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. 2021 Apr 13;16(4):e0250316. doi: 10.1371/journal.pone.0250316

Correction: The structure of performance and training in esports

The PLOS ONE Staff
PMCID: PMC8043387  PMID: 33848315

Notice of republication

This article was republished on April 5, 2021 to correct errors in the heading levels in the Performance structure of esports–theory, Results, and Discussion sections that were introduced during the typesetting process. The publisher apologizes for the errors. Please download this article again to view the correct version. The originally published, uncorrected article and the republished, corrected articles are provided here for reference.1

Supporting information

S1 File. Originally published, uncorrected article.

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S2 File. Republished, corrected article.

(PDF)

Reference

Associated Data

This section collects any data citations, data availability statements, or supplementary materials included in this article.

Supplementary Materials

S1 File. Originally published, uncorrected article.

(PDF)

S2 File. Republished, corrected article.

(PDF)


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