Abstract
Objective
To describe the relationship between parent and adolescent reports of adolescent recreational screen time and to determine sociodemographic predictors of recreational screen time reporting differences during the coronavirus disease 2019 pandemic.
Methods
We analyzed data from the Adolescent Brain Cognitive Development Study (N = 5335, ages 10–14) a national prospective cohort study in the United States collected in May 2020. We compared parent-reported, adolescent-reported, and a parent-adolescent differences in recreational screen time hours per day across 5 screen categories.
Results
Adolescents’ total recreational screen time per day was reported as 4.46 hours by parents and 3.87 hours by adolescents. Parents reported higher levels of their child's texting, video chatting, and total recreational screen time, while adolescents reported higher multiplayer gaming and social media use. Larger discrepancies in total recreational screen time were found in older, Black, and Latino/Hispanic adolescents. Larger discrepancies in total recreational screen time were also found among unmarried/unpartnered parents.
Conclusions
Given discrepancies in parent-adolescent recreational screen time reporting during the pandemic, a period of high screen use, pediatricians should encourage family discussions about adolescent media use through the development of a Family Media Use Plan. The digital media industry could provide more opportunities for parental monitoring of recreational screen time within product designs.
Keywords: adolescents, coronavirus disease 2019, media use, parents, screen time
What's New.
In this national study of 5335 adolescents-parent dyads early in the coronavirus disease 2019 pandemic, adolescent and parent reports of adolescent screen time differed, and these discrepancies were more evident in older, Black, and Latino/Hispanic adolescents, and adolescents with unmarried/unpartnered parents.
Alt-text: Unlabelled box
The advancement and accessibility of technology has led to the rapid increase of children and adolescents using screens to facilitate their interactions with the world. Though the effects of screen time are nuanced and depend on factors such as level of engagement,1 , 2 studies have linked excessive screen time with adverse effects on children's health, including depression, anxiety, inattention, poor sleep, and physical inactivity.3, 4, 5, 6, 7 As such, the American Academy of Pediatrics recommends limiting media usage in children of all ages.8, 9, 10 Screen use among adolescents drastically increased during the coronavirus disease 2019 (COVID-19) pandemic as schools transitioned to remote learning, extracurricular activities were cancelled or became virtual, and adolescents had more time for screens.11, 12, 13, 14 High levels of screen usage are likely to persist as virtual and hybrid options may remain beyond the pandemic. Thus, for parents and pediatricians, it is now more important than ever to accurately capture screen time patterns among adolescents.
Studies examining screen time measures during the COVID-19 pandemic have mostly used parent-reported versus adolescent-reported screen time.15, 16, 17 Reasons for this approach may include the feasibility of interviewing parents versus children as well as concerns that children and adolescents may not accurately assess their own screen time usage.18 However, the relationship between parent and adolescent measures as well as between these measures and the true amount of screen time is unclear.19, 20, 21, 22, 23, 24, 25 Further investigation of adolescent-reported screen time as a valid measure and comparing it to parent-reported would allow for a more nuanced understanding of adolescent screen time usage and may also elucidate parental awareness of their child's screen time. Some reports have found evidence of discordance between adolescent and parent reports of adolescent screen time usage, suggesting that adolescent self-reported screen time is a better predictor of actual screen time.21 Other studies have found no significant difference between the 2 measures.22 Although objective screen time measures could elucidate this discrepancy, they are typically limited to single devices and fail to capture all the various modalities that adolescents utilize, such as computers, television, tablets, and video games.26 Sociodemographic factors have also been found to influence how closely parents monitor their child's media consumption21; however, these relationships have not been examined during COVID-19 pandemic, a time of increased media usage.
Our study aims to describe the relationship between parent and adolescent reports of adolescent recreational screen time and to determine sociodemographic correlates of recreational screen time reporting differences in a national sample of adolescents early in the COVID-19 pandemic.
Method
Study Population
The Adolescent Brain Cognitive Development Study (ABCD) is a national (though not nationally representative), prospective cohort study of 11,875 US children, recruited from 21 different US sites. The University of California, San Diego provided centralized institutional review board approval and each participating site received local institutional review board approval. Parents and guardians provided informed consent and written permission for adolescents to participate in the study. The ABCD study explores various environmental, developmental, and neurobiological factors that may affect adolescent mental and physical health over the course of their adolescence and follows participants for 10 years. More information about the ABCD sample, recruitment, processes, and measures has been made available by the study investigators.27
With the onset of the global COVID-19 pandemic in 2020, the ABCD study sent out supplemental survey materials at 3 time points to adolescent participants (n = 7858 completing 1+ survey, aged 10–14 years-old) and their parents/guardians (N = 7751 completing 1+ survey) to collect data (ABCD Data Release 3.0) regarding the impact of the pandemic on the lives of adolescents and their families. We analyzed data from Survey 1 collected from May 16 to 22, 2020. Participants who completed the COVID-19 ABCD surveys out of order, and participants with missing recreational screen time, sociodemographic, and/or incomplete parent/adolescent dyad data, were excluded from the analysis, resulting in an analytic sample of 5335 participants. Appendix A shows a comparison of participants included versus excluded (due to loss-to follow-up or missing data).
Measures
Sociodemographic Factors
Sociodemographic characteristics were based on parent report and included adolescent characteristics such as age (continuous), sex (male or female), race/ethnicity (White, Latinx/Hispanic, Black, Asian, Native American, other), primary language (English or other), and country of birth (United States or outside United States). Parent and household characteristics included household income (less than $75,000 and $75,000 and greater, as this approximated the median household income in the United States), highest parent education (high school or less versus college education or more), and parent marital status (married/partnered or unmarried/unpartnered).27
Recreational Screen Time
Adolescents and parents reported time spent in a typical day for the adolescent using screens in a recreational capacity. Given that many participants were likely to be home either without school or in virtual school during these assessments, recreational screen time was not captured for weekdays versus weekends independently, as was done in prepandemic ABCD annual data collections. Recreational screen time excluded screen time related to school as was stated in each question as “Do NOT include time spent on school related work”.28 Adolescents and parents were asked to estimate adolescent's total recreational screen time in a typical day in the past week. They were also asked to estimate adolescents’ recreational time spent on an average day in the past week on different screen types (adolescents: watching/streaming movies, videos, television; single-player video games; multiplayer video games; texting; social media; video chat; internet; parents: multiplayer video games, social media, texting, video chat). See the Supplemental Information for a full list of the recreational screen time questions asked of adolescents and parents.
Statistical Analysis
We compared parent- and adolescent-reported recreational screen time in hours as a continuous variable across a reported total and 4 categories (multiplayer gaming, texting, social media use, and video chatting). Within each category of parent- and adolescent-reported recreational screen time, the Winsorization method was applied at the 99th percentile to minimize the impact of extreme values within the respective distributions of each recreational screen time category.29
Differences in parent- and adolescent-reported recreational screen time were determined by subtracting adolescent-reported recreational screen time hours from parent-reported recreational screen time hours. To assess the degree of similarity between reports, we computed within-dyad correlations between parent- and adolescent-reported recreational screen time using a weighted intraclass correlation coefficient (ICC) for each of the 5 recreational screen time categories. ICC analyses also assessed the utility of conducting paired t tests, which were then used to examine overall differences in recreational screen time hours among parent-adolescent dyads.
Total recreational screen time was further examined among parent-adolescent dyads according to sociodemographic characteristics including sex, race, country of birth, primary language, parent marital status, parent education, and household income. P-values were assessed using analysis of variance to determine if parent- and adolescent-reported total recreational screen time differed by sociodemographic characteristics.
Linear regression analyses assessed whether sociodemographic characteristics (adolescent age, sex, race, country of birth, primary language, parent marital status, parent education, and household income) were associated with absolute differences in parent-adolescent-reported recreational screen time across screen time categories. All data analyses were conducted in 2021 using Stata 15.1 (StataCorp, College Station, TX) utilized a statistical significance threshold of P = .05, and applied propensity weights to match key sociodemographic variables in ABCD Study to the American Community Survey by the US Census.30
Results
Table 1 describes the sociodemographic characteristics of the 5335 participants included in this analysis. The analytic sample was 12.5 ± 0.9 years-old, half were female, and 39% represented racial/ethnic minority populations. Approximately 46% of adolescents were from households below the median income of $75,000 and 88% had a parent with a college education or higher.
Table 1.
Sociodemographic Characteristics | Mean (SD) / % |
---|---|
Adolescent characteristics | |
Age (years) | 12.5 (0.9) |
Sex (%) | |
Female | 50.9% |
Male | 49.1% |
Race/ethnicity (%) | |
White | 61.3% |
Latino / Hispanic | 16.8% |
Black | 10.8% |
Asian | 7.3% |
Native American | 2.5% |
Other | 1.4% |
Country of birth (%) | |
United States | 96.2% |
Outside of United States | 3.8% |
Primary language (%) | |
English | 89.6% |
Non-English | 10.4% |
Parent characteristics | |
Marital status (%) | |
Married/partnered | 75.7% |
Unmarried/unpartnered | 24.3% |
Education (%) | |
College education or more | 87.6% |
High school education or less | 12.5% |
Household income (%) | |
Less than $25,000 | 11.1% |
$25,000 through $49,999 | 16.8% |
$50,000 through $74,999 | 18.3% |
$75,000 through $99,999 | 18.4% |
$100,000 through $199,999 | 26.9% |
$200,000 and greater | 8.6% |
Propensity weights from the Adolescent Brain Cognitive Development Study were applied based on the American Community Survey from the US Census.
Table 2 presents parent-reported recreational screen time, adolescent-reported recreational screen time, and parent-adolescent difference scores compared across the reported total and individual categories. Overall, parents reported higher average recreational screen time (4.46 ± 2.89 hours) compared to their children (3.87 ± 3.29 hours). Parents reported higher levels of their child's recreational screen time in texting (P< .001) and video chatting (P < .001), while adolescents reported higher levels of multi-player gaming (P = .01) and social media use (P = .003). The differences between parent and adolescent reports on recreational screen time were the greatest for the categories of texting (difference of 0.32 hours) and video-chatting (difference of 0.31 hours). Within-dyadic correlations in recreational screen time reports between parents and adolescents were weak to moderate for each recreational screen time category (all P values were <.01), with ICCs ranging from 0.29 (texting) to 0.51 (multiplayer gaming).
Table 2.
Parent | Adolescent | Difference | ||||
---|---|---|---|---|---|---|
Mean (SD) | Mean (SD) | Mean (95% CI) | t | P | ICC (95% CI) | |
Total | 4.46 (2.89) | 3.87 (3.29) | 0.58 (0.47, 0.69) | 10.58 | <.001 | 0.43 (0.39, 0.46) |
Multiplayer gaming | 1.36 (2.02) | 1.44 (2.23) | -0.08 (-0.15, -0.02) | -2.59 | .010 | 0.51 (0.48, 0.55) |
Texting | 1.16 (1.60) | 0.84 (1.52) | 0.32 (0.26, 0.37) | 10.89 | <.001 | 0.29 (0.25, 0.34) |
Social media | 0.89 (1.49) | 0.98 (1.68) | -0.09 (-0.14, -0.03) | -3.02 | .003 | 0.34 (0.30, 0.38) |
Video chatting | 0.95 (1.33) | 0.65 (1.18) | 0.31 (0.26, 0.35) | 13.49 | <.001 | 0.32 (0.29, 0.36) |
t indicates paired t tests; ICC, intraclass correlation coefficient; SD, standard deviation; CI, confidence interval; and ABCD, Adolescent Brain Cognitive Development. Bold indicates P < .05.
Table 3 specifically summarizes unadjusted parent-adolescent total recreational screen time difference scores by sociodemographic characteristic. Significant differences in total recreational screen time were found for parent-adolescent dyads in which the parents were married/partnered versus unmarried/unpartnered, but not for other sociodemographic characteristics.
Table 3.
Total Recreational Screen Time |
||||
---|---|---|---|---|
Parent Reported | Adolescent Reported | Difference | ||
Sociodemographic Characteristics | Mean (SD) | Mean (SD) | Mean (SD) | P⁎ |
Adolescent characteristics | ||||
Sex | .79 | |||
Female | 4.33 (2.88) | 3.76 (3.21) | 0.57 (3.42) | |
Male | 4.59 (2.90) | 3.99 (3.37) | 0.60 (3.48) | |
Race/ethnicity | .45 | |||
White | 4.34 (2.77) | 3.68 (3.01) | 0.65 (3.10) | |
Latino / Hispanic | 4.58 (2.60) | 4.07 (3.36) | 0.52 (3.54) | |
Black | 4.93 (3.81) | 4.63 (4.42) | 0.29 (4.73) | |
Asian | 4.35 (2.92) | 3.58 (3.02) | 0.76 (3.30) | |
Native American | 4.84 (3.71) | 4.28 (3.84) | 0.52 (4.37) | |
Other | 4.74 (2.36) | 4.80 (3.44) | 0.03 (4.03) | |
Country of birth | .30 | |||
United States | 4.39 (2.60) | 4.15 (3.25) | 0.23 (3.42) | |
Outside of United States | 4.46 (2.90) | 3.86 (3.29) | 0.60 (3.44) | |
Primary language | .46 | |||
English | 4.46 (2.95) | 3.86 (3.30) | 0.60 (3.46) | |
Non-English | 4.43 (2.45) | 3.98 (3.11) | 0.45 (3.26) | |
Parent characteristics | ||||
Parent marital status | .04 | |||
Married/partnered | 4.37 (2.89) | 3.70 (3.20) | 0.66 (3.36) | |
Unmarried/unpartnered | 4.75 (2.78) | 4.40 (3.31) | 0.34 (3.50) | |
Highest parent education | .75 | |||
College education or more | 4.43 (2.87) | 3.83 (3.25) | 0.59 (3.39) | |
High school education or less | 4.68 (3.00) | 4.13 (3.45) | 0.53 (3.69) | |
Household income | .18 | |||
$75,000 and greater | 4.34 (3.01) | 3.68 (3.27) | 0.65 (3.45) | |
Less than $75,000 | 4.60 (2.64) | 4.10 (3.11) | 0.50 (3.25) |
SD indicates standard deviation. Bold indicates P < .05.
P values were assessed using analysis of variance.
Table 4 presents linear regression analyses assessing absolute differences in parent- and adolescent-reported recreational screen time after adjusting for sociodemographic covariates and results are summarized as follows. Notably, parent-adolescent dyads of adolescent males had larger discrepancies in multi-player gaming screen time compared to those of female adolescents. Households composed of unmarried/unpartnered parents had larger differences in texting and social media. Compared to White parent-adolescent dyads, Latino/Hispanic dyads had larger discrepancies in total, multi-player gaming, texting, and social media screen time, while Black dyads had larger discrepancies across all recreational screen time modalities. Finally, dyads with adolescents born outside of the United States had higher discrepancies in social media, and video chatting, whereas dyads with adolescents who speak a non-English primary language had lower discrepancies in video gaming.
Table 4.
Total Recreational Screen Time |
Multiplayer Gaming |
Texting |
Social Media |
Video Chatting |
||||||
---|---|---|---|---|---|---|---|---|---|---|
Sociodemographic Characteristics | B (95% CI) | P | B (95% CI) | P | B (95% CI) | P | B (95% CI) | P | B (95% CI) | P |
Adolescent characteristics | ||||||||||
Age | 0.20 (0.11, 0.29) | <.001 | -0.01 (-0.07, 0.05) | .79 | 0.18 (0.12, 0.24) | <.001 | 0.21 (0.16, 0.27) | <.001 | 0.04 (0.00, 0.09) | .07 |
Sex | ||||||||||
Female | Reference | Reference | Reference | Reference | Reference | |||||
Male | 0.01 (-0.14, 0.17) | .864 | 0.88 (0.78, 0.98) | <.001 | -0.20 (-0.29, -0.11) | <.001 | -0.30 (-0.39, -0.20) | <.001 | -0.11 (-0.18, -0.03) | .005 |
Race/ethnicity | ||||||||||
White | Reference | Reference | Reference | Reference | Reference | |||||
Latino / Hispanic | 0.30 (0.02, 0.58) | .04 | 0.20 (0.02, 0.39) | .03 | 0.30 (0.14, 0.46) | <.001 | 0.23 (0.08, 0.38) | .003 | 0.09 (-0.04, 0.22) | .16 |
Black | 0.68 (0.36, 1.00) | <.001 | 0.28 (0.08, 0.48) | .005 | 0.64 (0.44, 0.84) | <.001 | 0.46 (0.27, 0.64) | <.001 | 0.27 (0.13, 0.41) | <.001 |
Asian | 0.03 (-0.30, 0.35) | .872 | -0.04 (-0.23, 0.15) | .66 | -0.10 (-0.27, 0.07) | .27 | -0.12 (-0.28, 0.04) | .13 | -0.04 (-0.20, 0.12) | .63 |
Native American | 0.61 (-0.17, 1.38) | .124 | -0.09 (-0.43, 0.25) | .62 | 0.25 (-0.12, 0.62) | .18 | 0.13 (-0.26, 0.53) | .51 | 0.15 (-0.15, 0.45) | .34 |
Other | 1.29 (0.00, 2.58) | .05 | 0.23 (-0.25, 0.71) | .34 | 0.04 (-0.36, 0.44) | .85 | 0.83 (0.10, 1.57) | .03 | 0.26 (-0.31, 0.84) | .37 |
Country of birth | ||||||||||
United States | Reference | Reference | Reference | Reference | Reference | |||||
Outside of United States | 0.31 (-0.22, 0.84) | .24 | 0.28 (-0.02, 0.59) | .07 | 0.19 (-0.11, 0.49) | .22 | 0.35 (0.02, 0.68) | .04 | 0.30 (0.02, 0.57) | .04 |
Primary language | ||||||||||
English | Reference | Reference | Reference | Reference | Reference | |||||
Non-English | -0.22 (-0.58, 0.14) | .24 | -0.39 (-0.62, -0.16) | .001 | -0.05 (-0.24, 0.13) | .58 | -0.03 (-0.21, 0.15) | .75 | -0.07 (-0.23, 0.09) | .40 |
Parent characteristics | ||||||||||
Marital status | ||||||||||
Married/partnered | Reference | Reference | Reference | Reference | Reference | |||||
Unmarried/unpartnered | 0.32 (0.07, 0.56) | .01 | 0.10 (-0.05, 0.26) | .19 | 0.19 (0.04, 0.33) | .01 | 0.19 (0.05, 0.34) | .009 | 0.10 (-0.01, 0.21) | .09 |
Highest parent education | ||||||||||
College education or more | Reference | Reference | Reference | Reference | Reference | |||||
High school education or less | 0.19 (-0.13, 0.52) | .25 | 0.28 (0.05, 0.50) | .02 | 0.20 (0.02, 0.37) | .03 | 0.17 (-0.01, 0.36) | .07 | 0.11 (-0.04, 0.26) | .15 |
Household income | ||||||||||
$75,000 and greater | Reference | Reference | Reference | Reference | Reference | |||||
Less than $75,000 | 0.19 (-0.01, 0.39) | .06 | 0.15 (0.03, 0.27) | .02 | 0.14 (0.02, 0.25) | .03 | 0.12 (0.01, 0.23) | .04 | 0.07 (-0.02, 0.16) | .11 |
CI indicates confidence interval; B, regression coefficient from linear regression.
Bold indicates P < .05.
The outputs represent a series of linear regression models with the column header (screen time) as the dependent variable and the row header (sociodemographic characteristics) as the independent variables. The table represents the outputs from 5 regression models in total, adjusted for all listed sociodemographic characteristics. Propensity weights from the Adolescent Brain Cognitive Development Study were applied based on the American Community Survey from the US Census.
Discussion
In this study of 10- to 14-year-old adolescents roughly within the first year of the COVID-19 pandemic, we found that parents reported an average of 4.5 daily hours of total recreational screen time. The adolescents themselves reported modestly lower volumes of 3.9 hours daily. It is noteworthy that these estimates exclude screen time devoted to school work; thus, total daily screen time estimates for adolescents are likely substantially higher. As has been shown previously, the overall recreational screen time of adolescents substantially increased during the COVID-19 pandemic.11, 12, 13, 14 It is important that parents attend to their children's media diets, especially since excessive screen use may be associated with adverse mental and physical health risks.3, 4, 5, 6, 7 This study demonstrates a disconnect across multiple media types and the volume of media consumption.
Discrepancies Between Parent- and Adolescent-Reported Screen Time During the COVID-19 Pandemic
We find that parent and adolescent reports varied in number of hours reported based on the type of recreational screen time. Overall, parents reported higher amounts of adolescent recreational screen time than adolescent self-report. While parents reported greater hours for texting and video chatting, they reported fewer hours of multiplayer gaming and social media usage compared to adolescent self-reports. One prior study using (younger) baseline data from the same ABCD Study cohort reported on here found that parents’ estimates of recreational screen time was lower than that of their children.31 During the pandemic, parents and adolescents were both at home more, so parents may be more aware of their children's use and assume they are on screens during recreational time given fewer alternative activities when isolated at home. In addition, adolescents could be underreporting their recreational screen time due to social desirability bias, particularly if they know their levels are higher during the pandemic. Prior research has demonstrated slight discrepancies in parent and adolescent reports of screen time; however, the magnitude of these differences has been small, with reports within 10 minutes of one another.22 Though our study found similarly small differences between parent and adolescent reports of social media usage and multi-player game, we demonstrate much larger discrepancies in reports of overall recreational screen time, texting, and video chatting, with differences between reports of 20 to 30 minutes during COVID-19.
One reason for this divergence could be due to the age of adolescent participants. In prior research looking at concordance of parent-adolescent reports of recreational screen time, participants were younger adolescents (9–11 years-old) as compared to adolescents in our study (10–14 years-old).22 Parental monitoring of adolescent recreational screen time tends to be higher in younger adolescents due to parental concerns around child development.18 In addition, parents and adolescents may be reporting on screen multitasking differently.
Upon statistical testing of parent and adolescent mean recreational screen time, results show significant differences between parent and adolescent reports across all screen time types during COVID-19. Prior research has shown that parent and adolescent reports vary as to who records more adolescent screen time utilization.22 , 24 , 25 , 32 Most adolescents track or monitor their total screen time less frequently compared to their parents.18 It is possible that parents report more adolescent screen time because of more deliberate parental monitoring of technology usage, especially during early adolescence.18 At the same time, parents may also be prone to under report adolescent screen time for a variety of factors, including lack of parental knowledge about extent of adolescent technology use and desirability biases.21 , 24 Additionally, with the evolution of technology, adolescents and their parents may have different conceptions of what constitutes different types of media, which may impact recreational screen time reporting.
Summary and Associations of Differences in Parent- and Adolescent-Reported Total Recreational Screen Time During the COVID-19 Pandemic by Sociodemographic Characteristics
Prior parent-adolescent report concordance studies have shown significant differences between reports across sociodemographic characteristics.33 , 34 Our finding that households composed of unmarried/unpartnered parents have higher differences in parent- and adolescent- recreational screen time reports are consistent with prior work demonstrating that 2 parent households have more capacity to monitor media usage.21 Our age-related findings mirror prior studies demonstrating that parent reports become more dissimilar from adolescent reports as their child ages.35 , 36 This relationship may be due to greater adolescent independence and lesser parental monitoring during adolescence.21 It is well documented that boys engage with screens for more hours each day than girls.37, 38, 39 Boys tend to engage with screens more through video gaming and watching and streaming videos as compared to girls.37 , 38 Parental reports of time spent playing video games may be higher in adolescent boys because of this tendency. Additionally, many parents monitor adolescent mobile screen time via mobile applications.18 This ability to diligently track amount of time adolescent spend on their mobile phones may account for the higher rates of parent-child agreement among boys.
Parents of Black and Latino/Hispanic families during the COVID-19 pandemic have been disproportionately affected as evidenced by increased number of cases, hospitalizations, and deaths.40 Moreover, while many people were permitted to work from home to prevent the spread of COVID-19, Black and Latino parents are more likely to be essential workers than their White counterparts.41 Larger differences in predicted parent- and adolescent-reported recreational screen time may be attributed to the fact that fewer Black and Latino families were able to observe adolescent media usage in the home due to the greater likelihood of holding an essential occupation. Smaller differences in dyad reports for video gaming were found among adolescents whose primary language was not English. One possibility is that non–English-speaking families may be more concerned that their children learn English, so they monitor them more closely including for multiplayer video games. Another possible explanation is that adolescents whose primary language is not English have fewer non-English multiplayer game options or peers to play with.
Strengths and Limitations
Strengths of this study include the national study population, parallel questions on recreational screen time asked of both parents and adolescents, differentiation by media type, and a focus on COVID-19 pandemic screen time use. Despite these strengths, there are several limitations to be considered. Our study was only able to investigate overall recreational screen time, multiplayer gaming, texting, social media use, and video chatting because questions for other reported recreational screen time modalities did not overlap between parent and adolescent ABCD assessments administered during the COVID-19 pandemic. Furthermore, given the diverse screen time modalities observed, parents and adolescents may have differing perceptions of specific utilization, resulting in misclassification. There is the possibility of selection bias since the included subsample retained a higher proportion of female, White, Asian, high-income, married/partnered parents, and higher parent education participants. Given the lack of an expiration date for the parent and adolescent survey they may not have been taken at the same time, and thus, potentially reporting different recreational screen time patterns based on time period (n = 45 parent-adolescent dyads excluded from the analysis). Although participants were asked to report a typical day in the past week, recreational screen time usage may vary week to week, and we are unable to standardize the time frame in which parents and adolescents report recreational screen time hours. The measure did not differentiate between weekday or weekend screen use during the pandemic assuming that most adolescents were at home for school. Additionally, because both parent and adolescent reports are subjective measures of recreational screen time, there is no way to determine which of the reports is most accurate in representing actual adolescent recreational screen time as the research is varied.18 , 21 , 24 Finally, it is unclear if biases exist to favor certain recreational screen time modalities over others and the measurement of recreational screen time in hours may not capture other important nuances like social context, frequency, multitasking, or media content.
Implications and Recommendations
Our study investigates the relationship between parent and adolescent reports of overall adolescent recreational screen time, multi-player gaming, texting, social media usage, and video-chatting during the COVID-19 pandemic. Findings suggest that parent and adolescent reports of screen time differ during the COVID-19 pandemic, and that these discrepancies are more evident in families of color. These findings have relevance for the ongoing COVID-19 pandemic, for future outbreaks, and for adolescents who are engaged in remote/hybrid learning or homeschooling.
Future studies should consider adding measures that take into consideration adolescents’ social context when measuring recreational screen time, digital multitasking, and frequency of technology use to help further develop literature on recreational screen time and adolescents. Additional research is needed to compare parent and adolescent reports of recreational screen time with gold standard objective measures such as ecological momentary assessment programs in order to assess the reliability and validity of both parent and adolescent reports. Future ABCD Study analyses could examine how unique screen modality experiences may predict depression, anxiety, body dissatisfaction, or other mental health outcomes.
These identified socio-economic disparities in recreational screen time reporting differences between parents and adolescents suggest the need for community education around the effects of recreational screen time usage with both adolescents and parents. Policies that help provide digital media literacy and education for adolescents and families can be a powerful way for medical providers and educators to help scaffold adolescent media usage. The digital media industry could provide more opportunities for parental monitoring of recreational screen time within product designs. Given the rise in screen time during the pandemic and discrepancies in parent-adolescent reporting of recreational screen time, pediatricians could consider assessing screen usage in primary care visits and discussing potential risks and benefits. The American Academy of Pediatrics endorses a Family Media Use Plan which encourages parents to develop a personalized plan with their children.8 Family discussions about types, content, and maximum time for screen use may also promote greater agreement on screen use estimates between parents and children.
Acknowledgments
The authors would like to thank Kelsey Wu (University of California, San Francisco) for her editorial assistance and Torsten B. Neilands, PhD (University of California, San Francisco) for statistical advice.
Financial statement: Dr Nagata is a supported by the National Heart, Lung, and Blood Institute (K08HL159350) and the American Heart Association (CDA34760281). Data used in the preparation of this article were obtained from the ABCD Study (https://abcdstudy.org), held in the NIMH Data Archive (NDA). This is a multisite, longitudinal study designed to recruit more than 10,000 children aged 9 to 10 years and follow them over 10 years into early adulthood. The ABCD Study was supported by the National Institutes of Health and additional federal partners under award numbers U01DA041022, U01DA041025, U01DA041028, U01DA041048, U01DA041089, U01DA041093, U01DA041106, U01DA041117, U01DA041120, U01DA041134, U01DA041148, U01DA041156, U01DA041174, U24DA041123, and U24DA041147. A full list of supporters is available at https://abcdstudy.org/nihcollaborators. A listing of participating sites and a complete listing of the study investigators can be found at https://abcdstudy.org/principal-investigators.html. ABCD consortium investigators designed and implemented the study and/or provided data but did not necessarily participate in analysis or writing of this report. The funders had no role in the design and conduct of the study; collection, management, analysis, and interpretation of the data; preparation, review, or approval of the manuscript; and the decision to submit the manuscript for publication.
Authorship statement: J.M.N. was responsible for the development of the research study design, methods, data cleaning, and supervision. C.A.C. was responsible for implementing the methods and analyses with guidance and input from J.M.N. and A.A.C. C.A.C. drafted the results section and portions of the methods section. C.A.C. also created the tables and figures. P.I. drafted the introduction, discussion, supplemental appendix, and portions of the methods section of the manuscript. K.T.G. and J.C. were responsible for provided manuscript revisions, input on the research design, and contributed to the writing of the overall manuscript. All authors had input into the study design, took part in all revisions of the manuscript, and approved the final submitted version.
Footnotes
The authors have no financial or nonfinancial conflict of interests to declare.
Supplementary data related to this article can be found online at https://doi.org/10.1016/j.acap.2021.12.008.
Appendix. Supplementary Data
References
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