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. 2022 Jan 20;8:12. doi: 10.1186/s40798-021-00398-4

Quantifying Collision Frequency and Intensity in Rugby Union and Rugby Sevens: A Systematic Review

Lara Paul 1,8,, Mitchell Naughton 2,3, Ben Jones 1,4,5,6,7, Demi Davidow 1,8, Amir Patel 9, Mike Lambert 1,8, Sharief Hendricks 1,5,8
PMCID: PMC8776953  PMID: 35050440

Abstract

Background

Collisions in rugby union and sevens have a high injury incidence and burden, and are also associated with player and team performance. Understanding the frequency and intensity of these collisions is therefore important for coaches and practitioners to adequately prepare players for competition. The aim of this review is to synthesise the current literature to provide a summary of the collision frequencies and intensities for rugby union and rugby sevens based on video-based analysis and microtechnology.

Methods

A systematic search using key words was done on four different databases from 1 January 1990 to 1 September 2021 (PubMed, Scopus, SPORTDiscus and Web of Science).

Results

Seventy-three studies were included in the final review, with fifty-eight studies focusing on rugby union, while fifteen studies explored rugby sevens. Of the included studies, four focused on training—three in rugby union and one in sevens, two focused on both training and match-play in rugby union and one in rugby sevens, while the remaining sixty-six studies explored collisions from match-play. The studies included, provincial, national, international, professional, experienced, novice and collegiate players. Most of the studies used video-based analysis (n = 37) to quantify collisions. In rugby union, on average a total of 22.0 (19.0–25.0) scrums, 116.2 (62.7–169.7) rucks, and 156.1 (121.2–191.0) tackles occur per match. In sevens, on average 1.8 (1.7–2.0) scrums, 4.8 (0–11.8) rucks and 14.1 (0–32.8) tackles occur per match.

Conclusions

This review showed more studies quantified collisions in matches compared to training. To ensure athletes are adequately prepared for match collision loads, training should be prescribed to meet the match demands. Per minute, rugby sevens players perform more tackles and ball carries into contact than rugby union players and forwards experienced more impacts and tackles than backs. Forwards also perform more very heavy impacts and severe impacts than backs in rugby union. To improve the relationship between matches and training, integrating both video-based analysis and microtechnology is recommended. The frequency and intensity of collisions in training and matches may lead to adaptations for a “collision-fit” player and lend itself to general training principles such as periodisation for optimum collision adaptation.

Trial Registration PROSPERO registration number: CRD42020191112.

Supplementary Information

The online version contains supplementary material available at 10.1186/s40798-021-00398-4.

Keywords: Rugby, Microtechnology, Video-based analysis, Collisions, Training, Injury prevention

Key Points

  • In this systematic review of collision frequency and intensity in rugby union and rugby sevens, only four studies quantified collision frequencies and/or intensities in training, three focused on both training and match-play, while 66 studies quantified frequencies and/or intensities of collisions in matches. Further investigation is needed to improve and understand the relationship between training and matches.

  • Per minute, rugby sevens players perform more tackles and ball carries into contact than rugby union players and forwards experienced more impacts and tackles than backs. Forwards also perform more very heavy impacts and severe impacts than backs in rugby union.

  • Integrating video-based analysis and microtechnology is recommended, and the metrics and grouping variables between training and matches should be consistent.

  • The frequency and intensity of collisions in training and matches may lead to adaptations for a “collision-fit” player and lend itself to general training principles such as periodisation for optimum collision adaptation.

Background

Rugby union and rugby sevens (henceforth called sevens) are invasion team sports that are characterised by frequent high speed running and physical collisions [1, 2]. Although the two rugby codes differ in match duration (sevens = 14 min; rugby union = 80 min) and player numbers (sevens = 7 players; rugby union = 15 players) [36], the type of collisions are similar (i.e., tackles, scrums, rucks and mauls) [6]. Winning these collisions is associated with overall team success and player performance [79]. For example, Ortega et al. (2009) identified that winning teams complete more tackles than losing teams [7]. These collisions are also physically and technically demanding for players with an associated high injury incidence and burden (injury incidence rate X mean severity) [1013]. For instance, in senior professional male rugby union players, 29.0 injuries per 1000 player hours occur when being tackled, 19.0 injuries per 1000 player hours occur when tackling and 17.0 injuries per 1000 player hours occur in the ruck/maul [14]. In sevens, 40.4 injuries per 1000 player hours occur when tackling, with 1.2 injuries per 1000 player hours occurring in the mauls and scrums [15].

Given the high injury incidence and burden, and the positive performance outcomes associated with winning collisions in rugby union and sevens, it is important for coaches and practitioners to adequately prepare players for competition. To do this, they need to know the frequency and intensity of these collisions in both training and matches [16]. In matches and training, the frequency and intensity of collisions have been quantified primarily using two methods: video-based analysis and microtechnology. Quantifying the frequency and intensity of collisions using video-based analysis requires the systematic observation and interpretation of video from matches and/or training [17, 18]. Analysing collisions can occur while the matches or training session(s) are underway, although most detailed analyses occur post-match [17]. Previously, video-based analysis was the main method used to quantify collisions in both rugby cohorts [17]. Quantifying collisions in this manner however, is based on human observation, and as such, it is labour intensive and requires reliability checking to reduce bias and subjectivity [16]. For these reasons, a shift to automated methods of collecting collision data through the use of microtechnology has occurred.

In sport, microtechnology typically incorporates global positioning systems (GPS) and micro-electrical mechanical systems (MEMs) that capture the external physical demands of competition and training [19]. Commercially available microtechnology devices for team sports are designed to be unobstructive, so players can wear them during competition and training. One of the first studies using microtechnology to determine physical demands in rugby union was published in 2009 [20], and since then, research using these devices has grown [19]. Initially, GPS was only used to provide information on distance and speed [21, 22]. Since then, MEMs have been built into GPS devices which now house triaxial accelerometers, gyroscopes and magnetometers [22]. Triaxial accelerometers measure acceleration in three different axes (anterior–posterior, medial–lateral and vertical) [16, 22], and the sum of the acceleration in these three axes provides a vector magnitude (g force). This vector magnitude can be used to quantify the intensity of the collision [19, 22]. Each manufacturer has a different algorithm that is used to quantify collisions [23]. As a consequence, validating collision metrics for these devices has been challenging [23]. Although quantifying collisions using microtechnology may be more time efficient than video-based methods, the validity and reliability of microtechnology in rugby union and sevens requires further investigation [16, 24] due to the ambiguity in the current results [25].

To benefit coaches and practitioners, and aid injury prevention and injury management strategies, a synthesis of the frequency and intensity of collisions in rugby union and sevens to date, both in training and matches, is required. For example, a coach who understands the positional match tackle frequencies and intensities can optimise tackle training sessions to meet those position specific match demands. Since one of the roles of coaches and practitioners is to ensure positive adaptations to training and reduce maladaptation, understanding the frequency and intensity of collisions may also aid optimising recovery between training and matches. Therefore, the aim of this systematic review to synthesise the collision frequencies and intensities for rugby union and rugby sevens based on video-based analysis and microtechnology.

Methods

Search Strategy

The search strategy was based on a similar systematic review in rugby league [16]. The current systematic review was carried out in accordance with the PRISMA guidelines [28]. The search was conducted from 1 January 1990 to 1 September 2021 on four different electronic databases (PubMed, Scopus, SPORTDiscus and Web of Science). The search used the following combined key terms for collisions (‘tackl*’ OR ‘collision’ OR ‘impact*’) AND (‘dose’ OR ‘frequency’ OR ‘intensity’ OR ‘demands’) AND rugby union (‘rugby’ OR ‘rugby union’ OR ‘rugby sevens’). For example, in PubMed the search was (((tackl* OR collision OR impact* OR collisions)) AND (dose OR frequency OR intensity OR demands)) AND (rugby OR rugby union OR rugby sevens). The reference list of the final full-text articles (n = 73) was also examined.

Selection of Studies

After consolidating the studies from the different electronic databases, LP removed the duplicates and screened the titles and abstracts (Fig. 1) for eligibility before retrieving the full text [28]. The review was registered with PROSPERO (registration number: CRD42020191112). The full text articles were further screened for eligibility by LP and MN. Any discrepancies in the screening process were discussed until agreed upon. A third researcher was available if consensus on the inclusion of an article could not be reached; however this was not required. The inclusion criteria were (i) any publication that quantified collisions in terms of frequency or intensity in rugby union and/or sevens (ii) study participants within each study had to be over 18 years of age. When collisions were based on ‘impact metrics’, only impacts > 8 g were included in the data to eliminate possible confusion with running demands (i.e., high intensity accelerations or decelerations) unless stated otherwise [25]. Publications from conferences and annual meetings were excluded. Only peer-reviewed publications were included. Any publication that could not be translated into English was excluded. Authors were contacted for detailed information if necessary. The final full-text articles went through the data extraction process.

Fig. 1.

Fig. 1

Literature selection process for the systematic review

Collisions were broadly defined as any physical contact made with another player (teammate or opposition), which resulted in an alteration to the player’s momentum. This included collisions such as the tackle (tackling and being tackled), scrums, rucks and mauls [26, 27]. For this review the studies did not need to have a definition to be included.

Data Extraction

Data relating to participant characteristics (i.e., number, age, height, weight, level of competition, sex, cohort), context (i.e., match play or training), method used to quantify the collisions (i.e., video or microtechnology), the model and specifics of the device (i.e., GPS device rate, inertial sensors, number of files, software), video-based analysis characteristics (i.e., camera system, number of cameras, location of the devices and software), and collision characteristics were extracted from the final 73 full-text articles. Collision characteristics included type of collision, number of matches or training sessions, year of competition, absolute frequency (number), collisions in relation to playing time (number of collisions per minute) and the intensity of each collision. Collision intensity was commonly classified as very heavy (8–10 g), severe (> 10 g) or another range that was specific to the device based on the nature of the collision [29].

Assessment of Methodological Quality

The quality of the included studies was assessed using the checklist of Downs and Black’s assessment of methodological quality [30]. Questions 5, 8, 9, 13–15, 19, 21–28 were inapplicable due to the nature of the studies. The assessment was done by LP and MN (Additional file 1: Table S1). No studies were eliminated based on the methodological quality.

Data Analysis

All data were reported in the tables as mean ± standard deviation (SD) unless stated otherwise. Where possible, a meta-analysis (OpenMeta[Analyst]) was completed to produce a pooled mean and 95% confidence intervals (CI). An analysis was only conducted if there were at least two studies with mean and standard deviations. The DerSimonian-Laird continuous random-effects analysis method was used for the meta-analysis, with I-squared (I^2) used to assess the heterogeneity of the data. I^2 of 0–40% was considered low heterogeneity, 40–75%: moderate heterogeneity and > 70% was considered high heterogeneity [16]. The forest plots (mean and 95% CI) presented the results of the meta-analysis.

Results

Identification of Studies

The literature search captured 1114 papers (Fig. 1). After the screening process, 73 publications were included in the final review [3, 5, 8, 20, 2325, 29, 3195].

Study Characteristics

In total, 6212 participants were recorded throughout the seventy-three studies (Table 1). Fifteen studies explored sevens (21%) [3, 5, 3538, 47, 51, 60, 62, 67, 7072, 78] while fifty-eight studies investigated rugby union (79%) [8, 20, 2325, 29, 3134, 3946, 4850, 5259, 61, 6366, 68, 69, 7377, 7995]. Four studies (5%) focused on training (three in rugby union [32, 80, 90] and one in sevens [47]), while two studies investigated training and matches in rugby union (4%) [34, 42] and one in sevens (1%) [51]. The other sixty-six studies (90%) focused on match-play only [3, 5, 8, 20, 2325, 29, 31, 33, 3541, 4346, 4850, 5279, 8189, 9195]. The studies included, provincial, national, international, professional, experienced, novice and collegiate players. Studies were recorded from the Super Rugby competition [29, 31, 41, 43, 49, 50, 55, 59, 73, 75], Six Nations Championship [8, 33, 88], English Premiership [45, 46, 48, 68], World Rugby Sevens World Series [3, 51, 72], Bledisloe Cup [63], Pro14 [23], and the Rugby World Cup [92, 93].

Table 1.

Characteristics of studies that were included

Study: author (year) Number of participants Male or female Participant competition level Age (years): mean ± SD Height (cm): mean ± SD Body mass (kg): mean ± SD Method of data capture Cohort Match-play/training or both
Austin et al. (2011) [31] 20 NR Super 14 Front row forwards: 23 ± 2 Front row forwards: 183 ± 2 Front row forwards: 144 ± 4 Video Rugby union Match-play
Back row forwards: 26 ± 3 Back row forwards: 183 ± 4 Back row forwards: 103 ± 9
Inside backs: 22 ± 1 Inside backs: 179 ± 6 Inside backs: 87 ± 3
Outside backs: 24 ± 3 Outside backs: 182 ± 4 Outside backs: 100 ± 12
Bradley et al. (2015) [32] 44 (24 forwards, 20 backs) NR Elite 21–34 Forwards: 189 ± 0.6 Forwards: 110.1 ± 6.1 Microtechnology Rugby union Training
Backs: 183 ± 0.5 Backs: 92.1 ± 7
Bradley et al. (2017) [33] NR NR Six Nation Championship NR NR NR Video Rugby union Match-play
Campbell et al. (2017) [34] 32 Male Premier Grade Club 24 ± 4 177 ± 10 88 ± 20 Microtechnology and video Rugby union Both
Clarke et al. (2015) [35] 12 National Female State and National National: 22.3 ± 2.5 National: 167 ± 0.4 National: 65.8 ± 4.6 Microtechnology Sevens Match-play
10 State Sate: 24.4 ± 4.3 State: 167 ± 0.3 State: 66.1 ± 7.9
Clarke et al. (2015) [36] 12 National Female State and National National: 22.3 ± 2.5 National: 167 ± 0.4 National: 65.8 ± 4.6 Microtechnology Sevens Match-play
10 State Sate: 24.4 ± 4.3 State: 167 ± 0.3 State: 66.1 ± 7.9
Clarke et al. (2016) [37] 12 males Male and female International Male: 24.1 ± 3.2 Male: 184 ± 0.8 Male: 92 ± 6.9 Microtechnology and video Sevens Match-play
12 females Female: 22.8 ± 3.6 Female: 169 ± 0.2 Female: 68.6 ± 4.4
Clarke et al. (2017) [38] 64 Male and female Domestic and International NR Senior Male: 181 ± 0.5 Senior Male: 88.5 ± 10.2 Microtechnology Sevens Match-play
Elite Male: 184 ± 0.7 Elite Male: 92 ± 6.9
Senior Female: 170 ± 0.7 Senior Female: 70.4 ± 9.3
Elite Female: 169 ± 0.2 Elite Female: 68.6 ± 4.4
Coughlan et al. (2011) [39] 2 (one forward, one back) NR International 30 Forward: 198 Forward: 111.8 Microtechnology and video Rugby union Match-play
Back: 181 Back: 94.9
Cunniffe et al. (2009) [20] 3 NR Elite 25 ± 3.6 193.3 ± 9.7 104.6 ± 10.4 Microtechnology Rugby union Match-play
Deutsch et al. (1998) [40] 24 Male Under 19 18.4 ± 0.5 185 ± 7 8.7 ± 9.9 Video Rugby union Match-play
Deutsch et al. (2007) [41] Forwards: 16 NR Super 12 NR NR NR Video Rugby union Match-play
Backs: 13
Dubois et al. (2020) [42]

14

Forwards: 6

Backs: 8

NR Professional 26.9 ± 1.9 185 ± 7.9 97.6 ± 13.2 Microtechnology Rugby union Both
Duthie et al. (2005) [43] 47 NR Super 12 NR NR NR Video Rugby union Match-play
Eaton et al. (2006) [44] 35 NR Professional 20–34 years NR NR Video Rugby union Match-play
Fuller et al. (2007) [45] 645 NR English Premiership NR NR NR Video Rugby union Match-play
Fuller et al. (2008) [46] 645 NR English Premiership NR NR NR Video Rugby union Match-play
Gibson et al. (2015) [47] 12 Male International 27.8 ± 3.9 177.8 ± 5.9 81 ± 8.3 Microtechnology Sevens Training
Grainger et al. (2018) [48] 38 NR English Premiership 26.4 ± 4.7 182.3 ± 30.2 100 ± 11 Microtechnology Rugby union Match-play
Hendricks et al. (2013) [49] NR NR Super 14 NR NR NR Video Rugby union Match-play
Hendricks et al. (2014) [50] NR NR Super 14 NR NR NR Video Rugby union Match-play
Hendricks et al. (2018) [8] NR NR Six Nations and Championship NR NR NR Video Rugby union Match-play
Hendricks et al. (2019) [3] NR NR Rugby Sevens World Series NR NR NR Video Sevens Match-play
Higham et al. (2014) [5] 196 Male International NR NR NR Video Sevens Match-play
Higham et al. (2016) [51] 42 Male International (World Rugby Sevens World Series and Federation of Oceania Rugby Unions Oceania Sevens Championship) Forwards: 21.6 ± 2.4 Forwards: 185 ± 0.5 Forwards: 95.8 ± 6.7 Microtechnology Sevens Both
Backs: 21 ± 2.2 Backs: 181 ± 0.6 Backs: 86.2 ± 5.6
Jones et al. (2014) [52] 28 Male European Cup Forwards: 26.7 ± 2.8 NR Forwards: 111.6 ± 5.7 Microtechnology and video Rugby union Match-play
Backs: 23.4 ± 2.6 Backs: 94.2 ± 7.9
Jones et al. (2015) [53] 33 NR Professional 25 ± 4 NR 104 ± 10.6 Microtechnology Rugby union Match-play
Lacome et al. (2016) [54] 375 Male International NR NR NR Video Rugby union Match-play
Lindsay et al. (2015) [55] 37 NR Super 15 Front row: 26.6 ± 3.7 Front row: 186 ± 0.4 Front row: 112.1 ± 5.1 Video Rugby union Match-play
Locks: 23.7 ± 2.1 Locks: 201 ± 0.5 Locks: 112.3 ± 3.5
Loose forwards: 27 ± 4.4 Loose forwards: 188 ± 0.4 Loose forwards: 106.5 ± 2.3
Inside backs: 27.5 ± 2.7 Inside backs: 181 ± 0.2 Inside backs: 92.9 ± 3
Outside backs: 25.8 ± 1.3 Outside backs: 189 ± 0.5 Outside backs: 106.3 ± 13.7
Lindsay et al. (2017) [56] 37 NR Professional 26 ± 3.5 186 ± 0.7 104.5 ± 9.3 Microtechnology and video Rugby union Match-play
MacLeod et al. (2018) [25] 37 Male Professional 27.9 ± 3.6 185.4 ± 7 103.1 ± 12.1 Microtechnology and video Rugby union Match-play
McIntosh et al. (2010) [57] NR NR Club Level NR NR NR Video Rugby union Match-play
McLaren et al. (2015) [58]

28

Forwards: 15

Backs: 13

Male Professional 27 ± 4 187 ± 8 101 ± 14 Microtechnology Rugby union Match-play
McLellan et al. (2013) [29] 5 Male Super 15 Forwards: 23 ± 0.2 Forwards: 193 ± 6.1 Forwards: 116 ± 1.4 Microtechnology Rugby union Match-play
Backs: 22.3 ± 1.5 Backs: 187 ± 1.2 Backs: 93.7 ± 1.5
Owen et al. (2015) [59] 33 Male Super 14 25.2 ± 3.5 179.8 ± 33 101.2 ± 13.2 Microtechnology Rugby union Match-play
Peeters et al. (2019) [60] 15 Male Elite 25.8 ± 3.6 182 ± 1 88.9 ± 13.5 Video Sevens Match-play
Pollard et al. (2018) [61] 22 Male International 27 ± 2.9 187 ± 7 106.1 ± 14.1 Microtechnology Rugby union Match-play
Portillo et al. (2016) [62] 16 Female National 23 ± 2 166 ± 7 66 ± 7 Microtechnology Sevens Match-play
Quarrie et al. (2007) [63] NR NR Bledisloe Cup NR NR NR Video Rugby union Match-play
Quarrie et al. (2008) [64] NR NR Professional NR NR NR Video Rugby union Match-play
Quarrie et al. (2012) [65] 763 NR National NR NR NR Video Rugby union Match-play
Reardon et al. (2017) [24] 36 NR Elite Forwards: 27.2 ± 3.9 Forwards: 188 ± 0.8 Forwards: 111.6 ± 9 Microtechnology and video Rugby union Match-play
Backs 26.4 ± 5.1 Backs: 181 ± 0.4 Backs: 92 ± 7.4
Reardon et al. (2017) [66] 39 NR Elite 27.2 ± 3.9 185 ± 4.3 99.2 ± 24.4 Microtechnology and video Rugby union Match-play
Reyneke et al. (2018) [67] 15 Female International 24.3 ± 3.9 168 ± 7.1 67.5 ± 6.3 Microtechnology and video Sevens Match-play
Roberts et al. (2008) [68]

29

Forwards: 14

Backs: 15

NR English Premiership NR NR NR Video Rugby union Match-play
Roberts et al. (2014) [69] NR Male English community level (3–9) NR NR NR Video Rugby union Match-play
Ross et al. (2015) [70] 84 NR International and Provincial NR NR NR Video Sevens Match-play
Ross et al. (2015) [71] 27 Male International Forwards: 24.4 ± 3.3 Forwards: 188 ± 4.8 Forwards: 95.4 ± 6.3 Video Sevens Match-play
Backs: 23.3 ± 2.9 Backs: 183 ± 4.2 Backs: 89.7 ± 5.9
Ross et al. (2016) [72] NR NR IRB Sevens World Series NR NR NR Video Sevens Match-play
Schoeman et al. (2015) [73] 15 NR Super Rugby NR NR NR Video Rugby union Match-play
Smart et al. (2008) [74] 23 Male New Zealand National Provincial Championship 25 ± 3 184 ± 9 99.2 ± 10.1 Video Rugby union Match-play
Smart et al. (2014) [75] 510 NR Super 14 NR NR NR Video Rugby union Match-play
Suarez-Arrones et al. (2012) [76] 9 NR National 25.9 ± 4 181.5 ± 6.2 90.8 ± 4.8 Microtechnology Rugby union Match-play
Suarez-Arrones et al. (2013) [77] 8 Woman National Forwards: 26.6 ± 1.9 Forwards: 173.8 ± 5.9 Forwards: 76.8 ± 10.4 Microtechnology Rugby union Match-play
Backs: 27 ± 2.6 Backs: 170 ± 2.3 Backs: 68 ± 3.6
Suarez-Arrones et al. (2014) [78] 10 Male National 27.4 ± 1.6 180.4 ± 7.8 87.9 ± 11 Microtechnology and video Sevens Match-play
Takarada (2003) [79] 14 NR Elite 23–30 179.8 ± 1 87.4 ± 2.2 Video Match-play
Takeda et al. (2014) [80] 20 Male Collegiate 20 ± 0.6 174 ± 0.5 85.4 ± 2 Microtechnology Rugby union Training
Tee et al. (2015) [81] 19 NR Professional 26 ± 2 186 ± 0.7 101.5 ± 12.2 Microtechnology Rugby union Match-play
Tee et al. (2017) [82] 19 NR Professional 26 ± 2 186 ± 0.7 101.5 ± 12.2 Microtechnology Rugby union Match-play
Tee et al. (2020) [83] 19 NR Professional 26 ± 2 186 ± 0.7 101.5 ± 12.2 Microtechnology Rugby union Match-play
Tierney et al. (2020) [23] 44 Guinness PRO14 25.7 ± 3.9 187.0 ± 7.6 102.6 ± 12.0 Microtechnology and video Rugby union Match-play
Tierney et al. (2021) [84] 118 Male Elite 24.7 ± 4.1 186.5 ± 7.0 101.6 ± 12.2 Micotechnology Rugby union Match-play
Tucker et al. (2017) [85] NR NR International and National NR NR NR Video Rugby union Match-play
Van Rooyen et al. (2008) [86] 10 NR Professional 23 ± 3 184 ± 8 99 ± 15 Video Rugby union Match-play
Van Rooyen et al. (2012) [87] NR NR International NR NR NR Video Rugby union Match-play
Van Rooyen et al. (2014) [88] NR NR Six Nations NR NR NR Video Rugby union Match-play
Vaz et al. (2010) [89] NR NR International Rugby Board competitions and Super 12 NR NR NR Video Rugby union Match-play
Vaz et al. (2012) [90] 40 NR Experienced and novice 21.6 ± 3.6 177.7 ± 7.4 81.2 ± 10.2 Microtechnology and video Rugby union Training
Venter et al. (2011) [91] 17 Male Provincial 18.5 ± 0.5 183 ± 6 89.8 ± 10.8 Microtechnology Rugby union Match-play
Villarejo et al. (2013) [92] 626 NR Rugby World Cup NR NR NR Video Rugby union Match-play
Villarejo et al. (2015) [93] 736 Male Rugby World Cup NR NR NR Video Rugby union Match-play
Virr et al. (2014) [94] 38 Female Premier division club level 24.1 ± 4 168.7 ± 6.5 73.4 ± 10.9 Video Rugby union Match-play
Yamamoto et al. (2020) [95] 298 Male Elite Forwards: 27.9 ± 3.0 Forwards: 183.1 ± 6.3 Forwards: 100.3 ± 7.2 Microtechnology Rugby union Match-play
Backs: 27.7 ± 2.7 Backs: 173.9 ± 7.8 Backs: 84.2 ± 11.8

NR not reported

Twenty-four studies used microtechnology as a method to record collision demands (33%) [20, 29, 32, 35, 36, 38, 42, 47, 48, 51, 53, 58, 59, 61, 62, 76, 77, 8084, 91, 95]

and thirty-seven studies used video-based analysis (51%) [3, 5, 8, 31, 33, 40, 41, 4346, 49, 50, 54, 55, 57, 60, 6365, 6875, 79, 8589, 9294] (Table 1). Twelve studies used both microtechnology and video-based analysis to capture collision demands (16%) [2325, 34, 37, 39, 52, 56, 66, 67, 78, 90]. Seven studies (21%) used the GPSports’ SPI Pro device [29, 39, 8183, 90, 91] and GPSports’ SPI HPU [3438, 42, 59], 18% used Catapult Minimax S4 [32, 47, 52, 53, 56, 58] and 12% used the StatSports GPS technology [25, 48, 61, 84]. Specifics of both the microtechnology device and software used are provided in Additional file 1: Table S2. Similarly, camera specifics and the video-based analysis system used can be found in Additional file 1: Table S3.

Microtechnology

Rugby Union Match-Play

Ten studies recorded collision frequency using microtechnology in match-play (14%) [20, 2325, 39, 52, 53, 58, 84, 91] (Table 2). Two studies in rugby union recorded collisions per match [23, 39], while two recorded per position [24, 25]. One study recorded the impacts per min (0.7 ± 0.4 impacts per min) [58]. Macleod et al. (2018) recorded the frequency of collisions per minute per position [25]. Tackles per match [39, 52] and impacts per match [52] for forwards and backs were recorded [20, 39]. Three studies recorded load per collision [25, 39, 84].

Table 2.

Characteristics of collision frequency detected by microtechnology in rugby union and rugby sevens

Study: author (year) Number of matches/training sessions Type of collisions Frequency definition Frequency of collisions: mean ± SD Relative frequency of collisions: mean ± SD (no. per min) Load (AU)
Rugby union
Bradley et al. (2015) [32] Training sessions Contact number Weekly Forwards: 80 ± 25 NR NR
Backs: 50 ± 22
Coughlan et al. (2011) [39] 1 match Collisions Number Total: 1411 NR NR
Forwards: 838
Backs: 573
Tackles Total Forwards: 10
Backs: 12
Average Body Load tackle against Forwards: 8.4 G
Backs: 7.8 G
Cunniffe et al. (2009) [20] 1 match Impacts Total Forwards: 798 NR NR
Backs: 1274
Jones et al. (2014) [52] 4 matches Forwards: Backs: NR NR
Tackles Per match 5 ± 3 4 ± 3
Contacts hit Per match 15 ± 6 6 ± 4
Impacts Total 25 ± 9 15 ± 7
Scrum Per match 13 ± 5 0
Contacts Total 31 ± 14 16 ± 7
Jones et al. (2015) [53] 71 matches Contacts Per match First half: 12.3 ± 9.5 NR NR
Second half: 12.6 ± 9.8
0–10 min 2.9 ± 2.5
10–20 min 3.1 ± 3
20–30 min 4.1 ± 4.6
30–40 min 3.7 ± 5
40–50 min 4 ± 3.8
50–60 min 2.5 ± 2.2
60–70 min 2.3 ± 2.1
70–80 min 2.5 ± 2.4
MacLeod et al. (2018) [25] 11 matches Collisions Number per game Forwards: Backs: Forwards: Backs:
Prop: 31 ± 6 Half back: 16 ± 5 Prop: 0.4 ± 0.1 Half back: 0.2 ± 0.1
Hooker: 33 ± 5 Centre: 23 ± 5.4 Hooker: 0.38 ± 0.1 Centre: 0.3 ± 0.1
Second row: 35 ± 7 Back three: 21 ± 5.8 Second row: 0.4 ± 0.1 Back three: 0.2 ± 0.1
Back row: 35 ± 10 Back row: 0.4 ± 0.2
Load per collision Forwards: Backs:
Prop: 7.9 ± 1.4 Half back: 7.6 ± 1.4
Hooker: 7.7 ± 1.4 Centre: 8.0 ± 1.4
Second row: 7.3 ± 1.4 Back three: 8.3 ± 1.6
Back row: 7.6 ± 1.6
McLaren et al. (2015) [58] 15 matches Impacts Total Total: 50 ± 289 Total: 0.7 ± 0.4 NR
Forwards: 78 ± 18 Forwards: 1 ± 0.3
Backs: 28 ± 12 Backs: 1.1 ± 0.2
Reardon et al. (2017) [24] 13 matches Collisions Total Prop: 34 ± 11 NR NR
Hooker: 33 ± 9
Second row: 35 ± 11
Back row: 44 ± 10
Scrum half: 11 ± 6
Out-half: 21 ± 7
Centre: 20 ± 5
Wing: 20 ± 5
Full back: 21 ± 6
Takeda et al. (2014) [80] Training and simulated match Tackles Total number 37.6 ± 3 NR NR
Contacts 10.4 ± 2.5
Tierney et al. (2020) [23] Match play Collisions Collisions per player per game 11 NR NR
Tierney et al. (2021) [84] Match play Collision count 0.4 ± 0.1 NR NR
Collision load 2.8 ± 1.1
Venter et al. (2011) [91] 5 matches Impacts Total Back row forwards: 683.4 ± 295 NR NR
Outside backs: 474.3 ± 81.9
Rugby sevens
Clarke et al. (2015) [36] 3–6 matches Impacts Total National: 7300 ± 2200 NR NR
State: 5200 ± 2400
Clarke et al. (2016) [37] 2 matches Collisions NR Men: 35 NR NR
Women: 20
Gibson et al. (2015) [47] 3 weeks training Tackles Count Week 1: 22.8 ± 10.6 NR NR
Week 2: 14.6 ± 9.1
Week 3: 15.8 ± 5.7
Portillo et al. (2016) [62] 5 matches Tackle Number/min NR Tackle: 0.3 ± 0.1 NR
Ruck Ruck: 0.3 ± 0.1
Ball Carry Ball Carry: 0.2 ± 0.1
Suarez-Arrones et al. (2014) [78] 23 matches Tackle Whole match Forwards: 7.4 ± 1.8 NR NR
First half: 3.3 ± 1.3
Second half: 4.1 ± 1.8
Whole match Backs: 4.1 ± 2.4
First half: 2.3 ± 1.8
Second half: 1.9 ± 1.4
Ruck Whole match Forwards: 1 ± 1.1
First half: 0.4 ± 0.5
Second half: 0.6 ± 0.8
Whole match Backs: 0.6 ± 0.9
First half: 0.3 ± 0.5
Second half: 0.4 ± 0.5
Scrums Forwards:
First half: 2.9 ± 0.7
Second half: 1 ± 0.8

NR not reported

Sixteen studies recorded the intensity of collisions by using microtechnology (22%) (Table 3) [20, 25, 29, 39, 42, 48, 59, 61, 76, 77, 8183, 90, 91, 95]. Forwards on average (frequency) experience 52.5 (29.8–75.2) very heavy impacts and 10.8 (4.4–17.1) severe impacts per match (Fig. 2) [29, 76, 77]. Backs experience on average 41.7 (26.4–57.0) very heavy impacts and 6.7 (5.1–8.4) severe impacts per match [29, 76, 77] (Fig. 2). Three studies recorded the relative frequency of collisions by intensity [8183]. On average, forwards experience 9.1 (7.5–10.8) impacts > 5 g per min [81, 83] (Fig. 3). Backs experience on average 9.5 (8.1–10.1) impacts > 5 g per min [81, 83]. Note, Tee et al. only included > 5 g impact since it included > 8 g impacts [83]. Players experienced the highest amount of contacts in the first 20–30 min of a match and the least amount of contacts between 60 and 70 min [82]. Forwards experience more very heavy contacts in the second half of the match in comparison to the first half of the match. Backs experience fewer impacts in the second half of the match in comparison to the first half of the match [29]. There was no difference in impacts > 8 g per min for backs and forwards across the match [81]. Forwards experience more impacts > 5 g per min in 0–10 and 50–60 min and experienced the least amount in the 20–30 min, 40–50 min and 60–70 min intervals of the match. Backs experience more impacts > 5 g in the 0–10 min interval of the match and the 20–30 min interval of the match and the least in the 70–80 min interval [81].

Table 3.

Characteristics of collision intensity detected by microtechnology in rugby union and rugby sevens

Study: author (year) Type of collisions Frequency of collisions by intensity:
mean ± SD
Relative frequency of collisions by intensity:
mean ± SD (no. per min)
Rugby union
Coughlan et al. (2011) [39] Impacts Forwards: Backs: NR
Very heavy: 53 Very Heavy: 40
Severe: 10 Severe: 13
Cunniffe et al. (2009) [20] Impacts Forwards: Backs: NR
Very heavy: 56 Very heavy: 24
Severe: 13 Severe: 4
Dubois et al. (2020) [42] Impacts (> 8 g) weekly (game included) Forwards: Backs: NR
23.7 ± 27 26.7 ± 38.5
Grainger et al. (2018) [48] Impacts Impacts G: Forwards: Backs: NR
Impacts > 9.01: 229 ± 160 226 ± 151
Impacts 9.01–11: 114 ± 79 118 ± 79
Impacts 11.01–13: 48 ± 41 47 ± 38
Impacts > 13: 66 ± 44 59 ± 40
MacLeod et al. (2018) [25] Impacts Impacts (> 8 g) Forwards: Backs: NR
Prop: 19.1 ± 7 Half back: 17.8 ± 6.9
Hooker: 19.6 ± 7.9 Centre: 19.1 ± 8
Second row: 17.7 ± 7.1 Back three: 20.4 ± 7.5
Back row: 18.7 ± 7.3
McLellan et al. (2013) [29] Impacts Impacts (g) Forwards: Backs: NR
Very heavy First half: 35 ± 23 First half: 32 ± 25
Second half: 37 ± 25 Second half: 24 ± 19
Total match: 70 ± 43 Total match: 54 ± 42
Severe First half: 9 ± 3 First half: 7 ± 4
Second half: 9 ± 6 Second half: 5 ± 4
Total match: 18 ± 7 Total match: 11 ± 6
Owen et al. (2015) [59] Impacts (first half) Forwards: Backs: NR
Very heavy: 42 ± 21 Very Heavy: 34 ± 18
Severe: 25 ± 11 Severe: 22 ± 12
High level: 120 ± 55 High level: 99 ± 44
Pollard et al. (2018) [61] Collisions NR Mean of the whole match:
Forwards: 0.5 ± 0.1
Backs: 0.3 ± 0.1
Suarez-Arrones et al. (2012) [76] Impacts per match Forwards: Backs: NR
Very heavy: 66.6 ± 48 Very Heavy: 35.2 ± 26
Severe: 10.4 ± 5 Severe: 6.3 ± 4
Suarez-Arrones et al. (2013) [77] Impacts for the match Forwards: Backs: NR
Very heavy: 39 ± 7.6 Very heavy: 51.6 ± 35.3
Severe: 5.2 ± 3.5 Severe: 6.3 ± 0.6
Tee et al. (2015) [81] Impacts NR Forwards: Backs:
Impacts > 5G: 10 ± 3 Impacts > 5G: 9.5 ± 3.2
Impacts > 8G: 1.1 ± 0.5 Impacts > 8G: 1.1 ± 0.4
Tee et al. (2017) [82] Total impacts NR Forwards: Backs:
Impacts > 5G: Impacts > 5G:
First half: 8.7 ± 2.4 First half: 10 ± 3.5
Q1: 9.3 ± 4.5 Q1: 10.4 ± 5.3
Q2: 9.2 ± 2.4 Q2: 10 ± 3.9
Q3: 8.2 ± 3.7 Q3: 10.4 ± 4.1
Q4: 7.4 ± 2.1 Q4: 9.6 ± 4.8
Second half: 7.9 ± 3.2 Second half: 9 ± 0.3
Q1: 8.2 ± 3.7 Q1: 9.7 ± 3.7
Q2: 9.4 ± 4.8 Q2: 9.4 ± 3.3
Q3: 8.2 ± 3.1 Q3: 10 ± 3.6
Q4: 8.7 ± 4 Q4: 7.1 ± 4
Impacts > 8G: Impacts > 8G:
First half: 0.8 ± 0.3 First half: 1.1 ± 0.3
Q1: 0.8 ± 0.6 Q1: 1 ± 0.5
Q2: 0.9 ± 0.4 Q2: 1.1 ± 0.4
Q3: 0.6 ± 0.3 Q3: 1.1 ± 0.4
Q4: 0.8 ± 0.5 Q4: 1.1 ± 0.7
Second half: 0.7 ± 0.3 Second half: 1.1 ± 0.4
Q1: 0.8 ± 0.5 Q1: 1.1 ± 0.5
Q2: 0.8 ± 0.4 Q2: 1.2 ± 0.6
Q3: 0.7 ± 0.4 Q3: 1.1 ± 0.5
Q4: 0.8 ± 0.4 Q4: 0.9 ± 0.7
Tee et al. (2020) [83] Impacts per game (> 5 G) NR Forwards: Backs:
8.3 ± 2.7 9.5 ± 3.1
Q1: 11 ± 5 Q1: 10 ± 4
Q2: 8 ± 2 Q2: 10 ± 4
Q3: 8 ± 4 Q3: 10 ± 3
Q4: 8 ± 3 Q4: 9 ± 3
Vaz et al. (2012) [90] Impacts Novice: Experienced: NR
Very heavy: 21.3 ± 17.1 Very heavy: 14 ± 10.4
Severe: 4.7 ± 9.1 Severe: 1.6 ± 2.4
189.8 ± 93.3 182.5 ± 61.4
Venter et al. (2011) [91] Impacts Severe impacts > 10G: NR
Front row forwards: 8 ± 4.6
Inside backs: 12.2 ± 3.2
Yamamoto et al. (2020) [95] Impacts total Impacts 8.1–10 and > 10 g: (mean ± Standard error) Impacts 8.1–10 and > 10 g: (mean ± Standard error) NR
Forwards: 202.3 ± 14.5 Backs: 171.9 ± 6.3
Props: 192.4 ± 17.6 Scrumhalf: 138.1 ± 31.4
Hooker: 197.2 ± 24.7 Fly-half: 145.9 ± 14.9
Locks: 225.4 ± 36 Centres: 217.9 ± 11.2
Flankers: 181.8 ± 11 Wings: 149.5 ± 8
No. 8: 196 ± 17.9 Fullback: 168.5 ± 18.9
Impacts > 10 g: (mean ± Standard error) Impacts > 10 g: (mean ± Standard error)
Forwards: 48 ± 4.3 Backs: 35.6 ± 2.1
Props: 40.5 ± 7 Scrumhalf: 26.6 ± 7.6
Hooker: 20.5 ± 5.1 Fly-half: 35.6 ± 6
Locks: 57 ± 10.1 Centres: 42.4 ± 4.8
Flankers: 42.6 ± 3.8 Wings: 31.3 ± 2.7
No. 8: 50.2 ± 8.5 Fullback: 36.5 ± 5.1
Rugby sevens
Clarke et al. (2015) [35] Impacts Day one: Day two: NR
National: 5–6 games Impacts 8–10 g: Impacts 8–10 g:
National: 32 ± 14 National: 34 ± 24
State: 4–6 games State: 26 ± 18 State: 23 ± 17
Impacts > 10 g: Impacts > 10 g:
National: 15 ± 6 National: 17 ± 9
State: 12 ± 7 State: 10 ± 5
Clarke et al. (2015) [36] Impacts Impacts > 10 g: NR
National: 29 ± 11
State: 22 ± 11
Clarke et al. (2017) [38] Impacts Impacts > 10 g Elite: NR
Male: 25 ± 11.2
Female: 12.6 ± 4.7
Impacts > 10 g Senior:
Male: 11.8 ± 6.6
Female: 10.2 ± 7.1
Higham et al. (2016) [51] Impacts during the 22 matches NR Forwards: 26.2 ± 10.7
Backs: 23.5 ± 9.6
Suarez-Arrones et al. (2014) [78] Impacts Forwards: Backs: NR
Very Heavy: Very Heavy:
First half: 9 ± 5.1 First half: 8 ± 6.1
Second half: 7 ± 3.7 Second half: 6.6 ± 3.8
Severe: Severe:
First half: 0.7 ± 1 First half: 0.9 ± 1.1
Second half: 1.4 ± 1.3 Second half: 1.9 ± 1.8
Impacts > 7 g: Impacts > 7 g:
Whole match: 45.1 ± 24.5 Whole match: 41.8 ± 20.7

NR not reported

Fig. 2.

Fig. 2

Meta-analysis of studies reporting absolute very heavy and severe impacts per match (n) from microtechnology in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute very heavy and severe impact frequency for a forwards, b backs, c forwards and d backs. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Fig. 3.

Fig. 3

Meta-analysis of studies reporting relative > 5 g impacts frequency per match (n min−1) from microtechnology in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the > 5 g impacts per min per match frequency for forwards. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Rugby Union Training

Two studies recorded collision frequency using microtechnology during training (3%) [32, 80]. Bradley et al. (2015) recorded the contact number of weekly training sessions of forwards and backs. Note, match data were also included in this training week [32]. Takeda et al. (2014) recorded 10.4 ± 2.5 tackles and 37.6 ± 3.0 contacts during a training simulated match [80].

Sevens Match-Play

Eight studies (11%) reported collision frequency using microtechnology during match-play [3538, 47, 51, 62, 78]. One study reported positional groupings (forwards and backs) [78], another study reported the level of play [36] and another study reported collision frequency by sex [37] (Table 2). Collision types included impacts, collisions, tackles, rucks and scrums. Only one study recorded the relative frequency of tackles, ball carries in contact and rucks [62] and another study recorded relative frequency of impacts for forwards and backs [51]. Of the eight studies, only five reported the intensity of collisions (63%) (Table 3) [35, 36, 38, 51, 78]. Three studies recorded 16.9 (12.5–21.2) impacts > 10 g per match (Fig. 4) [35, 36, 38].

Fig. 4.

Fig. 4

Meta-analysis of studies reporting absolute > 10 g impacts per match (n) from microtechnology in sevens. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute > 10 g impacts frequency per match. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Sevens Training

Only one study reported tackle frequency during training (on average 17.8 ± 4.4 tackles per week) [47].

Video-Based Analysis

Rugby Union Match-Play

Thirty-seven studies recorded the collision frequency using video-based analysis methods (51%) [8, 24, 31, 33, 34, 40, 41, 4346, 49, 50, 52, 5457, 6366, 68, 69, 7375, 79, 8590, 9294] (Table 4). Thirty-five studies were conducted during matches (95%) [8, 24, 31, 33, 40, 41, 4346, 49, 50, 52, 5457, 6366, 68, 69, 7375, 79, 8589, 9294], one investigated training (3%) [90] and one study investigated matches and training (3%) [34]. On average (frequency) a total of 22.0 (19.0–25.0) scrums [33, 41, 44, 52, 63, 74, 94], 116.2 (62.7–169.7) rucks [8, 63], and 156.1 [121.2–191.0] tackles occur per match (Fig. 5) [8, 49, 50, 63, 64, 8789]. On average, forwards experience 12.8 (7.5–18.1) tackles [41, 43, 52, 68, 74] and backs experience 7.6 [4.3–10.9] tackles (Fig. 6) [41, 43, 52, 68, 74]. On average front row forwards perform 10.5 (5.7–15.2) tackles [31, 34, 43], back row forwards perform 15.9 (10.1–21.8) tackles [31, 43], inside backs perform 17.2 (3.6–30.9) tackles [31, 43] and outside backs perform 8.9 (2.0–15.7) tackles per match (Fig. 7) [31, 34, 43]. Props experience on average 5.5 [1.2–9.8] tackles per match [44, 65], locks experience 4.5 (3.6–5.4) tackles per match [44, 65], hookers experience 6.3 (5.2–7.4) tackles [44, 65] and scrumhalves experience 6.4 (1.8–11.0) tackles per match [44, 65] (Fig. 8).

Table 4.

Characteristics of collision frequency detected by video-based analysis in rugby union and rugby sevens

Study: author (year) Number of matches/training sessions Type of collisions Frequency definition Frequency of collisions:
mean ± SD
Relative frequency of collisions:
mean ± SD (no. per min)
Rugby union
Austin et al. (2011) [31] 7 matches Tackling Number during match play Front row forwards: 20 ± 4 NR
Back row forwards: 19 ± 4
Inside backs: 25 ± 13
Outside backs: 20 ± 7
Scrummaging (ruck/maul/scrum) Front row forwards: 62 ± 13
Back row forwards: 68 ± 15
Inside backs: 17 ± 7
Outside backs: 14 ± 5
Bradley et al. (2017) [33] 60 matches Scrums Scrum (count) total: 2013: 16.9 ± 4.3 NR
2014: 14.7 ± 3.3
2015: 14.5 ± 3.3
2016: 16.5 ± 4.5
Campbell et al. (2017) [34] 14 matches Tackles Per match or training session Match: Training: Match: Training:
29 training session Outside backs: 1.5 ± 1 1.1 ± 1.5 0.01 ± 0.01 0.01 ± 0.01
Centres: 5.7 ± 2.6 2.9 ± 3.1 0.06 ± 0.02 0.03 ± 0.04
Halves: 4.5 ± 2.4 1.8 ± 2.2 0.05 ± 0.02 0.02 ± 0.02
Loose forwards: 7.2 ± 3.2 2.4 ± 2.6 0.08 ± 0.03 0.02 ± 0.04
Locks forwards: 6 ± 2.9 2.4 ± 2.6 0.07 ± 0.04 0.02 ± 0.02
Front row forwards: 5.6 ± 3 1.7 ± 1.8 0.07 ± 0.05 0.02 ± 0.02
Rucks Loose forwards: 12.9 ± 4.2 1.3 ± 3.8 0.1 ± 0.04 0.01 ± 0.04
Locks forwards: 15 ± 6.4 1 ± 4.1 0.2 ± 0.1 0.01 ± 0.04
Front row forwards: 10.9 ± 4.5 1.2 ± 3.6 0.2 ± 0.1 0.01 ± 0.03
Mauls Loose forwards: 3.1 ± 2.7 1.5 ± 3 0.03 ± 0.03 0.01 ± 0.03
Locks forwards: 3.3 ± 3 1.9 ± 3.3 0.03 ± 0.03 0.02 ± 0.03
Front row forwards: 2.9 ± 2.6 1.8 ± 3.4 0.04 ± 0.04 0.02 ± 0.04
Scrums Loose forwards: 23.4 ± 3.9 1.8 ± 3.4 0.3 ± 0.06 0.02 ± 0.06
Locks forwards: 21.4 ± 7.2 1.6 ± 3.2 0.3 ± 0.1 0.01 ± 0.03
Front row forwards: 21.7 ± 5.5 1.6 ± 3.2 0.3 ± 0.2 0.01 ± 0.03
Deutsch et al. (1998) [40] 4 matches Ruck/maul Total Props and Locks: 72 ± 7 NR
Back row: 78 ± 8
Inside backs: 12 ± 2
Outside backs: 9 ± 4
Scrum Props and Locks: 32 ± 3
Back row: 35 ± 1
Deutsch et al. (2007) [41] 9 matches Forwards: Backs: NR
Ruck/maul Total 66.9 ± 15.8 9.5 ± 5.7
Scrums 38.2 ± 8.7
Tackling 23.1 ± 14 23.4 ± 10.2
Duthie et al. (2005) [43] 16 matches Forwards: Backs: NR
Static exertion No per game Front row: 78 ± 16 Inside back: 27 ± 10
Back row: 82 ± 17 Outside back: 13 ± 5
Total: 80 ± 17 Total: 21 ± 11
Tackles No per game Front row: 10 ± 8 Inside back: 11 ± 6
Back row: 13 ± 5 Outside back: 7 ± 4
Total: 11 ± 7 Total: 9 ± 6
Eaton et al. (2006) [44] 6 matches Rucks and mauls Number Prop: 38 ± 12 NR
Hooker: 49 ± 10
Lock: 49 ± 19
Loose: 48 ± 13
Scrum half: 15 ± 5
Inside back: 15 ± 9
Outside back: 13 ± 6
Tackling: Tackler Prop: 8 ± 4
Hooker: 8 ± 4
Lock: 11 ± 3
Loose: 13 ± 6
Scrum half: 11 ± 4
Inside back: 9 ± 4
Outside back: 6 ± 3
Tackled Prop: 5 ± 3
Hooker: 7 ± 4
Lock: 4 ± 2
Loose: 8 ± 5
Scrum half: 9 ± 4
Inside back: 5 ± 3
Outside back: 5 ± 3
Scrums Prop: 29 ± 6
Hooker: 29 ± 6
Lock: 29 ± 6
Loose: 27 ± 7
Average total 29 ± 6
Fuller et al. (2007) [45] 50 matches Contact events Total 22,842 NR
Scrums Total 1447
Tackles Total 11,048
Rucks Total 7124
Mauls Total 921
Fuller et al. (2008) [46] 26 matches Tackles General play total 6219 NR
One on one tackles No of tackles in general play: Tackler-1 (all): 3558
Arm: 1690
Collision: 384
Jersey: 93
Lift: 16
Shoulder: 826
Smoother: 526
Tap: 23
Double tackles No of tackles in general play: Tackler-1 (all): 2512
Arm: 1443
Collision: 10
Jersey: 86
Lift: 11
Shoulder: 746
Smoother: 209
Tap: 7
Tackler-2 (all): 2512
Arm: 1589
Collision: 14
Jersey: 22
Lift: 3
Shoulder: 358
Smoother: 527
Tap: 2
Arm double tackles: No of tackles in general play: Ball Carrier:
Forward: 650
Back: 750
One-on-one collision tackles: No of tackles in general play: Ball Carrier:
Forward: 146
Back: 217
Hendricks et al. (2013) [49] 21 matches Tackles Per match 114 ± 20 NR
Scrums Total 199
Maul Total 152
Hendricks et al. (2014) [50] 18 matches Tackles Per match 116 ± 20 NR
Each competition week 149
Per team 131
Hendricks et al. (2018) [8] 12: Six Nations Tackles Total 4479 NR
15: Championship Championship 1853
Six Nations 2626
Per match in Six Nations 175 ± 21
Per match in Championship 154 ± 36
Rucks Total 2914
Championship 1234
Six Nations 1680
Per match in Six Nations 112 ± 27
Per match in Championship 103 ± 30
Jones et al. (2014) [52] 4 matches Forwards: Backs:
Tackles Per match 5 ± 3 4 ± 3
Contacts hit Per match 15 ± 6 6 ± 4
Impacts Total 25 ± 9 15 ± 7
Scrums Number 13 ± 5 0
Contacts Total 31 ± 14 16 ± 7
Lacome et al. (2016) [54] 18 matches Tackles Players Completing Entire Match NR Forwards: Backs:
First half: First half:
0.1 ± 0.1 0.1 ± 0.1
Second half: 0.1 ± 0.1 Second half: 0.1 ± 0.1
Lindsay et al. (2015) [55] NR Impacts: Total NR Group: 0.5 ± 0.2
Forwards: 0.6 ± 0.2
Backs: 0.4 ± 0.2
Front row: 0.5 ± 0.1
Locks: 0.5 ± 0.01
Loose forwards: 0.6 ± 0.4
Inside backs: 0.4 ± 0.2
Outside backs: 0.3 ± 0.1
Tackles and tackle assists: Total Groups: 0.1 ± 0.1
Forwards: 0.2 ± 0.1
Backs: 0.1 ± 0.1
Front row: 0.1 ± 0.1
Locks: 0.2 ± 0.1
Loose forwards: 0.2 ± 0.1
Inside backs: 0.1 ± 0.1
Outside backs: 0.07 ± 0.1
Rucks: Total Groups: 0.2 ± 0.2
Forwards: 0.3 ± 0.3
Backs: 0.1 ± 0.1
Front row: 0.3 ± 0.1
Locks: 0.3 ± 0.1
Loose forwards: 0.4 ± 0.4
Inside backs: 0.2 ± 0.1
Outside backs: 0.1 ± 0.03
Ball carries Total Groups: 0.1 ± 0.1
Forwards: 0.1 ± 0.1
Backs: 0.1 ± 0.1
Front row: 0.1 ± 0.1
Locks: 0.1 ± 0.02
Loose forwards: 0.1 ± 0.1
Inside backs: 0.1 ± 0.1
Outside backs: 0.1 ± 0.1
Lindsay et al. (2017) [56] 2 matches Impacts Total Game 1: 21.3 ± 13.4 NR
Game 2: 26.8 ± 13.5
McIntosh et al. (2010) [57] 77 matches (15 Elite, 15 Grade, 24 < 20) Collisions Total Elite: 1422 Tackle per hour:
Grade: 1368 Elite: 142
< 20: 2000 Grade: 152
< 20: 135
Quarrie et al. (2007) [63] 26 matches Number of match activities 1995: 2004: NR
Scrums 33 ± 7 26 ± 7
Rucks 72 ± 18 178 ± 27
Mauls 33 ± 8 22 ± 9
Tackles 160 ± 32 270 ± 25
Quarrie et al. (2008) [64] 434 matches Tackle events Total analysed 140,269 NR
Per game 203 ± 29
Quarrie et al. (2012) [65] 27 matches Scrums Per match Prop: 25 ± 7.8 NR
Hooker: 25 ± 7.6
Lock: 25 ± 7.9
Flankers: 25 ± 7.9
Number 8: 25 ± 7.5
Mauls Per match Prop: 1.4 ± 1.5
Hooker: 2 ± 2.04
Lock: 1.9 ± 1.9
Flankers: 1.8 ± 1
Number 8: 1.8 ± 1.4
Scrum Half: 0.2 ± 1
Fly Half: 0.2 ± 0.8
Midfield back: 0.3 ± 0.8
Wing: 0.2 ± 1
Full back: 0.3 ± 0.8
Successful tackles Per match Prop: 7.9 ± 3.6
Hooker: 9.7 ± 3.8
Lock: 11 ± 3.8
Flankers: 14 ± 4.1
Number 8: 12 ± 4
Scrum Half: 8.2 ± 3.3
Fly Half: 9.7 ± 3.5
Midfield back: 10 ± 4
Wing: 5.5 ± 2.7
Full back: 4.1 ± 2.3
Number of times tackled Per match Prop: 3.6 ± 2.6
Hooker: 6.2 ± 3.2
Lock: 4.7 ± 2.8
Flankers: 6.1 ± 3.4
Number 8: 9.7 ± 3.9
Scrum Half: 4.3 ± 2.7
Fly Half: 3.9 ± 2.6
Midfield back: 6.5 ± 3.1
Wing: 5.4 ± 2.9
Full back: 6.1 ± 3.1
Reardon et al. (2017) [24] 13 matches Collisions Total Prop: 33 ± 8 NR
Hooker: 29 ± 8
Second row: 33 ± 7
Back row: 42 ± 8
Scrum half: 10 ± 6
Out half: 19 ± 3
Centre: 23 ± 7
Wing: 22 ± 3
Fullback: 20 ± 5
Reardon et al. (2017) [66] 17 matches Collisions NR NR Tight five forwards: 0.7 ± 0.6–0.8
Back row forwards: 0.9 ± 0.8–1.01
Inside backs: 0.3 ± 0.2–0.4
Outside backs: 0.4 ± 0.3–0.6
Roberts et al. (2008) [68] NR Forwards: Backs: NR
Rucks Number 35 ± 8 11 ± 6
Mauls 25 ± 8 4 ± 4
Scrums 21 ± 12
Tackle 14 ± 4 10 ± 4
Roberts et al. (2014) [69] 30 matches (10 from each group: A, B, C) Collisions Total analysed 370 NR
Scrums Per match 32.2
Tackles Per match 140.9
Rucks Per match 115.0
Mauls Per match 23.4
Schoeman et al. (2015) [73] 30 matches Tackles Per position 60 NR
Total tackles in 30 games: Loose-head prop: 568
Hooker: 475
Tight-head prop: 553
Loose-head lock: 666
Tight-head lock: 674
Blind-side flank: 742
Open-side flank: 868
Eighthman: 797
Scrum-half: 423
Fly-half: 505
Left wing: 277
Inside centre: 668
Outside centre: 515
Right wing: 319
Full-back: 301
Mean collision rate/80 min: Loose-head prop: 39.3
Hooker: 38.5
Tight-head prop: 42.1
Loose-head lock: 44.8
Tight-head lock: 41.2
Blind-side flank: 46.1
Open-side flank: 50.9
Eighthman: 43.1
Scrum-half: 16.3
Fly-half: 19.5
Left wing: 19.4
Inside centre: 32.3
Outside centre: 25.7
Right wing: 19.9
Full-back: 20.5
Mean tackle rate/80 min: Loose-head prop: 12.1
Hooker: 11.1
Tight-head prop: 13.2
Loose-head lock: 13.7
Tight-head lock: 14.1
Blind-side flank: 16.6
Open-side flank: 17.3
Eighthman: 14.7
Scrum-half: 8.9
Fly-half: 9.4
Left wing: 5.2
Inside centre: 12.9
Outside centre: 9.9
Right wing: 6.3
Full-back: 5.4
Smart et al. (2008) [74] 5 matches Forwards: Backs: Forwards: Backs:
Tackles made Per match 13.6 ± 7.5 6.5 ± 4.7 0.6 ± 0.2 0.2 ± 0.1
Scrums Number 12 ± 4.4 0
Scrums Total 147.4 ± 89.8 0
Impact Per match 43.6 ± 18.3 13.5 ± 7.4
Collisions
Smart et al. (2014) [75] 296 matches Tackles Successful tackles (%) Forwards: Backs: NR
88 ± 14 80 ± 20
Takarada (2003) [79] 2 matches Tackle Mean tackles per match 14 ± 7.4 NR
Tucker et al. (2017) [85] 1516 matches Rucks Per match 162.9 NR
Mauls Per match 10.4
Tackles Per match 158
Tackles/player/match Fly half: 5
Scrum half: 3.8
Centre: 5.8
Full back: 2.1
Wing: 2.7
Hooker: 6.9
Number 8: 6.4
Prop: 5.5
Lock: 6.1
Flanker: 7.4
Van Rooyen et al. (2008) [86] 7 matches Impact contacts Average per game Total: 386 NR
Forwards: 257
Backs: 125
Scrum: Forwards: 81
Ruck: Forwards: 48
Backs: 8
Maul: Forwards: 14
Backs: 4.5
Van Rooyen et al. (2012) [87] 69 matches Tackles Total per match 21,886 (average 159 ± 42) NR
6 Nations 165 ± 28
Tri Nations 141 ± 24
RWC 156 ± 47
Van Rooyen et al. (2014) [88] 15 matches Tackle Tackle situations per match Average: 191 ± 32 NR
Average winning team: 89 ± 30
Average losing team: 101 ± 24
Vaz et al. (2010) [89] IRB competitions: 64 matches Tackles made: Total Winners: Losers: NR
88 ± 27.6 89 ± 37.8
Vaz et al. (2012) [90] Training session (Small sided games) Tackles Tackles made: Novice: Experienced: NR
28.2 ± 3.3 48.7 ± 3.3
Villarejo et al. (2013) [92] 48 matches Tackles Attempted tackles Front row: 10 NR
Second row: 10.9
Back row: 14.3
Scrum halves: 12.5
Middle backs: 10.5
Back three: 5.9
Tackles made Front row: 8
Second row: 8.6
Back row: 11.2
Scrum halves: 8.3
Middle backs: 7.2
Back three: 3.7
Ineffective tackles Front row: 0.7
Second row: 0.6
Back row: 1.1
Scrum halves: 1.7
Middle backs: 1.2
Back three: 0.9
Villarejo et al. (2015) [93] 48 matches Tackles Attempted tackles Winning team: Losing team: NR
Front row: 10.5 ± 14.04 Front row: 9.4 ± 12.4
Second row: 10.2 ± 8.6 Second row: 11.6 ± 14.9
Back row: 14.5 ± 14.6 Back row: 14.2 ± 17.6
Scrum halves: 9.5 ± 11.1 Scrum halves: 15.3 ± 24.7
Inside backs: 9.3 ± 12.9 Inside backs: 11.4 ± 10.6
Outside backs: 5.5 ± 9.6 Outside backs: 6.2 ± 7.4
Effective tackles: Front row: 8.9 ± 12.9 Front row: 6.8 ± 9.8
Second row: 8.4 ± 7.3 Second row: 8.7 ± 9.5
Back row: 12 ± 11.6 Back row: 10.6 ± 14.9
Scrum halves: 7.5 ± 9.3 Scrum halves: 8.8 ± 15.4
Inside backs: 7.02 ± 10.9 Inside backs: 7.1 ± 7.2
Outside backs: 4 ± 7.5 Outside backs: 3.3 ± 3.7
Ineffective tackles: Front row: 0.5 ± 2 Front row: 0.9 ± 2.4
Second row: 0.5 ± 1.1 Second row: 0.8 ± 1.5
Back row: 1 ± 4.1 Back row: 1.1 ± 2.8
Scrum halves: 1.1 ± 3.1 Scrum halves: 2.3 ± 6
Inside backs: 0.7 ± 2.03 Inside backs: 1.5 ± 2.8
Outside backs: 0.5 ± 1.7 Outside backs: 1.4 ± 6.1
Virr et al. (2014) [94] 10 matches Ruck/maul/tackle Total number Forwards: Backs: NR
Scrums 61 ± 12 25 ± 11
33 ± 7
Rugby sevens
Clarke et al. (2016) [37] 2 matches Collisions Collisions Men: 51 NR
Women: 44
Hendricks et al. (2019) [3] 135 matches Tackles Per match 1.9 ± 1.3 NR
Total 8.4 ± 4.1
Ruck Total 0.4 ± 0.7
Higham et al. (2014) [5] 196 matches Scrums Per team per match 1.9 ± 0.1 NR
Rucks Per team per match 8.4 ±.0.6
Peeters et al. (2019) [60] 32 matches Contact actions Tackles/collisions/rucks/ mauls Forwards: Backs: NR
First half: 5.3 ± 2.8 First half: 5.3 ± 3
Second half: 6.3 ± 2.9 Second half: 6.1 ± 2.7
Reyneke et al. (2018) [67] 15 matches Tackles: Low (< 21 score): 3.4 ± 1.8 NR
High (>/ = 21 score): 3 ± 2
Scrums Low (< 21 score): 1.6 ± 1.3
High (>/ = 21 score): 1.2 ± 1.8
Ball Carry Low (< 21 score): 4.4 ± 2.9
High (>/ = 21 score): 4.9 ± 2.5
Ross et al. (2015) [70] NR Tackles: Total NR
Provincial: 0.2 ± 0.1
International: 0.2 ± 0.2
Rucks: Provincial: 0.1 ± 0.1
International: 0.2 ± 0.2
Ball Carries: Provincial: 0.3 ± 0.2
International: 0.2 ± 0.2
Ross et al. (2015) [71] 54 matches Forwards: Backs: NR
Tackles Per match 2.7 ± 2.6 2.41 ± 2.5
Scrums 1.8 ± 1.9
Ball Carries 3.2 ± 2.4 4.1 ± 3.2
Ross et al. (2016) [72] 37 matches (between team analysis) Tackles Dominant tackles per match: 2.1 ± 2.3 NR
50 matches (single team analysis) Ineffective tackles: 8.1 ± 3.9
Rucks Defensive ruck average per match: 1.2 ± 0.3
Ruck average: 1.2 ± 0.2

NR not reported, RWC Rugby World Cup

Fig. 5.

Fig. 5

Meta-analysis of studies reporting absolute total scrums, rucks, and tackles per match (n) from video-based analysis in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the total a scrums, b rucks and c tackles per match. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Fig. 6.

Fig. 6

Meta-analysis of studies reporting absolute tackles per match (n) from video-based analysis in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute tackle frequency for a forwards and b backs. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Fig. 7.

Fig. 7

Meta-analysis of studies reporting absolute tackles per match (n) from video-based analysis in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute tackle frequency for a front row forwards, b back row forwards, c inside backs and d outside backs. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Fig. 8.

Fig. 8

Meta-analysis of studies reporting absolute tackles per match (n) from video-based analysis in rugby union. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute tackle frequency for a props, b locks, c hooker and d scrumhalf. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Rugby Union Training

Only one study reported collision frequency during training [90]. Vaz et al. (2012) reported that novice players perform an average of 28.2 ± 3.3 tackles during small-sided games, while experienced players perform 48.7 ± 3.3 tackles on average [90].

Sevens Match Play

Eight studies recorded the collision frequency by using video-based analysis (11%) (Table 4) [3, 5, 37, 60, 67, 7072]. Ross et al. (2015) recorded the relative frequency of rucks and tackles at provincial and international level [70]. Three studies recorded the frequency of collisions [37], contact actions [60], tackles, being tackled (ball-carrier) and scrums (in relation to high and low scoring matches) [67]. Clarke et al. (2016) recorded 51 collisions for males and 44 collisions for females in a single match [37]. On average, 14.1 (0–32.8) tackles occur per match [3, 67], 4.8 (0–11.8) rucks per match [5, 72] and 1.8 (1.7–2.0) scrums per match [5, 67, 71] (Fig. 9). Finally, backs and forwards experience more contacts in the second half of the match compared to the first half [60].

Fig. 9.

Fig. 9

Meta-analysis of studies reporting absolute tackles, rucks, and scrums per match (n) from video-based analysis in sevens. The forest plot (mean and 95% confidence interval (CI)) presents the results of the meta-analysis of the pooled data estimates for the absolute frequency of a tackles, b rucks and c scrums per match. The squares and horizontal lines represent individual study mean and 95% CI and the diamond presents the pooled mean and 95% CI. The bigger the square the larger the sample size

Sevens Training

No video-based training studies were found for sevens.

Discussion

To our knowledge, this is the first systematic review on quantifying collision frequency and intensity in rugby union and rugby sevens. This review demonstrates that video-based analysis and microtechnology are the main methods used to quantify collisions in rugby union and sevens. Not surprisingly, the absolute collision frequency during sevens matches was lower than rugby union due to the shorter duration of the game and fewer players on the field. When comparing relative frequencies though, rugby union players seem to perform less tackles and ball carries into contact than sevens players, while rucks per minute were similar between the two rugby codes [55, 70]. Expressing collision frequencies relative to playing time provides coaches and players with the ‘collision density’ [96], a metric that can potentially be used in training to better prepare players for the collision demands of matches. With that said, only two studies expressed collisions or contact events per minute in sevens [62, 70], which highlights an area for further work. In rugby union match-play, forwards experience more tackles than backs (12.8 (7.5–18.1) tackles and 7.6 (4.3–10.9) tackles, respectively). Another key finding of this review is that forwards experience more very heavy impacts (52.5 (29.8–75.2) vs. 41.7 (26.4–57.0) very heavy impacts) and severe impacts (10.8 (4.4–17.1) vs. 6.7 (5.1–8.4) severe impacts) than backs in rugby union. Coaches are recommended to train players specific to their positional grouping for appropriate adaptations. In both rugby cohorts, only six studies were completed on females [35, 36, 62, 67, 77, 94] and two studies on both sexes [37, 38]. Overall, there was a lack of consistency on the definition of a collision. Also, grouping variables (i.e., how the positions were grouped) made it hard to make comparisons. It is recommended to integrate microtechnology and video-based analysis simultaneously to ensure maximal accuracy of metrics. Given the high injury incidence and burden of collision events, it is important that we adequately prepare athletes for collisions in training to meet the collision demands of matches.

To optimise training, researchers, trainers and sport practitioners typically study competition activities and demands, and attempt to replicate these demands in training [76, 78, 93, 97]. Training is subsequently monitored to ensure athletes meet said competition activities and demands [34]. Monitoring training also ensures athletes are not exposed to any unnecessary injury risks, and are positively adapting to training [34]. Only four studies quantified collision frequencies and/or intensities in training—three in rugby union [32, 80, 90] and one in sevens [47], while 66 studies quantified frequencies and/or intensities of collisions in matches. Three studies related the frequency and intensity of collisions during training to matches—two in rugby union [34, 42] and one in sevens [51]. In both studies, collision frequencies and intensities were lower in training, suggesting that players may not be adequately preparing for matches [34, 51]. Indeed, the adaptations for a “collision-fit” player are likely to respond to general training principles including the concept of periodization [98]. Using general training concepts, such as periodisation, and collision demands data from match-play, coaches and practitioners can develop training programmes to enhance players’ adaptability and capacity to repeatably engage in physical-technical contests without increasing their risk of injury; in other words, building a ‘collision-fit’ player. Recently, this has been suggested for skill training and Hendricks et al. (2018) described such a periodised plan for the rugby tackle [99]. Understanding the adaptations for a “collision-fit” player will also allow for safer return to play protocols for collision sport athletes and reduce the risk of re-injury. To inform collision preparation practice, more work on collision training and its relationship to match demands, player development, performance and/or (re)injury risk is required. Collision training studies of this nature should also ideally be collected over more than one season and from multiple teams.

Collision frequency and intensities have been quantified in studies using video-based analysis (n = 37), microtechnology (n = 24) or both methods (n = 12). Each method has its advantages and disadvantages. For example, video-based analysis is laborious and reliant on human observation, while it may capture more contextual detail of the collision event [16]. Conversely, microtechnology may be more efficient and objective, but its reliability and validity for quantifying collision demands is inconclusive at this stage [16, 24, 25]. Also, customised algorithms detect collisions, making study comparisons difficult [100]. With that said, studies are emerging to support collision metrics when used in conjunction with video-based analysis [23, 25]. Although some literature supports the use of microtechnology for collision monitoring, there is still a lack of validity regarding other metrics and therefore more investigation is needed [23]. As such, a superior approach to quantifying collision demands from a research and practitioner perspective may be to integrate video and microtechnology [18, 19]. Using both video and microtechnology, coaches, practitioners and researchers are able to cross check the microtechnology data with video, determine its accuracy and distinguish between collision events [18, 24, 25].

If the goal is to ensure players are well-prepared for matches by providing the optimal collision frequency and intensity dose, the metrics (i.e., collisions, contacts, scrums, tackles, rucks and mauls) and grouping variables (i.e., specific positions, forwards and backs) between training and matches need to be consistent and more accurate. In other words, how collision demands are reported for matches should be useful to the coach and practitioner, and transferable to a training setting. Therefore, metrics and grouping variables between the two settings need to be consistent to ensure this transfer. Strong engagement with the coach and practitioner when developing reporting metrics is therefore recommended [101]. Recently, a consensus document for the video-based analysis of contact events was published to improve the consistency and quality of video-based analysis work in rugby union and sevens [18]. A similar consensus-based approach may be required for microtechnology collision metrics [16, 22]. As mentioned, many studies report collisions differently, making study comparisons difficult between groups, methods used and between rugby cohorts. As a result, this limited the current synthesis. Collision intensity metrics in particular were inconsistent between studies. The lack of consistency between studies is a key factor limiting our understanding of collision loads [16]. Additionally, the intensity of collisions is difficult to compare longitudinally, given that technology is constantly evolving. More recent technology is likely more accurate as algorithms are improved over time ensuring MEMs have a high specificity and sensitivity, and are more likely to detect a collision when it occurs [23], although limited studies can confirm this [25].

The purpose of this review was to synthesise the frequency and intensity of collisions during training and matches in rugby union and sevens. In both rugby cohorts, future studies should investigate training in comparison to match-play. Additionally, future studies should explore women’s rugby. Many of these groups were understudied and are very important in our rugby community. A consensus-based approach for microtechnology is warranted since grouping variables and metrics were inconsistent throughout the studies. Beyond this, there are a number of other factors that can affect how players respond and adapt to different frequencies and intensities of contact. Collision events in rugby union and sevens are dynamic and have a major technical-skill component [102, 103]. The opposing players’ technical ability may also affect the perceived intensity of the collision event. The perceived physical and technical demands of collision events can also be captured using subjective ratings such as rating of perceived exertion (RPE) [104] and rating of perceived challenge (RPC) [98, 104], respectively. These subjective ratings are useful when planning and monitoring training [104]. Also, collisions are interspersed between periods of high intensity running (sprinting, accelerations, decelerations) and low-intensity activities (walking, jogging). As such, advanced collision training should also include periods of high-intensity running to mimic complete match demands and fatigue conditions [97].

Conclusion

In conclusion, this review found a discrepancy in the number of studies quantifying collision demands in training compared to matches. While more work on quantifying the collision demands of training is required, studies should also compare training and matches if we are to improve our understanding of the relationship between training and matches. Another key finding is that the main method for quantifying collisions was video-based analysis. To improve the relationship between matches and training, integrating both video-based analysis and microtechnology is recommended, and the metrics and grouping variables between training and matches should be consistent. Per minute, rugby sevens players perform more tackles and ball carries into contact than rugby union players and forwards experienced more tackles than backs (12.8 (7.5–18.1) tackles and 7.6 (4.3–10.9) tackles, respectively). Another key finding in this review is that forwards experience more very heavy impacts (52.5 (29.8–75.2) vs. 41.7 (26.4–57.0) very heavy impacts) and severe impacts (10.8 (4.4–17.1) vs. 6.7 (5.1–8.4) severe impacts) than backs in rugby union. The frequency and intensity of collisions in training and matches may lead to adaptations for a “collision-fit” player and lend themselves to general training principles such as periodisation for optimum collision adaptation. Subjective measures such as RPE and RPC should be incorporated into the monitoring and management of the collision section of training to understand the internal load.

Supplementary Information

40798_2021_398_MOESM1_ESM.docx (79.1KB, docx)

Additional file 1: Table S1. Methodological quality assessment of the final full text articles according to Downs et al. [30]. Table S2. Characteristics of studies using microtechnology to record collisions during match-play or training sessions. Table S3. Characteristics of studies using video-based analysis to record collisions during match-play or training sessions.

Acknowledgements

The authors would like to acknowledge the University of Cape Town and the National Research Foundation for the funding and support from the Vice-Chancellor award, the UCT Master’s scholarship and the National Research Foundation Postgraduate Scholarship during the study.

Authors' Contributions

MN, BJ, SH and LP conceptualized the idea for the manuscript. LP conducted the systematic search. The full text articles were screened for eligibility by LP and MN. LP and MN completed the quality assessment. LP drafted the manuscript and all authors contributed to the final draft. All authors read and approved the final manuscript.

Funding

University of Cape Town (Vice Chancellor Award, Master's Research Scholarship) and National Research Foundation (NRF) (NRF Postgraduate Award).

Availability of Data and Materials

Not applicable.

Declarations

Ethics Approval and Consent to Participate

Not applicable.

Consent for Publication

Not applicable.

Competing Interests

Lara Paul, Mitchell Naughton, Ben Jones, Demi Davidow, Amir Patel, Mike Lambert and Sharief Hendricks declare that they have no competing interests relevant to the content of this review.

Footnotes

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Change history

7/29/2022

A Correction to this paper has been published: 10.1186/s40798-022-00494-z

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Associated Data

This section collects any data citations, data availability statements, or supplementary materials included in this article.

Supplementary Materials

40798_2021_398_MOESM1_ESM.docx (79.1KB, docx)

Additional file 1: Table S1. Methodological quality assessment of the final full text articles according to Downs et al. [30]. Table S2. Characteristics of studies using microtechnology to record collisions during match-play or training sessions. Table S3. Characteristics of studies using video-based analysis to record collisions during match-play or training sessions.

Data Availability Statement

Not applicable.


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