Skip to main content
PLOS One logoLink to PLOS One
. 2022 Sep 13;17(9):e0273968. doi: 10.1371/journal.pone.0273968

Factors affecting clothing purchase intention in mobile short video app: Mediation of perceived value and immersion experience

Tian Hewei 1,*
Editor: Yann Benetreau2
PMCID: PMC9469968  PMID: 36099252

Abstract

Based on the stimulus-organism-response (SOR) framework, this research introduces perceived value and immersive experience, and builds a model of media interaction affecting consumers’ consumption of clothing in mobile short video app (MSVA). Among the conducted survey, using the method of questionnaire survey, a total of 820 questionnaires were collected, and data from 752 valid questionnaires were used for analysis. The research results showed that the MSVA media interaction has a positive impact on perceived value, immersion experience, and purchase intention; Perceived value has a significant positive impact on immersion experience and purchase intention; Immersion experience has a significant positive impact on purchase intention. Perceived value and immersion experience play a mediating role in the relationship between social media interactivity and purchase intention. This research will provide theoretical support for clothing marketing businesses of MSVA and suggestions for the development and design of MSVA.

Introduction

Social media has become an important marketing medium for attracting and retaining consumers, and it is evolving into a social e-commerce platform (Liao & Huang, 2021) [1]. As a new concept of e-commerce, social e-commerce uses social media as a new popular online shopping platform. Users can now view, add to shopping carts, and purchase products in a single social media application (Ahmed, 2021) [2]. Social e-commerce is a relatively new concept that emphasizes e-commerce transactions promoted through social media (Mamonov & Benbunan, 2017) [3]. Now, social e-commerce is an important trend in practice, and it has begun to develop rapidly to provide services to shoppers (Peng et al., 2019) [4]. Its influence among different users around the world is increasing day by day, making them a tool for advertising and e-commerce (Jahng et al. 2007) [5]. In China, mobile short video app (MSVA) widely developed in recent years, such as Tiktok, has become an important marketing channel for many businesses.

The MSVA is a new platform integrating the advantages of social e-commerce and mobile e-commerce. The core innovation of social e-commerce is to use interaction to stimulate consumers’ shopping (Miao et al., 2019) [6]. Different from traditional e-commerce, the consumer demand of social e-commerce is usually passive and easy to be induced to consume (Guercini et al., 2018) [7]. Traditional e-commerce searches for product information, and then forms purchase behavior according to consumer needs (Yang et al., 2016) [8]. Businesses usually start with emotional communication, establish a closer relationship with consumers, and then gradually penetrate product information (Kozielski et al., 2017) [9]. Continuous and frequent interaction is the key to the survival and development of social e-commerce (Campbell et al., 2014) [10]. Mobile e-commerce enables consumers to search and buy goods anytime and anywhere (Einav et al., 2014) [11]. The MSVA not only meet the social intercourse needs of consumers, but also meet the mobile shopping needs, therefore, it has gradually become an important marketing position.

Previous studies have explored the influencing factors of purchase intention in social e-commerce (Chen et al., 2018; Hajli, 2019) [12] and mobile e-commerce (Liu & Li, 2019; Chi, 2018) [13]. However, there is no research on the purchase intention of MSVA. In fact, there are many successful cases of MSVA marketing in China. According to Hu (2020) [14], Tiktok is an outstanding representative of MSVA with a great commercial value. As the supply side, short video applications continuously improve user experience by meeting user needs, and finally realize user flow to form a complete closed loop. In the future, short video applications can give better play to business value by stimulating users’ potential demand through forward-looking value proposition. MSVA is very innovative in terms of profit creation and marketing, not sold directly, nor will it push a large number of product advertisements, as it realizes commercial purposes through small videos that meet the interests of different users, seeks profitability and economic balance without charging users, and produces greater commercial value in the future (Mhalla et al., 2020) [15]. On the mobile short video sharing platform, MSVA is the best strategy to promote products through user generated short videos. Businesses can attract target customers by publishing a variety of interesting short videos. At the same time, they can also fully interact with consumers in the form of live broadcast to increase product sales (Ge et al., 2021) [16].

With the development of e-marketing, more and more clothing sellers are turning to e-commerce market (Guercini et al., 2018) [7]. Compared with the marketing of other products, clothing marketing needs to highlight the wearing effect. The display of fitting models can fully arouse consumers’ shopping intention. In social e-commerce and mobile e-commerce, fashion marketing has accumulated market experience. The rise of MSVA has opened a new direction for clothing e-commerce. The clothes of characters in the video often attract the attention of viewers. Many viewers will leave a message to ask for the purchase link of clothes to realize the clothing marketing of MSVA. In the field of marketing, the specialized research on clothing e-commerce is not particularly sufficient, and the research on clothing marketing of MSVA does not appear.

In order to fill this gap, this research attempts to use the stimulus organization response (SOR) model to explore the influencing factors of clothing purchase intention of MSVA and what the potential reason for this impact mechanism is. This study will provide literature value and practical experience for the research of clothing purchase intention of MSVA. Compared with previous studies, this will focus on the interactivity of MSVA, perceived value and immersion experience, and clothing purchase intention. MSVA include the main characteristics of social e-commerce, mobile e-commerce, and media entertainment. It takes the media characteristics (interactivity) as an external stimulus to infer the generation mechanism of clothing purchase intention of MSVA. At the same time, this study also verifies the scalability of the existing research in an emerging e-commerce model, and lays a theoretical foundation for the follow-up MSVA marketing. At the practical level, the survey results can provide reference value for developers of new MSVA and provide marketing strategy reference for clothing sellers of MSVA.

Literature review

Social e-commerce and MSVA

Social e-commerce is a new form of e-commerce. With the development of mobile information technology, social e-commerce has become the mainstream forms of e-commerce. At present, scholars have done a lot of research on social e-commerce (Huang & Benyoucef, 2013 [17]; Einav et al., 2014 [11]), but few take clothing e-commerce as an example. Morra et al. (2018) [18] studied the impact of social media marketing on brand equity and fashion brand purchase intention, taking user generated content and company created content on social media as variables. The results showed that user generated content plays moderating a effect in the relationship between company created content and purchase intention. This research is aimed at text social platforms such as micro-blog and Facebook. It is unknown whether the research results are applicable to the current emerging MSVA.

Social e-commerce has attracted the attention of scholars in the field of clothing marketing research. The existing research identified the attraction of clothing social e-commerce to consumers (Nadeem et al., 2015) [19], for Italian Y Generation consumers, and studied how peer recommendation and website service quality affect consumption behavior during Facebook online shopping. The results showed that website service quality affects trust, peer recommendation affects attitude, and the impact on female consumers is significantly greater than that on male consumers. According to Kang and Johnson (2013) [20], social e-commerce realizes clothing social e-shopping through social network stores, by constructing a clothing retail model, discussed the relationship between consumers’ self-confidence, loyalty, perceived credibility, and purchase intention. Their research results showed that consumers’ self-confidence has a positive impact on the perceived trustworthiness of social e-commerce, perceived trustworthiness has a positive impact on purchase intention, and loyalty plays a regulatory role between perceived trustworthiness and purchase intention.

There is little research on the impact of media interaction of MSVA on clothing purchase intention. In the field of social e-commerce, the current research pays little attention to MSVA. Nash (2019) [21] used qualitative design methods such as in-depth interviews and focus groups to explore the impact of social media on the purchase decision-making process in the clothing retail environment. The results showed that social media has a greater and greater impact on consumers’ decision-making. Hasena and Sakapurnama (2021) [22] determined the impact of tiktok’s word of mouth on purchase intention of cosmetics through brand image. Changhan et al. (2021) [23] identified the influencing factors of residents’ purchase intention through the short video platform Tiktok, and determined that the perceived media richness was the most important factor affecting residents’ shopping tiktok short video application. Different from these studies, this paper focuses on the influencing factors of purchase intention of clothing MSVA. The variables of the research framework include media interaction, perceived value, immersion experience, and purchase intention.

SOR model

The SOR model was proposed by the environmental psychologists Mehrabian and Russell (1974) [24], where stimuli (S) is the external environmental factor of the organism, organism (O) is a psychological transformation mechanism by which the user internalizes the stimulation into information, and response (R) represents the user to the external stimulus information content of the relevant response behavior. According to Eroglu et al. (2003) [25], these three are the basic elements of the SOR model.

Nam et al. (2021) [26] conducted a cross-cultural study on the impact of online service quality on consumers’ trust intention behavior in online clothing shopping. The results showed that consumers’ responsiveness to electronic services under the influence of different cultures is closely related to consumers’ trust, and trust is the main factor affecting purchase intention. The research shows that in SOR model, trust is the key intermediary connecting website design, responsiveness, and purchase intention. Gabriella et al. (2021) [27] used SOR model to verify the impact of eWOM and consumer engagement on clothing consumption behavior. The research results showed that eWOM and consumer engagement have a significant positive impact on consumption behavior. In the impact relationship between eWOM and consumption behavior, consumer engagement does not play an intermediary effect. These studies considered online service quality and eWOM as stimuli to explore the impact on purchase intention or purchase behavior, while media interaction act as a stimulus to explore the impact on clothing purchase intention of MSVA.

The SOR model provides a structured research perspective and a solid theoretical foundation for the study of the influence mechanism of consumers on the continuous purchase intention of fashion products on social e-commerce platforms. Based on the rapid development of MSVA business, this study attempts to determine the influencing factors of MSVA consumers’ purchase behavior through SOR theory. Considering that the most prominent feature of MSVA is its media interaction, which covers the comprehensive characteristics of application platform system, social e-commerce and mobile e-commerce, the perceived value and immersion are some reflections of individual cognition and emotion. Therefore, this study uses social media interaction of MSVA as the external stimulus, the perceived value and immersion as the organism, and the purchase intention of fashion products as a response.

Media interactivity

Marketers are increasingly using social media platforms as promotion channels. In this way, they prefer highly interactive social media because it allows consumers to better socialize and build networks. According to Lin (2013) [28], based on selected 102 male college students as subjects, media interactivity can significantly affect the behavior of the audience. Through structural equation analysis, it was confirmed that media interaction in video games can significantly improve players’ responsiveness; On the other hand, we can know the important value of interactivity. It can enhance the relationship between consumers and machines, consumers and consumers, and consumers and enterprises, induce purchase intention, and realize consumption behavior in the process of interaction.

In the research on e-commerce, many studies discussed interactivity. For example, Li et al. (2020) [29] explored the impact of interactive experience and interactive characteristics on online reputation of e-commerce. Through online surveys, they obtained 345 valid data and investigated five interactive characteristics of consumers to consumers (reciprocity, sociality) and enterprises to consumers (responsiveness, personalization and perceived control), showing that reciprocity, responsiveness and perceived control have a significant impact on online reputation. In the research of Syuhada and Gambett (2013) [30], they believed that the social media used in the commercial form of Facebook in Indonesia is the basis of market interaction, and interactivity can accelerate the word-of-mouth marketing of social networks. According to Chong et al. (2018) [31], the swift relationship created by the interactivity and existence of social media enhances trust and further increases repurchase intention. In the related research of social media, many scholars also emphasized interactivity. From the study of Meng and Leung (2021) [32], 526 sets of data were collected to investigate the role of satisfaction seeking, narcissism, and personality traits in tiktok’s participation behavior (i.e. contribution, promotion and creation) in China. The results show that interactivity of social media can enhance users’ sense of participation and make users behave more actively. According to Vaterlaus and Winter (2021) [33], taking Tiktok as an example, the influence of interaction on consumers’ social media Tiktok stimulates users’ pursuit of diversity and game satisfaction.

When carrying out clothing marketing through MSVA, the host or model in short video interacts with consumers, and consumers also have open interaction. This multi-dimensional interaction has a very significant stimulation on consumers. This study aims to explore interaction as a stimulus, rather than denying the existence of other stimuli.

Perceived value and immersion experience

There are many research on perceived value in the marketing discipline, mainly focusing on the perceived value of consumers for various products or services. In the fashion marketing discipline, the research on perceived value is not sufficient. Early studies focused on the perceived value of luxury fashion brands (Li et al., 2012) [34], or the difference analysis of the perceived value between luxury and mass fashion brands (Lloyd & Luk, 2010) [35]. In recent years, the research on perceived value in fashion marketing discipline focuses on the impact of self-concept and perceived value on sustainable fashion (Jeong & Ko, 2021) [36], and the impact of brand trust and perceived value on customer satisfaction and purchase intention (Cuong, 2020) [37]. According to Chae (2016) [38], the consumption orientation of fashion products in mobile shopping centers is divided into four categories: convenience / economy, show off / trend, enjoyment, and impulse. Her research revealed that except impulse, other fashion shopping orientations have an impact on perceived value. Different from these studies, we believe that the influencing factors of perceived value are multi-dimensional. When consumers buy clothes in MSVA, media interaction performance improves consumers’ perceived value of products. Therefore, we focus on the impact of media interaction on perceived value.

Immersion experience is a concept that appears with the development of internet technology and virtual reality technology. Generally, it refers to that users completely immersed in a certain field to achieve selflessness. For example, users often forget time when playing video games (Jennett, 2008) [39]. This concept is similar to the shopaholic in fashion consumption. Immersion experience has been applied in many disciplines. In the field of education, the impact of immersive experience on learning effect is discussed (Cheng, 2015) [40], and the tourism industry studies the feasibility of the application of immersive experience in virtual travel (Shih, 2015) [41]. Hamilton et al. (2016) [42] investigated the impact of social media brand and consumer interaction on customer value and they believed that consumers’ interactive satisfaction and interactive immersion with social media brand can create customer value. Wang et al. (2021) [43] investigated the impact of live broadcast characteristics on consumers’ sense of social existence and immersion experience, and believed that the host’s charm, interactivity, and trust in the host fully affect the immersion experience. These studies have focused on the positive impact of interactivity on immersion experience, but they have not realized the importance of media interactivity, especially the impact of interactivity of MSVA on perceived value, immersion experience, and purchase intention.

Purchase intention

There are many studies on purchase intention of social e-commerce, most of which focus on the influencing factors of purchase intention of social e-commerce. Zhu et al. (2019) [44] used the effect hierarchy model and commitment participation theory, a three-stage model established to evaluate the impact of product cognition on purchase intention. They believed that involvement, situation, and trust all have a positive impact on purchase intention. Chen et al. (2018) [12] identified the influencing factors of purchase intention of social e-commerce through an empirical study. They believed that perceived value and social awareness factors will affect consumers’ decision-making and behavioral intention. These studies showed that the research on consumers’ purchase intention and purchase behavior has strong theoretical and practical value. Therefore, this study takes purchase intention as response to explore the impact of perceived value on purchase intention.

In the field of clothing marketing, Kamal et al. (2013) [45] investigated whether materialism, an important structure of consumer behavior, is the result of social media use, and also investigated the relationship between materialism and luxury purchase intention of American and Arab users. The results showed that Arab social media users show a higher level of materialism and social media utilization than American users. Materialism has a positive impact on luxury purchase intention. Escobar-Rodríguez and Bonsón-Fernández (2017) [46] believed that the key factors affecting online fashion purchase intention are perceived value, trust and fashion innovation, and time-saving and perceived security are the main antecedents for predicting perceived value and trust, respectively. These studies on fashion social e-commerce were aware of the impact of social media, perceived value, and other factors on purchase intention, but they did not conduct in-depth research on the characteristics of emerging social media, while this paper studies the MSVA, a new force of social e-commerce and mobile e-commerce.

Research model and hypotheses

This research constructs an SOR model of the influence of purchase intention on fashion products in MSVA. As shown in Fig 1, media interactivity is used as a pre-variable, perceived value and immersion experience are used as intermediary variables, and purchase intention is used as a dependent variable.

Fig 1. Conceptual model.

Fig 1

Media interactivity

Social media is highly interactive, breaking the one-way acceptance model of consumers in the traditional media environment. According to the interactive content, it is divided into social interaction and task-based interaction, and according to the utility target of the interaction, it is divided into information-based interaction, entertainment-based interaction, and reward-based interaction. Interactivity has been mentioned many times in the research of information systems, and it is of great significance to the success of communication, marketing, advertising, and commerce. Eggert (2002) [47] verified the impact of interactive experience on user behavior. In view of the characteristics of social media, previous studies have refined interactions into controllability, responsiveness, communication, associativity, and personalization.

Media interaction can enhance consumers’ sense of participation through multi-dimensional senses such as vision and hearing. Dong et al. (2018) [48] believed that the interactive information stimulation of online media brings stronger credibility and positive response to consumers, thus affecting brand attitude and purchase intention. Abdullah et al. (2016) [49] built a conceptual model for hotel online booking websites, and confirmed that the interactivity of online websites can improve consumers’ perceived value and enhance consumers’ willingness to revisit, and perceived value plays an intermediary role in the relationship between online website interactivity and revisit intention. Huang and Liao (2017) [50] used the virtual liminoid theory to explore the factors that induce immersion experience in e-shopping environment. The research results showed that the sense of engagement, self positioning, and tactile intention generated by exploring interactive technology can induce consumers’ immersion experience. Therefore, the following hypotheses are proposed.

  • H1: In the MSVA commerce, media interactivity is positively related to fashion purchase intention.

  • H2: In the MSVA commerce, media interactivity is positively related to perceived value.

  • H3: In the MSVA commerce, media interactivity is positively related to immersion experience.

Perceived value

Perceived value is the result of consumers’ ability to consider products based on the overall perception of gains and losses and product utility evaluation. Perceived value process is the process in which consumers make psychological judgments about costs or benefits based on price comparison in the process of purchasing products or services. From a marketing perspective, perceived value is one of the most effective ways to improve customer satisfaction and maintain continuous purchases.

According to Gan and Wang (2017) [51], in the social e-commerce environment, perceived value has a significant impact on satisfaction and purchase intention, among which utility value has the greatest impact on purchase intention and hedonic value has the greatest impact on satisfaction. Charfi (2014) [52] believed that more and more websites encourage consumers to produce immersion experience, while virtual reality websites can produce immersion experience. Immersion experience is closely related to consumers’ hedonic value and practical value, and the sense of participation and professional knowledge play a regulatory role in the relationship between immersion experience and perceived value. Therefore, the following hypotheses are proposed. According to Abdullah et al. (2016) [49], perceived value plays an intermediary role in the relationship between online website interactivity and revisit intention.

  • H4: In the MSVA commerce, perceived value is positively related to fashion purchase intention.

  • H5: In the MSVA commerce, perceived value is positively related to immersion experience.

Immersion experience

Csikszentmihalyi (1978) [53] first proposed the concept of flow, which belongs to the research category of positive psychology and has been widely used in other disciplines. Tuncer (2021) [54] opined that flow experience refers to the experience of being completely immersed in an activity, which will produce a sense of pleasure, that is, the overall state of consumers when they are completely immersed in a certain behavior or activity while ignoring other things. In the research of communication, marketing and other related disciplines, mobile experience is mainly called immersive experience. From the perspective of human-computer interaction, the flow experience is the perception of the user during the interaction with the computer. Attention will be completely focused on the interaction, curiosity will be fully mobilized, and the interaction process will be very interesting. The main feature of immersive experience is fun, which is an emotional experience that consumers consider interesting and entertaining.

Lee & Hong (2006) [55] believed that the higher the interactivity, the more it can trigger the immersion experience of online shopping. The higher the immersion experience, the higher the perceived utilitarian value, and the higher the purchase intention of fashion products. Wang et al. (2021) [43] investigated the impact of live broadcast characteristics on consumers’ purchase intention in live e-commerce scenarios. The research results showed that the host’s charm and trust in the host significantly affect the immersion experience, and the immersion experience significantly affects the consumption intention. Zhou (2020) [56] confirmed that in the social e-commerce environment, human-computer interaction and social interaction have a significant impact on the immersion experience, and then affect the willingness of social purchase and social sharing.

  • H6: In the MSVA commerce, immersion experience is positively related to fashion purchase intention.

Materials and methods

Data collection and sample

This study has been approved by the academic ethics and ethics committee of Fuzhou University (2021120601). I used the survey method to collect data, and the questionnaire survey was conducted in China. In order to obtain scientific and reasonable data, I first conducted a pilot survey, recruited 20 college student volunteers to fill in the questionnaire in Fuzhou University, explained in the title of the questionnaire that the data collection is only used for academic research, and obtained the consent of the participants. The questionnaire content, survey steps and data collection and analysis process met the requirements of the Chinese ethical institutions and academic supervision institutions.

I asked the respondents to answer the questions anonymously. Before answering the questionnaire, there will be an explanation. This questionnaire is only used for academic research. Answering the questionnaire is regarded as agreeing to the academic purpose of collecting data. Our questionnaire does not include minors and does not need the consent of the ethics committee. It is worth noting that according to the preliminary study, the time required to complete the questionnaire is usually about three minutes. The formal survey was published on the questionnaire star platform. The links of the questionnaire are published in short video communication forums, communities, etc. The questions in the questionnaire do not violate the code of ethics, do not involve prejudice, and do not include privacy issues such as subjects’ names and contact information. In the questionnaire, clothing products are used as an example of fashion products because the public is very familiar with clothing purchase. In order to ensure the representativeness of the sample results, before answering the questionnaire, the participants were asked whether they had the experience of buying clothes in MSVA. If they have the experience, they will continue to answer the questions. If they have no experience, they will not answer.

A total of 820 questionnaires were received. After excluding the questionnaires with too short response time, missing values, and the same answer to the main variable, 752 valid online questionnaires were obtained. The effective rate of the questionnaire was 91.2%. Finally, the 752 valid questionnaire data were collected for questionnaire analysis. The demographic data of the participants is shown in Table 1.

Table 1. Consumer characteristics.

Demographic Frequency Percentage(%) Demographic Frequency Percentage(%)
Gender Education
Male 315 41.9 High school or below 112 14.9
Female 437 58.1 undergraduate 426 56.6
Age Master or above 214 28.5
< 18 102 13.6 Monthly income (RMB)
18–25 204 27.1 < 2000 54 7.2
26–30 236 31.4 2001–4000 178 23.7
31–35 125 16.6 4001–6000 146 23.4
> 36 85 11.3 6001–8000 223 29.7
Occupation 8001–10000 102 13.4
Student 153 20.3 > 10,000 49 6.5
Manager or above 108 14.4 Purchase experience
Civil servant 114 15.2 Coat 572 76.1
Teacher 96 84.2 Dress 465 61.8
Clerk 138 18.4 Trousers 527 70.1
Blue-collar 107 14.2 Accessories 618 82.2
Others 36 4.8 Others 104 13.6

Respondents are gender balanced, with males accounting for 41.9% and females accounting for 58.1% (n = 435). The majority of the sample (n = 671, 75.1%) was between 18 and 35 years old, and most of the respondents had at least a university education (n = 426, 56.6%). Considering that these respondents are the main components of the Chinese MSVA fashion product market, this study believes that the samples are suitable for this study. In addition, the sample set includes a wide range of occupations (for example, students, managers, civil servants, teachers, clerks/white-collar workers, blue-collar workers), and their monthly income is mostly diversified.

Measures

The scale of this study is taken from existing literature and fine-tuned according to the context. Media interactivity is measured by five items, which are adapted from Dong (2018) [57] and Abdullah et al. (2016) [49]. As media interactive is the critical single stimulus variable, we try to enrich the scale of media interaction. It involves the interaction between people and people, between people and machines, and between people and objects. Perceived value refers to consumers’ overall assessment of the benefits and costs of energy-saving products. The measurement items of perceived value are adapted from Cuong (2020) [37] and Chae (2016) [38], and the scale design process of perceived value extends from perceived functional value to perceived entertainment value. The measurement items of immersion experiences are adapted from Charfi (2014) [52]. Purchase intention refers to the probability that consumers will try to buy fashion products under the stimulation of MSVA interaction. The measurement items of purchase intention are adapted from Chen (2018) [12] and Hajli (2019) [58]. A 5-point Likert scale was used for all measurement items, with 1 expressing strong disagreement and 5 expressing strong agreement.

Results and discussion

Firstly, descriptive statistical analysis and exploratory analysis were carried out on all scale items to obtain the mean, correlation, and principal components of variables. Then, confirmatory factor analysis (CFA) was used to test the reliability and validity of the model. Finally, the structural equation model (SEM) was used to test the relationship between the proposed structures: media interactivity, perceived value, immersion experience, and purchase intention.

Reliability and validity test

The descriptive and reliability statistics of all items are shown in Table 2. According to the results of CFA, we obtained the overall fit index. These results indicated that the Chi-square/df was 2.284 and less than 3.00, GFI was 0.903, NFI was 0.915, TLI was 0.924, AGFI was 0.935, CFI was 0.912, and RMSEA was 0.04. All indices have reached the standard meaning that the measurement model was acceptable.

Table 2. Descriptive statistics and reliability test of all items.

Media Interactivity Perceived Value Immersion Experience Purchase Intention
Media Interactivity 0.724
Perceived Value 0.542** 0.757
Immersive Experience 0.573** 0.575** 0.763
Purchase Intention 0.524** 0.535** 0.538** 0.748
Means 3.571 3.316 3.865 3.384
SD 0.914 0.945 0.951 0.882

Note: The diagonal boldface is the square root of AVE

*shows significance at the 0.05 level

**shows significance at the 0.01 level.

The construct reliability can be measured by Cronbach’s alpha value and the composite reliability value. As described in Table 3, the composite reliability values ranged from 0.764 to 0.886, and the Cronbach’s alpha values ranged from 0.791 to 0.869. The recommended values of the composite reliability and the Cronbach’s alpha are 0.70, which indicates that the reliability of the variable is sufficient. Loadings are above the threshold level of 0.70, and the values of the AVE are larger than 0.50, which shows that the convergent validity of the scale is very well. Moreover, the square root of AVE of the individual variable was greater than the shared variances of the inter-construct and correlations between the variables, which supports the acceptability of discriminant validity (as showed in Table 3). These results indicated that the reliability and validity of each construct are acceptable.

Table 3. Means, standard deviations (SD) and correlations.

Factors and Items Loading CR Cronbach’s α AVE
Media Interactivity
I am a member of the MSVA and can communicate freely with others. 0.837 0.871 0.869 0.727
I can establish good social relations with other users and become. friends. 0.864
There are many activities and services about product information. exchange and interpersonal interaction. 0.886
There are a lot of interaction design features, which can help me. achieve the expected goals. O.838
The MSVA can give me valuable recommendations and suggestions. whenever I need. 0.815
Perceived Value
The clothing purchased in MSVA can offer great value. 0.847 0.863 0.791 0.684
The clothing purchased in MSVA can meet my expectations. 0.826
The interactive experience of buying clothes in MSVA is very good. 0.865
Immersion Experience
When I participated in interaction in MSVA, I felt that time passed quickly. 0.764 0.836 0.835 0.705
I really enjoy the process of buying clothing in MSVA. 0.828
The MSVA has a strong attraction for me to buy clothing. 0.852
Purchase Intention
I will always use the MSVA to buy clothing in the future. 0.861 0.878 0.856 0.742
I will use MSVA rather than other types of e-commerce to keep buying clothing. 0.785
I would recommend MSVA to others to buy clothing. 0.842

Exploratory analysis

In this study, exploratory factor analysis was conducted by non-rotating principal component analysis. The results showed in Table 4, and the explanatory variation of the first factor was 29.413%, which met the test criteria, and the factor load of independent variable and dependent variable did not appear on the same factor. At the same time, this paper also refered to the common method deviation test method adopted by Pavlou et al. (2007) [59]. If there is a common method deviation, the correlation of variables is greater than 0.9. The variable correlation matrix of this study (as showed in Table 3) showed that the correlation coefficients between variables are less than 0.9, indicating that there is no common method deviation. Based on the above analysis, the common method deviation of the formal survey sample data of this study is acceptable.

Table 4. Path coefficients of the structural model.

Item Principal Components(PC)
PC1 PC2 PC3 PC4
Q4 0.713 0.131 0.176 0.225
Q1 0.689 0.039 0.168 0.126
Q2 0.674 0.028 0.181 0.138
Q3 0.632 0.127 0.254 0.018
Q5 0.611 0.064 0.035 0.142
Q6 0.145 0.722 0.132 0.100
Q7 0.198 0.685 0.066 0.031
Q8 0.083 0.634 0.127 0.059
Q10 0.139 0.125 0.793 0.151
Q9 0.224 0.248 0.746 0.052
Q11 0.018 0.138 0.603 0.162
Q12 0.133 0.117 0.073 0.808
Q14 0.167 0.142 0.249 0.784
Q13 0.253 0.109 0.164 0.637
Eigenvalue 3.418 2.742 2.283 1.408
% of variance 29.413 23.642 18.774 13.562
cumulative % of variance 29.413 53.055 71.829 85.391

Model hypothesis test

The result of model fitness analysis revealed that the Chi-square/df was 2.235 and the other indicators (GFI = 0.925, NFI = 0.914, IFI = 0.918, AGFI = 0.902, CFI = 0.927, and RMSEA = 0.05) were also acceptable. The path diagram of conceptual model is shown as Fig 2. It shows that the model of the study fits very well with the structural model. As shown in Table 5, Media Interactivity receptivity positively and significantly influences perceived value (β = 0.363, t = 2.516, p<0.001), immersion experience (β = 0.472, t = 2.162, p<0.001), and fashion purchase intention (β = 0.254, t = 4.257, p<0.001). Thus H1, H2, and H3 are supported. Perceived value has a positive effect on immersion experience (β = 0.372, t = 3.263, p<0.001) and purchase intention to buy fashion products (β = 0.218, t = 2.327, p<0.001). These results support H4 and H5. Immersion experience has a positive effect on purchase intention (β = 0.317, t = 3.168, p<0.001) to buy clothing, thus, H6 is supported.

Fig 2. Path diagram of conceptual model.

Fig 2

Table 5. Path coefficients of the structural model.

Hypothesis Path β S.E. t-Value P Results
Media Interactivity→Perceived Value 0.363 0.139 2.516 *** Supported
Media Interactivity→Immersion Experience 0.472 0.126 2.162 *** Supported
Media Interactivity→Purchase Intention 0.254 0.102 4.257 *** Supported
Perceived Value→Immersion Experience 0.372 0.114 3.263 *** Supported
Perceived Value→Purchase Intention 0.218 0.131 2.327 *** Supported
Immersion Experience→Purchase Intention 0.317 0.164 3.168 *** Supported

Note

* p < 0.05

** p < 0.01

*** p < 0.001.

Mediating effect analysis

As shown in Fig 2, to test the mediating effects of perceived value and immersion experience in this study, the bootstrapping analysis was done with AMOS 21.0. As described in Table 6 (the number of samples is 5,000 with a confidence level of 95%), the results did not cover 0, which indicated that social media interactivity has a significant indirect impact on continuous purchase intention through perceived value and immersive experience. Thus, the influence of media interactivity on consumers’ purchase intention is mediated by perceived value and immersive experience. Perceived value has a significant indirect impact on purchase intention through immersive experience. Thus, the influence of perceived value on consumers’ fashion purchase intention is mediated by immersion experience.

Table 6. The mediating effect of perceived value.

Mediation paths Indirect effects Lower bound Upper bound P-value
Media Interactivity→Perceived Value→Purchase Intention 0.184 0.119 0.265 ***
Media Interactivity→Immersion Experience→ Purchase Intention 0.176 0.093 0.252 ***
Perceived Value→Immersion Experience→Purchase Intention 0.158 0.136 0.247 ***

Note

* p < 0.05

** p < 0.01

*** p < 0.001.

Discussion

On the basis of the S-O-R theory, this research explored how MSVA media interactivity influences consumers’ purchase intention. Specifically, this study not only revealed the “black box” between MSVA media interactivity and consumers’ purchase intention through the study of perceived value and immersion experience, but also examined the boundary conditions of the impact of MSVA media interactivity on the intention to purchase fashion products on MSVA.

First, we found that media interactivity has a positive impact on perceived value, immersion experience and purchase intention. These results are consistent with previous research results (Abdullah et al., 2016 [49]; Huang and Liao 2017 [50]). When consumers browse the mobile short video application, they are easily attracted by the MSVA host, and will be curious about the purchase channels and intensive collocation of the clothes worn by the host. At this time, consumers expect answers through online questions or messages, and other users or MSVA host will reply to questions after seeing the questions, so as to realize or promote clothing consumption. In this process, consumers feel the color, material, and dressing effect of clothing through short video applications, and the learning cost is very low to improve the perceived value and immersion experience. Specifically, MSVA media interactivity can influence consumers’ cognition of MSVA. Moreover, MSVA media interactivity highlights that fashion products are beneficial to perceived value, so they can stimulate consumers’ desire to use MSVA and lead to consumers’ immersion experience. This is because the reliability and attractiveness conveyed by MSVA media interactivity plays an important part in meeting the needs and wishes of consumers.

Second, the results indicated that perceived value and immersion experience have a significant positive impact on purchase intention. The results are consistent with the findings of Li et al. (2021) [29] and Zhou (2020) [56]. When consumers watch the video, it is easy to think of their state of wearing the clothes in the video. Generally, they think they are leisure and happy when watching the video, feel strong entertainment value, and save their time shopping and buying clothes. Consumers think they have gained more. On the contrary, if there is no impact of short video, they cannot perceive the value of fashion products and believe that the benefits they get are far less than the costs paid, so they are reluctant to buy this cloth. Immersion experience can play a significant part in buying behavior. The short videos released by the MSVA have time control, each video has a relatively complete plot, which has a strong attraction to consumers, so consumers often spend a lot of time watching short videos. Many times, consumers do not intend to buy cloth, but are inadvertently aroused when watching videos, resulting in shopping behavior. Consumers affected by immersion experience believe that they can enjoy the process of buying. Therefore, immersion experience is positively correlated with consumers’ purchase intention.

Third, perceived value has a positive impact on immersion experience. The result is consistent with the findings of Charfi (2014) [52]. When shopping online, consumers can determine whether they are suitable for themselves through the clothing information introduced by the platform, so as to decide whether to buy. When shopping with short video applications, consumers can more intuitively feel the various states of clothes after being worn, such as length, neckline size, pocket position, etc. On one hand, consumers feel higher practical value when buying clothes with short video applications. On the other hand, short video brings consumers a lot of entertainment value, so it is easy to have a strong immersion experience.

Conclusion

This research expands the current knowledge on how to carry out clothing marketing on MSVA. More specifically, from the perspective of social system, it explores the factors that can promote consumers’ clothing purchase intention. Using S-O-R model, we identified external cues as media interactivity. In addition, we also studied how media interactivity stimulates clothing purchase intention through consumers’ perceived value and immersion experience. Finally, we emphasized the importance of media interaction to the success of e-commerce. Some theoretical and practical implications are also discussed.

Implications

This study extends the current knowledge to the understanding of modern clothing e-commerce behavior. Firstly, this study enriches the research scenario of purchase intention by investigating consumers’ clothing purchase intention on MSVA. MSVA has attracted hundreds of millions of users to create and consume short videos, but practitioners and researchers in this field pay more attention to the adoption of this form of social media and ignore their potential in clothing e-commerce. Therefore, this study expands the research on MSVA clothing e-commerce behavior by providing a conceptual model combining MSVA interactivity, perceived value, immersion experience, and purchase intention. The research model reflects the integration of MSVA’s advantages in e-commerce and social media. In addition to previous e-commerce studies (such as Johnson, 2013 [20]; Nash, 2019 [21]; Changhan et al., 2021 [23]), this study emphasizes the importance of media interaction in influencing consumers’ clothing purchase intention. In the previous research on clothing purchase intention, perceived value is usually combined with trust. However, this study adopts perceived value and immersion experience because immersion experience is more closely related to the media interaction of MSVA. Thus, the conceptual model is more suitable for the current e-commerce environment and lays a theoretical foundation for the future research on MSVA.

Based on this research, developers of mobile short video applications can develop a more user-friendly system. Meanwhile, marketing users of mobile short video applications can publish more efficient video works and enhance consumers’ purchase intention. First of all, from the perspective of perceived value, consumers’ perceived functional value and entertainment value can enhance their purchase intention, which means that mobile short video application designers and video creators need to provide consumers with an emotional shopping environment. From the perspective of immersive experience, the entertainment that consumers feel in mobile short video applications can enhance their immersive experience and enhance their purchase intention. Therefore, short video creators need to pay attention to the entertainment and plot of short video to avoid the direct whitening of advertising effect. From the perspective of purchase intention, mobile short video applications are more vivid, interesting and relaxed than traditional e-commerce.

From the perspective of external stimulation, video creators should understand consumers. Video content should not involve too much superficial product information, but should stimulate consumers’ sense of participation and encourage consumers to explore product details, so as to obtain perceived value and immersion experience. For system designers, it is necessary to increase high-quality and personalized video traffic, expand user labels, beautify the user interface and increase the user’s immersion experience, which can increase consumers’ willingness to buy.

Limitations

The limitations of this study are, first, the influencing factors of purchasing intention in this paper are from the perspective of stimulus-organism-response. The influence of non-cognitive factors, such as personal habits and moral norms is not considered. Future research will be focused on non-cognitive factors. Second, this research was conducted in China. Further research will be done in other countries to determine whether the results of this research can be extended to the situations of other countries. Finally, the data of this study is cross-sectional data, which might not show the dynamic relationships among MSVA media interactivity, perceived value, immersion experience, and purchase intention in the social e-commerce field, and media interaction is the critical single stimulus variable. In the future, we will conduct more in-depth research on multiple stimulus variables, respondents from different countries and non-cognitive factors.

Supporting information

S1 Data

(XLSX)

Data Availability

All relevant data are within the paper and its Supporting Information files. Raw data is available from the author (thw1949@163.com).

Funding Statement

The authors received no specific funding for this work.

References

  • 1.Liao L., & Huang T. (2021). The effect of different social media marketing channels and events on movie box office: An elaboration likelihood model perspective. Information & Management, 58(7), 103481. 10.1016/j.im.2021.103481 [DOI] [Google Scholar]
  • 2.Ahmed A., Saleem K., Khalid O., & Rashid U. (2021). On deep neural network for trust aware cross domain recommendations in E-commerce. Expert Systems with Applications, 174, 114757. 10.1016/j.eswa.2021.114757 [DOI] [Google Scholar]
  • 3.Mamonov S., & Benbunan-Fich R. (2017). Exploring factors affecting social e-commerce service adoption: The case of Facebook gifts. International Journal of Information Management, 37(6), 590–600. 10.1016/j.ijinfomgt.2017.05.005 [DOI] [Google Scholar]
  • 4.Peng L., Zhang W., Wang X., & Liang S. (2019). Moderating effects of time pressure on the relationship between perceived value and purchase intention in social E-commerce sales promotion: Considering the impact of product involvement. Information & Management, 56(2), 317–328. 10.1016/j.im.2018.11.007 [DOI] [Google Scholar]
  • 5.Jahng J., Jain H., & Ramamurthy K. (2007). Effects of interaction richness on consumer attitudes and behavioral intentions in e-commerce: some experimental results. European Journal of Information Systems, 16(3), 254–269. 10.1057/palgrave.ejis.3000665 [DOI] [Google Scholar]
  • 6.Miao M., Jalees T., Qabool S., & Zaman S. I. (2020). The effects of personality, culture and store stimuli on impulsive buying behavior: Evidence from emerging market of Pakistan. Asia Pacific Journal of Marketing and Logistics, 32(1), 188–204. 10.1108/APJML-09-2018-0377 [DOI] [Google Scholar]
  • 7.Guercini S., Bernal P. M., & Prentice C. (2018). New marketing in fashion e-commerce. Journal of global fashion marketing, 9(1), 1–8. 10.1080/20932685.2018.1407018 [DOI] [Google Scholar]
  • 8.Yang J., Sia C. L., Liu L., & Chen H. (2016). Sellers versus buyers: differences in user information sharing on social commerce sites. Information Technology & People, 29 (2), 444–470. 10.1108/ITP-01-2015-0002 [DOI] [Google Scholar]
  • 9.Kozielski R., Mazurek G., Miotk A., & Maciorowski A. (2017). E-Commerce and Social Media Indicators. In Mastering Market Analytics. Emerald Publishing Limited, 313–406. 10.1108/978-1-78714-835-220171009 [DOI] [Google Scholar]
  • 10.Campbell C., Ferraro C., & Sands S. (2014). Segmenting consumer reactions to social network marketing. European Journal of Marketing, 48(3/4), 432–452. [Google Scholar]
  • 11.Einav L., Levin J., Popov I., & Sundaresan N. (2014). Growth, adoption, and use of mobile E-commerce. American Economic Review, 104(5), 489–94. doi: 10.1257/aer.104.5.489 [DOI] [Google Scholar]
  • 12.Chen C. C., Hsiao K. L., & Wu S. J. (2018). Purchase intention in social commerce: An empirical examination of perceived value and social awareness. Library Hi Tech, 36(4), 583–604. doi: 10.1108/LHT-01-2018-0007 [DOI] [Google Scholar]
  • 13.Liu D., & Li M. (2019). Exploring new factors affecting purchase intention of mobile commerce: trust and social benefit as mediators. International Journal of Mobile Communications, 17(1), 108–125. doi: 10.1504/IJMC.2019.096519 [DOI] [Google Scholar]
  • 14.Hu Y. (2020). Research on the commercial value of Tiktok in China. Academic Journal of Business & Management, 2(7), 57–64. doi: 10.25236/AJBM.2020.020706 [DOI] [Google Scholar]
  • 15.Mhalla M., Yun J., & Nasiri A. (2020). Video-Sharing Apps Business Models: TikTok Case Study. International Journal of Innovation and Technology Management, 17(07), 2050050. 10.1142/S0219877020500509 [DOI] [Google Scholar]
  • 16.Ge J., Sui Y., Zhou X., & Li G. (2021). Effect of short video ads on sales through social media: the role of advertisement content generators. International Journal of Advertising, 40(6), 870–896. 10.1080/02650487.2020.1848986 [DOI] [Google Scholar]
  • 17.Huang Z., & Benyoucef M. (2013). From e-commerce to social commerce: A close look at design features. Electronic Commerce Research and Applications, 12(4), 246–259. 10.1016/j.elerap.2012.12.003 [DOI] [Google Scholar]
  • 18.Morra M. C., Gelosa V., Ceruti F., & Mazzucchelli A. (2018). Original or counterfeit luxury fashion brands? The effect of social media on purchase intention. Journal of Global Fashion Marketing, 9(1), 24–39. 10.1080/20932685.2017.1399079 [DOI] [Google Scholar]
  • 19.Nadeem W., Andreini D., Salo J., & Laukkanen T. (2015). Engaging consumers online through websites and social media: A gender study of Italian Generation Y clothing consumers. International Journal of Information Management, 35(4), 432–442. 10.1016/j.ijinfomgt.2015.04.008 [DOI] [Google Scholar]
  • 20.Kang J. Y. M., & Johnson K. K. (2013). How does social commerce work for apparel shopping? Apparel social e-shopping with social network storefronts. Journal of Customer Behaviour, 12(1), 53–72. 10.1362/147539213X13645550618524 [DOI] [Google Scholar]
  • 21.Nash J. (2019). Exploring how social media platforms influence fashion consumer decisions in the UK retail sector. Journal of Fashion Marketing and Management, 23(1), 82–103. 10.1108/JFMM-01-2018-0012 [DOI] [Google Scholar]
  • 22.Hasena C., & Sakapurnama E. (2021). Leveraging Electronic Word of Mouth on TikTok: Somethinc Skin Care Product Innovation to Increase Consumer Purchase Intention. Hasanuddin Economics and Business Review, 5(1), 19–25. 10.26487/hebr.v5i1.2746 [DOI] [Google Scholar]
  • 23.Changhan L., Zhu L., & Phongsatha T. (2021). Factors influencing consumers purchase intention throught TikTok of Changsha, China residents. AU eJournal of Interdisciplinary Research, 6(2), 113–124. http://www.assumptionjournal.au.edu/index.php/eJIR/article/view/5571 [Google Scholar]
  • 24.Russell J. A., & Mehrabian A. (1974). Distinguishing anger and anxiety in terms of emotional response factors. Journal of Consulting and Clinical Psychology, 42(1), 79–83. doi: 10.1037/h0035915 [DOI] [PubMed] [Google Scholar]
  • 25.Eroglu S. A., Machleit K. A., & Davis L. M. (2003). Empirical testing of a model of online store atmospherics and shopper responses. Psychology & marketing, 20(2), 139–150. 10.1002/mar.1006 [DOI] [Google Scholar]
  • 26.Nam C., Cho K., & Kim Y. D. (2021). Cross-cultural examination of apparel online purchase intention: SOR paradigm. Journal of Global Fashion Marketing, 12(1), 62–76. 10.1080/20932685.2020.1845766 [DOI] [Google Scholar]
  • 27.Gabriella D. R., Hardjanto R. W., Mawaridi M. F., Harits M. N., & Purnami L. D. (2021). Consumption Behavior on Second-hand Fashion Products: Intervariable Influence Analysis of Stimulus-Organism-Response (SOR) Model. ASEAN Marketing Journal, 13(1), 86–101. https://doi/org/10.21002/amj.v13i1.13229 [Google Scholar]
  • 28.Lin J. H. (2013). Do video games exert stronger effects on aggression than film? The role of media interactivity and identification on the association of violent content and aggressive outcomes. Computers in Human Behavior, 29(3), 535–543. doi: 10.1016/j.chb.2012.11.0014 [DOI] [Google Scholar]
  • 29.Li X., Liao Q., Luo X., & Wang Y. (2021). Juxtaposing impacts of social media interaction experiences on e-commerce reputation. Journal of Electronic Commerce Research, 21(2), 75. http://www.jecr.org/node/602 [Google Scholar]
  • 30.Syuhada A. A., & Gambett W. (2013). Online marketplace for Indonesian micro small and medium enterprises based on social media. Procedia Technology, 11, 446–454. 10.1016/j.protcy.2013.12.214 [DOI] [Google Scholar]
  • 31.Chong A. Y. L., Lacka E., Boying L., & Chan H. K. (2018). The role of social media in enhancing guanxi and perceived effectiveness of E-commerce institutional mechanisms in online marketplace. Information & management, 55(5), 621–632. doi: 10.1016/j.im.2018.01.003 [DOI] [Google Scholar]
  • 32.Meng K. S., & Leung L. (2021). Factors influencing TikTok engagement behaviors in China: An examination of gratifications sought, narcissism, and the Big Five personality traits. Telecommunications Policy, 45(7), 102172. 10.1016/j.telpol.2021.102172 [DOI] [Google Scholar]
  • 33.Vaterlaus J. M., & Winter M. (2021). TikTok: an exploratory study of young adults’ uses and gratifications. The Social Science Journal, 1–20. 10.1080/03623319.2021.1969882 [DOI] [Google Scholar]
  • 34.Li G., Li G., & Kambele Z. (2012). Luxury fashion brand consumers in China: Perceived value, fashion lifestyle, and willingness to pay. Journal of Business Research, 65(10), 1516–1522. 10.1016/j.jbusres.2011.10.019 [DOI] [Google Scholar]
  • 35.Lloyd A. E., & Luk S. T. (2010). The devil wears Prada or Zara: a revelation into customer perceived value of luxury and mass fashion brands. Journal of Global Fashion Marketing, 1(3), 129–141. 10.1080/20932685.2010.10593065 [DOI] [Google Scholar]
  • 36.Jeong D., & Ko E. (2021). The influence of consumers’ self-concept and perceived value on sustainable fashion. Journal of Global Scholars of Marketing Science, 31(4), 1–15. 10.1080/21639159.2021.1885303 [DOI] [Google Scholar]
  • 37.Cuong D. T. (2020). The impact of brand credibility and perceived value on customer satisfaction and purchase intention at fashion market. Power, 12(3), 691–700. doi: 10.5373/JARDCS/V12SP3/20201308 [DOI] [Google Scholar]
  • 38.Chae J. M. (2016). Consumer shopping orientation and perceived value according to the level of use of mobile fashion shopping. The Research Journal of the Costume Culture, 24(1), 79–92. doi: 10.7741/rjcc.2016.24.1.079 [DOI] [Google Scholar]
  • 39.Jennett C., Cox A. L., Cairns P., Dhoparee S., Epps A., Tijs T., et al. (2008). Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641–661. doi: 10.1016/j.ijhcs.2008.04.004 [DOI] [Google Scholar]
  • 40.Cheng M. T., She H. C., & Annetta L. A. (2015). Game immersion experience: its hierarchical structure and impact on game‐based science learning. Journal of Computer Assisted Learning, 31(3), 232–253. 10.1111/jcal.12066 [DOI] [Google Scholar]
  • 41.Shih Y. C. (2015). A virtual walk through London: Culture learning through a cultural immersion experience. Computer Assisted Language Learning, 28(5), 407–428. 10.1080/09588221.2013.851703 [DOI] [Google Scholar]
  • 42.Hamilton M., Kaltcheva V. D., & Rohm A. J. (2016). Social media and value creation: the role of interaction satisfaction and interaction immersion. Journal of Interactive Marketing, 36, 121–133. 10.1016/j.intmar.2016.07.001 [DOI] [Google Scholar]
  • 43.Wang H., Ding J., Akram U., Yue X., & Chen Y. (2021). An Empirical Study on the Impact of E-Commerce Live Features on Consumers’ Purchase Intention: From the Perspective of Flow Experience and Social Presence. Information, 12(8), 324. 10.3390/info12080324 [DOI] [Google Scholar]
  • 44.Zhu W., Mou J., & Benyoucef M. (2019). Exploring purchase intention in cross-border E-commerce: A three stage model. Journal of Retailing and Consumer Services, 51, 320–330. 10.1016/j.jretconser.2019.07.004 [DOI] [Google Scholar]
  • 45.Kamal S., Chu S. C., & Pedram M. (2013). Materialism, attitudes, and social media usage and their impact on purchase intention of luxury fashion goods among American and Arab young generations. Journal of Interactive Advertising, 13(1), 27–40. 10.1080/15252019.2013.768052 [DOI] [Google Scholar]
  • 46.Escobar-Rodríguez T., & Bonsón-Fernández R. (2017). Analysing online purchase intention in Spain: fashion e-commerce. Information Systems and e-Business Management, 15(3), 599–622. 10.1007/s10257-016-0319-6 [DOI] [Google Scholar]
  • 47.Eggert A., & Ulaga W. (2002). Customer perceived value: a substitute for satisfaction in business markets?. Journal of Business & industrial marketing.17(2/3), 107–118. 10.1108/08858620210419754 [DOI] [Google Scholar]
  • 48.Dong X., Chang Y., Liang S. and Fan X. (2018), How online media synergy influences consumers’ purchase intention: A perspective from broadcast and interactive media. Internet Research, 28(4), 946–964. 10.1108/IntR-08-2017-0298 [DOI] [Google Scholar]
  • 49.Abdullah D., Jayaraman K., & Kamal S. B. M. (2016). A conceptual model of interactive hotel website: The role of perceived website interactivity and customer perceived value toward website revisit intention. Procedia Economics and Finance, 37, 170–175. 10.1016/S2212-5671(16)30109-5 [DOI] [Google Scholar]
  • 50.Huang T. L., & Liao S. L. (2017). Creating e-shopping multisensory flow experience through augmented-reality interactive technology. Internet Research, 27(2), 449–475. 10.1108/IntR-11-2015-0321 [DOI] [Google Scholar]
  • 51.Gan C. and Wang W. (2017), The influence of perceived value on purchase intention in social commerce context, Internet Research, 27(4), 772–785. 10.1108/IntR-06-2016-0164 [DOI] [Google Scholar]
  • 52.Charfi A. A. (2014). Immersion and perceived value: The strategic variables for commercial Websites. International Journal of Online Marketing, 4(4), 17–35. doi: 10.4018/IJOM.2014100102 [DOI] [Google Scholar]
  • 53.Csikszentmihalyi M. (1978). Attention and the holistic approach to behavior. In The stream of consciousness (pp. 335–358). Springer, Boston, MA. [Google Scholar]
  • 54.Tuncer İ. (2021). The relationship between IT affordance, flow experience, trust, and social commerce intention: An exploration using the SOR paradigm. Technology in Society, 65, 101567. 10.1016/j.techsoc.2021.101567 [DOI] [Google Scholar]
  • 55.Lee E. J., & Hong B. S. (2006). The effect of flow experience and perceived utilitarian value of internet shopping on purchase intention of the fashion merchandise. Journal of the Korean Society of Clothing and Textiles, 30(8), 1188–1198. https://www.koreascience.or.kr/article/JAKO200634515145687.page [Google Scholar]
  • 56.Zhou T. (2020). The effect of flow experience on users’ social commerce intention. Kybernetes, 49(10), 2349–2363. 10.1108/K-03-2019-0198 [DOI] [Google Scholar]
  • 57.Dong X., & Wang T. (2018). Social tie formation in Chinese online social commerce: The role of IT affordances. International Journal of Information Management, 42, 49–64. 10.1016/j.ijinfomgt.2018.06.002 [DOI] [Google Scholar]
  • 58.Hajli N. (2019). Value co-creation strategy in the social commerce Era. Journal of Strategic Marketing, 27(4), 281–282. 10.1080/0965254X.2018.1492240 [DOI] [Google Scholar]
  • 59.Pavlou P. A., Liang H., & Xue Y. (2007). Understanding and mitigating uncertainty in online exchange relationships: A principal-agent perspective. MIS quarterly, 105–136. 10.2307/25148783 [DOI] [Google Scholar]

Decision Letter 0

Jarosław Jankowski

23 Nov 2021

PONE-D-21-31016Factors Affecting Continuous Purchase Intention of Fashion Products on Social E-commerce: Moderating Effect of Fashion InvolvementPLOS ONE

Dear Dr. Hewei,

Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process. Please follow reviews with special focus on the theoretical contribution in the current manuscript and managerial applications. Please submit your revised manuscript by Jan 07 2022 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file.

Please include the following items when submitting your revised manuscript:

  • A rebuttal letter that responds to each point raised by the academic editor and reviewer(s). You should upload this letter as a separate file labeled 'Response to Reviewers'.

  • A marked-up copy of your manuscript that highlights changes made to the original version. You should upload this as a separate file labeled 'Revised Manuscript with Track Changes'.

  • An unmarked version of your revised paper without tracked changes. You should upload this as a separate file labeled 'Manuscript'.

If you would like to make changes to your financial disclosure, please include your updated statement in your cover letter. Guidelines for resubmitting your figure files are available below the reviewer comments at the end of this letter.

If applicable, we recommend that you deposit your laboratory protocols in protocols.io to enhance the reproducibility of your results. Protocols.io assigns your protocol its own identifier (DOI) so that it can be cited independently in the future. For instructions see: https://journals.plos.org/plosone/s/submission-guidelines#loc-laboratory-protocols. Additionally, PLOS ONE offers an option for publishing peer-reviewed Lab Protocol articles, which describe protocols hosted on protocols.io. Read more information on sharing protocols at https://plos.org/protocols?utm_medium=editorial-email&utm_source=authorletters&utm_campaign=protocols.

We look forward to receiving your revised manuscript.

Kind regards,

Jarosław Jankowski

Academic Editor

PLOS ONE

Journal Requirements:

When submitting your revision, we need you to address these additional requirements.

1. Please ensure that your manuscript meets PLOS ONE's style requirements, including those for file naming. The PLOS ONE style templates can be found at

https://journals.plos.org/plosone/s/file?id=wjVg/PLOSOne_formatting_sample_main_body.pdf and

https://journals.plos.org/plosone/s/file?id=ba62/PLOSOne_formatting_sample_title_authors_affiliations.pdf

2. We noticed you have some minor occurrence of overlapping text with the following previous publication(s), which needs to be addressed:

- https://www.igi-global.com/gateway/chapter/281522

The text that needs to be addressed involves the introduction.

In your revision ensure you cite all your sources (including your own works), and quote or rephrase any duplicated text outside the methods section. Further consideration is dependent on these concerns being addressed.

3. Thank you for stating the following financial disclosure:

“The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.”

At this time, please address the following queries:

a) Please clarify the sources of funding (financial or material support) for your study. List the grants or organizations that supported your study, including funding received from your institution.

b) State what role the funders took in the study. If the funders had no role in your study, please state: “The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.”

c) If any authors received a salary from any of your funders, please state which authors and which funders.

d) If you did not receive any funding for this study, please state: “The authors received no specific funding for this work.”

Please include your amended statements within your cover letter; we will change the online submission form on your behalf.

4. In your Data Availability statement, you have not specified where the minimal data set underlying the results described in your manuscript can be found. PLOS defines a study's minimal data set as the underlying data used to reach the conclusions drawn in the manuscript and any additional data required to replicate the reported study findings in their entirety. All PLOS journals require that the minimal data set be made fully available. For more information about our data policy, please see http://journals.plos.org/plosone/s/data-availability.

Upon re-submitting your revised manuscript, please upload your study’s minimal underlying data set as either Supporting Information files or to a stable, public repository and include the relevant URLs, DOIs, or accession numbers within your revised cover letter. For a list of acceptable repositories, please see http://journals.plos.org/plosone/s/data-availability#loc-recommended-repositories. Any potentially identifying patient information must be fully anonymized.

Important: If there are ethical or legal restrictions to sharing your data publicly, please explain these restrictions in detail. Please see our guidelines for more information on what we consider unacceptable restrictions to publicly sharing data: http://journals.plos.org/plosone/s/data-availability#loc-unacceptable-data-access-restrictions. Note that it is not acceptable for the authors to be the sole named individuals responsible for ensuring data access.

We will update your Data Availability statement to reflect the information you provide in your cover letter.

[Note: HTML markup is below. Please do not edit.]

Reviewers' comments:

Reviewer's Responses to Questions

Comments to the Author

1. Is the manuscript technically sound, and do the data support the conclusions?

The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented.

Reviewer #1: Yes

Reviewer #2: Yes

**********

2. Has the statistical analysis been performed appropriately and rigorously?

Reviewer #1: Yes

Reviewer #2: Yes

**********

3. Have the authors made all data underlying the findings in their manuscript fully available?

The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified.

Reviewer #1: Yes

Reviewer #2: No

**********

4. Is the manuscript presented in an intelligible fashion and written in standard English?

PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here.

Reviewer #1: Yes

Reviewer #2: Yes

**********

5. Review Comments to the Author

Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters)

Reviewer #1: 1. Abstract must contain: (a) Originality of the research; (b) Research objective; (c) Method; (d)

Empirical result; (e) Practical implications

2. Provide background information and set the context about your study in the context of research area (country), Introduce the specific topic of your research and explain why it is important, Mention past attempts to solve the research problem or to answer the research question and Conclude the Introduction by mentioning the specific objectives of your research.

3. 3. Specify methods and procedures of your study very clearly, as part of this section you can include research design, variables covered, data analysis method etc.

4. Prove the results and find a linkage among results, research questions and hypothesis by using previous studies/literature review, whether your hypothesis accepted or rejected, matches with similar results and dissimilar. If dissimilar, mention what cause.

5. References-Please follow the appropriate referencing system/ of journal’s guidelines accordingly.

Best of Luck!

Reviewer #2: This paper explores the relationship between interactivity of social e-commence, perceived value, immersive experience and continuous purchase intention based on the S-O-R framework for fashion products. The authors claim that social e-commence interactivity has a positive effect on consumers’ perceived value, immersive experience and continuous purchase intention of fashion products, perceived value influences immersive experience and continuous purchase intention, and immersive experience positively influences continuous purchase intention. The study is clear and significant. However, I have some concerns about this paper:

1. I doubt the theoretical contribution in the current manuscript. Past researches have shown the relationship between social media interactivity, perceived value, immersive experience and purchase intention (e.g., social media and purchase intention, Chang Ya Ping and Dong 2016; perceived interactivity and value, Li et al. 2021; perceived value and continuance intention, Changlin et al. 2020). So, the present research’s contribution hangs almost wholly on the novelty of the variable, continuous purchase intention. Authors should elaborate more about the concept of continuous purchase intention, especially about its difference from purchase intention.

2. The managerial application of the current research is limited. We have known that the interactivity of social media has many positive effects, including immersive experience, perceived value and purchase intention. Companies want to sell more products and the increased purchase intention of consumers are beneficial. Therefore, managers can utilize social media and maintain its interactivity. But what is the difference between continuous purchase intention and purchase intention? I advise that authors pay more attention to the suggestions about how to increase the interactivity of social media and the significance of the continuity of purchase intention.

3. I do not think the elaboration of the theory development is specific enough. For H1, social media interactivity has a significant impact on continuous purchase intention, the theory supporting this hypothesis only relies on the research of Chang Ya Ping and Dong (2016), and Gasawneh et al. (2020) who showed the social media positively affect the purchase intention. How the interactivity or social media influences the continuous purchase intention is missing. Authors should explain in detail how the effect of social media is working, i.e., the underlying process. The same as other hypotheses, authors should explain the theory development in more detail.

4. The research focuses on fashion products. I am wondering how you defined fashion products, and whether it is different from other kinds of products. Since the consumers of the fashion industry tend to have more social needs, interactivity seems to have a greater impact on consumers. Maybe the authors can discuss this in the future research part.

5. The whole writing should be polished, as there are several grammar errors in the manuscript.

I therefore hope these comments, questions, and suggestions will be useful in helping you refine the manuscript.

Kind regards and best of luck!

**********

6. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files.

If you choose “no”, your identity will remain anonymous but your review may still be made public.

Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy.

Reviewer #1: No

Reviewer #2: No

[NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.]

While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step.

PLoS One. 2022 Sep 13;17(9):e0273968. doi: 10.1371/journal.pone.0273968.r002

Author response to Decision Letter 0


12 Apr 2022

Thank you for your patience and kind suggestions on our manuscript. We have revised the Manuscript PONE-D-21-31016 exactly according to the comments, and found these comments are very helpful.

According to the suggestions, we have revised the manuscript according to the comments of the reviewers. We hope this revision can make our paper more acceptable. Special thanks to you for your careful comments. The revisions were addressed point by point below.

Lists of Responses

Reviewer #1: 1. Abstract must contain: (a) Originality of the research; (b) Research objective; (c) Method; (d)

Empirical result; (e) Practical implications

Responses: Thanks for your careful revision and thanks a lot for your suggestions. The abstract has been reorganized and I hope this revision will contribute to the article.

2. Provide background information and set the context about your study in the context of research area (country), Introduce the specific topic of your research and explain why it is important, Mention past attempts to solve the research problem or to answer the research question and Conclude the Introduction by mentioning the specific objectives of your research.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have rewritten the introduction of the paper, and it has been revised in the text.

3. 3. Specify methods and procedures of your study very clearly, as part of this section you can include research design, variables covered, data analysis method etc.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have rewritten the methods and procedures of the paper, and it has been revised in the text.

4. Prove the results and find a linkage among results, research questions and hypothesis by using previous studies/literature review, whether your hypothesis accepted or rejected, matches with similar results and dissimilar. If dissimilar, mention what cause.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have linked relevant studies, explain whether they are consistent or inconsistent with our research conclusions, and explain the relevant reasons, and it has been revised in the text.

5. References-Please follow the appropriate referencing system/ of journal’s guidelines accordingly.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have revised and reorganized the references of the paper, and it has been revised in the text.

Reviewer #2: This paper explores the relationship between interactivity of social e-commence, perceived value, immersive experience and continuous purchase intention based on the S-O-R framework for fashion products. The authors claim that social e-commence interactivity has a positive effect on consumers’ perceived value, immersive experience and continuous purchase intention of fashion products, perceived value influences immersive experience and continuous purchase intention, and immersive experience positively influences continuous purchase intention. The study is clear and significant. However, I have some concerns about this paper:

1. I doubt the theoretical contribution in the current manuscript. Past researches have shown the relationship between social media interactivity, perceived value, immersive experience and purchase intention (e.g., social media and purchase intention, Chang Ya Ping and Dong 2016; perceived interactivity and value, Li et al. 2021; perceived value and continuance intention, Changlin et al. 2020). So, the present research’s contribution hangs almost wholly on the novelty of the variable, continuous purchase intention. Authors should elaborate more about the concept of continuous purchase intention, especially about its difference from purchase intention.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. In the process of writing this paper, we did not highlight the contribution of this paper, which made this paper too dependent on previous research. In fact, we not only reorganize the variables, but also pay attention to the latest form of social e-commerce. This paper focuses on the clothing purchase intention of mobile short video application. Therefore, this paper has good theoretical value and practical significance for fashion marketing and mobile short video application marketing. Through the guidance of the reviewers, we can highlight the contribution of the paper and better translate the names of variables

2. The managerial application of the current research is limited. We have known that the interactivity of social media has many positive effects, including immersive experience, perceived value and purchase intention. Companies want to sell more products and the increased purchase intention of consumers are beneficial. Therefore, managers can utilize social media and maintain its interactivity. But what is the difference between continuous purchase intention and purchase intention? I advise that authors pay more attention to the suggestions about how to increase the interactivity of social media and the significance of the continuity of purchase intention.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We highlight the link between media interactivity and continued purchase intention, and it has been revised in the text.

3. I do not think the elaboration of the theory development is specific enough. For H1, social media interactivity has a significant impact on continuous purchase intention, the theory supporting this hypothesis only relies on the research of Chang Ya Ping and Dong (2016), and Gasawneh et al. (2020) who showed the social media positively affect the purchase intention. How the interactivity or social media influences the continuous purchase intention is missing. Authors should explain in detail how the effect of social media is working, i.e., the underlying process. The same as other hypotheses, authors should explain the theory development in more detail.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We feel that the hypotheses of the manuscript are not very clear, which brings a lot of trouble to the reviewer's review. After the guidance of the reviewer, we are impressed, so we rewrite all the hypotheses, and it has been revised in the text.

4. The research focuses on fashion products. I am wondering how you defined fashion products, and whether it is different from other kinds of products. Since the consumers of the fashion industry tend to have more social needs, interactivity seems to have a greater impact on consumers. Maybe the authors can discuss this in the future research part.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We apologize for our lax statement. Because our research belongs to the field of fashion marketing, we directly use fashion. In fact, it should be more accurate to use clothing, and it has been revised in the text.

5. The whole writing should be polished, as there are several grammar errors in the manuscript.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have invited native English editors to revise the grammar and expression of this paper. I hope this revision can make the expression of this paper more accurate, and it has been revised in the text.

Attachment

Submitted filename: 20220408Aquaculture-Lists of Responses.docx

Decision Letter 1

Jarosław Jankowski

1 Jun 2022

PONE-D-21-31016R1Factors Affecting Clothing Purchase Intention in Mobile Short Video App: Mediation of Perceived Value and Immersion ExperiencePLOS ONE

Dear Dr. Hewei,

Thank you for submitting your manuscript to PLOS ONE. After careful consideration, we feel that it has merit but does not fully meet PLOS ONE’s publication criteria as it currently stands. Therefore, we invite you to submit a revised version of the manuscript that addresses the points raised during the review process.

Please follow review and update the managerial implications and provide a figure with the mediation analysis..

Please submit your revised manuscript by Jul 16 2022 11:59PM. If you will need more time than this to complete your revisions, please reply to this message or contact the journal office at plosone@plos.org. When you're ready to submit your revision, log on to https://www.editorialmanager.com/pone/ and select the 'Submissions Needing Revision' folder to locate your manuscript file.

Please include the following items when submitting your revised manuscript:

  • A rebuttal letter that responds to each point raised by the academic editor and reviewer(s). You should upload this letter as a separate file labeled 'Response to Reviewers'.

  • A marked-up copy of your manuscript that highlights changes made to the original version. You should upload this as a separate file labeled 'Revised Manuscript with Track Changes'.

  • An unmarked version of your revised paper without tracked changes. You should upload this as a separate file labeled 'Manuscript'.

If you would like to make changes to your financial disclosure, please include your updated statement in your cover letter. Guidelines for resubmitting your figure files are available below the reviewer comments at the end of this letter.

If applicable, we recommend that you deposit your laboratory protocols in protocols.io to enhance the reproducibility of your results. Protocols.io assigns your protocol its own identifier (DOI) so that it can be cited independently in the future. For instructions see: https://journals.plos.org/plosone/s/submission-guidelines#loc-laboratory-protocols. Additionally, PLOS ONE offers an option for publishing peer-reviewed Lab Protocol articles, which describe protocols hosted on protocols.io. Read more information on sharing protocols at https://plos.org/protocols?utm_medium=editorial-email&utm_source=authorletters&utm_campaign=protocols.

We look forward to receiving your revised manuscript.

Kind regards,

Jarosław Jankowski

Academic Editor

PLOS ONE

[Note: HTML markup is below. Please do not edit.]

Reviewers' comments:

Reviewer's Responses to Questions

Comments to the Author

1. If the authors have adequately addressed your comments raised in a previous round of review and you feel that this manuscript is now acceptable for publication, you may indicate that here to bypass the “Comments to the Author” section, enter your conflict of interest statement in the “Confidential to Editor” section, and submit your "Accept" recommendation.

Reviewer #1: All comments have been addressed

Reviewer #2: All comments have been addressed

**********

2. Is the manuscript technically sound, and do the data support the conclusions?

The manuscript must describe a technically sound piece of scientific research with data that supports the conclusions. Experiments must have been conducted rigorously, with appropriate controls, replication, and sample sizes. The conclusions must be drawn appropriately based on the data presented.

Reviewer #1: Yes

Reviewer #2: Yes

**********

3. Has the statistical analysis been performed appropriately and rigorously?

Reviewer #1: Yes

Reviewer #2: Yes

**********

4. Have the authors made all data underlying the findings in their manuscript fully available?

The PLOS Data policy requires authors to make all data underlying the findings described in their manuscript fully available without restriction, with rare exception (please refer to the Data Availability Statement in the manuscript PDF file). The data should be provided as part of the manuscript or its supporting information, or deposited to a public repository. For example, in addition to summary statistics, the data points behind means, medians and variance measures should be available. If there are restrictions on publicly sharing data—e.g. participant privacy or use of data from a third party—those must be specified.

Reviewer #1: Yes

Reviewer #2: Yes

**********

5. Is the manuscript presented in an intelligible fashion and written in standard English?

PLOS ONE does not copyedit accepted manuscripts, so the language in submitted articles must be clear, correct, and unambiguous. Any typographical or grammatical errors should be corrected at revision, so please note any specific errors here.

Reviewer #1: Yes

Reviewer #2: Yes

**********

6. Review Comments to the Author

Please use the space provided to explain your answers to the questions above. You may also include additional comments for the author, including concerns about dual publication, research ethics, or publication ethics. (Please upload your review as an attachment if it exceeds 20,000 characters)

Reviewer #1: (No Response)

Reviewer #2: The manuscript has been improved in this version. There are only some minor issues:

1. The managerial implications of this paper could be further elaborated.

2. A figure with the mediation analysis might be provided.

**********

7. PLOS authors have the option to publish the peer review history of their article (what does this mean?). If published, this will include your full peer review and any attached files.

If you choose “no”, your identity will remain anonymous but your review may still be made public.

Do you want your identity to be public for this peer review? For information about this choice, including consent withdrawal, please see our Privacy Policy.

Reviewer #1: Yes: Md. Abu Issa Gazi, PhD

Associate Professor, School of Management

Jiujiang University, China

Reviewer #2: No

[NOTE: If reviewer comments were submitted as an attachment file, they will be attached to this email and accessible via the submission site. Please log into your account, locate the manuscript record, and check for the action link "View Attachments". If this link does not appear, there are no attachment files.]

While revising your submission, please upload your figure files to the Preflight Analysis and Conversion Engine (PACE) digital diagnostic tool, https://pacev2.apexcovantage.com/. PACE helps ensure that figures meet PLOS requirements. To use PACE, you must first register as a user. Registration is free. Then, login and navigate to the UPLOAD tab, where you will find detailed instructions on how to use the tool. If you encounter any issues or have any questions when using PACE, please email PLOS at figures@plos.org. Please note that Supporting Information files do not need this step.

PLoS One. 2022 Sep 13;17(9):e0273968. doi: 10.1371/journal.pone.0273968.r004

Author response to Decision Letter 1


15 Jun 2022

Lists of Responses

1.The managerial implications of this paper could be further elaborated.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have further elaborated the managerial implications of this paper, and it has been revised in the text.

2. A figure with the mediation analysis might be provided.

Responses: Thanks for your careful revision and thanks a lot for your suggestions. We have made a figure with the mediation analysis (figure 2), and it has been revised in the text.

Attachment

Submitted filename: 20220616Response to Reviewers.docx

Decision Letter 2

Yann Benetreau

19 Aug 2022

Factors Affecting Clothing Purchase Intention in Mobile Short Video App: Mediation of Perceived Value and Immersion Experience

PONE-D-21-31016R2

Dear Dr. Hewei,

We’re pleased to inform you that your manuscript has been judged scientifically suitable for publication and will be formally accepted for publication once it meets all outstanding technical requirements.

Within one week, you’ll receive an e-mail detailing the required amendments. When these have been addressed, you’ll receive a formal acceptance letter and your manuscript will be scheduled for publication.

An invoice for payment will follow shortly after the formal acceptance. To ensure an efficient process, please log into Editorial Manager at http://www.editorialmanager.com/pone/, click the 'Update My Information' link at the top of the page, and double check that your user information is up-to-date. If you have any billing related questions, please contact our Author Billing department directly at authorbilling@plos.org.

If your institution or institutions have a press office, please notify them about your upcoming paper to help maximize its impact. If they’ll be preparing press materials, please inform our press team as soon as possible -- no later than 48 hours after receiving the formal acceptance. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information, please contact onepress@plos.org.

Kind regards,

Yann Benetreau, PhD

Division Editor

PLOS ONE

Additional Editor Comments (optional):

When you submit your final version, please ensure to address the following requests:

* please ensure that all authors provide an institutional email address,

* please ensure that you consistently refer to yourself as 'I' instead of 'we' (we noticed one mention of 'we' in the methods section), and

* PLOS ONE does not copy edit accepted manuscripts. Please proofread for typos and grammar.

Reviewers' comments:

Acceptance letter

Yann Benetreau

4 Sep 2022

PONE-D-21-31016R2

Factors Affecting Clothing Purchase Intention in Mobile Short Video App: Mediation of Perceived Value and Immersion Experience

Dear Dr. Hewei:

I'm pleased to inform you that your manuscript has been deemed suitable for publication in PLOS ONE. Congratulations! Your manuscript is now with our production department.

If your institution or institutions have a press office, please let them know about your upcoming paper now to help maximize its impact. If they'll be preparing press materials, please inform our press team within the next 48 hours. Your manuscript will remain under strict press embargo until 2 pm Eastern Time on the date of publication. For more information please contact onepress@plos.org.

If we can help with anything else, please email us at plosone@plos.org.

Thank you for submitting your work to PLOS ONE and supporting open access.

Kind regards,

PLOS ONE Editorial Office Staff

on behalf of

Dr. Yann Benetreau

Staff Editor

PLOS ONE

Associated Data

    This section collects any data citations, data availability statements, or supplementary materials included in this article.

    Supplementary Materials

    S1 Data

    (XLSX)

    Attachment

    Submitted filename: 20220408Aquaculture-Lists of Responses.docx

    Attachment

    Submitted filename: 20220616Response to Reviewers.docx

    Data Availability Statement

    All relevant data are within the paper and its Supporting Information files. Raw data is available from the author (thw1949@163.com).


    Articles from PLoS ONE are provided here courtesy of PLOS

    RESOURCES