrating successful adaptation to motor augmentation under diverse settings, our findings extend earlier pioneering proof-of-concept accounts of successful usage of extra robotic fingers (1, 4, 6, 30–32) or arms (3, 5) under restricted circumstances.
Importantly, successful adoption of augmentative technologies relies not only on the user’s proficiency in operating the robotic device. A further challenge for augmentation is to ensure that the device usage will not impact users’ ability to control their biological body, especially while the augmentative device is not being used or even worn. Therefore, a critical question for anyone interested in safe motor augmentation is whether it would incur any changes to the user’s biological body representation. This concern is rooted in previous research of brain plasticity, demonstrating that our motor experience shapes the structure and function of the nervous system (10, 33). As such, since motor augmentation is designed to change the way we interact with the environment, it is reasonable to predict that it will reshape the neural basis of our biological body. Moreover, since we were not born with the innate capacity to control additional robotic body parts, successful motor augmentation likely requires extensive long-term practice, as highlighted in our training results. With that in mind, our investigation was focused on changes incurred to the body representation while the Thumb wasn’t being operated. This approach allows for our findings to be generalised to other forms of robotic thumb control.
Traditionally, body representation in the sensorimotor cortex is considered to be highly adaptive even in the adult brain (34, 35) however recent research contributes a new perspective on its malleability (13, 14). Tools have been suggested to update the biological body representation, for example by tool-body integration (36–38). Yet, tools are normally used to replace the capacity of the hand, rather than to accompany it. Therefore, when using a tool, one is not required to radically alter their hand function (for example, the user will choose a grip for the tool’s handle that fits the natural synergies of the fingers). As such, tool-use does not entail an updated representation of the hand itself. Conversely, motor augmentation invites the user to reinvent the way they use their own body. Consequently, here, motor integration of the Thumb altered the natural finger coordination patterns (kinematic synergies) of the augmented hand, with the augmentation group showing more complex movement patterns than the control group. This challenge is more closely akin to the acquisition of a new and complex motor skill – e.g. learning to play the piano. Recent research has demonstrated that long-term training leads to changes in finger representations (39). Specifically, trained pianists (over the course of many years, starting in childhood) demonstrate altered hand representation (lower inter-finger representational distances) relative to novices. This evidence further emphasises the need to examine how long-term motor augmentation can impact the biological hand representation.
Here, we used a variety of pre- to post- measures to study changes in body representation when the Thumb was not being used, or even worn. While some aspects of body representation (e.g., body image, large scale connectivity profile) were found to be stable, semi-intensive Thumb usage (2.3–6.3 hours per day) resulted in mild, yet significant changes to the hand representation. Specifically, we observed a shrinkage of the neural hand representation in the sensorimotor cortex. This is likely a consequence of the motor adaptations that the users made to best cooperate with the augmentation device (10, 40, 41), as further supported by the follow-up scan taken 7-10 days after Thumb usage had ceased. As mentioned in the introduction, inter-finger representation is highly stable even after intensive motor training, so long as this training doesn’t introduce changed inter-finger coordination patterns (16). Conversely, shrinkage of inter-finger distances was recently reported in a finger ‘syndactyly’ study, causing abrupt and profound change to inter-finger coordination (9). The reduced inter-finger distance was associated with maladaptive perceptual consequences, i.e., reduced perceptual acuity to discriminate between tactile stimuli across the fingers. This is in stark contrast to a recent report of individuals who were born with a 6th (fully operational) finger and could harness processes of developmental plasticity to establish normal motor control across all six fingers (42).
As illustrated through the computational simulation shown in Fig. 4, our findings are compatible with both adaptive and maladaptive plasticity mechanisms. As we originally hypothesised, the shrinkage effect observed here could be disruptive, e.g. akin to other studies reporting neural correlates of decreased motor control (18). It could also result from homeostatic plasticity mechanisms, aimed at stabilising brain activity in presence of abrupt input changes (43). This interpretation is supported by the reduced inter-body part distances found in the SMA. Alternatively, the shrinkage effect could also be directed at establishing optimal representation of the Thumb relative to the rest of the augmented hand, and as such involved in developing motor control over a new body part. For instance, by inducing new kinematic synergies, learning to use the extra Thumb may be pushing the network outside of its existing manifold (44) to allow for formation of new neural activity patterns. In other words, the observed neural changes could be reflective of a more compact, but not necessarily less functional hand representation. At this early stage of research, it is not yet clear whether these changes are adaptive, maladaptive or epiphenomenal. The behavioural evidence, examining the impact of hand augmentation on finger enslavement, was unfortunately too ambiguous to determine the answer to this key question (see Fig. S5). Yet, regardless of the specific mechanism, our evidence nevertheless suggests that motor augmentation might incur some changes to the augmented hand’s representation. Considering that neuroimaging results have previously been shown as reliable biomarkers for behavioural outcomes, relating to both motor control (e.g. in stroke recovery, (45)) and pain (46), we believe it is crucial to consider whether the observed neural shifts in the biological hand representation could be incurred safely (29).
To conclude, emerging technologies designed to assist, substitute and even augment our motor abilities hold tremendous promise for transforming the lives of both disabled and healthy communities. Hand augmentation could benefit diverse groups of people, from factory workers to surgeons, allowing them to perform their labour more safely, without having to coordinate their movements with assistants or external devices; from healthy individuals to those with temporary or chronic hand impairment (1), looking to improve decreased hand functionality. This vision depends not only on the exciting technological innovations, it also critically relies on our brain’s ability to learn, adapt and interface with these devices. Therefore, as technology becomes more integrated with the human body, we see new challenges and opportunities emerging from neural and cognitive perspectives. Critical questions arise as to how such human-machine integration can be best achieved, given expected neurocognitive bottlenecks of brain plasticity. Here, we demonstrate that successful integration of motor augmentation can be readily achieved, with potential for flexible use, reduced cognitive reliance and increased sense of embodiment. Importantly though, such successful human-robot integration may have direct consequences on key aspects of body representation and motor control, be it adaptive or maladaptive, which need to be understood and explored further before this technology can be widely implemented.
Materials and Methods
Participants
36 healthy volunteers (23 females, mean age = 23.1±3.89, all right handed – Edinburgh handedness inventory (EHI) score = 77.44±23.98) were recruited from internet-based advertisements and randomly assigned to either augmentation (n=24, 14 females, mean age = 22.9±4.12, EHI score = 80.52±17.71) or control (n=12, 9 females, mean age = 23.5±3.55, EHI score = 71.83±32.77) group. All participants were right-handed, between the ages of 18-35, did not have any known motor disorders and reported no counterindications for magnetic resonance imaging (MRI). Professional musicians were excluded from the study. Handedness was confirmed using the EHI. Ethical approval was granted by the UCL Research Ethics Committee (REC: 12921/001). All participants gave their written informed consent before participating in the study.
Due to scheduling conflicts, 1 control participant and 3 augmentation participants dropped out of the study. Additionally, due to technical problems during data collection, 1 augmentation participant was discarded from the study.
Experimental design
To assess the effects of hand augmentation on body representation, we implemented a longitudinal experimental design (Fig. 1C), involving 8 experimental sessions conducted across 7-9 days. All participants undertook (i) a 1-hour familiarisation session, introducing the equipment and the behavioural tasks; (ii), a 4-hour baseline (pre-test) session consisting of behavioural testing and an MRI scan; (iii) 5 2-hour training sessions conducted over the 5 subsequent days (1 session per day); (iv) a final 4-hour post-test session corresponding to the baseline session. Additionally, 12 of the participants from the augmentation group also undertook a secondary follow-up MRI session conducted 7-10 days after the end of training. Since the acquisition of the follow-up dataset was decided after the study onset, based on the preliminary results, we were unable to collect the data from all of the study participants. Due to scheduling issues, 1 augmentation participant and 1 control participant completed only 4/5 training sessions.
All study participants were asked to wear an extra robotic thumb (the Third Thumb; Fig. 1A-B) on their right-hand throughout the day. Participants were instructed to wear the Thumb during the in-lab training sessions and to continue wearing it outside of the lab for at least 4 hours per day. The augmentation group had full motor control over the Thumb and needed to actively use it to complete the training tasks. They were also encouraged to use it as much as possible outside of the lab for a free-style environment exploration (‘in the wild’). The control group wore a static (not-moving) version of the Thumb and completed the training tasks without being able to control it. Due to initial equipment issues,, the first 2 control participants did not wear the Thumb during training.
Usage measures ‘in the wild’
To monitor Thumb usage outside the lab, self-reported wear time and Thumb usage examples were collected daily from all wearers/users. Daily reports were averaged across days and an independent samples t-test was used to test for differences in wear-time between the augmentation and control group. In addition, both pressure sensors were equipped with a SD-card data logger. While the Thumb was on, both sensors were logging the corresponding motor’s position and the associated timestamp to the SD cards. If the participant turned the Thumb off during the day, the recording was paused and resumed after the motor was restarted. Those recordings were used to further quantify the number of hours participants spent using the Thumb per day. Use time was defined as the time spent wearing the extra Thumb with the motors of the Thumb switched on, while movement time was defined as the time spent actively exerting pressure with the big toes while the Thumb was switched on. Due to initial equipment issues, the sensors’ data from first 3 augmentation participants were not recorded.
Training protocol
During the training sessions, participants were asked to complete a set of reaching and grasping tasks. These tasks were designed to encourage the use of the Third Thumb and allow the participants to develop complex hand-robot interactions. The task execution was restricted to the augmented (right) hand. The augmentation group was instructed to use the extra Thumb to complete the training tasks. The control group, wearing the static version of the Thumb was instructed to complete the training tasks using only their natural fingers, i.e. without using the Thumb. Training tasks required participants to (i) use the Thumb in collaboration with another finger to pick up multiple objects (collaboration, e.g. building a Jenga tower); (ii) use the Thumb to extend the natural grip of the hand and to free up the use of the biological fingers (shared supervision, e.g. stirring cups); (iii) use the Thumb individually, while having their hand occupied with task-irrelevant objects (individuation, e.g. stacking tapes) or to (iv) oppose the robotic Thumb to one of the natural fingers (hand-Thumb coordination). For all of the tasks, participants were seated at a desk facing the camera recording their hand movements. Each task was conducted for 10-15 minutes and repeated on 2-4 separate training days, with the exception of the hand robot coordination task (see Supplementary Materials), which was performed during each of the training sessions.
To quantify the improvement of the augmentation group on each of the training tasks, the outcome measure of each task was averaged for each participant and each training session. As different participants had slightly different training regimes, in terms of distribution of tasks across the days, we sorted the average scores based on the order of task repetition (i.e. 1st, 2nd, 3rd time the task was repeated regardless of which days it was repeated on). These data were then analysed using a repeated measures ANOVA in SPSS.
Numerical cognition
To assess the cognitive load related to Thumb use, a numerical cognition task was performed twice, on the first and the last training session (21). The task was adapted from previous studies, showing that numerical cognition impacts motor performance while controlling a virtual prosthetic arm (22) or a brain-computer interface (51). Participants were asked to perform a cooperation task - building a Jenga tower (see Supplementary Materials), while simultaneously presented with a set of low and high pitch auditory tones played from a laptop. The tones were presented every 1-6s in a randomised order, for a total duration of 1 minute per block. Starting with a number 10, participants were instructed to add 1 to the current number after hearing a high tone, and subtract 1 from the current number after hearing a low tone. After each mathematical operation, participants were instructed to verbally respond with the resulting number. In order to assure participants’ engagement with the dual task, participants were explicitly instructed to pay closer attention to the arithmetic operations, treating the motor task (Jenga building) as a secondary task. Participants performed 5 blocks of the numerical cognition task during each session. Numerical cognition blocks were always preceded and followed by 5 blocks of normal (baseline) building a Jenga tower task (5 baseline blocks, 5 numerical cognition blocks, 5 baseline blocks). Note that the first 3 participants did not complete the numerical cognition task.
For each participant, the average number of Jenga floors built was calculated from all the numerical cognition blocks in which the correct mathematical operations were performed. Trials in which a wrong number was given were discarded (on average 15-19% of trials were discarded per participant). Note however, that similar results were obtained when including the erroneous trials (see Fig. S3). To determine whether the extra cognitive load caused by the numerical cognition task had any impact on participants’ motor performance when using the extra Thumb, the average score from the numerical cognition task was compared to the baseline score. This was done separately for the first and the last day of training. The baseline score was calculated as the average number of Jenga floors built across the two baseline blocks (10 trials) that proceeded and followed the numerical cognition task.
Tracking hand movements
To assess the changes in finger coordination across all training tasks, we tracked the kinematics of the augmented (right) hand using flex sensors embedded in a dataglove (CyberGlove, Virtual Technologies, Palo Alto, CA, USA). Note that finger kinematics have been previously shown to reflect the brain organisation better than EMG-derived measures (10). Here, the sensors of the dataglove were associated with 19 degrees of freedom and measured the joint angles of the metacarpal-phalangeal (MCP), proximal interphalangeal (PIP) and distal interphalangeal (DIP) joints of the four fingers, the carpometacarpal (CMC), metacarpal-phalangeal (MCP) and interphalangeal joint (IP) of the biological thumb, the three relative abduction angles between the four fingers and the abduction angle between the biological thumb and the palm of the hand. Sensors were sampled continuously at 100 Hz using Shadow Robot’s (https://www.shadowrobot.com) CyberGlove interface for the Robot Operating System (ROS, https://www.ros.org).
Participants wore CyberGlove underneath the extra Thumb throughout all of the training sessions. Kinematics associated with each of the training tasks performed during a given session were recorded onto a separate file. CyberGlove was calibrated for each participant at the beginning of each training session, using a min-max pose calibration procedure provided with the ROS CyberGlove package (see Supplementary Materials). Due to initial equipment issues, the first 4 augmentation participants did not wear the CyberGlove during training.
Hand kinematics analysis
We focused the hand kinematics analysis on the data recorded during the first and last days of training. The joint angles were smoothed using a 3rd order Savitzky-Golay filter, with a window length of 151 samples. Angular velocities were then calculated from the first difference of the filtered joint angle data divided by the time step. Since most of the finger movements employed during the training tasks were executed using the PIP joints, to simplify the analysis (10), only data from these five joints were analysed, resulting in 5 timeseries signals per session per participant. Due to acquisition errors, for 2 augmentation participants and 2 control participants, the data recorded during the first day of training was unavailable. Therefore, for these participants, the data from the second day of training was used instead. Similarly, when the data from the last day of training was unavailable (3 augmentation participants, 2 control participants), the data from the penultimate day of training was used instead. Due to calibration issues, the hand kinematics data of 1 augmentation and 2 control participants were discarded from subsequent analysis.
To quantify the complexity of the hand movements across both groups, we first conducted a Principal Components Analysis (PCA) of the angular velocities of the PIP joints. For each participant and session, the 5 angular velocities were z-normalised (52) and decomposed into subject- and session-specific kinematic synergies using PCA. 5 principal components (PCs) were computed for each participant and session. The extracted PCs were matched across subjects using normalised scalar product (dot product) and ordered according to the amount of variance explained by each component. Consistent with the literature (53, 54), we found that the first PC accounted for more than 40% of total variance and reflected a coordinated movement of all the fingers (see Fig. S4 for all the PCs). To quantify the dimensionality of the hand movements, for each participant and day, we recorded the number of PCs needed to explain 80% of total variance (55). These were then compared across groups in a repeated-measures ANOVA with time (day 1, day 5) as a within-subjects factor and group (augmentation, control) as between-subject factor. To quantify the contribution of the alldigit movements to the complexity of the hand kinematics, we compared the amount of variance explained by the first PC across both groups using the same repeated-measures ANOVA design.
Next, to interrogate more detailed changes to the finger cooperation pattern caused by the hand augmentation, we looked at the degree of coupling between digit pairs, adapting the methods used in (53). We used linear regression to fit the angular velocity data of a given digit as a function of the angular velocity of each of the other digits individually. This yielded a single determination coefficient (R2) for each digit pair, expressing the proportion of total variance of each digit’s angular velocity that could be explained by a linear reconstruction, based on its paired regression with each of the other digits. Qualitative comparison between the results obtained from the control group (who did not use the Third Thumb during the training) and outcomes of previous hand kinematics research conducted during free movement (10, 53), confirmed that the conducted analysis resulted in a typical finger synergy profile.
To assess the effect of Thumb use on the finger coordination profile across groups, we performed a linear mixed model analysis (LMM) with fixed factors of time, group (augmentation vs controls) and digit pair, a random effect of participant and a random participant-specific slope of time. The LMM was evaluated in R (version 3.5.2) under restricted maximum likelihood (REML) conditions with Satterthwaite adjustment for the degrees of freedom.
Pre-post testing protocol
To assess the neural correlates of hand augmentation we used a set of pre- to post-training comparison measures, consisting of both behavioural and neuroimaging tasks. To characterise the emerging representation of the extra Thumb, we probed the proprioception and motor control of the Thumb using a sequential variation of the hand-Thumb coordination task. We also assessed perceived (explicit) embodiment of the Thumb using questionnaires. To interrogate changes to the natural hand representation, we measured biological finger co-dependencies using finger kinematics and force-enslavement (see Supplementary Materials). Changes to body image were probed using tactile distance and hand laterality judgement tasks (see Supplementary Materials). Finally, fMRI was used to track the hand representation in the sensorimotor cortex of the brain and to interrogate changes to the relationship between the hand and feet representations. With the exception of the hand-Thumb coordination task, participants were not wearing the Thumb during testing.
Hand-Thumb coordination (sequential)
To probe changes to implicit motor control of the Thumb, a sequential variation of the hand-Thumb coordination (finger to Thumb opposition) task has been used. In this task, participants sequentially opposed the Thumb to the tip of each of the five fingers of their augmented hand, starting with the little finger. Participants were instructed to repeat this movement cycle as many times as possible within a 1-minute block, while maintaining high accuracy. The task consisted of 5 blocks. To assess the proprioception of the Thumb, participants were further asked to perform 5 blocks of the same task while blindfolded. The experimenter recorded the number of successful hits per block. For each participant, an average score (number of hits) was calculated separately for each session (pre, post) and vision condition (with vision, blindfolded). Due to a data acquisition mistake, 1 control participant was not included in the analysis.
Embodiment questionnaires
To assess changes in the embodiment of the Thumb, participants were asked to complete an embodiment questionnaire before the first and again after the last training session. The questionnaire was focused on the explicit (phenomenological) aspect of embodiment, concerned with whether the extra Thumb feels like a part of one’s hand (56). Due to data collection issues, 5 augmentation participants and 1 control participant only completed the post-training embodiment questionnaire. Participants were asked to rate their agreement with 12 statements (based on (24)) on a 7-point Likert-type scale ranging from -3 (strongly disagree) to +3 (strongly agree). Statements were clustered into 4 main categories, probing different aspects of embodiment, namely: body ownership, agency, body image and somatosensation.
For each participant, questionnaire scores were averaged within each embodiment category. Note that in the body ownership category, the opposite (negative) value of the ‘foreign body’ statement has been used while computing the average. 1 augmentation participant was discarded from this analysis, as their averaged agency score was classified as a statistical outlier (different from the mean score by more than 3 standard deviations).
Statistical analysis
All statistical analysis was performed using IBM SPSS Statistics for Macintosh (Version 24), R (for linear mixed models) and JASP (Version 0.11.1). Tests for normality were carried out using a Shapiro-Wilk test. Training data that were not normally distributed were log-transformed prior to further statistical analysis. With the exception of hand kinematics and force enslavement datasets, that were analysed using linear mixed models (LMM), all the within group comparisons were carried out using paired t-tests or repeated measures ANOVAs (training tasks data). Between group comparisons were carried out using ANCOVAs with group (augmentation, controls) as a fixed effect and the pre-score used as a covariate (57). All non-significant results were further examined using corresponding Bayesian tests under continuous prior distribution (Cauchy prior width r=0.707).
Scanning procedures
Both pre- and post- neuroimaging sessions were comprised of the following functional scans: (i) a resting state scan (see Supplementary Materials), (ii) a motor localiser scan (see Supplementary Materials) and (iii) four finger-mapping scans. Additionally, a structural scan and field maps were obtained during each scanning session.
Finger-mapping scans
Participants were instructed to perform visually cued movements of individual digits of either hand, bilateral toe movements and lips movements. The different movement conditions, as well as rest periods were presented in 9s blocks. The individual digit movements were performed in the form of button presses on MRI-compatible button-boxes (4 buttons per box) secured on the participant’s thighs. The movements of either of the (biological) thumbs were performed by tapping them against the wall of the button box. Instructions were delivered via a visual display projected into the scanner bore. Ten vertical bars, representing the fingers flashed individually in green at a frequency of 1Hz, instructing movements of a specific digit at that rate. Toe and lips movements were cued by flashing the words “Feet” or “Lips” at the same rate of 1Hz. Each condition was repeated 4 times within each run in a semi-counterbalanced order. Participants performed 4 runs of this task. Due to timing issues 3 augmentation participants and 1 control participants completed only 3 runs of the finger-mapping task. Additionally, due to a data acquisition issue, the finger-mapping data of 1 control participant was discarded.
MRI data acquisition
MRI images were acquired using a 3T Prisma MRI scanner (Siemens, Erlangen, Germany) with a 32-channel head coil. Functional images were collected using a multiband T2*-weighted pulse sequence with a between-slice acceleration factor of 4 and no in-slice acceleration. This provided the opportunity to acquire data with high spatial (2mm isotropic) and temporal (TR: 1450ms) resolution, covering the entire brain. The following acquisition parameters were used: TE: 35ms; flip angle: 70°, 72 transversal slices. Field maps were acquired for field unwarping. A T1-weighted sequence (MPRAGE) was used to acquire an anatomical image (TR: 2530ms, TE: 3.34ms, flip angle: 7°, spatial resolution: 1mm isotropic).
MRI analysis
MRI analysis was implemented using tools from FSL (58, 59) and Connectome Workbench (humanconnectome.org) software, in combination with Matlab scripts (version R2016a), both developed in-house (including FSL-compatible RSA toolbox (60)) and as part of the RSA Toolbox (26). Cortical surface reconstructions were produced using FreeSurfer ((61, 62), freesurfer.net).
fMRI pre-processing
Functional data was first pre-pre-processed using FSL-FEAT (version 6.00). Pre-processing included motion correction using MCFLIRT (63), brain extraction using BET (64), temporal high pass filtering, with a cut off of 150s for the finger-mapping scans and 100s for resting-state and motor localiser scans, and spatial smoothing using a Gaussian kernel with a FWHM of 3mm for the finger-mapping and 5mm for resting-state and motor localiser scans.
To make sure that the scans from the two scanning sessions were well aligned, for each participant we calculated a midspace between their pre- and post- scans, i.e. the average space in which the images are minimally reoriented. Each scan was then aligned to this pre-post midspace using FMRIB’s Linear Image Registration Tool (FLIRT, (63, 65)). See Supplementary Materials for details.
Low-level task-based analysis
For task-based datasets, voxel-wise General Linear Model (GLM) analysis was carried out using FEAT, to identify activity patterns related to the movement of each digit/body part. The design was convolved with a double-gamma hemodynamic response function (HRF) and its temporal derivative. The six motion parameters were included as regressors of no interest. In case of large movement between volumes (>1 mm) additional regressors of no interest were included in the GLM to account for each of these instances individually.
For the finger-mapping scans, 14 contrasts were set up: each digit versus rest, all left/right hand digits against rest, feet against rest and lips against rest. The estimates from the four finger mapping scans were then averaged voxel-wise using fixed effects model with a cluster forming z-threshold of 3.1 and family-wise error corrected cluster significance threshold of p<0.05, creating 14 main activity patterns for each session and participant.
For the motor localiser scans, 4 main contrasts were set up: right/left hand against lips, right/left foot against lips. The activity patterns associated with those 4 contrasts were then used to define functional regions of interest (functional ROIs, see Supplementary Materials).
Regions of Interest (ROIs) definition
Changes to representational structure of the hand were studied using anatomical ROIs, as previously practiced in related studies (14, 66, 67). Structural T1 images, registered to the structural midspace, were used to reconstruct the pial and white-grey matter surfaces using Freesurfer. Surface co-registration across hemispheres and participants was done using spherical alignment. Individual surfaces were nonlinearly fitted to a template surface, first in terms of the sulcal depth map, and then in terms of the local curvature, resulting in an overlap of the fundus of the central sulcus across participants (68). The anatomical sensorimotor ROI, used for the multivariate analysis were defined on the group surface using probabilistic cytotectonic maps aligned to the average surface (69). These ROI was then projected into the individual brains via the reconstructed individual anatomical surfaces. Since we were primarily interested in the motor representation of the hand, we have focused our anatomical ROI on M1, selecting all surface nodes with the highest probability for BA4 spanning a 2cm strip medial/lateral to the anatomical hand knob (14, 70). However, we note that, given the probabilistic nature of these masks, the dissociation between S1 and M1 is only an estimate, and thus our ROI should be treated as a sensorimotor one. SMA was defined as all surface nodes along the medial wall with the highest probability for BA6 (16, 17).
For our univariate analyses (resting state connectivity, net activity analysis), we also defined a separate set of functional ROIs based on the sensorimotor representations of the left/right hand and feet of each participant. See Supplementary Materials for details.
Multivariate representational structure of the hand (RSA)
We used RSA (71) to assess the multivariate relationships between the activity patterns generated across digits and sessions. RSA was also used to quantify dissimilarity between multivariate activity patterns elicited by hand and toes movements (see Supplementary Materials). The dissimilarity between activity patterns within the M1 anatomical hand ROI was measured for each digit pair using the cross-validated squared Mahalanobis distance (26). We calculated the distances using each possible pair of imaging runs within a single scanning session (pre, post) and then averaged the resulting distances across run pairs. Before estimating the dissimilarity for each pattern pair, the activity patterns were pre-whitened using the residuals from the GLM. Due to the cross-validation procedure, the expected value of the distance is zero (or below) if two patterns are not statistically different from each other, and larger than zero if the two representational patterns are different. The resulting 10 unique inter-digit representational distances were put together in a representational dissimilarity matrix (RDM).
To assess the effect of 5-day Thumb usage on the overall representation structure (dissimilarity), we performed a linear mixed model analysis (LMM) with fixed factors of time, hand and digit pair, a random effect of participant and a random participant-specific slope of time. The LMM was evaluated in R (version 3.5.2) under restricted maximum likelihood (REML) conditions with Satterthwaite adjustment for the degrees of freedom.
As an aid to visualising the RDMs, we also used classical multidimensional scaling (MDS). MDS projects the higher-dimensional RDM into a lower-dimensional space, while preserving the inter-digit dissimilarity values as well as possible. MDS was performed on data from individual participants and averaged after Procrustes alignment (without scaling) to remove arbitrary rotation induced by MDS. Note that MDS is presented for intuitive visualisation purposes only, and was not used for statistical analysis.
Supplementary Material
Summary.
Skilful hand augmentation can be readily learned but may impact the user’s body representation and motor control.
Table 1. Embodiment questions divided into 4 separate embodiment categories.
Body ownership |
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Agency |
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Body Image |
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Somatosensation |
|
Acknowledgements
We thank Dominic Stirling, Samuel Cousins, Lydia Mardell, Maria Kromm and Mathew Kollamkulam for their help with data collection; Ekaterina Tupitsyna for developing the script for the kinematic data analysis; James Kilner for providing us access to the Cyberglove; Joern Diedrichsen for the custom-made force keyboards; Howard Bowman for introducing us to information theory measures; Gionata Salvietti for invaluable technical help during piloting; Silvestro Micera, Juan Alvaro Gallego and Daan Wesselink for helpful comments on the manuscript; Hunter Schone for proof-reading the manuscript; Domenico Prattichizzo for inspiring discussions about supernumerary fingers; and our participants for taking part in this study.
Funding
This work was supported by an ERC Starting Grant (715022 EmbodiedTech), awarded to TRM, who was further funded by a Wellcome Trust Senior Research Fellowship (215575/Z/19/Z) and by Sir Halley Stewart Charitable Trust (580).
Footnotes
Authors contributions:
P.K., R.M and T.M. conceived and designed the study; D.C. designed the Third Thumb; P.K. and D.C. performed the experiments; P.K. and R.M. analysed the data; P.K and T.M wrote the manuscript with input from all co-authors.
Competing interests:
Authors declare no competing interests.
Data and materials availability
The data that support the findings of this study will be available from the Open Science Framework upon publication.
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Data Availability Statement
The data that support the findings of this study will be available from the Open Science Framework upon publication.