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Springer Nature - PMC COVID-19 Collection logoLink to Springer Nature - PMC COVID-19 Collection
. 2022 Sep 12;9(4):486–517. doi: 10.1007/s40429-022-00435-6

Estimation of Behavioral Addiction Prevalence During COVID-19 Pandemic: A Systematic Review and Meta-analysis

Zainab Alimoradi 1, Aida Lotfi 1, Chung-Ying Lin 2, Mark D Griffiths 3, Amir H Pakpour 1,4,
PMCID: PMC9465150  PMID: 36118286

Abstract

Purpose of Review

The COVID-19 pandemic changed people’s lifestyles and such changed lifestyles included the potential of increasing addictive behaviors. The present systematic review and meta-analysis aimed to estimate the prevalence of different behavioral addictions (i.e., internet addiction, smartphone addiction, gaming addiction, social media addiction, food addiction, exercise addiction, gambling addiction, and shopping addiction) both overall and separately.

Recent Findings

Four databases (PubMed, Scopus, ISI Web of Knowledge, and ProQuest) were searched. Peer-reviewed papers published in English between December 2019 and July 2022 were reviewed and analyzed. Search terms were selected using PECO-S criteria: population (no limitation in participants’ characteristics), exposure (COVID-19 pandemic), comparison (healthy populations), outcome (frequency or prevalence of behavioral addiction), and study design (observational study). A total of 94 studies with 237,657 participants from 40 different countries (mean age 25.02 years; 57.41% females). The overall prevalence of behavioral addiction irrespective of addiction type (after correcting for publication bias) was 11.1% (95% CI: 5.4 to 16.8%). The prevalence rates for each separate behavioral addiction (after correcting for publication bias) were 10.6% for internet addiction, 30.7% for smartphone addiction, 5.3% for gaming addiction, 15.1% for social media addiction, 21% for food addiction, 9.4% for sex addiction, 7% for exercise addiction, 7.2% for gambling addiction, and 7.2% for shopping addiction. In the lockdown periods, prevalence of food addiction, gaming addiction, and social media addiction was higher compared to non-lockdown periods. Smartphone and social media addiction was associated with methodological quality of studies (i.e., the higher the risk of boas, the higher the prevalence rate). Other associated factors of social media addiction were the percentage of female participants, mean age of participants, percentage of individuals using the internet in country, and developing status of country. The percentage of individuals in the population using the internet was associated with all the prevalence of behavioral addiction overall and the prevalence of sex addiction and gambling addiction. Gaming addiction prevalence was associated with data collection method (online vs. other methods) that is gaming addiction prevalence was much lower using online methods to collect the data.

Summary

Behavioral addictions appeared to be potential health issues during the COVID-19 pandemic. Healthcare providers and government authorities should foster some campaigns that assist people in coping with stress during COVID-19 pandemics to prevent them from developing behavioral addictions during COVID-19 and subsequent pandemics.

Supplementary Information

The online version contains supplementary material available at 10.1007/s40429-022-00435-6.

Keywords: Addictive behavior, COVID-19, Exercise addiction, Food addiction, Internet addiction, Gambling addiction, Gaming addiction, Shopping addiction, Smartphone addiction, Social media addiction

Introduction

Numerous research studies have been conducted since the advent of the COVID-19 pandemic to identify the various effects and impacts of this new disease [1]. The COVID-19 pandemic has had a rapid and varied impact on many aspects of the personal, family, social, occupational, and economic lives of many people [26]. Social, financial, health, job, and other epidemic-related stressors may motivate individuals to engage in potentially addictive behaviors, including internet use [7], gambling [8], online shopping [9•], online gaming [10], eating [11], exercise [12], and even work [13]. Such addictive behaviors could be viewed as a type of coping strategies for individuals to shift their attention from fear, anxiety, and/or worry about COVID-19 to other activities. Moreover, given that some strong and unprecedented policies in COVID-19 infection control have been implemented (e.g., lockdowns, quarantine, and closures of educational and occupational buildings), individuals were forced to live in a lifestyle they had never experienced before [1416]. Therefore, these potentially addictive behaviors may also have helped individuals to cope with the new lifestyles they experienced during the COVID-19 pandemic.

As proposed in the Interaction of Person-Affect-Cognition-Execution (I-PACE) model [17], individuals engage in problematic internet use behaviors (potentially a type of addiction) because they can use activities on the internet to cope with their psychological distress. Subsequently, individuals can get themselves into a vicious cycle where they engage in internet use to cope with psychological distress, but then being on the internet all the time causes conflicts in their lives, and the only way to deal with the conflicts is to spend more time on the internet. For a minority of individuals, this could develop into an internet addiction. The same mechanisms could also explain why other potentially addictive behaviors may have been used by individuals during the COVID-19 pandemic (i.e., they use these behaviors to cope with the high levels of psychological distress caused by COVID-19).

The COVID-19 pandemic has provided an unprecedented opportunity for researchers worldwide to study the impact of stressful life events on individuals’ psychological responses and addictive behaviors [18]. During the COVID-19 pandemic, various measures were taken to control the disease and reduce mortality, including travel restrictions and quarantine, as well as the closure of schools, public spaces, and workplaces [19]. During this period, young people were forced to spend large amounts of daily time in front of screens such as tablets, smartphones, desktops, and televisions just so that they could continue to be educated [20, 21].

Spending time online among young people has traditionally been leisure-related. According to a German study, children between the ages of 10 and 17 years played significantly more video games during quarantine vs. pre-pandemic times [22]. Moreover, other studies have reported the increased time spent on internet-related activities (such as gaming, social media use, and smartphone use) during the pandemic compared to time spent online before it [2326]. This has been of concern in relation to the use of technology and subsequent addictive behaviors [2729]. Therefore, it is important to understand the severity of such addictive behaviors during the COVID-19 pandemic.

Even before the COVID-19 pandemic, evidence has been cumulated to indicate the important issues of behavioral addictions. More specifically, evidence before the pandemic shows that internet addiction had a prevalence rate of 6.0% (95% CI 5.1–6.9) in a meta-analysis [30]; gaming addiction had a prevalence rate of about 6.0% in a meta-analysis [31]; gambling addiction had a prevalence rate between 2.7 and 4.2% in a meta-analysis [32]; shopping addiction had a prevalence rate of 4.9% (95% CI 3.4–6.9) [33]; food addiction had a prevalence rate of 16.2% (95% CI 13.6–19.3) in a meta-analysis [34]; exercise addiction had a prevalence rate about 3% in a narrative review [35]; social media addiction had a prevalence rate between 1.6 and 34.0% in a narrative review [36]; and smartphone addiction had a prevalence rate of 23.3% (95% CI 14.0–31.2) in a meta-analysis [37].

Apart from the rates of prevalence, empirical evidence and discussions prior to the COVID-19 pandemic show that examining these behavioral addictions is important. For example, the 5th edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) has begun to acknowledge the importance of behavioral addictions [38, 39], and the social impacts of behavioral addictions have led to growing interest that need further evidence investigating its pathophysiological mechanism [4042], comorbidity between psychiatric disorders and behavioral addictions [43, 44], and the potential treatments of behavioral addictions [45, 46]. Therefore, the evidence and discussions prior to COVID-19 pandemic additionally support the importance of investigating behavioral addictions during the pandemic.

To the best of the present authors’ knowledge, there has been no previous systematic review and meta-analysis to estimate the overall prevalence of behavioral addictions during the COVID-19 pandemic (e.g., internet addiction, gambling addiction, shopping addiction, food addiction, exercise addiction, social media addiction, and smartphone addiction). The issues of these different types of behavioral addictions have been identified with several statements claiming the importance to take care of the time spent on these behaviors during the COVID-19 pandemic [4749]. However, without empirical evidence showing how severe these behavioral addictions were during the COVID-19 pandemic, government authorities might not take such statements seriously. Therefore, the present study used a rigorous and robust method to search the literature reporting prevalence/frequency for different types of behavioral addiction during the COVID-19 pandemic. Moreover, in the present systematic review and meta-analysis, the term “addiction” was used. Although many studies used other terms (e.g., problematic use, dependence, and disorder) to indicate each behavior problem, “addiction” was used with the consideration of easy-understanding for all different behaviors assessed in the present study. That is, “behavioral addictions” itself is a well-recognized term and can be easily understood by all the experts in the field, although not everyone accepts using this term.

Methods

Design and Registration

The present systematic review and meta-analysis were carried out based on the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines [50]. The protocol of the present study was prospectively registered within international prospective register of systematic reviews PROSPERO (Decree code: CRD42022330898) [51].

Search Strategy

Four major academic databases were systematically searched using the publication period between December 2019 and May 2022 (i.e., PubMed, Scopus, ISI Web of Knowledge, and ProQuest). Search syntax was developed using main search terms from PubMed Medical Subject Headings (MeSH). Main search terms were selected based on PECO-S search strategy (i.e., population, exposure, comparison, outcome, and study design) [52]. In the present study, two main components of exposure (COVID-19 pandemic) and outcome (each type of behavioral addiction) were selected. The main search terms were (internet OR “social media” OR smartphone OR “mobile phone” OR “cell phone” OR gaming OR “video gam*” OR “social network*” OR Twitter OR Instagram OR “YouTube” OR “Facebook” OR “WhatsApp” OR “TikTok” OR “WeChat” OR “SnapChat” OR “QQ” OR “Tinder” OR gambl* OR betting OR “electronic gaming machines” OR lotto OR casino OR poker OR bingo OR blackjack OR lottery OR “slot machine*” OR exercis* OR “physical activity” OR pornography OR sex* OR food OR “binge eating” OR mukbang OR shopping OR buying OR technolog*) AND (addict* OR problem* OR depend* OR disorder* OR obsess* OR excess* OR compuls* OR impuls* OR excess*) AND (“SARS-CoV-2” OR “coronavirus” OR “COVID-19” OR “2019-nCoV” OR “coronavirus disease-2019” OR covid OR coronavirus OR “2019-ncov” OR “sars-cov-2” OR “cov-19”). Search strategy was customized for each database according to its advanced search attributes (provided in Supplementary Materials 1). To increase comprehensiveness of search, reference lists of included studies and published systematic reviews as well as the first ten pages of Google Scholar for each type of behavioral addiction were hand searched.

Eligibility Criteria

The eligibility criteria were constructed based on PECO-S components:

  • Population: Individuals with any age or gender group (in other words, no limitation regarding participants’ characteristics).

  • Exposure: COVID-19 pandemic.

  • Comparison: Healthy population.

  • Outcome: Frequency or prevalence of any type of behavioral addiction. However, behavioral addictions should be assessed using valid and reliable measures.

  • Study design: Observational studies reporting data on frequency or prevalence of any type of behavioral addiction among participants.

Eligible papers were those published between December 2019 and July 2022 using English language and had been published in peer-reviewed papers.

Outcomes

Primary Outcome

Estimates of behavioral addiction prevalence during the COVID-19 pandemic were the primary outcome. Behavioral addiction could be considered as a specific condition that involves mental and behavioral disorders [53]. Therefore, behavioral addiction is defined as a set of coercive behaviors in which a person feels compelled to do something, although the individual knows that engaging in such behaviors may harm them and causes clinical impairment of individuals’ day-to-day activities [54]. There are different types of behavioral addiction, such as internet use, gambling, gaming, shopping, binge eating/food eating, sex, smartphone use, exercise, and work [55]. The primary outcome combined all the types of behavioral addiction for prevalence estimation.

Secondary Outcomes

  • i.

    Prevalence of each type of behavioral addictions.

  • ii.

    Assessing the possible sources of heterogeneity.

  • iii.

    Investigating the predictor variables of behavioral addiction prevalence.

Study Screening and Selection

Two independent reviewers screened the title and abstract of retrieved papers based on the eligibility criteria. The full texts of potentially relevant studies were further examined based on the aforementioned criteria. In this process, relevant studies were selected for further analysis.

Quality Assessment

The methodological quality of included studies was assessed using the Newcastle Ottawa Scale (NOS). Three main methodological characteristics of selection, comparability, and outcome assessment are examined with the NOS checklist. There are three versions of the checklist for evaluating cross-sectional studies (7 items), case–control (8 items), and cohort (8 items). Despite a slight difference in the number and content of these items, each item is rated with one point (except for comparability, which can have two points) for a maximum possible score of 9. Studies with less than 5 points are classified as having a high risk of bias [56]. No studies were excluded based on the quality rating. However, the impact of quality on pooled effect size was assessed via meta-regression.

Data Extraction

A pre-designed Excel spreadsheet was prepared to extract data. The following items were extracted: first author’s name, publication and data collection dates, study design, country (or countries) where data were collected, number of participants, mean age, scales used to assess behavioral addiction, data collection method, countries’ developmental and income status based on world bank reports, and numerical results regarding the frequency of both overall behavioral addiction and types of specified behavioral addiction. It should also be noted that study selection, quality assessment, and data extraction were processes performed independently by two reviewers. Disagreements were resolved through discussion.

Data Synthesis

Evidence from included studies was quantitatively synthesized using STATA software version 14. As included studies were from different populations, meta-analysis using a random effects model was conducted to account for both within-study and between-study variances [57]. Severity of heterogeneity was estimated using the I2 index [58]. Prevalence of behavioral addiction and its 95% confidence intervals (CI) were the selected key measure for the present study. To investigate predictor variables for behavioral addiction, meta-regression was conducted. Funnel plot and Begg’s Test were used to assess publication bias [59]. Meta-trim with the fill and trim method was used to correct probable publication bias [60]. The Jackknife method was used for sensitivity analysis and probable single study effect on pooled effect size [61]. Uni-variable and multivariable meta-regression was used to assess moderators of behavioral addiction prevalence. When values of adjusted R2 were considerable for examined variable in uni-variable regression, they were entered in multivariable meta-regression models.

Results

Study Screening and Selection Process

The initial search in four academic databases resulted in 28,381 papers: PubMed (n = 6,634), Scopus (n = 11,011), ISI Web of Knowledge (n = 9654), and ProQuest (n = 1082). After removing duplicates (n = 12,342), the remaining papers were screened based on their title and abstract. Finally, 372 papers appeared to be potentially eligible and their full-texts were reviewed. In this process, 94 studies met the eligibility criteria and were pooled in the meta-analysis. Figure 1 shows the search process based on the PRISMA flowchart.

Fig. 1.

Fig. 1

Identification of studies via databases and registers

Study Description

A total of 94 studies with 237,657 participants from 40 different countries (Argentina, Australia, Bangladesh, Brazil, Chile, China, Costa Rica, Croatia, Dominican Republic, Ecuador, Egypt, Guyana, Honduras, Hungary, India, Indonesia, Iran, Italy, Japan, Jordan, Kuwait, Lebanon, Lithuania, Malaysia, Mexico, Pakistan, Peru, Poland, Russian, Saudi Arabia, Spain, Sudan, Sweden, Switzerland, Taiwan, Turkey, UK, USA, Uruguay, and Vietnam) were included. A total of 27 studies gathered data during the national lockdown period in their respective countries. The smallest sample size was 42 (from the USA), and the largest sample size was 51,246 (from Japan). The mean age of participants was 25.02 years with age range between 5 and 82 years. Almost all studies used a cross-sectional design. One study was a longitudinal study with three waves in COVID-19 pandemic; data regarding each wave was extracted as a separate study. Three papers reported the results from multi-countries and 27 studies were population-based. Most studies (49 out of 94) were conducted in developed countries. All studies had participants from both gender groups with 57.41% female. The main behavioral addictions studied were internet use (39 studies), gaming (19 studies), gambling (18 studies), smartphone use (13 studies), social media use (10 studies), food addiction (five studies), exercise (four studies), sex addiction (four studies), and shopping addiction (two studies). Fourteen studies reported more than one type of behavioral addiction. No study was retrieved regarding the prevalence of work addiction. Table 1 provides the summary characteristics of all included studies.

Table 1.

Summarized characteristics of included studies

Author Publication year/data collection time Country
Development status
Income level
Individuals using the Internet (% of population)
Data collection method Lock down Participant group Mean age Sample size/female % Measures Type of behavioral addiction NOS total/category Population-based study
i. Internet addiction
Truzoli [62] 2021/

Italy

Developed

High income

74.39

Online Yes Students 19.3 191/73.3 IAT Internet 5/high risk of bias No
Tahir [63•] 2021/2020

Multi Country

Developing

Lower intermediate income

Online No General population NR 2749/64 IAT Internet 6/low risk of bias Yes
Ozturk [64] 2021/2020

Turkey

Developed

Upper intermediate income

73.98

Online No Students NR 1572/63.9 Parent–child IAT Internet 7/low risk of bias No
Aközlü [65] 2021/2020

Turkey

Developed

Upper intermediate income

73.98

Questionnaire No Students 8.52 154 Parent–child IAT Internet 6/low risk of bias No
Kamaşak [66] 2022/2021

Turkey

Developed

Upper intermediate income

73.98

Online No Children 13 4892/51.6 Parent–child IAT Internet 7/low risk of bias No
Perez-Siguas [67] 2021/

USA

Developed

High income

88.5

Online No Voluntarily participate NR 113/71.7 IAT Internet 3/high risk of bias No
Gansner [68] 2022/2020

USA

Developed

High income

88.5

Online No Adolescents with psychiatric disorders 16.95 42/76.2 PRIUSS Internet 5/high risk of bias No
Lakkunarajah [69] 2022/2021

USA

Developed

High income

88.5

Questionnaire No Adolescents with psychiatric disorders 16 447/96 PRIUSS Internet 6/low risk of bias No
Siste [70] 2021/2020

Indonesia

Developing

Lower intermediate income

47.69

Online Yes Students 17.38 2932/78.7 IAT Internet 5/high risk of bias No
Siste [71] 2020/2020

Indonesia

Developing

Lower intermediate income

47.69

Online No Adults 31.84 4734/44.8 IAT Internet 5/high risk of bias No
Jiang [72] 2022/

China

Developing

Upper intermediate income

54.3

Questionnaire No University students 20.49 2688 IAT Internet 8/low risk of bias No
Li [73•] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No General population 33.63 20,472/56.5 IAT Internet 6/low risk of bias Yes
Zhu [74] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No University students 20.56 7562/54.4 YDQ Internet 6/low risk of bias No
Li [75] 2021/2020

China

Developing

Upper intermediate income

54.3

Face-to-face interview No Adolescents with psychiatric disorders 14.73 1454/61.2 IAT Internet 6/low risk of bias No
Wu [76] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students 14.9 625/50.7 IAT Internet 6/low risk of bias No
Liang [77] 2022/2020

China

Developing

Upper intermediate income

54.3

Online No Youth 22.28 552/ 63.4 IAT Internet 7/low risk of bias No
Dong [18] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No Students 12.34 2050/48.44 IAT Internet 6/low risk of bias No
Cai [78] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No University students 19.7 1070/75.2 IAT Internet 6/low risk of bias No
Sun [79] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No General population 28.23 6416/53 IAT Internet 3/high risk of bias Yes
Zhao [80] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No University students 20 11,254/64 IAT Internet 6/low risk of bias No
Liu [81] 2022/2020

China

Developing

Upper intermediate income

54.3

Online Yes Students 13.8 4852/51.5 IAT Internet 6/low risk of bias No
Xia [82] 2021/2020

China

Developing

Upper intermediate income

54.3

Online Yes University students 19.69 494/71.5 IAT Internet 6/low risk of bias No
Xie [83] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No University students 21.27 8879/54.4 YDQ Internet 6/low risk of bias No
Shehata [84] 2021/2020

Egypt

Developing

Lower intermediate income

57.28

Questionnaire No University students NR 746/67.16 IAT Internet 7/low risk of bias No
AlSumait [85] 2021/

Middle East

Developed

Upper intermediate income

65.14

Online Yes voluntarily participate NR 613/68.9 IAT Internet 4/high risk of bias No
Jahan [86] 2021/2020

Bangladesh

Developing

Lower intermediate income

18.02

Online No Students NR 601/42.8 IAT Internet 7/low risk of bias No
Nakayama [87] 2021/2020

Japan

Developed

High income

91.28

Questionnaire No Students NR 802/48.9 YDQ Internet 6/low risk of bias No
Lin [88] 2020/ = 2020

Taiwan

Developed

High income

91

Questionnaire No Students 14.72 1042/48.36 IAT Internet 6/low risk of bias No
Prakash [89] 2020/2020

India

Developing

Lower intermediate income

32.00

Online Yes General population 27.69 350/34.6 IAT Internet 7/low risk of bias Yes
Meitei [90] 2021/2020

India

Developing

Lower intermediate income

32.00

Online Yes General population NR 585 IAT Internet 7/low risk of bias Yes
Gecaite-Stonciene [91] 2021/2020

Lithuania

Developed

High income

81.58

Online No University students 22 619/92.9 PRIUSS Internet 6/low risk of bias No
Vejmelka [92] 2021/2020

Croatia

Developing

High income

79.08

Online No Students 14.97 494/57.3 IAT Internet 7/low risk of bias No
Volpe [93] 2022/2022

Italy

Developed

High income

74.39

Online Yes Adults 32.5 1385/62.5 IAT; IGDS; BSMAS Internet 6/low risk of bias No
Ismail [94] 2021/2020

Malaysia

Developed

Upper intermediate income

84.21

Online No University students NR 237/69.6 IAT; IGDS Internet 6/low risk of bias No
Oka [95] 2021/2020

Japan

Developed

High income

91.28

Online No Adults 46.6 51,246/50.1 CIUS; IGDS Internet 6/low risk of bias No
Ballarotto [96] 2021/2020

Italy

Developed

High income

74.39

Online No Adults 22.96 400/70 IAT; BSMAS Internet 5 /high risk of bias No
Duan [97] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No Students NR 3183/49.85 IAT; SAS-SF Internet 6/low risk of bias No
ii. Gaming addiction
Saritepeci [98] 2022/2021

Turkey

Developed

Upper intermediate income

73.98

Online No University students 21.35 588/69.6 IAT Gaming 5/high risk of bias No
Çakıroğlu [99] 2021/2020

Turkey

Developed

Upper intermediate income

73.98

Online No Students 13.7 410/56.3 IGDS Gaming 6/low risk of bias No
Nugraha [100] 2021/2020

Indonesia

Developing

Lower intermediate income

47.69

Online No Students NR 136/36.76 GAS-A Gaming 4/high risk of bias No
Chang [101] 2022/2020

China

Developing

Upper intermediate income

54.3

Online No Students 15.16 1305/41.5 IGDS Gaming 6/low risk of bias No
Zhu [10] 2021/2020

China

Developing

Upper intermediate income

54.3

Questionnaire Yes Students 12.6 2863/52.7 CGAS-SF Gaming 7/low risk of bias No
Wu [102] 2022/2020

China

Developing

Upper intermediate income

54.3

Online No General population 27 5268/47.4 IGDS Gaming 6/low risk of bias Yes
Teng [103] 2021/2020

China

Developing

Upper intermediate income

54.3

Online Yes Students NR 1778/49.3 IGDS Gaming 7/low risk of bias No
Galán [104] 2021/2021

Spain

Developed

High income

90.72

online No University students 23.7 310/69.9 GAS-A Gaming 5/high risk of bias No
Duong [105] 2021/2020

Vietnam

Developing

Lower intermediate income

68.7

Questionnaire No Students 14.5 2084/50.2 IGDS Gaming 7/low risk of bias No
Zaman [106] 2022/2020

Pakistan

Developing

Lower intermediate income

17.07

Online Yes General population 25 618/32.52 GAS Gaming 7/low risk of bias Yes
Fazeli [107] 2020/2020

Iran

Developing

Lower intermediate income

70

Online Yes Students 15.51 1512/44.6 IGDS Gaming 6/low risk of bias No
Volpe [93] 2022/2022

Italy

Developed

High income

74.39

Online Yes Adults 32.5 1385/62.5 IAT; IGDS; BSMAS Gaming 6/low risk of bias No
Ismail [94] 2021/2020

Malaysia

Developed

Upper intermediate income

84.21

Online No University students NR 237/69.6 IAT; IGDS Gaming 6/low risk of bias No
She [108] 2022/2020

China

Developing

Upper intermediate income

54.3

Questionnaire No Students 13.6 3136/51.9 PBS Gaming 6/low risk of bias No
Forster [109] 2021/2020

USA

Developed

High income

88.5

Email No University students NR 1027/78.32 IAT; SAS-SF Gaming 6/low risk of bias No
Oka [95] 2021/2020

Japan

Developed

High income

91.28

Online No Adults 46.6 51,246/50.1 CIUS; IGDS Gaming 6/low risk of bias No

Koós

Wave 1 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 1747/49.5 PGSI; IGDS; BSMAS; CSBDS Gaming 6/low risk of bias Yes

Koós

Wave 2 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 656/49.5 PGSI; IGDS; BSMAS; CSBDS Gaming 6/low risk of bias Yes

Koós

Wave 3 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 411/49.5 PGSI; IGDS; BSMAS; CSBDS Gaming 6/low risk of bias Yes
Claesdotter-Knutsson [111] 2022/2021

Sweden

Developed

High income

94.49

Online No General population NR 932/48.5 PGSI; GAS-A Gaming 6/low risk of bias Yes
Chen [23] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students 11.29 504/50 SABAS; BSMAS; IGDS Gaming 6/low risk of bias No
iii. Gambling addiction
Amerio [112] 2021/2021

Italy

Developed

High income

74.39

Online Yes General population NR 6003/50.66 Pacifici et al. 2019 Gambling 5/high risk of bias Yes
Salerno [113] 2021/2020

USA

Developed

High income

88.5

Online No General population 33.65 254/55.9 PG adaptation of Yale-Brown OCS Gambling 6/low risk of bias Yes
Xuereb [114] 2021/2020

USA

Developed

High income

88.5

Online Yes Gamblers in past 12 month 37.93 424/36.1 PGSI Gambling 6/low risk of bias No
Håkansson [115] 2020/2020

Sweden

Developed

High income

94.49

Online Yes Gamblers in past 12 month NR 997/25 PGSI Gambling 5/high risk of bias No
Månsson [116] 2021/2020

Sweden

Developed

High income

94.49

Online Yes Gamblers in past 12 month 39.8 325/35.2 PGSI Gambling 5/high risk of bias No
Claesdotter-Knutsson [117] 2021/2021

Sweden

Developed

High income

94.49

Online Yes General population NR 1064/44 PGSI Gambling 6/low risk of bias Yes
Håkansson [118] 2021/2020

Sweden

Developed

High income

94.49

Online No General population NR 2029/52 PGSI Gambling 6/low risk of bias Yes
Håkansson [119] 2020/2020

Sweden

Developed

High income

94.49

Email No Elite athletes NR 327/36.09 PGSI Gambling 5/high risk of bias No
Håkansson [120] 2020/2020

Sweden

Developed

High income

94.49

Online No General population NR 2016/49 PGSI Gambling 6/low risk of bias Yes
Wardle [121] 2021/2020

UK

Developed

High income

92.52

Online Yes people who bet regularly (at least monthly) on sports before COVID-19 NR 3866/20.23 PGSI Gambling 5/high risk of bias No
Sharman [122] 2021/2020

UK

Developed

High income

92.52

Online No General population 33.19 1028/72.1 BPGS Gambling 6/low risk of bias Yes
Lischer [123] 2021/2020

Switzerland

Developed

High income

93.15

Email No Gamblers in past 12 month 33.5 110/22.7 SOGS Gambling 5/high risk of bias No
Gainsbury [124] 2021/2020

Australia

Developed

High income

86.55

Online No Gamblers in past 12 month 43.8 764/14.4 PGSI Gambling 6/low risk of bias No
Zamboni [9•] 2021/2020

Italy

Developed

High income

74.39

Online No General population 43.25 1196/64.6 One item asking about of control of the behavior Gambling 1/high risk of bias Yes

Koós

Wave 1 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 1747/49.5 PGSI; IGDS; BSMAS; CSBDS Gambling 6/low risk of bias Yes

Koós

Wave 2 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 656/49.5 PGSI; IGDS; BSMAS; CSBDS Gambling 6/low risk of bias Yes

Koós

Wave 3 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 411/49.5 PGSI; IGDS; BSMAS; CSBDS Gambling 6/low risk of bias Yes
Claesdotter-Knutsson [111] 2022/2021

Sweden

Developed

High income

94.49

Online No General population NR 932/48.5 PGSI; GAS-A Gambling 6/low risk of bias Yes
iv. Smartphone addiction
Serra [125] 2021/2020

Italy

Developed

High income

74.39

Online No Students 4.84 184/71.7 SAS-SF Smartphone 6/low risk of bias No
Indrakusuma [126] 2021/2020

Indonesia

Developing

Lower intermediate income

47.69

Online No University students NR 364/79.4 SAS-SF Smartphone 6/low risk of bias No
Zhang [127] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No University students 26.01 1016/65.16 SAS-SF Smartphone 6/low risk of bias No
Hu [128] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students 16.53 2090/62.4 MPAI Smartphone 6/low risk of bias No
Zhao [129] 2022/2021

China

Developing

Upper intermediate income

54.3

Online No University students 500/66.4 SAS-SF Smartphone 6/low risk of bias No
Elhai [130] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No Adults 41.32 908/82.82 SAS-SF Smartphone 6/low risk of bias No
Duan [131] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students NR 3615/50.2 SAS-SF Smartphone 6/low risk of bias No
Saadeh [132] 2021/2020

Jordan

Developing

Upper intermediate income

66.79

Online No University students 19.79 6157/71.3 SAS-SF Smartphone 6/low risk of bias No
Hosen [133] 2021/2020

Bangladesh

Developing

Lower intermediate income

18.02

Online No Students NR 601/42.8 SAS-SF Smartphone 5/high risk of bias No
Sfeir [134] 2021/2020

Lebanon

Developing

Upper intermediate income

78.18

Online Yes Adults 22.25 461/70.9 SAS-SF Smartphone 7/low risk of bias No
Perez-Siguas [135] 2020/2020

Peru

Developing

Upper intermediate income

59.95

Online No Students NR 163/71.17 MPPUS Smartphone 6/low risk of bias No
Forster [109] 2021/2020

US

Developed

High income

88.5

Email No University students NR 1027/78.32 IAT; SAS-SF Smartphone 6/low risk of bias No
Duan [97] 2020/2020

China

Developing

Upper intermediate income

54.3

Online No Students NR 3183/49.85 IAT; SAS-SF Smartphone 6/low risk of bias No
Chen [23] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students 11.29 504/50 SABAS; BSMAS; IGDS Smartphone 6/low risk of bias No
v. Social media addiction
Duran [136] 2022/2021

Turkey

Developed

Upper intermediate income

73.98

Online No Adults NR 405 BSMAS Social media 7/low risk of bias Yes
Luo [137] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No General population 33.38 10,963/57.22 BSMAS Social media 6/low risk of bias Yes
Lin [138] 2020/2020

Iran

Developing

Lower intermediate income

70

Online No Students 26.24 1078/58.3 BSMAS Social media 5/high risk of bias No
Volpe [93] 2022/2022

Italy

Developed

High income

74.39

Online Yes Adults 32.5 1385/62.5 IAT; IGDS; BSMAS Social media 6/low risk of bias No
Panno [139•] 2020/2020

Italy

Developed

High income

74.39

Online Yes General population 28.49 1519/76 BSMAS; YFAS Social media 6/low risk of bias Yes
She [108] 2022/2020

China

Developing

Upper intermediate income

54.3

Questionnaire No Students 13.6 3136/51.9 PBS Social media 6/low risk of bias No
Ballarotto [96] 2021/2020

Italy

Developed

High income

74.39

Online No Adults 22.96 400/70 IAT; BSMAS Social media 5/high risk of bias No

Koós

Wave 1 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 1747/49.5 PGSI; IGDS; BSMAS; CSBDS Social media 6/low risk of bias Yes

Koós

Wave 2 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 656/49.5 PGSI; IGDS; BSMAS; CSBDS Social media 6/low risk of bias Yes

Koós

Wave 3 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 411/49.5 PGSI; IGDS; BSMAS; CSBDS Social media 6/low risk of bias Yes
Chen [23] 2021/2020

China

Developing

Upper intermediate income

54.3

Online No Students 11.29 504/50 SABAS; BSMAS; IGDS Social media 6/low risk of bias No
vi. Food addiction
Borisenkov [140] 2020/2020

Russia

Developing Upper intermediate income

82.64

Online No University students 21.8 949/78.3 YFAS Food 6/low risk of bias No
da Silva Júnior AE [141] 2021/2021

Brazil

Developed

Upper intermediate income

70.43

Online No University students 24.1 5368/74.3 YFAS Food 7/low risk of bias No
Schulte [142] 2022/2021

USA

Developed

High income

88.5

Online No General population 42.36 288/54.5 YFAS Food 5/high risk of bias Yes
Zielinska [143] 2021/2021

Poland

Developed

High income

84.52

Online No General population 33.18 1022/93.7 YFAS Food 7/low risk of bias Yes
Panno [139•] 2020/2020

Italy

Developed

High income

74.39

Online Yes General population 28.49 1519/76 BSMAS; YFAS Food 6/low risk of bias Yes
vii. Sex addiction
Caponnetto [144] 2022/2021

Italy

Developed

High income

74.39

Online Yes General population 23.1 1401/52 SAST Sex addiction 6/low risk of bias Yes
Zamboni [9•] 2021/2020

Italy

Developed

High income

74.39

Online No General population 43.25 1196/64.6 One item asking about of control of the behavior Sex addiction 1/high risk of bias Yes

Koós

Wave 1 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 1747/49.5 PGSI; IGDS; BSMAS; CSBDS Sex addiction 6/low risk of bias Yes

Koós

Wave 2 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 656/49.5 PGSI; IGDS; BSMAS; CSBDS Sex addiction 6/low risk of bias Yes

Koós

Wave 3 [110•]

2022/2020

Hungary

Developed

High income

80.37

Online Yes General population 41.96 411/49.5 PGSI; IGDS; BSMAS; CSBDS Sex addiction 6/low risk of bias Yes
viii. Exercise addiction
Ceci [145] 2022/2020

Italy

Developed

High income

74.39

Online Yes General population 31.54 782/66 EAI Exercise 6/low risk of bias Yes
Cataldo [146] 2022/2020

Multi country

Developed

High income

Online Yes Adults 37.75 729/72.3 EAI Exercise 5/high risk of bias No
de la Vega [147•] 2020/2020

Multi country

Developed

High income

Online No General population 32.88 1079/48 EAI Exercise 5/high risk of bias Yes
Berengüí [148] 2021/2020

Spain

Developed

High income

90.72

Questionnaire Yes General population 35.1 1019/47.8 EAI Exercise 4/high risk of bias Yes
ix. Shopping addiction
Duong [105] 2021/

Vietnam

Developing

Lower intermediate income

68.7

Online No University students NR 250/61.2 OSAS Shopping 5/high risk of bias No
Zamboni [9•] 2021/2020

Italy

Developed

High income

74.39

Online No General population 43.25 1196/64.6 One item asking about of control of the behavior Shopping 1/high risk of bias Yes

BSMAS, Bergen Social Media Addiction Scale; BPGS, Brief Problem Gambling Screen; CGAS-SF, Children’s Game Addiction Scale-Short Form; CIUS, Compulsive Internet Use Scale; CSBDS, Compulsive Sexual Behavior Disorder Scale; EAI, Exercise Addiction Inventory; GAS, Game Addiction Scale; GAS-A, Game Addiction Scale for Adolescents; IAT, Internet Addiction Test; IGDS, Internet Gaming Disorder Scale; MPAI, Mobile Phone Addiction Index; MPPUS, Mobile Phone Problem Use Scale; OSAS, Online Shopping Addiction Scale; Parent–Child IAT, Parent–Child Internet Addiction Test; PG Adaptation of Yale-Brown OCS, Pathological Gambling Adaptation of Yale-Brown Obsessive Compulsive Scale; PBS, Problem Behavior Scale; PGSI, Problem Gambling Severity Index; PRIUSS, Problematic Internet Use Scales; SAST, Sexual Addiction Screening Test; SAS-SF, Smartphone Addiction Scale-Short Version; SABAS, Smartphone Application-Based Addiction Scale; SOGS, South Oaks Gambling Screen; YFAS, Yale Food Addiction Scale; YDQ, Young’s Diagnostic Questionnaire; NOS, Newcastle Ottawa Scale

Quality Assessment

Most of the studies (75 out of 94) were categorized as being high-quality (or low risk of bias) studies. The total score of methodological quality is provided in Table 1 with details in Fig. 2. The main methodological problems were:

  • i.

    Most studies (89 out of 94) did not report the description of the response rate or the characteristics of the responders and the non-responders.

  • ii.

    Most studies (77 out of 94) did not provide an explanation regarding sample size estimation and justification.

  • iii.

    Some studies (44 out of 94) did not recruit a representative sample (i.e., they used a selected group of population or did not provide description regarding the sampling strategy).

Fig. 2.

Fig. 2

Details of methodological quality assessment based on NOS checklist within included studies

Outcome Measures

Pooled Prevalence

The pooled estimated prevalence of all types of behavioral addictions was 33% (94 studies, 95% CI: 28 to 38%, I2: 99.94%, τ2: 0.06). Figure 3 provides the forest plot regarding the pooled prevalence. The pooled prevalence rates of specific behavioral addictions are listed below:

  • i.

    Internet addiction: 30% (39 studies, 95% CI: 26 to 34%, I2: 99.86%, τ.2: 0.02)

  • ii.

    Gaming addiction: 24% (19 studies, 95% CI: 14 to 33%, I2: 99.92%, τ.2: 0.04)

  • iii.

    Gambling addiction: 24% (18 studies, 95% CI: 17 to 31%, I2: 99.74%, τ.2: 0.02)

  • iv.

    Smartphone addiction: 48% (13 studies, 95% CI: 36 to 61%, I2: 99.73%, τ.2: 0.05)

  • v.

    Social media addiction: 52% (10 studies, 95% CI: 30 to 73%, I2: 99.93%, τ.2: 0.12)

  • vi.

    Food addiction: 21% (five studies, 95% CI: 10 to 32%, I2: 99.30%, τ.2: 0.02)

  • vii.

    Sex addiction: 34% (five studies, 95% CI: 19 to 49%, I2: 99.86, τ.2: 0.03)

  • viii.

    Exercise addiction: 7% (four studies, 95% CI: 3 to 12%, I2: 96.24%, τ.2 < 0.001)

  • ix.

    Shopping addiction: 10% (two studies, 95% CI: 9 to 12%, I2: not applicable, τ.2: not applicable)

Fig. 3.

Fig. 3

Forest plot regarding the pooled prevalence of all types of behavioral addiction

Publication Bias

The probability of publication bias was assessed using Begg’s test (p = 0.002) and funnel plot. Based on asymmetric funnel plot (Fig. 4), publication bias seems probable.

Fig. 4.

Fig. 4

Funnel plot assessing the publication bias among included studies

Correction for Publication Bias

The fill-and-trim method was used to correct probable publication bias. In this method, 41 studies were imputed, and the corrected pooled prevalence of all types of behavioral addictions was 11.1% (95% CI: 5.4 to 16.8%; τ2: 0.11; p < 0.001). The resultant funnel plot after trimming is provided in Fig. 5. The corrected type specific prevalence rates of behavioral addictions are listed below:

  • i.

    Internet addiction: 10.6% (39 studies, 18 imputed studies, 95% CI: 6.2 to 15.1%, τ.2: 0.03)

  • ii.

    Gaming addiction: 5.3% (19 studies, 10 imputed studies, 95% CI: 0 to 15.3%, τ.2: 0.07)

  • iii.

    Gambling addiction: 7.2% (18 studies, 8 imputed studies, 95% CI: 0 to 15.4%, τ.2: 0.05)

  • iv.

    Smartphone addiction: 30.7% (13 studies, six imputed studies, 95% CI: 16.3 to 45.2%, τ.2: 0.10)

  • v.

    Social media addiction: 15.1% (10 studies, five imputed studies, 95% CI: 0 to 36.5%, τ.2: 0.18)

  • vi.

    Sex addiction: 9.4% (five studies, two imputed studies, 95% CI: 0 to 24.6%, τ.2: 0.04)

  • vii.

    Shopping addiction: 7.2% (two studies, one imputed study, 95% CI: 0 to 54.3%, τ.2: 0.17)

Fig. 5.

Fig. 5

Corrected funnel plot based on the fill and trim method

Food addiction and exercise addiction were not affected by publication bias.

Sensitivity Analysis

Sensitivity analysis (based on the one-out or Jack-knife method) showed that the pooled effect size was not affected by a single study effect.

Moderator Analysis

Moderators of prevalence for all type and specific behavioral addictions were assessed using uni-variable meta-regression (Table 2) and multivariable meta-regression (Table 3).

Table 2.

Results of uni-variable meta-regression regarding estimated pooled prevalence

Type of behavioral addiction Variable Number of studies Coefficient S.E p I2 res. (%) Adj. R2 (%) τ2
All types Country developmental status (developed vs. developing) 94  − 0.06 0.05 0.27 99.93 0.25 0.07
Country income level (high, upper-middle, lower-middle) 94  − 0.05 0.04 0.14 99.94 1.33 0.06
Individuals using the Internet (% of population) 91  − 0.003 0.001 0.03 99.93 4.13 0.06
Data collection method (online vs. others) 94 0.03 0.07 0.69 99.91  − 0.92 0.07
Lockdown period (yes vs. no) 94 0.04 0.06 0.47 99.94  − 0.52 0.07
Population based vs. selected groups 94  − 0.02 0.06 0.73 99.94  − 0.96 0.07
Participant groups 94  − 0.02 0.01 0.24 99.94 0.46 0.06
Mean age of participants 66 0.002 0.003 0.53 99.94  − 0.94 0.06
Female percentage of participants 90 0.002 0.002 0.33 99.94  − 0.03 0.06
Methodological quality (low vs. high risk of bias) 94 0.04 0.07 0.51 99.94  − 0.61 0.07
Internet addiction Country developmental status (developed vs. developing) 39  − 0.06 0.07 0.39 99.79  − 0.58 0.04
Individuals using the Internet (% of population) 38  − 0.002 0.002 0.39 99.81  − 0.60 0.04
Country income level (high, upper-middle, lower-middle) 39  − 0.04 0.05 0.37 99.86  − 0.42 0.04
Data collection method (online vs. others) 39 0.08 0.08 0.32 99.83 0.03 0.04
Lockdown period (yes vs. no) 39 0.06 0.08 0.47 99.86  − 1.25 0.04
Population based vs. selected groups 39 0.13 0.10 0.20 99.86 1.84 0.04
Participant groups 39 0.007 0.02 0.71 99.86  − 2.32 0.05
Mean age of participants 28  − 0.0001 0.003 0.96 99.85  − 3.93 0.03
Female percentage of participants 36 0.001 0.003 0.77 99.87  − 2.69 0.05
Methodological quality (low vs. high risk of bias) 39 0.08 0.09 0.39 99.86  − 0.46 0.04
Gaming addiction Country developmental status (developed vs. developing) 19 0.05 0.10 0.62 99.92  − 4.30 0.05
Country income level (high, upper-middle, lower-middle) 19  − 0.01 0.07 0.87 99.91  − 5.70 0.05
Individuals using the Internet (% of population) 19  − 0.003 0.003 0.23 99.91 3.08 0.04
Data collection method (online vs. others) 19  − 0.20 0.11 0.09 99.83 11.33 0.04
Lock down period (yes vs. no) 19 0.18 0.09 0.06 99.88 14.52 0.04
Population based vs. selected groups 19 0.02 0.11 0.82 99.93  − 5.56 0.05
Participant groups 19 0.04 0.04 0.27 99.90 1.67 0.04
Mean age of participants 15  − 0.004 0.005 0.44 99.90  − 2.64 0.05
Female percentage of participants 19  − 0.001 0.005 0.79 99.92  − 5.40 0.05
Methodological quality (low vs. high risk of bias) 19  − 0.006 0.14 0.97 99.92  − 5.83
Gambling addiction Country developmental status (developed vs. developing) All were conducted in developed countries with high income level
Country income level (high, upper-middle, lower-middle)
Individuals using the Internet (% of population) 18  − 0.02 0.005 0.005 98.36 38.56 0.02
Data collection method (online vs. others) All studies collected data via online method
Lock down period (yes vs. no) 18 0.08 0.09 0.38 99.75  − 0.88 0.03
Population based vs. selected groups 18  − 0.004 0.09 0.96 99.72  − 6.41 0.03
Participant groups 18  − 0.001 0.02 0.97 99.72  − 6.38 0.03
Mean age of participants 10  − 0.0001 0.01 0.99 96.92  − 13.73 0.02
Female percentage of participants 18 0.0003 0.003 0.90 99.71  − 6.21 0.03
Methodological quality (low vs. high risk of bias) 18  − 0.23 0.12 0.09 99.22 12.24 0.03
Smartphone addiction Country developmental status (developed vs. developing) 13  − 0.15 0.15 0.34 99.74  − 0.06 0.04
Country income level (high, upper-middle, lower-middle) 13  − 0.195 0.08 0.04 99.65 26.93 0.03
Individuals using the Internet (% of population) 13  − 0.006 0.003 0.05 99.73 23.93 0.03
Data collection method (online vs. others) All studies collected data via online method
Lockdown period (yes vs. no) 13  − 0.01 0.21 0.95 99.75  − 9.02 0.04
Population based vs. selected groups None of the studies were population based
Participant groups 13  − 0.01 0.04 0.78 99.69  − 8.26 0.04
Mean age of participants 6 0.003 0.006 0.61 99.79  − 15.61 0.03
Female percentage of participants 13  − 0.001 0.004 0.79 99.75  − 8.35 0.04
Methodological quality (low vs. high risk of bias) 13  − 0.45 0.16 0.02 99.62 36.33 0.02
Social media addiction Country developmental status (developed vs. developing) 10 0.27 0.22 0.24 99.91 6.21 0.10
Country income level (high, upper-middle, lower-middle) 10 0.09 0.16 0.61 99.93  − 8.62 0.11
Individuals using the Internet (% of population) 10 0.02 0.10 0.16 99.89 13.55 0.09
Data collection method (online vs. others) 10  − 0.02 0.36 0.96 99.93  − 12.48 0.12
Lockdown period (yes vs. no) 10 0.29 0.19 0.17 99.88 12.29 0.09
Population based vs. selected groups 10 0.15 0.22 0.52 99.93  − 6.52 0.11
Participant groups 10  − 0.02 0.07 0.79 99.94  − 11.41 0.12
Mean age of participants 9 0.02 0.01 0.15 99.94 16.35 0.09
Female percentage of participants 9  − 0.02 0.01 0.05 99.94 36.77 0.06
Methodological quality (low vs. high risk of bias) 10 0.39 0.23 0.13 99.94 16.90 0.09
Food addiction Country developmental status (developed vs. developing) 5 0.07 0.18 0.71 99.47  − 26.37 0.03
Country income level (high, upper-middle, lower-middle) 5 0.10 0.14 0.51 99.27  − 12.20 0.02
Individuals using the Internet (% of population) 5  − 0.008 0.01 0.48 99.47  − 10.25 0.02
Data collection method (online vs. others) All studies collected data via online method
Lock down period (yes vs. no) 5 0.32 0.01  < 0.001 0 100  < 0.001
Population based vs. selected groups 5 0.10 0.14 0.51 99.27  − 12.20 0.02
Participant groups 5 0.10 0.14 0.51 99.27  − 12.20 0.02
Mean age of participants 5  − 0.002 0.10 0.88 99.46  − 32.13 0.03
Female percentage of participants 5  − 0.0001 0.006 0.99 99.47  − 33.35 0.03
Methodological quality (low vs. high risk of bias) 5 0.07 0.18 0.72 99.47  − 26.51 0.03
Sex addiction Country developmental status (developed vs. developing) All were population-based studies conducted in developed countries with high income level using online data collection method
Country income level (high, upper-middle, lower-middle)
Data collection method (online vs. others)
Population based vs. selected groups
Lock down period (yes vs. no) 5 0.41 0.31 0.27 99.88 16.96 0.08
Individuals using the Internet (% of population) 5 0.09 0.008 0.002 93.15 96.90 0.003
Mean age of participants 5 0.02 0.02 0.35 99.90 5.64 0.09
Female percentage of participants 5  − 0.03 0.02 0.16 99.87 38.36 0.06
Methodological quality (low vs. high risk of bias) 5 0.41 0.31 0.27 99.88 16.96 0.08

N.B. exercise (four studies) and shopping (two studies) did not have sufficient data for moderator analysis. S.E, standard error; I2 res, I2 residual; Adj R2, adjusted R2

Table 3.

Results of multivariable meta-regression regarding estimated pooled prevalence

Type of behavioral addiction Variable Number of studies Coefficient S.E p I2 res. (%) Adj. R2 (%) τ2
All types Individuals using the Internet (% of population) 91  − 0.003 0.001 0.05 99.93 4.23 0.06
Participants group  − 0.01 0.01 0.30
Gaming addiction Lockdown period (yes vs. no) 19 0.21 0.09 0.03 99.77 31.10 0.03
Individuals using the Internet (% of population)  − 0.001 0.003 0.57
Data collection method (online vs. others)  − 0.24 0.10 0.04
Participants group 0.01 0.04 0.74
Gambling addiction Individuals using the Internet (% of population) 18  − 0.02 0.01 0.03 98.45 34.28 0.02
Methodological quality (low vs. high risk of bias) 0.04 0.16 0.82
Smartphone addiction Country income level (high, upper-middle, lower-middle) 13  − 0.17 0.14 0.27 99.35 34.53 0.03
Individuals using the Internet (% of population) 0.003 0.006 0.61
Methodological quality (low vs. high risk of bias)  − 0.41 0.24 0.12
Social media addiction Female percentage of participants 9  − 0.05 0.008 0.03 97.30 93.67 0.006
Mean age of participants  − 0.01 0.006 0.19
Lockdown period (yes vs. no) 2.08 0.57 0.06
Individuals using the Internet (% of population)  − 0.08 0.03 0.13
Country developmental status (developed vs. developing) 0.52 0.27 0.19
Methodological quality (low vs. high risk of bias)  − 1.57 0.57 0.10
All Types of Behavioral Addiction

Based on uni-variable meta-regression, the percentage of individuals using the internet in the country was the only significant moderator in all types of behavioral addictions, accounting for 4.23% of variance. Each percentage increase of individuals using the internet in the country was associated with 0.3% decrease in all types of behavioral addiction prevalence rates. Other examined variables did not affect pooled prevalence or heterogeneity.

Internet Addiction

Based on uni-variable meta-regression, none of the examined variables affect pooled prevalence or heterogeneity of internet addiction.

Gaming Addiction

Based on multivariable meta-regression, data collection method (online vs. other methods, p = 0.04) and lockdown period (yes vs. no, p = 0.03) were significant predictors of gaming addiction during the COVID-19 pandemic. The prevalence rate of gaming addiction was 24% lower in studies with online data collection method vs. studies using other data collection methods. The prevalence rate of gaming addiction was 21% higher during lockdown period vs. non-lockdown period. These variables explained 31.01% variance in the prevalence of gaming addiction.

Gambling Addiction

Based on multivariable meta-regression, the percentage of individuals using the internet in the country was the only significant moderator in gambling prevalence (p = 0.03), accounting for 34.28% of variance in prevalence of gambling. Each 1% increase of individuals using the internet in each country was associated with a 1.6% decrease in gambling prevalence.

Smartphone Addiction

Based on uni-variable meta-regression, country income level (high, upper-middle, lower-middle, p = 0.04), percentage of individuals using the internet in the country (p = 0.05), and methodological quality (low vs. high risk of bias, p = 0.02) were moderators of smartphone addiction. Based on multivariable meta-regression models, the prevalence of smartphone addiction in low risk of bias studies was 41% lower than in high risk of bias studies. The prevalence rate of smartphone addiction was 27% (95% CI: 24 to 29%) in high-income countries, 45% (95% CI: 32 to 58%) in upper intermediate income countries, and 84% (95% CI: 82 to 86%) in lower intermediate income countries. Each 1% increase of individuals using the internet in the country was associated with a 0.3% decrease in smartphone addiction prevalence. These variables accounted for 34.53% of variance in the prevalence of smartphone addiction.

Social Media Addiction

Based on multivariable meta-regression, the female percentage of participants (each 1% increase in female participants was associated with a 4.6% decrease in social media addiction, p = 0.03); being in lockdown period (two times higher than in non-lockdown period, p = 0.06); mean age of participants (each year increase was associated with 1.1% decrease in social media addiction, p = 0.19); percentage of individuals using the internet in country (each 1% increase of individuals using the internet in the country was associated with an 8.3% decrease in social media addiction prevalence, p = 0.13); developing status of country (52.5% higher in developed vs. developing countries, p = 0.19); and methodological quality of studies (1.5 times lower in low risk of bias vs. high risk of bias studies, p = 0.10) were predictors of social media addiction, accounting for 93.67% of the variance.

Food Addiction

Based on uni-variable meta-regression, being in lockdown period (yes vs. no, p < 0.001) was the only significant predictor of food addiction which accounted for 100% of the variance. The prevalence rate of food addiction was 32% higher during the lockdown period vs. non-lockdown period.

Sex Addiction

Based on uni-variable meta-regression, the percentage of individuals using the internet in the country (p = 0.002) was the only significant predictor of sex addiction which accounted for 96.90% of the variance. Each 1% increase of individuals using the internet in the country was associated with a 9% increase in sex addiction prevalence.

Exercise addiction (four studies) and shopping addiction (two studies) did not have sufficient data for moderator analysis.

Discussion

Due to the COVID-19 pandemic, human behaviors have changed substantially [149]. Therefore, it is important for healthcare providers and government authorities to understand the changed behaviors, especially addictive behaviors, during the COVID-19 pandemic. Therefore, healthcare providers and government authorities could consider appropriate programs to respond to behavioral addiction issues. The present systematic review and meta-analysis therefore used a rigorous methodology to estimate the prevalence of overall behavioral addictions (comprising internet addiction, smartphone addiction, gaming addiction, social media addiction, food addiction, exercise addiction, gambling addiction, and shopping addiction) during the COVID-19 pandemic and associated factors using meta-regression. Moreover, the prevalence rate of each individual behavioral addiction was reported and tested for its associated factors.

The findings showed that the corrected pooled prevalence of overall behavioral addictions was 11.1% (95% CI: 5.4% to 16.8%), and the corrected prevalence rates of each behavioral addiction varied between 7% (exercise addiction) and 30.7% (smartphone addiction). Moreover, the female percentage of participants, mean age of participants, percentage of individuals using the internet in the country, and the developing status of the country were moderators of social media addiction prevalence. Methodological quality of studies was associated with social media addiction and smartphone addiction prevalence. Being in lockdown period was a moderator of the prevalence rates for food addiction, gaming addiction, and social media addiction. Individuals using the internet (percentage of the population) were associated with overall prevalence rates for behavioral addiction, sex addiction, and gambling addiction. Data collection method (online vs. other methods) was associated with the prevalence of gaming addiction.

Before the COVID-19 pandemic, addictive behaviors had been identified as an important factor affecting individuals’ health, such as sleep quality and quality of life [150159]. Among the different types of addictive behaviors, internet addiction has been studied with growing interest because of technology advancement [160]. Moreover, the internet has been considered as a medium for individuals to engage in different activities. With the convenience of internet use, especially the technology advancement in smartphones (i.e., smartphones are user-friendly with internet access and power apps functions), individuals are likely to become addicted to different types of activities (e.g., social media use, online shopping, and online gaming). Smartphone use is similar to internet use because it provides another medium for individuals to easily engage in different activities and provides the potential for smartphone addiction [161]. Therefore, the high prevalence rates of internet addiction (10.6%) and smartphone addiction (30.7%) found in the present systematic review and meta-analysis are likely explained by the nature of being a 24/7 medium.

In contrast, prevalence rates of shopping addiction (7.2%) and exercise addiction (7.0%) were not high (relatively) in the present study’s findings. The main reason could be the countries’ policies in COVID-19 infection control. More specifically, governments encouraged citizens and residents to reduce outdoor activities and many closed facilities for commercial or exercise purposes (e.g., mall and gym closure) [1416]. Therefore, individuals who had a problem of shopping addiction or exercise addiction were somewhat restricted in their addictive behaviors (i.e., shopping and exercise). However, some are likely to have adapted their addictive behaviors to satisfy their cravings (e.g., physical shopping changing to online shopping; exercise in a gym changing to home exercise); the changed environments might somewhat decrease their desire in engaging in such addictive behaviors.

The present systematic review and meta-analysis further identified that the lockdown period was a significant factor associated with prevalence of several behavioral addictions (including food addiction, gaming addiction, and social media addiction). The finding that lockdown period had higher prevalence rate of overall behavioral addiction than non-lockdown period could be explained by the internet advancement and individuals’ coping strategies during the lockdown period. More specifically, lockdown may have increased individuals’ psychological distress and individuals may have engaged in some potentially addictive behaviors to cope with their psychological distress. Therefore, some individuals are likely to develop behavioral addictions to cope with their psychological distress, and this mechanism echoes the I-PACE model proposed by Brand et al. [17].

Individuals using the internet (as a percentage of the population) were found to be another significant factor contributing to the behavioral addictions. This finding could be explained by the peer effect [162]. More specifically, when individuals found that their friends and family members were all constantly using the internet, they may have felt that using internet constantly was socially acceptable. Such a feeling may motivate those who have behavioral addictions via an internet platform to keep engaging in their online behavioral addictions. As a result, when the country has a higher percentage of individuals using the internet, the society is likely to have a higher rate of prevalence in behavioral addictions.

Based on the findings of the present systematic review and meta-analysis, there are several implications. First, if a lockdown is needed to control infection and disease, healthcare providers and government authorities should pay special attention to the possibility of increased behavioral addictions among their citizens. Different programs such as online cognitive behavioral therapy and online mindfulness programs may be provided to help individuals go through the tough lockdown period without increasing their craving for their addictive behavior of choice. Second, governments should be alerted when they observe a high percentage of individuals using internet. Appropriate programs or policies may be designed for those countries with a high percentage of individuals using the internet to prevent consequent behavioral addiction problems.

Limitations

The present study has a number of limitations. First, some of the analyzed studies did not have representative samples. Therefore, the estimated prevalence reported in the present systematic review and meta-analysis might not have good generalizability to the entire population worldwide. Additionally, the response rates were unclear for most of the analyzed studies. Therefore, the representativeness of the studied samples is arguably problematic. Second, most of the studies used online surveys to collect the data, which may cause selection bias in sampling. More specifically, individuals without internet access or those who did not use internet during the survey period were unable to complete the survey assessing their behavioral addictions. Therefore, the estimations on internet-related addictive behaviors could be overestimated (because those who did not use internet were not included in the present study). Third, almost all the studies analyzed in the present systematic review and meta-analysis used a cross-sectional design, which lacks the ability to determine causal relationships between the study variables. Lastly, the information was imbalanced between different types of behavioral addictions (e.g., most studies reported for addictions to internet use and smartphone use, and only two studies reported addictions to shopping). Therefore, the prevalence rates of the behavioral addictions reported from few studies have the issue of small sample sizes and probable low heterogeneity.

Conclusion

Behavioral addictions are potential health issues during the COVID-19 pandemic. High prevalence rates of different types of behavioral addictions have been estimated with the use of a rigorous methodology in the present meta-analysis. Given that behavioral addictions are associated with a variety of health issues and subsequently cause care burden for the societies, healthcare providers and government authorities should pay attention to the issue of behavioral addictions during the COVID-19 pandemic. Indeed, several statements have been announced for government authorities and related stakeholders to take care of the issues of behavioral addictions [47, 49, 163]. The findings in the present systematic review and meta-analysis echo the importance of these statements. Therefore, designing appropriate programs to reduce behavioral addictions during the COVID-19 pandemic (and for subsequent pandemics) is highly recommended.

Supplementary Information

Below is the link to the electronic supplementary material.

Funding

Open access funding provided by Jönköping University.

Data Availability

All tables and figures are original and have been produced by the authors for this publication. Tables and figures have not previously been published.

Declarations

Conflict of Interest

The authors declare no competing interests.

Human and Animal Rights and Informed Consent

This article does not contain any studies with human or animal subjects.

Footnotes

This article is part of the Topical Collection on Emotion and Addiction

Preregistration

This study’s design and analysis plan were preregistered; see https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=330898.

Publisher's Note

Springer Nature remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

Contributor Information

Chung-Ying Lin, Email: cylin36933@gmail.com.

Amir H. Pakpour, Email: amir.pakpour@ju.se

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