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PLOS One logoLink to PLOS One
. 2021 Aug 20;16(8):e0244118. doi: 10.1371/journal.pone.0244118

Scanning activity of elite football players in 11 vs. 11 match play: An eye-tracking analysis on the duration and visual information of scanning

Karl Marius Aksum 1,*, Lars Brotangen 1, Christian Thue Bjørndal 1, Lukas Magnaguagno 2, Geir Jordet 1
Editor: Greg Wood3
PMCID: PMC8378692  PMID: 34415909

Abstract

Visual perception in football (“soccer” in the U.S.) is increasingly becoming a key area of interest for researchers and practitioners. This exploratory case study investigated a sub-set of visual perception, namely visual exploratory scanning. The aim of this study was to examine the scanning of four elite football midfield players in an 11 vs. 11 real-game environment using mobile eye-tracking technology. More specifically, we measured the duration and information (number of teammates and opponents) of the players’ scanning behavior. The results showed that the players’ scanning duration was influenced by the ball context and the action undertaken with the ball at the moment of scan initiation. Furthermore, fixations were found in only 2.3% of the scans. Additionally, the results revealed that the stop point is the most information-rich part of a scan and that the players had more opponents than teammates inside their video frame during scans. Practical applications and further research recommendations are presented.

Introduction

Visual perception is crucial for performance across different sports [1]. More specifically, the moment (when) and location (where) of information gathering is regarded as imperative when attempting to explain athletic performance [2]. Our current knowledge of visual gaze behavior in sports, and football in particular, is primarily based on studies of eye-movement registrations in laboratory settings using eye-tracking equipment [3]. These studies have provided empirical knowledge about football players’ gaze behavior through the examination of fixation durations, fixation frequencies, and fixation locations in different video-simulated tasks and viewpoints between participants of different skill levels (for a review, see [4]). For example, Roca et al. [5] found that participants in an 11 vs. 11 video scenario fixated their gaze differently when the ball was near to the viewpoint of a central defender compared to when it was far away.

In their review of visual perception in football, McGuckian et al. [6] found conflicting findings related to the visual perception behaviors of players at different skill levels and concluded that existing studies did not provide any clear evidence on differences in gaze behaviors. One reason for this may be the conditions of the studies, as football players’ gaze behaviors have been shown to be different in laboratory studies than in more representative in situ studies [7]. This has recently led researchers to question the representativeness of the experimental tasks commonly used in studies of expert gaze behavior in dynamic sports, such as looking at screens, and how these translate to contextual sport performance [2]. Interestingly, only 31% of eye-tracking studies in high-performance sports have been conducted in the athletes’ actual performance environment [2]. Therefore, Kredel et al. [3] argue that if the goal of a study is to examine gaze behavior in real-world conditions, the researchers should compromise on experimental control in favor of ensuring ecological validity. In order to bridge this gap, a recent study by Aksum et al. [8] investigated the fixations of five elite midfield players using eye-trackers in football match play and found that the players’ fixation durations were much shorter than previously reported in laboratory studies. In sum, there is an apparent need for more research to be conducted in athletes’ natural environments [2].

While the aforementioned branch of empirical research has focused on eye movements, another has adopted a more naturalistic approach to visual perception in football, with a focus on visual exploratory scanning, hereby referred to as scanning. This research methodology has examined visual perception in real match play at world-class levels, such as the English Premier League (EPL) [9, 10] the European Championships [11], and the U19/U17 European Championships [12]. Inspired by the ecological approach to visual perception [13], Jordet [14] suggested that in order to obtain enough information for performative football actions, players have to move their heads to direct the face (and eyes) away from the ball towards different sources of information, an activity referred to as scanning. In the ecological psychology framework, perception and action are coupled, reciprocal, and direct, meaning that human beings rely on extensive movement in order to perceive different opportunities for action [15]. According to Gibson, “We must perceive in order to move, but we must also move in order to perceive” [13]. To explain how an individual interacts with his or her environment by exploring and exploiting opportunities for action, the concept of affordances has been suggested [15]. Affordances are individual situational opportunities for action [16]. In football, affordances present themselves in all playing phases. For instance, affordances involving interaction with the ball rely heavily on the ability of players to explore their environment visually prior to engaging with the ball [17]. Thus, an ecological approach to visual perception provides us with a rich interpretive frame for investigating contextualized accounts of visual perception and movement behavior in real-world football match play. Furthermore, it greatly informed our research design because, according to the ecological approach, perception-action couplings are context-specific and have to be studied in the performance environment that the research aims to explain [18].

Visual scanning has been analyzed in a variety of field-based settings, including competitive matches [912], 11 vs. 11 training matches [19, 20], micro-states of play [21], and with the use of an individual pass training machine (Footbonaut) [22]. The results of these studies suggest that scanning is a contributing factor to the football performance of both youth [21] and elite players [9]. The most robust finding to date, which was found by examining 27 English Premier League players and almost 10,000 ball possessions, is that higher scan frequency prior to receiving the ball has a small but positive effect on subsequent passing performance [10]. Furthermore, scanning has also been shown to be susceptible to training with the use of imagery intervention programs [14, 23]. Additionally, one attempt was recently made to investigate scanning in a laboratory setting by placing four screens around each participant [17]. Results showed that higher head turn frequencies before “receiving” the ball resulted in faster decision-making when players “received” the ball [17]. However, none of the studies on scanning have attempted to investigate what football players actually look at when they conduct a scan. Hence, our method, using eye tracking on the pitch during match play, represents a groundbreaking alternative to the current research available on scanning. Lastly, all previous studies on scanning have either measured each scan subjectively, using match videos with somewhat low video resolution that makes it difficult to detect scans (i.e., [11]), or used inertial measurement units that capture head movement, but not in relation to the ball’s position (i.e., [20]). Consequently, the present study may be the first in which the objective detection and quantification of scans is possible.

Drawing upon these two different branches of research into visual gaze behavior in football, the current study is the first to investigate the scanning of elite football players in real match play using eye-tracking technology. As such, we aimed to address the absence of field study research without restrictions [2]. In doing so, the aim of this exploratory study was to add to the knowledge of visual perception in football, particularly the duration and information of scanning behavior of elite players in different naturally occurring contexts. The study results have potential practical implications for researchers, coaches, and players alike.

Materials and methods

Participants

We recruited four male central midfield players, aged 17 to 23 (M = 20.75 years, SD = 2.87), who played for two different clubs in the Norwegian Premier League (Eliteserien). All players were part of the first-team squad of their respective clubs. In collaboration with the coaching staff of the respective teams, we selected players based on their position as central midfielders. This selection criterion was based on empirical data showing that central midfield players have higher scan frequencies compared to other playing positions [24], presumably because they are (more often than players in other positions) literally surrounded by multiple sources of information (the ball, teammates, opponents, etc.), which makes constant scanning activity essential for performance. As we aimed to study an elite sample, an additional inclusion criterion was that the player had to have played in the starting 11 of their respective team for more than one game. The players had, at the time of the data gathering, started between five and 71 matches (M = 38.25, SD = 26.09). One additional player, who was also part of the data collection, was excluded from the analysis based on this criterion to ensure that all players were in fact elite, consistent with previous scanning studies [24, 25]. Data from those five players’ eye tracking records was also used in another study, which exclusively focused on the fixations of the players [8] compared to the current study, which exclusively looks at the scanning of the players. Written informed consent was obtained by all participants prior to data collection in accordance with the General Data Protection Regulation and the Declaration of Helsinki. The study was approved by the Norwegian Centre for Research Data (NSD), reference number 52593, prior to data collection.

Procedure

Both clubs were contacted via e-mail and telephone, and subsequent meetings took place between the clubs and the first and fourth authors. The dates for two separate data collections were agreed to by the coaching staff and the first author. Prior to the data collection, two pilot tests on elite youth players were conducted. These studies revealed the importance of attaching the eye-tracking battery in a secure and stable way and maintaining similar lighting conditions during the calibration and throughout the data sampling.

Data was collected during two 11 vs. 11 matches played with standard association football rules. One match was an internal training match within the squad, while the other was a friendly match against a local third division team. Data was collected during the competitive season of the two teams. At both matches, prior to the warm-up, the participants were each equipped with an eye-tracking device to allow them to familiarize themselves with the equipment and to ensure that a stable calibration was possible. This process lasted approximately three minutes for each participant. In total, two of the players were recorded for 20 minutes each, and two players were recorded for 10 minutes each. The difference in duration was due to (a) the match duration and (b) the duration of the fitting process. As this study does not analyze individual differences in any way, we decided to include all recorded data irrespective of duration.

Equipment

The eye-tracking device used to register gaze behavior when performing scanning was the Tobii Pro Glasses 2 (Tobii Technology AB, Sweden). The Tobii Pro Glasses 2 is a mobile binocular eye tracker operating at 50 Hz with four built-in infrared sensors catching the movements of each eye. It also contains a high-definition camera (1920 × 1080 px, 25 fps) with a minimum of 82° horizontal and 52° vertical detection, which films the visual scenery of the user. The glasses operate with a visual span of over 160° horizontally and 70° vertically according to the Tobii documentation [26]. The visual behavior was registered and stored by the Tobii Pro Glasses Controller version 1.73.8622 on a 32 GB memory card. The memory card was localized in a recording unit strapped onto each player’s shorts or back, allowing him to move freely (see Fig 1).

Fig 1. The Tobii Pro Glasses 2 recording unit attached on the upper back of one of the participants.

Fig 1

Printed with permission.

We also used a Panasonic AG-UX90 4K camcorder to film the match from a platform situated on the sideline approximately 5 m above the ground near the midfield line. Data from the camcorder was used to measure distances between players and the ball during scans when the ball would not be visible in the eye-tracking video. This ensured that the context could be accurately measured.

Variables

Based on Gibson’s conceptualization of exploration [13] and Jordet’s [14] operational definition of an exploratory search, we defined visual exploratory scanning (scanning) as an active head and eye movement away from the ball that temporarily causes the ball to fall outside of the participant’s visual field (eye-tracking camera). The player presumably performs this motion with the intention of looking for information from teammates, opponents, the referee, or space that is relevant to the development of play (see Fig 2).

Fig 2. Illustration of a visual exploratory scan directed from the ball’s position (far left) towards information to the left of the player (far right).

Fig 2

Only scans that were performed during open play were analyzed, with the exception of scans that were initiated within the two seconds leading up to a set-piece being taken, as this was viewed as an important time for information gathering. Additionally, in accordance with previous studies [24, 27], scans were only measured when the participants were not in possession of the ball. All scans detected from the four players were used in the analysis, totaling 869 scans (Player 1 = 381, Player 2 = 208, Player 3 = 177, Player 4 = 103). The data collection focused on two main properties of scanning as dependent variables: scanning duration and scanning information.

Dependent variables

Scanning duration was defined as the duration of scans in centiseconds (cs), as measured by Tobii Pro Lab (centiseconds are used as the time measurement scale throughout this paper as it provided us with the most accurate description of the results). Scanning duration was measured from the first video frame in which the ball was not visible inside the eye-tracking video to the first video frame in which the ball once again became visible. This operationalization was constructed to ensure maximum objectivity when measuring the start and end of a scan. The limitations of this operationalization were (1) micro scans in which the ball does not leave the video frame (these were excluded from the analysis) and (2) most scans start a few unequal numbers of centiseconds before our measurement starts.

Scanning information was the collective term for the number of players (i.e., teammates and opponents, respectively) visible during the scans (both foveally and in the scene camera). Scanning information was measured in three different ways. First, the number of players inside the entire video frame during the movement phases of the scan, which was defined as the number of teammates and opponents found inside the eye-tracking video frame during the two movement phases (away from and towards the ball), was determined. This excluded the number of teammates and opponents in the video frame at the stop point of the scan. This exclusion was made in order to not retain any overlapping data points between the number of players found in the entire video frame in the different moments of the scan (movement phases and stop point). Second, the number of players inside the entire video frame during the stop point of the scan was also measured. This was defined as the number of teammates and opponents found inside the video frame at the moment in which the player had the last stop point of the scan before moving his head and eyes back towards the ball. Third, the number of players found inside the foveal circle, measured at 100% in Tobii Pro Lab, during the stop point of the scan, was also measured. The stop point video frame was the last video frame before the direction of the scan was reversed.

Independent variables

With regard to independent variables, we measured those that provided additional context to the scanning duration and scanning information at the exact moment of the initiation of the scans. Four independent variables were used to provide further context for scanning duration: control or pass, air or pitch, ball action, and the presence of fixations.

The following operationalizations were made with reference to other players, as we did not measure scanning when the participants (the players equipped with eye-trackers) had possession of the ball. Control or pass refers to whether the scan was initiated when a player had control of the ball (either by touching it or between touches) or when the ball was on its path from one player to another. Control was defined as having the ball close to the player’s body after the initial receiving touch. Air or pitch refers to whether the scan was initiated when the ball was on the pitch (i.e., field) or up in the air. Ball action refers to the action that was undertaken with the ball at the exact moment the scan was initiated. This was divided into five categories: (a) receiving/dribbling touch, (b) during pass (the path of the pass), (c) out of play, (d) control, no touch (a player had possession of the ball, but it was between touches), and (e) moment of pass (touch). Lastly, to measure whether players foveally fixated on an object and/or space during their scanning, we measured the presence of fixations using the Tobii Pro Lab fixation filter set at a 120 ms threshold [28]. This threshold is similar to other gaze behavior studies in football conducted in laboratory settings [5, 29, 30], and it is in line with the 100–200 ms thresholds that are most frequently used in gaze behavior studies [31]. However, we argue that these threshold guidelines, originated from controlled laboratory settings, may not be able to accurately capture the shorter fixations that more likely occur in unrestricted field studies such as football match play. Thus, we included a S1 Data in which the fixation detection threshold was set at 60 ms to make our data available for comparison for future analysis once a lower fixation detection threshold has been considered in the scientific community.

Additionally, two independent variables were analyzed in order to provide a scanning context in both scanning duration and scanning information: playing phase and player-to-ball-distance. The playing phase was split into attack and defense. Attack was operationally defined as the period when the investigated player’s team had control of the ball; it ended when they lost possession to the other team, the ball went out of play, or a free kick was awarded [8]. Defense was operationally defined as the period when the investigated player’s team did not have control of the ball; it ended when the opposition team lost possession to the investigated player’s team, the ball went out of play, or a free kick was awarded [8]. We operationalized that a team had control of the ball when a player made two or more touches or was able to make a controlled pass or shot using his first touch. If neither team had control of the ball at the initiation of the scan, it was categorized as “other.” Player-to-ball distance was defined as the number of meters between the analyzed player and the ball when a scan was initiated. This variable was subsequently divided into two groups: near (0–24 meters) and far (25–47 meters), based on similar previously used distinctions [5, 8].

Data analyses

The data analysis was conducted using Tobii Pro Lab (version 1.70.8207) and a split-screen synchronization of the video from the eye tracker and video from the camcorder, which was produced using the Sony Vegas Pro 13 program, and analyzed using the program Assimilate Scratch Play (version 9.2). Each scan was analyzed frame by frame in 50 frames per second (2 cs frame interval); there were a total of 869 scans. As the HD video camera attached to the Tobii Pro Glasses 2 eye-tracker only filmed at 25 fps (4 cs frame interval), synchronizing the video with our overview video (50 fps) made it possible to register scans at a 2 cs interval. However, this resulted in a higher number of scans being registered to end during odd frame numbers because every other frame would be blurry. The analysts were instructed to be certain that the ball had re-entered the video frame before registering the end frame of a scan.

In order to assess the reliability of the data, both an intra-observer and an inter-observer test were conducted on 10% of the complete dataset. The intra-test was conducted by the second author six weeks after the initial data analysis. The inter-test was conducted by a Union of European Football Associations (UEFA) B licensed coach with a bachelor’s degree in sports science, who went through an intensive one-day training period to familiarize himself with the equipment and the variables. Cohen’s kappa intra-observer strength of agreement [32] was perfect for the playing phase (k = 1), almost perfect for control or pass (k = .98), scanning initiation (k = .96), air or pitch (k = .92), and fixations (k = .94). Similarly, the Cohen’s kappa inter-observer agreement was perfect for the playing phase (k = 1), almost perfect for control or pass (k = .94), scanning initiation (k = .96), air or pitch (k = .80), and fixations (k = .87).

Additionally, the intraclass correlation coefficient (ICC) was applied to measure the agreement of the scale variables [32]. The intra-observer test showed very strong agreement for player-to-ball distance (ICC = .99), teammates and opponents in the video frame during the movement phases of the scans (ICC = .97), teammates and opponents in the video frame during the stop point of the scans (ICC = .99), and teammates and opponents in the foveal circle during the stop point of the scans (ICC = .96). Similarly, the inter-observer test showed very strong agreement for player-to-ball distance (ICC = .99), teammates and opponents in the video frame during the movement phases of the scans (ICC = .96), and teammates and opponents in the video frame during the stop point of the scans (ICC = .99), as well as acceptable agreement for teammates and opponents in the foveal circle during the stop point of the scans (ICC = .78).

Statistical analyses

Statistical tests were performed using SPSS 27.0 (SPSS Inc., Chicago, IL, USA). A Shapiro–Wilk test of normality showed that scanning duration significantly deviated from a normal distribution, W(869) = 0.74, p < .01, z (skewness) = 4.07, z (kurtosis) = 123.12. Consequently, we used non-parametric tests for all analyses in which scanning duration was used as a dependent variable. This included Mann–Whitney U tests for the analysis of the independent variables control or pass as well as air or pitch and a Kruskal–Wallis test for the analysis of the independent variable ball action. Additionally, Mann-Whitney U tests were used for fixations in scanning, player-to-ball distance, and playing phase. Regarding the three ways we used to measure scanning information (movement phases, stop point, and foveal circle stop point), ANOVAs were conducted for the number of players (teammates and opponents) with player-to-ball distance (near, far) and playing phase (attack, defense) as independent variables. Partial eta squares were calculated as effect size measures. The alpha level for all statistical tests was set a priori at α = .05.

Results

Scanning duration

The players in this study performed 869 scans with a mean duration of 39.65 cs (0.3965 seconds) (Mdn = 34 cs, SD = 28.42, Max = 328 cs, Min = 2 cs). As depicted in Fig 3, 90.3% of all scans performed ranged from 2 to 66 cs, and the most common duration was 26 cs (n = 95).

Fig 3. Number of scans as a function of different durations.

Fig 3

Scanning duration and ball context

Of the 869 analyzed scans, 835 were performed when the ball was on its path between two players (pass) or when a player had control of the ball. Initial analyses using a Mann–Whitney U test revealed that players had longer scanning durations when the ball was on its path (pass) (M = 44.32 cs, SD = 30.62, n = 433) than when the ball was under control (in possession) by a player (M = 34.61 cs, SD = 24.95, n = 402), U = 67772, z = -5.54 p < .001, ηp2 = .04. In order to analyze the duration on scans initiated during different contexts further, we divided ball action into (a) receiving or dribbling touch; (b) during pass (the path of the pass); (c) out of play; (d) control, no touch (a player had possession of the ball, but it was between touches); and (e) moment of pass (see Fig 4).

Fig 4. Means and standard errors of scanning duration during different ball actions: Receiving or dribbling touch (RoDT); during pass (DP); out of play (OoP); control, no touch (CnT); and moment of pass (MoP).

Fig 4

A Kruskal–Wallis test revealed significant differences between the groups, H(4) = 41.20, p < .001. Post hoc, pairwise comparisons with adjusted p-values showed that significantly shorter scanning durations occurred when the ball was controlled by a player (without him touching it) compared to when the ball was on its path between two players after an executed pass (p < .001). No significant differences were found between the other groups. However, a trend was found suggesting that longer scans occurred during a receiving or dribbling touch compared to when the players had control of the ball without touching it (p = .062).

Additionally, we looked at the duration of scans initiated when the ball was up in the air compared to when it was on the pitch. A Mann–Whitney U test revealed a significantly higher scanning duration when the ball was in the air (M = 45.24 cs, SD = 35.45, n = 239) compared to when the ball was on the pitch (M = 37.54 cs, SD = 24.95, n = 630), U = 67343, z = -2.41, p = .016, ηp2 = .01.

Scanning duration and the presence of fixations

Of the 869 scans analyzed in this study, only 20 (2.3%) involved a fixation (Player 1 = 5, Player 2 = 10, Player 3 = 3, Player 4 = 2) when using a fixation detection threshold of 120 ms. Initial analyses revealed longer average durations for scans that involved fixations (M = 97.10 cs, SD = 57.12, n = 20) compared to scans that had no fixations present (M = 38.30 cs, SD = 25.96, n = 849). A Mann–Whitney U test showed that scans that included fixations were significantly longer than scans that did not include any fixations, U = 2116, z = -5.76 p < .001, ηp2 = .04.

Scanning duration, player-to-ball distance, and playing phase

To test the relationship between scanning duration, playing phase, and player-to-ball distance, we conducted separate Mann–Whitney U tests, using scanning duration as the dependent variable. The Mann–Whitney U tests revealed that there was no difference in duration between when the scans were conducted in the near (0–24 m) (M = 39.03 cs, SD = 27.37, n = 670,) and far (25–47 meters) conditions (M = 39.39 cs, SD = 25.13, n = 191,), U = 61648, z = -.77, p = .440, ηp2 < .01. Furthermore, no difference in duration was found between defense (M = 41.15 cs, SD = 35.34, n = 341) and attack (M = 38.68 cs, SD = 22.86, n = 528), U = 88371, z = -.46, p = .65, ηp2 < .01 (see Fig 5).

Fig 5. Means and standard errors of scanning duration as a function of playing phase (attack, defense) and player-to-ball distance (near, far).

Fig 5

Scanning information, player-to-ball distance, and playing phase

To assess scanning information, the first set of analyses investigated the number of teammates and opponents inside the video frame during the scans. Fig 6 compares the summary statistics of teammates and opponents according to the three ways of measuring scanning information we used in this study: movement phases (nscans = 867), stop point (nscans = 867), and foveal circle stop point (nscans = 758). From the graph below (Fig 6), we can see that, in the movement phases of the scans, the players most often had zero teammates and opponents inside the video frame. This result should be seen in light of our operationalization of the movement phase which excluded all players that were visible inside the stop point of the scan. Furthermore, the players never had more than seven teammates in their video frame; they did have both eight and nine opponents in their video frame, although this happened infrequently. In contrast, the highest count found at the stop point of the scans was one to three players for both teammates and opponents.

Fig 6. Number of scans on different numbers of opponents and teammates found in the video frame during the movement phases (A), the stop point (B), and the foveal circle stop point (C).

Fig 6

Lastly, compared to the movement phases and the stop point, the foveal circle stop point of the scans showed a lower number of players (see Fig 6). For the foveal circle stop point, zero teammates and opponents were most frequently found. No more than two teammates and three opponents were inside the foveal circle during the stop point of the scans.

To assess how scanning information changes as a function of the playing phase and player-to-ball distance, a three-way ANOVA of the playing phase (2) × player-to-ball distance (2) × number of players (2), with repeated measures on the last factor, was conducted separately for the movement phases, stop point, and foveal circle stop point. For the movement phases, the analysis revealed a significant main effect for the playing phase, F(1, 857) = 29.23, p < .001, ηp2 = .03, a significant main effect for number of players, F(1, 857) = 28.68, p < .001, ηp2 = .03, and an interaction between the playing phase and the number of players, F(1, 857) = 8.71, p = .003, ηp2 = .01. No other main effects or interaction effects were found.

These results show that during the movement phases of the scans, more players were found inside the video frame during attack than defense and that there were, in total, more opponents than teammates inside the video frame during the movement phases of the scans. More precisely, while in defense, no differences could be found between the amount of opponents and teammates in the video frame. In attack, there were more opponents than teammates inside the video frame during their scanning behavior (see Fig 7).

Fig 7. Means and standard errors of the number of teammates and opponents during the movement phases of the scans as a function of playing phase (attack, defense) and distance (near, far).

Fig 7

Similarly, the analysis for the stop point revealed a significant main effect for the number of players, F(1, 857) = 50.39, p < .001, ηp2 = .06, and the interaction of the playing phase and number of players, F(1, 857) = 31.95, p < .001, ηp2 = .04. However, there were no main effects for the playing phase, F(1, 857) = 0.10, p = .747, ηp2 < .01, or player-to-ball distance, F(1, 857) = 1.02, p = .204, ηp2 < .01, nor was there any other interaction. The finding that more opponents than teammates were found inside the video frame during the stop point only occurred during the attack phase (see Fig 8).

Fig 8. Means and standard errors of the number of teammates and opponents within the entire video frame at the stop point of the scans as a function of the playing phase (attack, defense) and distance (near, far).

Fig 8

For the foveal circle stop point, a main effect for the playing phase, F(1, 747) = 7.32, p = .007, ηp2 = .01, and a significant main effect for the number of players were found, F(1, 747) = 4.28, p = .039, ηp2 = .01. No other main effect or interaction was found. Again, more opponents than teammates were found inside the foveal fixation circle; however, there were significantly more players found in defense compared to attack (see Fig 9). This result was the opposite of what was found in the movement phases.

Fig 9. Means and standard errors of the number of teammates and opponents in the foveal circle of the stop point of the scans as a function of the playing phase (i.e., attack, defense) and distance (i.e., near, far).

Fig 9

Discussion

This study aimed to explore the scanning behavior of four elite football midfield players in 11 vs. 11 match play. More specifically, we wanted to examine the duration and information of scanning in different contexts using modern mobile eye-tracking equipment. The results of this study indicate that (a) the action undertaken with the ball at the moment of scanning initiation influenced scanning duration; (b) playing phase and player-to-ball distance influenced the number of teammates and opponents inside the video frame during scanning; (c) very few scans involved fixations; (d) based on our operationalizations, the different parts of a scan revealed different detectable visual information; and (e) scanning duration is not influenced by player-to-ball distance and playing phase. Given that our findings are based on a limited number of participants (four) from a homogenous population (elite midfielders), the results from our analysis, which will now be discussed, should be treated with considerable caution.

The first main and novel finding of this study is that scanning duration is influenced by the action undertaken with the ball at the moment a scan is initiated. In particular, the results showed that the players performed significantly longer scans when (a) the ball was in the air rather than on the pitch and (b) when the ball was passed between two players rather than when players had control of the ball but did not touch it (between touches). Both results suggest that the players in this study were more inclined to scan for longer durations, thus allowing them to gather more information when the future position and direction of travel of the ball could be more precisely anticipated. This main result also substantiates the notion from ecological psychology that perception and action are closely coupled (e.g., [13]), by showing how scanning behavior changes based on different action requirements and game situations.

In football, when the ball is being passed along the ground, the path and, consequently, the probable destination of the ball can be anticipated by skilled players (even more so when the pass is made through the air, where there is no one to intercept the ball). Performing scans with longer durations is logically similar to performing scans with bigger head excursions. Larger head excursions have been found to be indicative of better subsequent performance with the ball, such as faster passing responses [22] and the ability to switch play and turn with the ball [20]. It is therefore plausible that the players in this study were able to detect, based on the action on the ball, when it is possible to look away from the ball for longer durations (e.g., when the ball is in the air or the ball is on its path from one player to another) and when situations were more uncertain, requiring players to return their attention swiftly to the ball to achieve situational control (e.g., when the player has control of the ball but is not touching it). However, no previous studies have examined the durations of scans or head turns in relation to the action undertaken with the ball. Hence, these assumptions should be cautiously interpreted.

Second, the results showed no significant difference in scanning duration between the near (0–24 m) and far (25–47 m) distance conditions, suggesting that scanning behavior is not impacted by the player-to-ball distance. This finding was somewhat unexpected because previous studies on football with matching distance classifications have found that players’ fixation durations are highly influenced by player-to-ball distance [5, 8, 30]. Although those studies did not measure scanning, they did look at sources of information for football players, making their results somewhat comparable to ours.

Similarly, our findings revealed no statistical difference between scanning duration in attack and defense. This finding is in agreement with McGuckian et al.’s [22] findings, which showed that there was no difference in head turn excursion between players in defense and attack (except by the player in possession) in both the vertical and horizontal pitch dimension analysis. This finding, while preliminary, suggests that the playing phase does not influence scanning duration, meaning that players perform scanning in a similar way in both attack and defense.

Our third main finding was that fixations were almost non-existent during the players’ visual exploration, occurring in only 2.3% of the scans and only in scans with long durations. This result is highly interesting, as fixation properties are the most investigated aspect of gaze behavior in sports research to date [3]. The absence of fixations implies that players, when scanning, do not need to foveally fixate on the surrounding objects and spaces in order to acquire sufficient information for guiding their next action. This result may partly be explained by the fact that the adopted 120 ms threshold for fixation detection used in this study is not well applicable for real-world research, in which unstable and rapid movements occur all the time [8]. Thus, these data need to be interpreted with caution and show the need for investigating fixations during scanning in football further, preferably with a lower fixation detection threshold. A suggested threshold of 70–80 ms would probably include more fixations for the analyses whilst maintaining a sufficient duration to account for the uncertainty of saccadic suppression (where information cannot be processed) [33] (see S1 File for the analyses using a lower fixation detection threshold of 60 ms). Nevertheless, this key finding supports Gibson’s assumption that human perception should not be equated or compared to pictorial perception [13], during scanning.

Our fourth main finding was that, somewhat surprisingly, scanning durations were lower than expected. This result could be partly explained by our operationalization of a scan in which we started measuring the duration at the moment the ball left the video frame. Of all the 869 scans, 90.3% lasted for 66 cs or less. This result, coupled with the result showing that very few scans involve fixations, support the notion that visual perception during scanning occur between the individual and the surrounding light and not the retinal image. This result is in agreement with Jordet’s [14] study of three elite midfielders, which found that so few scans lasted in excess of one second, referred to as long searches, that the results became inconsequential. In comparison, a recent study on scanning behavior in football using VR simulations focused on scans that lasted longer than one second, which the authors referred to as long exploratory activity [34]. While VR has the potential to create realistic simulations, our results show that scanning usually lasts much less than one second. Thus, once more, these results show that researching a real-world phenomenon, such as scanning, is problematic once we move outside of the actual performance context [35].

So far, this discussion has focused on scanning duration. The following section discusses the information that the players had inside their video frame when scanning. More specifically, the number of teammates and opponents visible during the scans in both the foveal vision and the scene camera. In the current study, the results from the foveal circle in the stop point of the scans showed that players had significantly more players inside their video frame in their foveal vision in defense than in attack. This result was not found in the movement phases or the entire stop point. Although eye-tracking devices cannot reveal where the user’s attention is at a certain point in time [36], the foveal eye position is often similar to or the equivalent of focus of attention [37]. Whether this attentional process relates to the conscious or self-organizing tendencies of movement control remains unclear and may have important implications for practice [38]. Furthermore, this finding suggests that the players in this study were more concerned with looking for the positioning of teammates and opponents in defense. In attack, they focused more on the open spaces that they could either exploit themselves, or use to play a pass into, if they received the ball. Whether this is related to strategy, shared intentionality, or the more generic properties of their skilled behavior remains unclear. One possible explanation is that the affordances (opportunities for action) available for the players change as a function of the playing phase because of the more dynamic structure of the attack compared to defense [39]. In attack, players might be looking for the spaces and gaps that are always opening and closing [39], whereas in defense, the play might be more structured, allowing the players to focus more closely on the player in possession.

Another important finding was that there were more visible players (both teammates and opponents) in the stop point of the scans than in the movement phases of the scans (away from the ball and towards the ball). It is, therefore, probable that the football players moved their heads and eyes until they arrived at a specific point where they wished to gather perceptual information before returning their attention to the ball. However, these differences can be explained in part by the fact that many scans were done with small head excursions; thus, the area in which the head was traveling in the movement phases was smaller than the area of the video frame at the stop point for these specific scans. Hence, these data must be interpreted with caution as they are a product of the operationalizations that was used in the current study.

In our study, we found that the players detected more opponents than teammates during their scans. This finding appears to be well substantiated: we found the same result in all phases of the scans. Thus, it is possible that the players in this study were more concerned with the movement and positioning of opponents than with their teammates when it came to gathering surrounding information. However, there are also two likely natural causes for these differences: (a) in football, it is possible to detect 11 opponents but only 10 teammates, and (b) the midfield players in this study, based on their pitch position, would often scan in the attacking direction where the opponent most often has numerical superiorities.

Limitations

Several limitations of this study must be acknowledged. First, although designs with few participants have been found to have high power and yield robust results [40], the study’s limited sample size, using exclusively midfielders, does not allow us to draw inferences regarding statistical generalizability. Second, the study design did not measure how scanning influenced players’ decision-making and performance, limiting the results to descriptive accounts. Third, our operationalization of a scan meant that small head movements when the ball was still visible inside the video scene camera (e.g., on the edge of the screen) were not included as a scan. In this way, we ensured that all scans were, in fact, scans. However, this also meant that some small excursion scans might have been excluded from the analysis. Fourth, the fixation detection threshold of at least 120 ms adopted in the current study has been the standard for gaze behavior research in sports conducted in both laboratory (e.g., [28]) and field-based studies (e.g., [36]) for decades. However, this threshold originated from laboratory studies in controlled settings with little to no movement [41]. Hence, adopting a lower threshold for fixation detection will include more fixations in the analysis and, thus, could be a better approach to combine measures of scanning and fixations in future real-world sports studies.

Practical applications

We believe that our findings, although exploratory and limited, may be useful to coaches who wish to improve their players’ scanning behavior. Research has shown that although highly qualified coaches believe that scanning is vital for football performance, they find it difficult to deliver training on scanning [42]. Most of the scans in this study were shorter than 0.5 seconds and did not involve fixations. This suggests that coaches, in line with our results, could consider creating exercises in which scans need to be performed quickly, in a dynamic affordance-rich environment. For the same reason, coaches should also limit their use of non-contextual information that players need to fixate on during their scans in order to perform a task, such as counting the number of fingers the coach is presenting or reading a number on a sign. Coaches should likely instead strive to include a more representative perception–action link when training scanning skills in players [43], which entails including information that players typically need to act upon during match play. Furthermore, inspired by our results, the scans conducted should probably be linked to a subsequent decision and action response, such as turning, passing, or directed dribbling.

Our combined findings that players had more opponents than teammates inside the video frame and that these numbers changed according to playing phase, during their scanning behavior, may imply that coaches should create practices that involve the detection of that particular type of information in order to be representative. Therefore, coaches should limit the delivery of unopposed exercises where football actions are made in the absence of opponents and/or playing phases, or at the very least coaches could create exercises where players need to perceive information coming off opponents to solve the exercise efficiently.

However, although the findings represent real world elite scanning behavior, it should not necessarily be confused with optimal behavior across different age groups and skill levels. Hence, with a small number of participants analyzed in a relatively small time period, caution must be applied to both the results and the practical applications, as the findings might not be representative of other populations in different football contexts.

Future research

The exploratory nature of this study highlights important areas for future research. Overall, future research should attempt to answer questions that originated from this study and build on the research method used to provide more knowledge of this under-investigated research area. First, studies should investigate differences in scanning duration and information between playing positions. We hypothesize that both the duration and information of scanning will be different across playing positions based on the different contextual limitations and performance tasks of these players. Second, studies should investigate the same differences in different age groups, genders, and skill levels. Third, studies should explore how different types of scans, such as scanning for orientation and scanning for action specification [44], influence behavior and performance because this might bring forward important practical implications. Finally, and most importantly, future research should aim to uncover why football players scan the way they do. Theory-driven research and mixed-method design that combines the eye tracking of players in 11 vs. 11 match play and subsequent game analysis interviews with the players may provide unique insights into whether scanning can be attributed to conscious or unconscious behavior.

Conclusion

The present study was designed to explore the duration and information of scanning in actual football match play at the elite level. The study findings suggest that the duration of scanning is influenced by the context of the ball as well as the action undertaken on the ball at the moment the player decides to scan. Furthermore, scanning duration does not seem to be influenced by playing phase or player-to-ball distance. The most surprising finding to emerge from this study is that only 2.3% of scans included fixations. This result can be partly explained by the adopted laboratory fixation detection threshold of 120 ms, which might be too high for unstable real-world research. However, it also implies that players, when performing scans during match-play, do not need to foveally fixate on surrounding information in order to obtain sufficient information for performing their football actions. Furthermore, this study has shown that different parts of the scans show different types of information and that, in general, the players had more opponents than teammates inside their video frame during their scanning behavior. Hence, the scanning analysis in this study has extended our knowledge of how elite players explore their surroundings to gather information that is essential to their performance.

Supporting information

S1 Data

(SAV)

S1 File

(SAV)

Acknowledgments

The authors wish to extend a massive thanks to the clubs and players for their participation in this study. They also wish to thank Jørgen Bjørn, who conducted the inter-reliability analysis.

Data Availability

All relevant data are within the paper and its Supporting information files.

Funding Statement

The authors received no specific funding for this work.

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Decision Letter 0

Greg Wood

22 Jan 2021

PONE-D-20-37282

Scanning activity of elite football players in 11 v 11 match play: An eye-tracking analysis on the duration and visual information of scanning

PLOS ONE

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Visual Fixations of Players in 11 v 11

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Reviewer #1: Congratulations to the authors for completing this research. There has been a real need to combine eye tracking and scanning research, and the approach the authors have taken is an excellent step in this endeavour. Overall, I appreciate the amount of work that the authors have put into this research. I believe the research provides some valuable insight into scanning, but still requires major work in ensuring the value of the research is clearly communicated. I encourage the authors to continue to develop this manuscript, and I have some comments below that may help with this. Again, I would like to congratulate the authors on this work so far. I look forward to reading a revised version.

1. The study presents the results of primary scientific research.

- Yes

2. Results reported have not been published elsewhere.

- As far as I am aware, the results have not been reported elsewhere.

3. Experiments, statistics, and other analyses are performed to a high technical standard and are described in sufficient detail.

- Overall, the design is clearly described and appears to have been performed to a high standard. I have a couple of points that I am interested to hear a rationale or further explanation from the authors on, outlined below.

- On line 66, the authors report that Aksum et al. found fixation durations to be shorter in the field than in the laboratory. Given this, I am interested to know why the authors chose a 120ms duration (L240) to define a fixation in the current study, and if this may have contributed to the low number of fixations detected during scans.

- L127-130, while I understand this rationale, it suggests that scanning is not essential for performance for other playing positions, which seems like a difficult position to justify. Would it be appropriate to also say that central midfield players were selected as it is more often relevant for them to scan the 360-degree environment, therefore increasing the available dataset?

- L179-241, for clarity, I would encourage the authors to define the variables of interest in a table or to demarcate the variables with subheadings. Further, please clearly define all variables (e.g. L239, “control, no touch”, is not clear what this could mean). It would also be useful to clearly outline which are independent and dependent variables to assist with comprehending the statistical analyses and results.

- Figure 3, are the authors able to provide some insight into why some durations (e.g. 26, 30, 34, etc.) occur much more often than other durations (e.g. 28, 32, 36, etc.)? It could be useful to provide this explanation within the text of the article.

- Figure 4 caption, please indicate what the error bars are a measure of (SD, SE, etc.?). Please also do this for other figures where relevant.

- L310-313, the authors here indicate a significant difference, but earlier state that it was not found to be relevant in providing context (L229-231). Can the authors please clarify this?

- L327-331, for clarity, please do not indicate that there was a difference between defence and attack. Instead, the phrasing used in lines 324-326 would more clearly outline the non-significant result.

- Figure 6, at first it seemed odd to me that the movement phase would have a higher number of scans with zero or one teammate/opponent than at the stop point. My reasoning was that the movement phase must include at least the number of players as the stop point, because the movement phase includes either side of the stop point. I then re-read the definition of the movement phase and noticed that the movement phase excludes players that are counted in the stop point variable (L206-207). Can the authors please provide a rationale for this? Operationally, this does not make sense to me. Teammates/opponents that are visible during the movement phase do not become invisible because the player stops moving their head, so it seems logical to include these players in both the movement phase and stop point phase variable. This would mean that for each scan, the movement phase should have at least the number of teammates/opponents as the stop point, but I do not see this as an issue. Following the definition of the movement variable (i.e. stop point players excluded), I would think that the players that are included in the foveal circle variable should be excluded from the stop point variable (but to be clear, I don’t think this would make sense either). I apologise if I am missing something clearly obvious with this comment, I will be happy to hear a good reason for this decision by the authors.

- L357-360, I feel this extra information about the analysis would be better suited in the statistical analysis section. In doing so, please also include the level names in brackets – e.g. playing phase (2 levels: attack, defence).

- L387-389, this text is repeating what was stated earlier (L357-360), so can safely be deleted. Otherwise, it suggests that a separate analysis was being conducted, which I don’t believe is that case.

4. Conclusions are presented in an appropriate fashion and are supported by the data.

- L407-408, d) maybe, but this is dependent on how these different parts are defined in the study (as above). For the player, all the visual information in the foveal circle are detectable in the stop point, and all the visual information in the stop point are detectable in the movement phase.

- L421-431, I’m not sure I follow the logic or relationship in this argument. Can the authors more strongly put forward their point in this paragraph? Yes the ball path is more predictable when it is being passed between players, but there was a difference between passes on the ground and the air, why could this be? Yes, longer scans are operationally similar to larger excursion scans, but how does the referenced literature relate to the statements from L426 onwards?

- L468-478, this is a fair point and I agree with the conclusion, however, I do also again wonder about the influence of how scans are defined and the influence this might have on the outcome. For example, a scan does not start until the ball is out of the video frame (according to the definition), however the head movement before the ball is out of the frame is still part of a scanning movement. If this were included in the definition, the duration of scans would be longer. I’m not necessarily suggesting the definition of scans needs to be changed, but perhaps this is worth a mention somewhere?

- L489-499, I really like this discussion.

- L500-510, this one I don’t agree with so much. A limitation with the definition is alluded to at the end of this paragraph. I will be interested to hear the authors thoughts on my previous comments related to this.

- L513-515, this should maybe be phrased as ‘possible’ rather than ‘likely’, particularly given that the authors provide two very valid reasons as to why more opponents would be detected, and neither of these reasons suggest that it is the players intention to try to perceive more opponents.

- L520-532, brilliant, I love this advice!

- L533-536, could this application be strengthened by including the findings relating to attack and defence? For example, players seem to detect different information during these phases, and this information is only created because there are opponents and teammates to be detected. Therefore, unopposed exercises should be limited.

- L541-549, there are potentially some other limitations that would be good to include here. I would encourage the authors to outline other limitations (e.g. the minimum duration of fixation used) in full in order to assist future investigations in overcoming any possible limitations.

- L550-560, I agree that these are good ideas. I wonder if the authors could expand a little on why these should be future investigations. Are they particularly under investigated? Will they bring about important practical applications? Will they answer questions that came up in the current study?

5. The article is presented in an intelligible fashion and is written in standard English.

- Overall, the article is well written and easy to comprehend. Complex aspects are described clearly, allowing for sufficiently clear interpretation of the article throughout. There are a couple of instances that I believe the clarity could be improved, which are outlined below for the authors to consider.

- L84-85, I feel the wording of this sentence gives the impression that affordances are only relevant for on-ball activity. This is not correct from the broader theoretical standpoint, but also in this paper which investigates both attack and defence. To clarify this sentence, I feel it would be useful to say something like “In football, affordances involving interaction with the ball rely heavily…”.

- L88-90, I feel the authors could be more direct with the explanation of the ecological approach here. Under an ecological approach, perception-action couplings are context specific (not implied), and therefore they need to be studied in the performance environment to be explained.

- L91, I’m not sure this sentence is very clear. Would it suffice to just say that “Visual scanning has been analysed…”?

- L98, should this be scanning frequently, not frequency? If the former is used, this will explain the relationship (positive effect). With the latter, it is not clear (at least, it could be more clear) if it is a high or low frequency that has the positive effect on passing performance.

- L429, ‘tits’, a small typo, I’m assuming.

6. The research meets all applicable standards for the ethics of experimentation and research integrity.

- The research appears to meet ethical standards.

7. The article adheres to appropriate reporting guidelines and community standards for data availability.

- The authors report that data are fully available without restriction, and that all data are within the manuscript. However, data reported in the manuscript are in aggregated form. My understanding is that PlosOne requires the underlying data to be made publicly available. Can the authors please clarify if the data underlying figures will be made available on a repository or as supporting information files?

Reviewer #2: Review PONE-D-20-37282 Scanning activity of elite football players in 11 v 11 match play: An eye-tracking analysis on the duration and visual information of scanning

The study presents original research on scanning information and duration as measured using eye movement registration technology. The findings largely replicate (and confirm) what has been found in other studies that used either other technology or other, less representative, task settings. The data collection and a subset of the data presented has also been published elsewhere. That is, the authors report the scanning information and duration as measured using eye movement registration technology whilst elsewhere the authors have reported the fixations as measured from the same athletes in (presumably) the same data collection. It could be questioned why the authors decided not to publish the combined dataset in a single paper.

The introduction is informative in terms of its explanation of the theoretical background and the practical relevance of investigating scanning/exploration in football. Whilst it is outlined that the study is exploratory in nature, given the existing literature that the study builds on, it would have been useful to develop and present some testable hypotheses.

The methods presented seem adequate, although data on only four players, all midfielders, is presented, which is a serious limitation in the context of the generalisability/transferability of the findings – in particular since the data are analysed/used to present group effects. Whilst acknowledging that a considerable amount of work is presented and the exploratory nature of the study, a group of N=4 are very likely not representative to all midfielders of a certain playing level. Importantly, no individual differences are discussed or interpreted in terms of their effects on the group effects. Throughout the discussion, it is important that the authors emphasise this limitation. It is not clear why one player was excluded and/or why the added inclusion criterion of having to have played in the starting line-up is relevant in the context of the aims of the study. That is, it doesn’t make sense why you would exclude 20% of your dataset on this criterion, which is unrelated to the project aims. This made me wonder whether there were other, data-integrity, reasons that may be relevant/important to report?

With the above in mind, the innovative nature of the study may need to be better focussed on the method (using eye-tracking in representative settings) presented. Importantly, the authors need to improve how they provide the information for adequate reproduction of the collected data and findings presented. For instance, the authors present in Figure 1 a schematic image detailing how the eye-tracking technology was affixed to the player. Anyone who has ever done eye-tracking in fast movement, 360-degree, contact sports knows that a lose cable (as depicted in the image) will not work. So an actual image of a player fitted with the technology would really help explain how to collect data under the circumstances of real play.

The authors need to better explain how scan initiation (and also the end/stop-point of the scan, related to scan duration) was determined. Was scan initiation purely based on head movement as determined by the movement of the video-image – or was it determined by the eye-movement in the image as determined by the eye-tracking technology? Or a combination? As a scan/exploration is a whole-body action (eye in head on body) it can be initiated by either of those (eye, head, and body). This information is important for reproduction of the findings but may also provide further important detail. If the scan initiation was determined on a combination of eye and head movement, statistics on how many of the scans were initiated by eye movements (as determined by the eye-tracker) versus head movements may provide useful further insights into the type of movement underlying the scan/exploration (see also Van Andel et al. 2019 – see below for full reference).

The explanation of variables measured needs to be more accurate and more precise. On page 10, the authors explain the analysis of two dependent variables, playing phase and player-to-ball distance, where they mean to say independent variables. To be clear, information and duration are the main outcome - dependent - variables whilst playing phase and player-to-ball distance are two independent variables, assumed/hypothesised to have an effect on the dependent variable. The same error is made later on this page when additional variables are introduced (control/pass; air/pitch; ball action). These are all independent variables. Finally, fixations during a scan (this variable also needs to be better defined), is a dependent variable.

The authors present to have analysed a total of 869 scans. How many per player? Were there individual differences between the amount of scans analysed per player that can be interpreted in terms of the methods employed (amount of time measured per player, etc.) and which can/needs to be improved on in future research? How many scans were partially or not accurately captured and or not used for further analysis? Was the total amount of scans analysed representative for the total amount of scans made by these players when they were wearing the aye-tracking technology? All of this is very important information of improvement on the method, reproduction of the findings and generalisability/transfer of the findings.

Similarly, in the results section, when the dependent vars of duration, information and scanning fixations (fixations during a scan) are discussed, it would be useful to see the number of scans per category/independent variable. Again, this would allow the reader to further understand the power of the statistics presented and related the strength of the argument and again relates to the reproducibility and generalisability of the findings.

I was a bit confused by the use of centi-seconds (tenths of a second). Why didn’t the authors use seconds as the base dimension? Related – in Figure 3 there seems to be an artefact present of using cs as a base dimension. It seems odd that the number of scans is markedly smaller for scans with a duration of 4, 8, 12, 16, etc. cs. compared to their neighbouring (2, 6, 10, 14, 18, etc. cs. scans. This is not interpreted by the authors and, as said, very likely an artefact.

The statistics presented in the results should all be announced in the methods section. That is, in the results section, the authors present quite a few ANOVA’s that are not announced in terms of their main dependent/independent measures. I would strongly recommend that the authors carefully outline all of their intended analyses in the methods section. The independent variable ‘number of players’, which apparently has two levels, is not explained anywhere (I reconstructed that the two levels were: teammate or opponent – but in Figures 7, 8 and 9 Number of players is graphed as a continuous variable – very confusing!). The authors present the ANOVA’s with repeated measures on the latter (not sure which) but it’s not clear how their observational design allows for such an analysis.

The authors should refrain from making interpretations of their data in terms of what the players actually did or did not see. For instance, on page 15 the authors describe that in the movement phases of the scans, the players most often saw zero teammates and opponents. Similarly, later on the authors describe how opponents were more visible … . There are many occasions where the authors equate having measured something being in the video-frame with it being visible (or not) or being seen (or not) by the players. To be clear, first, what is established using the video is not necessarily the same as what was available in the full field of vision. As the authors explain, the video can access an 82-degree x 52-degree portion of the complete visual scene. Arguably, this is a small portion of the full (approximate) 180-degree x 180-degree full field of vision available to the athlete, even when wearing the Tobi eye-tracking technology. Second, something can be presented in the field of vision but not be seen by the athlete. Regardless, it is always a good idea to stick to the data (what was and wasn’t on the video frame) rather than making interpretations (what was or wasn’t seen by the players) – in particular when presenting the findings in the results section but also throughout the discussion (see my later comments).

Slightly related to the above – there is a results paragraph on page 17 in which inferences are made about attention. In light of the ecological approach presented in the introduction I have reservation related to the meaningfulness of equating foveal vision during a scan to focus of attention. Hence, I found the term attention in this paragraph slightly contentious, in particular since the authors did not further explain how foveal vision may or may not relate to attention during a scan/exploration (eye-head-body movement).

The discussion contains some interesting and very relevant reflections on the data presented. In terms of the authors discussion on the scan stop and turning points being the most important part of the scan, I can recommend them to consult Van Andel et al. (2019) who may provide further detail to the different purposes of the scans in terms of their importance for orientation (where on the pitch am I in relation to other players and the ball? – relevant early on and before gaining possession of the ball) versus specification of action (what am I going to do now I have the ball, who will I pass to?).

The practical applications were quite speculative and many of the suggestions for coaches could not be derived from the data presented. Especially for the practical applications it is important that the authors stick to the evidence and make suggestions that are evidence based – and clearly linked to the evidence presented in the paper. As argued – the innovation presented is the method – as many of the findings have also been presented elsewhere, and the authors have to be careful not to overinterpret the group data presented as being representative based on the four participants and the limited amount of time per participant.

The limitations of the study should be presented before the practical implications – this should also assist the reader understand the limited generalisability based on the small participant base.

In the Conclusion section, the authors describe how the length of scanning is somewhat automated. I don’t understand this statement – what does that mean in the context of their theoretical framework (ecological approach) but importantly, on what evidence? Was there no variability? As explained earlier, in the conclusion there are many references to what players may or may not see – I wonder whether those statements are granted (or even meaningful), both based upon the data presented as well as on theoretical grounds.

van Andel, S., McGuckian, T. B., Chalkley, D., Cole, M. H., & Pepping, G.-J. (2019). Principles of the Guidance of Exploration for Orientation and Specification of Action. Frontiers in Behavioral Neuroscience, 13, 734–11. http://doi.org/10.3389/fnbeh.2019.00231

**********

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Reviewer #1: Yes: Dr Thomas McGuckian

Reviewer #2: No

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PLoS One. 2021 Aug 20;16(8):e0244118. doi: 10.1371/journal.pone.0244118.r002

Author response to Decision Letter 0


26 Feb 2021

Journal Requirements

1) We changed the manuscript according to the two attached pdf-files, as requested.

2) We have replaced the figure in question.

3) a) We have no reservations regarding providing the data as a supplementary file.

b) We added the data as a supporting supplementary file.

4) Figure 2 is not an image of a participant in the study. It is a general visualization of a scan portrayed by the study’s 2nd author. With this in mind, do you still require a consent form and amendments to the methods section? If so, we will do so promptly.

Reviewer 1

3) - On line 66, the authors report that Aksum et al. found fixation durations to be shorter in the field than in the laboratory. Given this, I am interested to know why the authors chose a 120ms duration (L240) to define a fixation in the current study, and if this may have contributed to the low number of fixations detected during scans.

Great question! Initially, we used a 60 ms threshold for fixations. However, in the review process of our recently published article (What Do Football Players Look at? An Eye-Tracking Analysis of the Visual Fixations of Players in 11 v 11 Elite Football Match Play (Aksum et al, 2020)) we had to remove the analysis of 3388 fixations because they lasted between 60 and 120 ms (this is reported in the paper). In that case, both reviewers were adamant that any duration less than a 120 ms threshold could not be supported by the literature because all previously published studies in these types of sport contexts have operated with an approximate 120 ms threshold. Thus, we complied with these wishes. Consequently, we used the same threshold in the current paper. If, we instead use a 60 ms threshold, 138 mores scans will include fixations (approximately 18% in total). To stick with consensus in the literature, we have adhered to the 120 ms threshold overall, to enable comparisons with other studies, but because the above-mentioned finding about the 60 ms threshold is an interesting one with some potential implications, we have added the information in the supplementary data file. We are of course happy to add these 60 ms results in the text as well, together with the current results, if you feel it is warranted.

- L127-130, while I understand this rationale, it suggests that scanning is not essential for performance for other playing positions, which seems like a difficult position to justify. Would it be appropriate to also say that central midfield players were selected as it is more often relevant for them to scan the 360-degree environment, therefore increasing the available dataset?

Thank you for addressing this. To further the rationale of investigating central midfielders, we added a sentence with reference to Jordet et al. (2020), showing that central midfield players had higher scan frequencies than any other playing position. We feel that the word surrounded explains the 360-degree reality the midfield players perform in.

- L179-241, for clarity, I would encourage the authors to define the variables of interest in a table or to demarcate the variables with subheadings. Further, please clearly define all variables (e.g. L239, “control, no touch”, is not clear what this could mean). It would also be useful to clearly outline which are independent and dependent variables to assist with comprehending the statistical analyses and results.

Thank you for this input. As your suggestions, we moved the variables so that we first present the dependent variables and then the different independent variables. We also made additional subheadings to provide further clarity. We have also provided further explanation on the control, not touch variable.

- Figure 3, are the authors able to provide some insight into why some durations (e.g. 26, 30, 34, etc.) occur much more often than other durations (e.g. 28, 32, 36, etc.)? It could be useful to provide this explanation within the text of the article.

Thank you for addressing this. There is a natural explanation of this result. The HD camera from the glasses filmed at 25 frames per seconds. While the overview camera filmed at 50 fps. By synchronizing those video files and analyzing them frame by frame using Assimilate Scratch Play (set at 50 fps) we were able to register scans with a 2 cs interval. However, since the camera from the glasses only produced videos of 25 fps (4 cs interval), every second frame would be blurry. In those instances where we were not certain (always odd number frames) we instructed the analysts to only register the end of a scan if the ball was certainly inside the video frame. That is why there are much more scans ending on an even number frame than an odd number frame. We have added this information in the data analyses section.

- Figure 4 caption, please indicate what the error bars are a measure of (SD, SE, etc.?). Please also do this for other figures where relevant.

Thank you for this input. The bars always represented standard errors. Thus, we changed the wording in each caption.

- L310-313, the authors here indicate a significant difference, but earlier state that it was not found to be relevant in providing context (L229-231). Can the authors please clarify this?

As stated on line 229-231, we used three additional independent (we noted our spelling error) variables to provide context on scanning duration. One of these (air or pitch) is what was measured on line 310-313.

- L327-331, for clarity, please do not indicate that there was a difference between defence and attack. Instead, the phrasing used in lines 324-326 would more clearly outline the non-significant result.

Thank you for this input! Revised as suggested.

- Figure 6, at first it seemed odd to me that the movement phase would have a higher number of scans with zero or one teammate/opponent than at the stop point. My reasoning was that the movement phase must include at least the number of players as the stop point, because the movement phase includes either side of the stop point. I then re-read the definition of the movement phase and noticed that the movement phase excludes players that are counted in the stop point variable (L206-207). Can the authors please provide a rationale for this? Operationally, this does not make sense to me. Teammates/opponents that are visible during the movement phase do not become invisible because the player stops moving their head, so it seems logical to include these players in both the movement phase and stop point phase variable. This would mean that for each scan, the movement phase should have at least the number of teammates/opponents as the stop point, but I do not see this as an issue. Following the definition of the movement variable (i.e. stop point players excluded), I would think that the players that are included in the foveal circle variable should be excluded from the stop point variable (but to be clear, I don’t think this would make sense either). I apologize if I am missing something clearly obvious with this comment, I will be happy to hear a good reason for this decision by the authors.

Thank you for addressing this. We had several discussions on how to best present this data. First, we did as you commented and included all the players in all the phases. Then, we believed it was better to distinguish between players that were ONLY detected in the movement phases and the players in the stop point of the entire video frame as it would provide the cleanest results between what is possibly detected when moving from the ball to the point of interest (the stop point) and the point of interest itself. However, if the reviewer feel strongly about this we do not mind including the overlapping numbers to the movement phases as this would not change the results in any way, it would just add players from the stop point as well and make any comparison between the groups difficult.

- L357-360, I feel this extra information about the analysis would be better suited in the statistical analysis section. In doing so, please also include the level names in brackets – e.g. playing phase (2 levels: attack, defence).

We included the level names in brackets, as suggested. We also moved it to the statistical analyses section.

- L387-389, this text is repeating what was stated earlier (L357-360), so can safely be deleted. Otherwise, it suggests that a separate analysis was being conducted, which I don’t believe is that case.

You are correct. Removed as suggested.

4) - L407-408, d) maybe, but this is dependent on how these different parts are defined in the study (as above). For the player, all the visual information in the foveal circle are detectable in the stop point, and all the visual information in the stop point are detectable in the movement phase.

As you correctly stated, all the visual information in the foveal circle is also a part of the stop point measure. We did it this way to examine if it was a difference in what players are (probably) focusing on when they stop their scan (foveal) and the possible information in the peripheral vision during the same “picture”. However, this is not the case between the stop point and the movement phases where it depends on the excursion of the scan. If the scan had a small excursion then all the players found in the stop point was also found in the movement phase and was then removed from the movement phase in order to not get a data overlap. In contrast, if the excursion was longer, then some players other than those in the stop point would appear in the movement phase.

- L421-431, I’m not sure I follow the logic or relationship in this argument. Can the authors more strongly put forward their point in this paragraph? Yes the ball path is more predictable when it is being passed between players, but there was a difference between passes on the ground and the air, why could this be? Yes, longer scans are operationally similar to larger excursion scans, but how does the referenced literature relate to the statements from L426 onwards?

Thank you for addressing this. We altered the first sentence to explain that although both passes on the ground and the air have predictable paths, we believe the passes in the air has much more predictable paths because there is no opponent to possibly intercept those passes. In regard to your comments on L426-431, we agree with you that these statements are not founded in the literature. It is our understanding that no previous studies have examined how the action undertaken on the ball in the exact moment a scan is starting influence the duration of the scan. Thus, we added even more caution to our arguments by adding the following sentences: However, no previous studies have examined durations of scans or head turns in relation to the action undertaken with the ball. Hence, these assumptions should be cautiously interpreted.

- L468-478, this is a fair point and I agree with the conclusion, however, I do also again wonder about the influence of how scans are defined and the influence this might have on the outcome. For example, a scan does not start until the ball is out of the video frame (according to the definition), however the head movement before the ball is out of the frame is still part of a scanning movement. If this were included in the definition, the duration of scans would be longer. I’m not necessarily suggesting the definition of scans needs to be changed, but perhaps this is worth a mention somewhere?

Thank you for this comment. We had to make a choice where to start examining the scans so that this measure would be 100% objective. That is why we chose to only include scans if the ball was out of the video frame and that is also the point in time when we started measuring the duration. As you correctly stated, this means that most scans will have a few more centiseconds in duration because the movement starts before the ball leaves the visual scene camera. However, this would be almost impossible to measure accurately. Additionally, this means that some micro scans will not be included because the ball never left the visual scene camera. Per your suggestion, we added more information on this in the methods section: This operationalization was constructed to ensure maximum objectivity when measuring the start and end of a scan. The limitations of this operationalization were (1) micro scans in which the ball does not leave the video frame (these were excluded from the analysis) and (2) most scans start a few unequal numbers of centiseconds before our measurement starts.

- L500-510, this one I don’t agree with so much. A limitation with the definition is alluded to at the end of this paragraph. I will be interested to hear the authors thoughts on my previous comments related to this.

Thank you for this comment. You are addressing a point that we have had lengthy discussions on. When doing our initial analyzes we did use overlapping data points, meaning that players that were visible both in the movement phases and stop point was added in both. In the end we decided to differentiate between players that were only visible in the movement phases and the players in the stop point, so that we made certain that we did not get any overlapping data points. We believe that this is a cleaner way to present the data. However, regarding our conclusion that the stop point is more important than the movement phase, we agree that this is perhaps an unsubstantial conclusion. That is why we express this limitation in the last sentences of this paragraph. We are open to removing this statement if you feel that this would improve the article.

- L513-515, this should maybe be phrased as ‘possible’ rather than ‘likely’, particularly given that the authors provide two very valid reasons as to why more opponents would be detected, and neither of these reasons suggest that it is the players intention to try to perceive more opponents.

Good point! Revised as suggested.

- L533-536, could this application be strengthened by including the findings relating to attack and defence? For example, players seem to detect different information during these phases, and this information is only created because there are opponents and teammates to be detected. Therefore, unopposed exercises should be limited.

Great input! We added the finding on different visible information in the scans in attack and defense to strengthen this recommendation.

- L541-549, there are potentially some other limitations that would be good to include here. I would encourage the authors to outline other limitations (e.g. the minimum duration of fixation used) in full in order to assist future investigations in overcoming any possible limitations.

Thank you for this input. We added the proposed limitation as a fourth limitation. We agree that a lower threshold would be more applicable to this type of research, but to our knowledge there is still no empirical evidence that supports fixation measurements for shorter than 120 ms because of the saccadic suppression that spills over from saccades (e.g, Discombe & Cotterill, 2015). With our current knowledge, we cannot be sure that a fixation of for example 60-100 ms in fact is a fixation and not just saccadic suppression.

- L550-560, I agree that these are good ideas. I wonder if the authors could expand a little on why these should be future investigations. Are they particularly under investigated? Will they bring about important practical applications? Will they answer questions that came up in the current study? Thank you for this input! We added a few sentences explaining that the method used in this study should be used in future research, as it has never been used before in this setting. We also added a sentence on practical implications, and encouraged researchers to answer the questions that arise from our findings.

5) - L84-85, I feel the wording of this sentence gives the impression that affordances are only relevant for on-ball activity. This is not correct from the broader theoretical standpoint, but also in this paper which investigates both attack and defence. To clarify this sentence, I feel it would be useful to say something like “In football, affordances involving interaction with the ball rely heavily…”.

Great input! We emphasized that affordances occur in both attack and defense and provided an attacking example of exploration before receiving the ball using your wording.

- L88-90, I feel the authors could be more direct with the explanation of the ecological approach here. Under an ecological approach, perception-action couplings are context specific (not implied), and therefore they need to be studied in the performance environment to be explained.

Thank you for this input. We changed the sentence to: Furthermore, it greatly informed our research design because, according to the ecological approach, perception-action couplings are context-specific and have to be studied in the performance environment that the research aims to explain

- L91, I’m not sure this sentence is very clear. Would it suffice to just say that “Visual scanning has been analysed…”?

Great input. Revised as suggested.

- L98, should this be scanning frequently, not frequency? If the former is used, this will explain the relationship (positive effect). With the latter, it is not clear (at least, it could be more clear) if it is a high or low frequency that has the positive effect on passing performance.

Thank for noticing this. We changed it to higher scan frequency.

- L429, ‘tits’, a small typo, I’m assuming.

A small one, yes!

7) - The authors report that data are fully available without restriction, and that all data are within the manuscript. However, data reported in the manuscript are in aggregated form. My understanding is that PlosOne requires the underlying data to be made publicly available. Can the authors please clarify if the data underlying figures will be made available on a repository or as supporting information files?

We were not aware of this requirement when we first submitted the article. The data has now been submitted in a supporting SPSS file.

Reviewer 2

The study presents original research on scanning information and duration as measured using eye movement registration technology. The findings largely replicate (and confirm) what has been found in other studies that used either other technology or other, less representative, task settings. The data collection and a subset of the data presented has also been published elsewhere. That is, the authors report the scanning information and duration as measured using eye movement registration technology whilst elsewhere the authors have reported the fixations as measured from the same athletes in (presumably) the same data collection. It could be questioned why the authors decided not to publish the combined dataset in a single paper.

Thank you for your comments. Regarding the fixations – A very small amount of our results (20 out of 2832 fixations) were analyzed in a previous article (What Do Football Players Look at? An Eye-Tracking Analysis of the Visual Fixations of Players in 11 v 11 Elite Football Match Play (Aksum et al, 2020)). These registrations are presented in the current article as an independent variable for one single analysis. These registrations represent a secondary and negligible part of our results. Despite this minor overlap with that previous paper, we believe it adds context, value, and completeness to the current paper and we have chosen to keep those registrations. Regarding the choice to publish this data in two separate papers, the reason is that these are two entirely different studies, building on very different research traditions. The first paper examines visual fixations, and belongs in the laboratory based, visual fixation tradition (although we took the study to the field). Whereas the current paper examines scanning, and belongs in the field-based visual exploratory activity tradition. We strongly believe that combining those two research questions and traditions in the same paper would make the paper very confusing to both read and interpret.

The introduction is informative in terms of its explanation of the theoretical background and the practical relevance of investigating scanning/exploration in football. Whilst it is outlined that the study is exploratory in nature, given the existing literature that the study builds on, it would have been useful to develop and present some testable hypotheses.

Thank you for this feedback. Although some studies of scanning exist, no studies (to our knowledge) have ever examined the duration and visible information that players look at during scanning. Thus, we believe that the basis for making hypotheses were not there. Hopefully, hypotheses could be created based on the current study’s results.

The methods presented seem adequate, although data on only four players, all midfielders, is presented, which is a serious limitation in the context of the generalizability/transferability of the findings – in particular since the data are analysed/used to present group effects. Whilst acknowledging that a considerable amount of work is presented and the exploratory nature of the study, a group of N=4 are very likely not representative to all midfielders of a certain playing level. Importantly, no individual differences are discussed or interpreted in terms of their effects on the group effects. Throughout the discussion, it is important that the authors emphasize this limitation. It is not clear why one player was excluded and/or why the added inclusion criterion of having to have played in the starting line-up is relevant in the context of the aims of the study. That is, it doesn’t make sense why you would exclude 20% of your dataset on this criterion, which is unrelated to the project aims. This made me wonder whether there were other, data-integrity, reasons that may be relevant/important to report?

We agree that the number of players in the same position is a limitation. Thus, we have highlighted this limitation early in the ‘discussion’ and ‘limitation’ sections. Regarding the choice to exclude one of the participants, this was done to keep this study consistent with the samples in some of the previous scanning studies (e.g., Jordet, 2015; Jordet et al., 2020), which exclusively consisted of professional, first team players. Although this was the aim from the outset when we set out to collect data in a professional first team environment, we realized after the data was collected that one of the players had no first team games, and that including him would compromise the otherwise homogenous elite group. Consequently, we decided to include only those four players. Also, importantly, the decision to exclude this player was made without any knowledge about the results this player would add, as the decision was made prior to any data was analyzed. We have elaborated on this point in the participants section of the revised manuscript. We also added some individual numbers of scans and fixations, as suggested.

With the above in mind, the innovative nature of the study may need to be better focused on the method (using eye-tracking in representative settings) presented. Importantly, the authors need to improve how they provide the information for adequate reproduction of the collected data and findings presented. For instance, the authors present in Figure 1 a schematic image detailing how the eye-tracking technology was affixed to the player. Anyone who has ever done eye-tracking in fast movement, 360-degree, contact sports knows that a lose cable (as depicted in the image) will not work. So an actual image of a player fitted with the technology would really help explain how to collect data under the circumstances of real play.

Thank you for these comments. We decided to change Figure 1 to a figure of one of the participants wearing the technology (below). This image shows how we attached the eye-tracker battery on the upper back of the players, allowing them to have maximum mobility and freedom without the fear of detaching the battery. The players also reported that they were able to play without any restrictions. We only expressed to them that we would appreciate if they did not head the ball.

The authors need to better explain how scan initiation (and also the end/stop-point of the scan, related to scan duration) was determined. Was scan initiation purely based on head movement as determined by the movement of the video-image – or was it determined by the eye-movement in the image as determined by the eye-tracking technology? Or a combination? As a scan/exploration is a whole-body action (eye in head on body) it can be initiated by either of those (eye, head, and body). This information is important for reproduction of the findings but may also provide further important detail. If the scan initiation was determined on a combination of eye and head movement, statistics on how many of the scans were initiated by eye movements (as determined by the eye-tracker) versus head movements may provide useful further insights into the type of movement underlying the scan/exploration (see also Van Andel et al. 2019 – see below for full reference).

Great questions! As stated in the manuscript, both the initiation of the scan and stop point (turning point) of the scan was determined by the movement of the head (the ball went out of the visual scene camera). It was operationalized in this way to ensure maximum objectivity and reproductivity. We added some information to hopefully make this clearer in the revised manuscript. Thank you for making us aware of that article. Most scans in this article would be understood as exploration for orientation because we do not measure scans when a player is in possession of the ball (according to earlier definitions (Jordet, 2005, Jordet et al. 2020). This information has now been added to the revised manuscript in the variables section of the Methods. However, scans conducted before receiving the ball would be more related to exploration for action specification. There was no such variable included in this study. We added a reference to the van Andel article in the ‘future research’ section.

The explanation of variables measured needs to be more accurate and more precise. On page 10, the authors explain the analysis of two dependent variables, playing phase and player-to-ball distance, where they mean to say independent variables. To be clear, information and duration are the main outcome - dependent - variables whilst playing phase and player-to-ball distance are two independent variables, assumed/hypothesized to have an effect on the dependent variable. The same error is made later on this page when additional variables are introduced (control/pass; air/pitch; ball action). These are all independent variables. Finally, fixations during a scan (this variable also needs to be better defined), is a dependent variable.

Thank you for making us aware of this. Frankly, these are embarrassing mistakes to make. We revised the variables you mentioned. We also added a more comprehensive explanation of fixation detection which we changed to “the presence of fixations” in the revised manuscript. Regarding your last point, fixations are not used as a dependent variable, it is used an independent variable on the dependent variable scanning duration. We changed the order of the presented variables to enhance readability and improve the logical sequence.

The authors present to have analysed a total of 869 scans. How many per player?

The individual number of scans were: Player 1 = 381, Player 2 = 208, Player 3 = 177, Player 4 = 103. We added this in the variables section of the revised manuscript. Were there individual differences between the amount of scans analysed per player that can be interpreted in terms of the methods employed (amount of time measured per player, etc.) and which can/needs to be improved on in future research? Yes. As mentioned in the methods section, two players wore the glasses for 10 minutes each and two players wore them for 20 minutes each. Furthermore, the nature of an actual football match means that we cannot control for how much time the ball is in play and how much time the ball is out of play (i.e., free-kicks, corners). That is why we included data from all players irrespective of duration and that is also why it was difficult to compare results between the players.

How many scans were partially or not accurately captured and or not used for further analysis?

All scans conducted by the four players were captured and analyzed. Was the total amount of scans analysed representative for the total amount of scans made by these players when they were wearing the aye-tracking technology? All scans conducted by the four players were captured and analyzed. All of this is very important information of improvement on the method, reproduction of the findings and generalisability/transfer of the findings.

We agree. We added information specifying that all scans were analyzed and the individual number of scans from each player.

Similarly, in the results section, when the dependent vars of duration, information and scanning fixations (fixations during a scan) are discussed, it would be useful to see the number of scans per category/independent variable. Again, this would allow the reader to further understand the power of the statistics presented and related the strength of the argument and again relates to the reproducibility and generalizability of the findings.

Thank you for addressing this. Although, we were a bit uncertain of what you are requesting at this particular point, we have tried and added the individual numbers of scans in the methods section. We also added individual number of fixations in scanning.

I was a bit confused by the use of centi-seconds (tenths of a second). Why didn’t the authors use seconds as the base dimension? Related – in Figure 3 there seems to be an artefact present of using cs as a base dimension. It seems odd that the number of scans is markedly smaller for scans with a duration of 4, 8, 12, 16, etc. cs. compared to their neighboring (2, 6, 10, 14, 18, etc. cs. scans. This is not interpreted by the authors and, as said, very likely an artefact.

Thank you for addressing this. Centiseconds (one hundredth of one second) was used because we believe it is best suited to display our data material. As the videos was produced at 50 and 25 fps we would get results as accurately as 2 centiseconds (0.02 seconds) for each scan. The artefact of Figure 3 has nothing to do with the use of cs, but has to do with the video from the HD-camera on the eye tracker glasses. Meaning that, although we analyzed data at 50 fps, every second frame would sometimes be blurry (as they are a combination of two frames), which meant that it was hard to detect whether the ball was back inside the video frame or not. We instructed the analysts to be certain that the ball had returned in the video frame before they registered the end of a scan. That is why there are more registrations on odd frame numbers than even frame numbers. We have provided more information on this in the data analyses section. We also added in the first sentence of the results section the number 39.65 cs in seconds (0.3965 s) to show how noisy it would be to present accurate data in seconds.

The statistics presented in the results should all be announced in the methods section. That is, in the results section, the authors present quite a few ANOVA’s that are not announced in terms of their main dependent/independent measures. I would strongly recommend that the authors carefully outline all of their intended analyses in the methods section. The independent variable ‘number of players’, which apparently has two levels, is not explained anywhere (I reconstructed that the two levels were: teammate or opponent – but in Figures 7, 8 and 9 Number of players is graphed as a continuous variable – very confusing!). The authors present the ANOVA’s with repeated measures on the latter (not sure which) but it’s not clear how their observational design allows for such an analysis.

We agree! Thanks you for commenting this. As requested, we have rewritten the paragraph of the statistical analysis in the method section so that the intended analyses are outlined in a clearer manner. With respect to the dependent variable ‘number of players’, we do think that it is explained well, however we conducted some minor changes to this. Additionally, the three-way ANOVAs with scanning information as repeated measures allowed us to compare number of teammates and opponents as a potential factor of information sources during a scan.

The authors should refrain from making interpretations of their data in terms of what the players actually did or did not see. For instance, on page 15 the authors describe that in the movement phases of the scans, the players most often saw zero teammates and opponents. Similarly, later on the authors describe how opponents were more visible … . There are many occasions where the authors equate having measured something being in the video-frame with it being visible (or not) or being seen (or not) by the players. To be clear, first, what is established using the video is not necessarily the same as what was available in the full field of vision. As the authors explain, the video can access an 82-degree x 52-degree portion of the complete visual scene. Arguably, this is a small portion of the full (approximate) 180-degree x 180-degree full field of vision available to the athlete, even when wearing the Tobi eye-tracking technology. Second, something can be presented in the field of vision but not be seen by the athlete. Regardless, it is always a good idea to stick to the data (what was and wasn’t on the video frame) rather than making interpretations (what was or wasn’t seen by the players) – in particular when presenting the findings in the results section but also throughout the discussion (see my later comments).

Thank you for this input! You are absolutely correct, and we have changed all the terminology related to seeing and visibility. This has greatly improved our results and discussion section.

Slightly related to the above – there is a results paragraph on page 17 in which inferences are made about attention. In light of the ecological approach presented in the introduction I have reservation related to the meaningfulness of equating foveal vision during a scan to focus of attention. Hence, I found the term attention in this paragraph slightly contentious, in particular since the authors did not further explain how foveal vision may or may not relate to attention during a scan/exploration (eye-head-body movement).

In the discussion we use the reference (Nakashima R, Shioiri S. Why Do We Move Our Head to Look at an Object in Our Peripheral Region? Lateral Viewing Interferes with Attentive Search. PLOS ONE. 2014;9(3):e92284. doi: 10.1371/journal.pone.0092284) to explain that the foveal eye position is often similar to or the equivalent of attention. Thus, we believe that naming it attention can be substantiated by others empirical research. We also see no problems of using the word attention in relation to ecological theories on visual perception. However, we agree with you that attention is not always the same as the foveal gaze point. Hence, we removed the wording completely from the paragraph in the results section.

The discussion contains some interesting and very relevant reflections on the data presented. In terms of the authors discussion on the scan stop and turning points being the most important part of the scan, I can recommend them to consult Van Andel et al. (2019) who may provide further detail to the different purposes of the scans in terms of their importance for orientation (where on the pitch am I in relation to other players and the ball? – relevant early on and before gaining possession of the ball) versus specification of action (what am I going to do now I have the ball, who will I pass to?).

Thank you for this suggestion. The work of van Andel and colleagues are very interesting and we will surely consult them in the future. We added a reference to their work in the future research section. For this article, as we do not measure scans when a player has possession of the ball (Jordet, 2005, Jordet et al, 2020) we found it difficult to discuss the results using the exploration for action specification and exploration for orientation difference as almost all of the scans would be categorized as exploration for orientation.

The practical applications were quite speculative and many of the suggestions for coaches could not be derived from the data presented. Especially for the practical applications it is important that the authors stick to the evidence and make suggestions that are evidence based – and clearly linked to the evidence presented in the paper. As argued – the innovation presented is the method – as many of the findings have also been presented elsewhere, and the authors have to be careful not to overinterpret the group data presented as being representative based on the four participants and the limited amount of time per participant.

Thank you for these comments. We removed the last paragraph as it did not have a direct link to our results. We also added a sentence at the bottom expressing extreme caution when interpreting the results. Additionally, we added cautious words to the practical applications such as ‘likely’ and ‘probably’.

The limitations of the study should be presented before the practical implications – this should also assist the reader understand the limited generalizability based on the small participant base.

Revised as suggested.

In the Conclusion section, the authors describe how the length of scanning is somewhat automated. I don’t understand this statement – what does that mean in the context of their theoretical framework (ecological approach) but importantly, on what evidence? Was there no variability? As explained earlier, in the conclusion there are many references to what players may or may not see – I wonder whether those statements are granted (or even meaningful), both based upon the data presented as well as on theoretical grounds.

Thank you for making us aware of this. We have removed the statements of automation in both the discussion and conclusion. We have also removed every statement regarding what players saw or did not see.

Attachment

Submitted filename: Response to Reviewers.docx

Decision Letter 1

Greg Wood

14 May 2021

PONE-D-20-37282R1

Scanning activity of elite football players in 11 vs. 11 match play: An eye-tracking analysis on the duration and visual information of scanning

PLOS ONE

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Reviewer #1: I am happy to see the revisions made in the current version of the manuscript. I believe the paper is already much improved in its clarity, and the paper makes good logical sense. I have some concerns still (as outlined below), however I feel everything else in the manuscript is now much more strongly communicated. Well done so far to the authors.

- Overall, my comments below mostly relate to the operational definition of scanning information between movement and stop-point phases. I feel the current definition causes issues in interpretation of the findings, and often results in statements that could easily be falsely interpreted. The authors have offered to change their definition for movement phases to include information that is also included in the stop point. I will leave this to the authors to decide, however if they do wish to keep the current definition, they should be very careful about how the findings are interpreted and discussed.

- L240-241, can the authors please clarify this statement that these independent variables were not found to be relevant in providing further context for scanning information? It seems that this should be presented as a finding, rather than in the definition of independent variables. If a lack of difference in scanning information for these variables was found, this is still a finding, and should not be interpreted as providing a lack of context.

- L381-383, the players most often had zero players in the video frame during movement phases (Fig. 6). This is due to the categorisation of information to movement and stop point phases, right? If so, this statement should be clarified so as not to cause confusion for a reader.

- L391-393, I don’t know that the authors can state this, as this is clearly an artifact of the operational definition used in this study. I am fine with the authors using this definition, but it is my opinion that this type of summary statement cannot be used.

- L444-445, for (b) for the same reason as (d) below, I don’t think this claim can be made with confidence. This is surely due to the definition used in the current study, and is not representative of the visual information that actually is available during both the movement and stop point phases? The separation of these variables is fine, but I do not believe that this sort of discussion (L544-554) can be made, knowing that it is entirely due to the definition and data analysis used.

- L446-447, for (d), this is only true because of the definition used in this study and the way data has been categorised. Again, there is information overlap between aspects of a scan, which is being ignored by the operational definition used in this case. In fact, if the definition would be reversed, such that the stop point phase did not include teammates and opponents that were detected in the movement phase, this finding would likely be opposite. Therefore, this sort of statement needs to be made carefully to ensure the actual finding is not overlooked. Rather than rationalise with the acceptance of the limitations, it would be better to not make these claims in the first place. Please amend.

- L512-522, this is an interesting finding that is in line with previous research. However, it should be noted that part of this may again be due to the method of categorising scanning actions to start when the ball leaves the video frame. It is worth noting that the differences in classifying visual scanning actions between study methodologies, and the potential influence of this on findings.

Reviewer #2: I want to commend the authors on their revision of the manuscript. They have done a great job revising the manuscript and have addressed most, if not all (apart from what is indicated below) of my previous comments and reservations.

My main concern (and associated advice) is that there are still occasions where the authors make statements that cannot be supported by the data collected and theory and analyses presented. For example, in the abstract, the authors conclude that the players detected more opponents than teammates (line 37). As also argued before, it is impossible with the presented methodology to establish what the participants actually saw or detected. Again, the authors equate having measured something being in the video-frame with it being detected (or not) or being seen (or not) by the players. What is established using the video is not necessarily the same as what was available in the full field of vision and something can be presented in the field of vision but not be seen by the athlete. So, my advice again is for the authors to stick to the data (what was and wasn’t on the video frame) rather than making interpretations (what was or wasn’t seen or detected by the players) – in particular when presenting the findings in the abstract (line 37) but also throughout, in the results, discussion (specifically, line 501/502; line 524-525 and paragraph from line 523) and conclusion (line 629).

Further, more detailed comments:

Line 239-240. It is announced that four independent variables were used to provide further context for scanning duration but that they were found NOT to be relevant. In what way were they not relevant and if they were not relevant, why are they presented and discussed? I was a bit confused by this statement.

Line 243 and beyond (whole paragraph and line 443 in discussion). To assist the reader to appreciate this paragraph, further clarification is needed as earlier it is stated that no scans were analysed where the player/participant themselves were in possession. This paragraph refers to possessions, but presumably of other players – NOT the participants themselves. This needs to be made more explicit and obvious for proper understanding of the methodology and findings. Mixed usage of players (i.e. other players) versus participants (i.e. the individuals who’s scans are collected and analysed) can cause this confusion.

Line 356. As a methodological debate/discussion/argument will be developed in the discussion in regards to the ‘fixation’ cut-off of 120ms (as defined in the methods), it may be useful to emphasise throughout how fixations were determined by the current method. In the discussion reference is made to an alternative analysis with a 60ms fixation detection threshold. Authors may want to develop this argument a bit earlier as it is a very relevant finding of the current study that, based upon a fixation detection threshold of 120ms – and the mean scanning duration being 397ms. Future research will need to be aware of the need to scrutinise the currently ‘accepted’ fixation threshold of 120ms which has come about in research under lab conditions and quite often stationary (no head movements) tasks and frontal projections. Further references to literature making similar methodological arguments will be useful.

Line 450. … therefor … can be deleted.

Lines 439 and beyond. See also my comments above on definition of a fixation and presenting conclusions that are not grounded in evidence. Importantly, it is argued that fixations are absent – but there is also an argument that the fixation threshold may be too strict to pick up fixations. These two arguments partly contradict each other. Further, it is argued that the ‘absence’ of fixations evidences that they did not ‘see’ their opponents and teammates in ‘high definition’ (line 497/498); that information intake seldom (sometimes, never?) originates from ‘clear foveal images’; and that the findings merit understanding of scanning as a “blurred video”. There are quite a few unfounded or at best not discussed assumptions at play here about how human perception (and action) may function and these (non-apparent) assumptions are clearly not aligned with the explicit theoretical framework of ecological psychology that is introduced. One big assumptions from this framework is that human perception (and action) should NOT be equated (or compared!) to pictorial perception (Gibson, 1979). That is, the stimulus for visual perception is the optic array (the environment) – NOT the retinal image, so perception (and action) is NOT like watching images or videos. The explanation and understanding of visual perception as pictorial perception outlined in this paragraph is very confusing and unhelpful for proper interpretation of the findings and methodological and theoretical contribution of the paper. This paragraph, as well as the Practical applications paragraph (on lines 587/588 there is another reference to clear high definition pictures, which is problematic), need to be reworked to better align the argument to the theoretical framework of ecological psychology and to the methodological argument (and contribution) of the limitations of using a certain fixation threshold.

Lines 597 and beyond. It wasn’t apparent to me how this advice could be directly derived from the findings presented. This may have been observed in these players, but does that merit that practice should be organised accordingly? And does that transfer to any level of practice – or only practice at the highest level? What about early learners? What if we want to teach the experts something new? The findings represent real world behaviour but that is not to say that it was optimal behaviour, simply because these were high-level athletes.

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PLoS One. 2021 Aug 20;16(8):e0244118. doi: 10.1371/journal.pone.0244118.r004

Author response to Decision Letter 1


23 Jun 2021

Reviewer #1: I am happy to see the revisions made in the current version of the manuscript. I believe the paper is already much improved in its clarity, and the paper makes good logical sense. I have some concerns still (as outlined below), however I feel everything else in the manuscript is now much more strongly communicated. Well done so far to the authors.

- Overall, my comments below mostly relate to the operational definition of scanning information between movement and stop-point phases. I feel the current definition causes issues in interpretation of the findings, and often results in statements that could easily be falsely interpreted. The authors have offered to change their definition for movement phases to include information that is also included in the stop point. I will leave this to the authors to decide, however if they do wish to keep the current definition, they should be very careful about how the findings are interpreted and discussed.

Thank you for this input. We decided to keep the definition as it is. However, we have made our interpretations of these findings as well as the following discussion much more cautious.

- L240-241, can the authors please clarify this statement that these independent variables were not found to be relevant in providing further context for scanning information? It seems that this should be presented as a finding, rather than in the definition of independent variables. If a lack of difference in scanning information for these variables was found, this is still a finding, and should not be interpreted as providing a lack of context.

Thank you for this input. I understand the confusion. We believed that control or pass, air or pitch, ball action, and the presence of fixations would add interesting information to the examination of scanning duration. Oppositely, we believed that playing phase and player-to-ball distance would provide enough context for the scanning information variable. There was never any plan to also include those four contextual variables for scanning duration. We decided to remove the entire sentence in order to not cause confusion.

- L381-383, the players most often had zero players in the video frame during movement phases (Fig. 6). This is due to the categorisation of information to movement and stop point phases, right? If so, this statement should be clarified so as not to cause confusion for a reader.

Thank you for this input! We added a sentence explaining that this result should be seen in light of our operationalization of the movement phase.

- L391-393, I don’t know that the authors can state this, as this is clearly an artifact of the operational definition used in this study. I am fine with the authors using this definition, but it is my opinion that this type of summary statement cannot be used.

We fully agree with your comment. We have removed that summary statement.

- L444-445, for (b) for the same reason as (d) below, I don’t think this claim can be made with confidence. This is surely due to the definition used in the current study, and is not representative of the visual information that actually is available during both the movement and stop point phases? The separation of these variables is fine, but I do not believe that this sort of discussion (L544-554) can be made, knowing that it is entirely due to the definition and data analysis used.

Thank you for this input. We changed the sentence from visual information to the number of teammates and opponents. We also made changes to the paragraph L544-554 according to your suggestions.

- L446-447, for (d), this is only true because of the definition used in this study and the way data has been categorised. Again, there is information overlap between aspects of a scan, which is being ignored by the operational definition used in this case. In fact, if the definition would be reversed, such that the stop point phase did not include teammates and opponents that were detected in the movement phase, this finding would likely be opposite. Therefore, this sort of statement needs to be made carefully to ensure the actual finding is not overlooked. Rather than rationalise with the acceptance of the limitations, it would be better to not make these claims in the first place. Please amend.

Thank you for this input. We agree an added “based on our operationalizations” at the beginning of the sentence.

- L512-522, this is an interesting finding that is in line with previous research. However, it should be noted that part of this may again be due to the method of categorising scanning actions to start when the ball leaves the video frame. It is worth noting that the differences in classifying visual scanning actions between study methodologies, and the potential influence of this on findings.

Great input! We added a sentence explaining that this result could be partly influenced by our operationalization which started measuring the duration at the moment the ball left the video frame.

Reviewer #2: I want to commend the authors on their revision of the manuscript. They have done a great job revising the manuscript and have addressed most, if not all (apart from what is indicated below) of my previous comments and reservations.

My main concern (and associated advice) is that there are still occasions where the authors make statements that cannot be supported by the data collected and theory and analyses presented. For example, in the abstract, the authors conclude that the players detected more opponents than teammates (line 37). As also argued before, it is impossible with the presented methodology to establish what the participants actually saw or detected. Again, the authors equate having measured something being in the video-frame with it being detected (or not) or being seen (or not) by the players. What is established using the video is not necessarily the same as what was available in the full field of vision and something can be presented in the field of vision but not be seen by the athlete. So, my advice again is for the authors to stick to the data (what was and wasn’t on the video frame) rather than making interpretations (what was or wasn’t seen or detected by the players) – in particular when presenting the findings in the abstract (line 37) but also throughout, in the results, discussion (specifically, line 501/502; line 524-525 and paragraph from line 523) and conclusion (line 629).

Thank you for this input! We changed all instances where we referred to seeing or detection. We believe the manuscript has benefited greatly from this.

Further, more detailed comments:

Line 239-240. It is announced that four independent variables were used to provide further context for scanning duration but that they were found NOT to be relevant. In what way were they not relevant and if they were not relevant, why are they presented and discussed? I was a bit confused by this statement.

Thank you for this input. I understand the confusion. We believed that control or pass, air or pitch, ball action, and the presence of fixations would add interesting information to the examination of scanning duration. Oppositely, we believed that playing phase and player-to-ball distance would provide enough context for the scanning information variable. There was never any plan to also include those four contextual variables for scanning duration. We decided to remove the entire sentence in order to not cause confusion.

Line 243 and beyond (whole paragraph and line 443 in discussion). To assist the reader to appreciate this paragraph, further clarification is needed as earlier it is stated that no scans were analysed where the player/participant themselves were in possession. This paragraph refers to possessions, but presumably of other players – NOT the participants themselves. This needs to be made more explicit and obvious for proper understanding of the methodology and findings. Mixed usage of players (i.e. other players) versus participants (i.e. the individuals who’s scans are collected and analysed) can cause this confusion.

Great input! We added a sentence at the start of the first paragraph to emphasize this point.

Line 356. As a methodological debate/discussion/argument will be developed in the discussion in regards to the ‘fixation’ cut-off of 120ms (as defined in the methods), it may be useful to emphasise throughout how fixations were determined by the current method. In the discussion reference is made to an alternative analysis with a 60ms fixation detection threshold. Authors may want to develop this argument a bit earlier as it is a very relevant finding of the current study that, based upon a fixation detection threshold of 120ms – and the mean scanning duration being 397ms. Future research will need to be aware of the need to scrutinise the currently ‘accepted’ fixation threshold of 120ms which has come about in research under lab conditions and quite often stationary (no head movements) tasks and frontal projections. Further references to literature making similar methodological arguments will be useful.

Great input! We included a few sentences in the methods section in which we further explained the use of a 120 ms threshold while argued that lower thresholds, once accepted in the scientific community, might be better. Additionally, we added information that we used a 120 ms threshold when we presented the fixation results. Regarding your suggestion of adding references that supports this methodological argument, we were unable to find any. Could you please be specific regarding what paper(-s) you are referring to.

Line 450. … therefor … can be deleted.

Revised as suggested.

Lines 439 and beyond. See also my comments above on definition of a fixation and presenting conclusions that are not grounded in evidence. Importantly, it is argued that fixations are absent – but there is also an argument that the fixation threshold may be too strict to pick up fixations. These two arguments partly contradict each other. Further, it is argued that the ‘absence’ of fixations evidences that they did not ‘see’ their opponents and teammates in ‘high definition’ (line 497/498); that information intake seldom (sometimes, never?) originates from ‘clear foveal images’; and that the findings merit understanding of scanning as a “blurred video”. There are quite a few unfounded or at best not discussed assumptions at play here about how human perception (and action) may function and these (non-apparent) assumptions are clearly not aligned with the explicit theoretical framework of ecological psychology that is introduced. One big assumptions from this framework is that human perception (and action) should NOT be equated (or compared!) to pictorial perception (Gibson, 1979). That is, the stimulus for visual perception is the optic array (the environment) – NOT the retinal image, so perception (and action) is NOT like watching images or videos. The explanation and understanding of visual perception as pictorial perception outlined in this paragraph is very confusing and unhelpful for proper interpretation of the findings and methodological and theoretical contribution of the paper. This paragraph, as well as the Practical applications paragraph (on lines 587/588 there is another reference to clear high definition pictures, which is problematic), need to be reworked to better align the argument to the theoretical framework of ecological psychology and to the methodological argument (and contribution) of the limitations of using a certain fixation threshold.

Thank you for these comments. (1) Regarding the seemingly contradictory statements of fixations, we have to present the results from the accepted 120 ms threshold. As we mentioned in our last response, adopting a 60 ms threshold would result in approximately 18% of scans with fixations. Thus, we believe that we confidently can say that fixations are rare in scans, whilst adding the information that a lower threshold should perhaps be implemented in future research. (2) We removed or changed the wording “high definition”, “clear foveal images”, and “blurred video” to better align with our theoretical framework.

Lines 597 and beyond. It wasn’t apparent to me how this advice could be directly derived from the findings presented. This may have been observed in these players, but does that merit that practice should be organised accordingly? And does that transfer to any level of practice – or only practice at the highest level? What about early learners? What if we want to teach the experts something new? The findings represent real world behaviour but that is not to say that it was optimal behaviour, simply because these were high-level athletes.

This is a great input! We made several alterations to the practical applications for coaches, mostly related to the wording. We included words like “in line with our results” and “inspired by our results” instead of saying that it is directly derived. We also changed the wording from should to could and so on.

Attachment

Submitted filename: Response to Reviewers.docx

Decision Letter 2

Greg Wood

28 Jul 2021

PONE-D-20-37282R2

Scanning activity of elite football players in 11 vs. 11 match play: An eye-tracking analysis on the duration and visual information of scanning

PLOS ONE

Dear Dr. Aksum,

Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process.

There are some very minor revision proposed by a reviewer. Once these have been completed, I will accept your manuscript without further review. 

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PLOS ONE

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Reviewer #2: I want to commend the authors on this further revision of the manuscript – it has really improved the paper and I am happy to recommend to accept the paper pending some minor edits as per below.

Throughout the authors should check that past tense is used when relevant. Below my pick-ups:

Line 79: Jordet suggested …

Line 121: As such, we aimed …

Line 123: the aim of this exploratory study was …

Line 243: operationalizations were made …

Line 455: initiation influenced …

Line 456: dinstance influenced …

Line 457: scans involved …

Line 458: scan revealed …

Line 564: players moved …

Line 564: until they arrived …

Line 565: they wished …

Lines 263/264 (and throughout): Please refer to fixation detection threshold throughout, so insert ‘fixation detection’ between ‘lower’ and ‘threshold’ here.

Line 264: It may be a while until a lower fixation detection threshold is accepted in the context of scanning. In light of this, consider replacing ‘accepted’ with ‘considered’.

Lines 396-398: This sentence confused me. Maybe, for added clarity, add ‘in the video frame’ after ‘… more than seven teammates’ and after ‘… nine opponents’

Line 421: ‘while in defence’

Line 422/421: Consider rephrasing , eg: ‘… while in defence, no differences could be found between the amount of opponents and teammates in the video frame’.

Line 474: ‘the ball is being passed along the ground …’

Line 476: ‘the pass is made through the air …’

Line 510-513: This reads like a left-over from a previous version. The reference to clear foveal information, as outline before, makes no sense from an ecological framework, and makes an implicit reference to perception of pictures. What’s more, whereas the manuscript now contributes to the readers understanding of the role of the fixation detection threshold in the determination of fixations, this sentence weakens that contributions (as you later explain in lines 516 – 523).

Lines 652/653: As above, this sentence seems a left-over on the ‘seeing detail’ part (confusing perception and action with pictorial perception) and weakens the argument. I strongly suggest the authors rephrase or delete this very suggestive supposition that is neither based on theory nor finds any evidence in data presented.

Line 517/518: As above, write ‘lower fixation detection threshold’ in full.

Line 547: Insert ‘focus of’ so as to read: ‘… equivalent of focus of attention’

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PLoS One. 2021 Aug 20;16(8):e0244118. doi: 10.1371/journal.pone.0244118.r006

Author response to Decision Letter 2


2 Aug 2021

Throughout the authors should check that past tense is used when relevant. Below my pick-ups:

Line 79: Jordet suggested …

Line 121: As such, we aimed …

Line 123: the aim of this exploratory study was …

Line 243: operationalizations were made …

Line 455: initiation influenced …

Line 456: dinstance influenced …

Line 457: scans involved …

Line 458: scan revealed …

Line 564: players moved …

Line 564: until they arrived …

Line 565: they wished …

Thank you for these observations! We changed the wording to the past tense.

Lines 263/264 (and throughout): Please refer to fixation detection threshold throughout, so insert ‘fixation detection’ between ‘lower’ and ‘threshold’ here.

Line 264: It may be a while until a lower fixation detection threshold is accepted in the context of scanning. In light of this, consider replacing ‘accepted’ with ‘considered’.

These are great comments. We added fixation detection throughout and changed the wording from accepted to considered.

Lines 396-398: This sentence confused me. Maybe, for added clarity, add ‘in the video frame’ after ‘… more than seven teammates’ and after ‘… nine opponents’

Great input! We added the words as suggested.

Line 421: ‘while in defence’

Line 422/421: Consider rephrasing , eg: ‘… while in defence, no differences could be found between the amount of opponents and teammates in the video frame’.

Thank you for this suggestion. We adopted it.

Line 474: ‘the ball is being passed along the ground …’

Line 476: ‘the pass is made through the air …’

Revised as suggested.

Line 510-513: This reads like a left-over from a previous version. The reference to clear foveal information, as outline before, makes no sense from an ecological framework, and makes an implicit reference to perception of pictures. What’s more, whereas the manuscript now contributes to the readers understanding of the role of the fixation detection threshold in the determination of fixations, this sentence weakens that contributions (as you later explain in lines 516 – 523).

Thank you for this input. We fully agree and removed the entire sentence.

Lines 652/653: As above, this sentence seems a left-over on the ‘seeing detail’ part (confusing perception and action with pictorial perception) and weakens the argument. I strongly suggest the authors rephrase or delete this very suggestive supposition that is neither based on theory nor finds any evidence in data presented.

Thank you for this input. We removed the sentence an instead added two sentences that are more in line with the story of the paper, the results, and the ecological framework of perception-action coupling: “This result can be partly explained by the adopted laboratory fixation detection threshold of 120 ms, which might be too high for unstable real-world research. However, it also implies that players, when performing scans during match-play, do not need to foveally fixate on surrounding information in order to obtain sufficient information for performing their football actions.”

Line 517/518: As above, write ‘lower fixation detection threshold’ in full.

Revised as suggested.

Line 547: Insert ‘focus of’ so as to read: ‘… equivalent of focus of attention’

Revised as suggested.

Attachment

Submitted filename: Response to Reviewers.docx

Decision Letter 3

Greg Wood

11 Aug 2021

Scanning activity of elite football players in 11 vs. 11 match play: An eye-tracking analysis on the duration and visual information of scanning

PONE-D-20-37282R3

Dear Dr. Aksum,

We’re pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements.

Within one week, you’ll receive an e-mail detailing the required amendments. When these have been addressed, you’ll receive a formal acceptance letter and your manuscript will be scheduled for publication.

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Kind regards,

Greg Wood, PhD

Academic Editor

PLOS ONE

Additional Editor Comments (optional):

Reviewers' comments:

Acceptance letter

Greg Wood

13 Aug 2021

PONE-D-20-37282R3

Scanning activity of elite football players in 11 vs. 11 match play: An eye-tracking analysis on the duration and visual information of scanning

Dear Dr. Aksum:

I'm pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department.

If your institution or institutions have a press office, please let them know about your upcoming paper now to help maximize its impact. If they'll be preparing press materials, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org.

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Thank you for submitting your work to PLOS ONE and supporting open access.

Kind regards,

PLOS ONE Editorial Office Staff

on behalf of

Dr. Greg Wood

Academic Editor

PLOS ONE

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