Abstract
(1) Background: Patients diagnosed with chronic pain suffer from long-term pain, which negatively affects their daily lives and mental health. Virtual reality (VR) technologies are considered a therapeutic tool to manage pain perception and mental health conditions. This systematic review aimed to appraise the efficacy of VR in improving pain intensity, anxiety, depression and mood among patients with chronic pain; (2) Methods: Five electronic databases were systematically searched using the terms representing VR and chronic pain. Quality assessment was conducted using Cochrane Collaboration’s tool and Newcastle-Ottawa scale; (3) Results: Seventeen peer-reviewed articles were included in this review. It was found that VR was able to reduce pain intensity in patients with phantom limb pain, chronic headache, chronic neck pain and chronic low-back pain. The effects of VR on the improvement of anxiety, depression and mood were not determined due to the inadequate amount of clinical evidence; (4) Conclusions: VR, especially immersive VR, improves pain outcomes and its effects may vary depending on the approach and study design. More research is still needed to investigate the clinical use of VR in patients with chronic pain.
Keywords: chronic pain, virtual reality, phantom limb pain, chronic headache, chronic neck pain, chronic low-back pain, anxiety, depression, mood
1. Introduction
Chronic pain, one of the most common human experiences, is a complicated and troubling problem. According to the International Association for the Study of Pain’s definition, chronic pain is ‘pain that lasts or recurs for more than three to six months’ [1]. Up to 20% of people worldwide are affected by chronic pain at any given time field [2,3,4]. Common chronic pain types include headache, postsurgical pain, post-trauma pain, lower back pain, cancer pain, arthritis pain, neurogenic pain and psychogenic pain [5]. Chronic pain is a ubiquitous medical complaint that accounts for 15–20% of physician visits [6]. Acute pain typically resolves after tissue healing, but in certain individuals, it persists beyond normal healing time (i.e., between three to six months), contributing to chronic pain.
The situation of acute pain is entirely different from chronic pain [7,8,9]. Acute pain serves a protective purpose; it is evoked by stimuli, such as trauma, surgery, extreme temperature, pressure or illness, which injure or threaten to destroy tissues [10,11]. By contrast, chronic pain is not necessarily associated with physical traumatic events and lacks physiological warning function. The painful sensation cannot be simply explained based on nerve impulse processing in the somatosensory system. Similar to phantom limb pain (PLP), the patient experiences intense pain of the complete absence of neuronal input from an entire field of nociceptors [10]. Pain is always a subjective sense because the experience of chronic pain varies widely between people and even within an individual depending on the context and meaning of pain and the psychological state of the person [12].
Chronic pain is the leading cause of why patients seek medical care [2]. Inappropriate chronic pain management often results in reduced quality of life, alcohol and drug usage, physical dysfunction and mental disorders [13,14]. The relationship between depression and chronic pain exhibits bidirectional characteristics. Patients with a long history of pain disorders have an increased risk of depression and anxiety symptoms [15]. The significant relationship between suicidal thoughts and pain symptoms has also been well demonstrated. Suicidal ideation and attempts were more prevalent in people with chronic pain than in those without [16]. Individuals with chronic pain are two to three times more likely to commit suicide [17]. The World Health Organisation (WHO) has acknowledged chronic pain as an individual key risk factor for suicide [18]. Furthermore, recent evidence shows that chronic pain can lead to anatomical and functional alterations in the brain [19]. Chronic pain poses a huge financial burden to society in addition to physical and emotional burdens [20]. The yearly cost of chronic pain is about $635 billion in the United States, which is higher than the annual costs for cancer and heart diseases [21].
A range of medication options is available for the treatment of chronic pain, including the use of nonsteroidal anti-inflammatory drugs (NSAIDs), opioids, antidepressants and anticonvulsants [22]. However, two-thirds of patients with chronic pain living in the Grampian region of Scotland, UK reported dissatisfaction with pharmacological treatments [14]. Moreover, people using pain medication can develop an addiction and have physical dependence [23,24]. Given the limitations of conventional rehabilitation, developing new rehabilitation strategies for patients with chronic pain is imperative. The purposes of chronic pain rehabilitation include reducing pain levels, overcoming negative mental problems and reducing reliance on the use of pain medication. Continuing neurobiological discoveries have generated new ideas for the development of non-pharmacological rehabilitation, such as physiotherapy, psychological therapy and surgery, to treat pain. Simple psychological manipulation, such as attention distraction, can significantly reduce pain intensity because cognitive and emotional states have an enormous influence on pain perception.
Virtual reality (VR) is a potentially powerful tool for relieving pain by enhancing psychological well-being. VR can provide three-dimensional (3D) environments and multi-sensory stimulation to users. VR can produce therapeutically useful scenarios and allow its appropriate use [25]. VR draws much attention to the computer-generated world, leaving less cognitive capacity available to process pain singles. Recent research demonstrated that VR is a promising tool to help reduce pain among individuals undergoing medical procedures [26], urological endoscopies [27], physical therapy [28] and dental procedures [29]. A review conducted by Malloy and Milling [30] in 2010 evaluated the effects of VR distraction on relieving different types of pain. Kenney et al. [31] conducted a meta-analysis to examine the effectiveness of VR distraction in managing acute and chronic pain. A study by Scapin et al. [32] investigated the effects of VR in the treatment of burn patients. The review of Mallari et al. [33] in 2019 compared the effects of VR and non-VR treatments on acute and chronic pain reduction among adults. Another study conducted by Indovina et al. [34] assessed the use of VR for managing pain and distress during medical procedures. A review by Pittara [35] evaluated the effects of VR on pain management in cancer. A systematic review conducted by Wittkopf [36] examined the effectiveness of interactive VR in managing acute and chronic pain perception. Previous studies evaluating VR intervention for pain were limited by combining overall results of acute and chronic pain, investigation of certain types of pain only, lack of assessment of the effects of VR intervention on anxiety, depression and mood and short of covering patients in different age groups. To fill these research gaps, a systematic review on the efficacy of VR in dealing with different types of chronic pain for patients in different age groups and their anxiety, depression and mood is needed to determine the effect of VR-based pain management intervention on different types of chronic pain, anxiety, depression and mood.
An increasing number of studies have assessed the use of VR as an analgesic for patients with chronic pain. Considering the accumulating evidence, a comprehensive systematic review on the effectiveness of VR in managing pain perception and mental health conditions among patients diagnosed with chronic pain is needed. This review aimed to: (1) widely characterise empirical studies to date on the effectiveness of VR distraction in relieving different types of chronic pain, reducing anxiety and depression, and improving mood (2) identify the primary shortcomings of these studies, (3) provide clinical implications on adopting VR distraction in reducing chronic pain and (4) highlight research gaps and suggest avenues for future research directions. The findings of this review can assist therapists in VR design and selection for patients with different types of chronic pain and mental health conditions.
2. Materials and Methods
2.1. Search Procedure
This review was conducted using the Preferred Reporting Items for Systematic Review and Meta-Analyses (PRISMA) guideline [37]. This review was registered in the PROSPERO International Prospective Register of systematic reviews (registration number: CRD42022325706). Publications were searched in Medline, Embase, PsycInfo, CINAHL complete and Wanfang in December 2021. A search strategy that combined medical subject headings (MeSH) terms and keywords was developed to generate sets for the themes ‘chronic pain’ and ‘virtual reality’. Table 1 demonstrates our search strategy. Data within the 12-year range from January 2010 to December 2021 were retrieved, and collection was ended in December 2021. The reference lists of the selected studies were examined to identify those that may have been missed due to the limitation of the above-mentioned search terms.
Table 1.
Medical subject headings (MeSH) terms and keywords.
| Theme | MeSH Terms | Keywords |
|---|---|---|
| Chronic pain | Chronic pain Arthralgia Back pain Cancer pain Metatarsalgia Musculoskeletal pain Neck pain Neuralgia Nociceptive pain |
Persistent pain Chronic primary pain Chronic cancer pain Chronic posttraumatic and postsurgical pain Chronic neuropathic pain Chronic headache and orofacial pain Chronic visceral pain Chronic musculoskeletal pain |
| Virtual reality | Virtual reality | Virtual reality Virtual realities VR VR exposure Virtual environment |
2.2. Eligibility Criteria and Selection Process
Studies included in this review should meet the PICO principle (population/patients, intervention, comparison and outcomes) and the following criteria. The research design should be empirical studies, for instance, randomised control trials (RCTs), cross-sectional studies, case series, etc. This criterion was to ensure the comprehensiveness of the review. Studies should contain an investigation of patients with chronic pain diagnoses. The forms of VR interventions for managing chronic pain could be immersive and non-immersive. All comparators (e.g., treatment-as-usual, waitlist control, placebo group and no treatment group) were included. Studies should report the primary outcome obtained from any indication of pain intensity, and secondary outcome indicators responding to anxiety, depression and mood. There was no limit on the change in symptoms lasted for. Each session should be a minimum of 10 min which was applied in other pain reduction-related reviews (e.g., [38]). Other inclusion criteria were written in English, peer-reviewed and published after 2010. A systematic review was conducted by Malloy and Milling [30] in 2010 about the effects of VR distraction on chronic pain and afterwards, no summary work was conducted on the same topic. Therefore, to update the development of VR on chronic pain management in the recent decade, a systematic review including studies related to this issue after 2010 is necessary. The exclusion criteria were as follows: papers without empirical results, those focusing purely on theory and ethical issues and/or those with regulatory issues concerning the use of VR. Articles were screened in two stages. In the first stage, the title and abstract of all studies were screened and any study that appeared to measure the association between VR and chronic pain was held for further analysis. In the second stage, the full text was examined and accepted if the above-mentioned inclusion and exclusion criteria were met.
2.3. Data Extraction and Quality Assessment
The data items extracted from each selected study were evaluated using a modified Cochrane Collaboration’s tool for assessing the risk of bias for randomised controlled trials (RCTs) [39] and the Newcastle-Ottawa scale for nonrandomised studies (NRSs) [40]. The corresponding authors or the co-author of the studies with missing data were contacted for requesting the data. If the author had no response or the data were unavailable, then the studies were excluded from the analysis. The methodological quality and risk of bias of the included articles were assessed based on the established guidelines and quality-assessment tools [37]. Quality probes included research questions, recruitment strategies, randomisation, outcome evaluation and statistical analysis. Two reviewers evaluated all the articles independently. Discrepancies were discussed by three reviewers. Thirteen studies were further excluded from the systematic review due to non-pertinent outcomes. Two studies using duplicate data and two studies that were not available in English were also excluded, resulting in 17 studies included for data synthesis. The overall quality of the studies was assessed according to the criteria in Table 2.
Table 2.
Overall quality assessment using Cochrane’s tool for assessing risk of bias and Newcastle-Ottawa scale.
| Quality Rating | Definition |
|---|---|
| High | RCTs with low risk of bias in all domains |
| Moderate | RCTs with high or unclear risk of bias in one or two domains NRSs with six to nine stars |
| Low | RCTs with high or unclear risk of bias in three or more domains NRSs with three to five stars |
| Very low | NRSs with three to five stars |
NRS: nonrandomised study; RCT: randomised control trial.
2.4. Data Synthesis
A narrative synthesis approach was adopted to describe the research designs, participant characteristics, VR interventions, outcomes and findings in this systematic review. This is due to the heterogeneity of major data items (e.g., study designs, comparators, measures and outcomes).
3. Results
3.1. Study Selection
The initial number of articles identified from databases was 404. After discarding duplicates and ineligible records, 181 papers remained. The full texts of the resulting 34 studies were retrieved and examined. After the full-text screening, 17 studies were excluded. The details of these excluded studies are shown in Supplementary Table S1 [41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57]. A total of 17 studies assessed VR-based interventions in chronic pain management. Further information on the selection process of the extracted studies is demonstrated in Figure 1.
Figure 1.
PRISMA flow chart of the article selection process.
3.2. Study Characteristics
Three studies were conducted in Canada, two each from the United States and Spain and one each in Australia, Belgium, Demark, Israel, Italy, Japan, Jorden, Slovenia, Sweden, Switzerland and Turkey. This systematic review included seven RCTs, seven quasi-experimental studies, one controlled study, one case series study and one before and after study. For the studies using RCT designs (n = 8), control groups consisted of treatment-as-usual, pain-relieving medication, virtual wheeling, laser training, traditional physical therapy, audio group, mindfulness-based stress reduction treatment and watching videos. Pretest and post-test assessments were used in all studies, with five studies having follow-up assessments ranging from 1 month to 6 months and one study having an assessment during the treatment. Ten studies were considered to have moderate quality, and nine studies were considered to have low quality. Detailed study characteristics are demonstrated in Table 3.
Table 3.
Description of study and participants characteristics.
| Study | Country | Type of Pain | Diagnosis | N | Females, n (%) | Mean Age | Age Range | Study Design | Trial Arms | Measurements | Quality Score |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Garcia-Palacios (2015) [55] | Spain | Chronic primary pain: Fibromyalgia | ACR | 61 | 61 (100) | No mention | 23–70 | RCT | VRAM (31); TAU (30) | Pre, Post | 4/7 (Low) |
| Mortensen (2015) [58] | Denmark | Chronic primary pain: Fibromyalgia | ACR | 15 | 7 (100) | 49.3 | 44–55 | Quasi-experimental study | MCVG (15) | Pre, Post | 6/9 (Moderate) |
| House (2016) [59] | The United States | Chronic cancer pain: Chronic pain post-cancer surgery | NRS | 12 | 6 (100) | 57.8 | 22–78 | Quasi-experimental study | BrightArm Duo therapy (12) | Pre, Post, 8-week FU | 7/9 (Moderate) |
| Mohammad (2018) [60] | Jordan | Chronic cancer pain: Breast cancer | No mention | 80 | 80 (100) | 52 | 30–70 | RCT | VR (40); Morphine (40) | Pre, Post | 3/7 (Low) |
| Jordan (2016) [61] | Spain | Chronic neuropathic pain: Spinal cord injury-related pain | QST | 35 | 8 (29.1) | 47.5 | 30–70 | RCT | VWT (8); VW (7) | Pre, Post | 3/7 (Low) |
| Villiger (2013) [62] | Switzerland | Chronic neuropathic pain: Spinal cord injury-related pain | Clinical evidence | 14 | 5 (35.7) | 52.7 | 28–71 | Quasi-experimental study | VRAT (14) | Pre-pre, Pre, Post, FU at 12-16 weeks | 8/9 (Moderate) |
| Ortiz-Catalan (2016) [63] | Sweden, Slovenia | Chronic neuropathic pain: PLP | Clinical evidence | 14 | No mention | 50.3 | 28–74 | Quasi-experimental study | VR (14) | Pre, Post, FU at 1, 3 and 6 months | 7/9 (Moderate) |
| Osumi (2018) [28] | Japan | Chronic neuropathic pain: PLP | NPSI, SF-MPQ | 19 | 5 (26.3) | 49.1 | 23–71 | Quasi-experimental study | VRR (19) | Pre, Post | 6/9 (Moderate) |
| Shiri (2013) [64] | Israel | Chronic headache | ICHD | 10 | 3 (30) | 13.4 | 10.5–17.5 | Quasi-experimental study | VR (10) | Pre, Post, FU at 1 and 3 months | 7/9 (Moderate) |
| Sarig Bahat (2018) [51] | Australia | Chronic musculoskeletal pain: Chronic neck pain | NDI | 90 | 63 (70) | 48 (median) | 18 or above | RCT | VR (30); Laser (30); Control (30) | Pre, Post, FU at 3 months | 6/7 (Moderate) |
| Yelvar (2016) [65] | Turkey | Chronic musculoskeletal pain: Chronic low-back pain | Diagnosed by physicians | 46 | 29 (63.0) | 49.54 | Less | RCT | VWT (23); Traditional Physiotherapy (23) | Pre, Post | 4/7 (Low) |
| Alemanno (2019) [66] | Italy | Chronic musculoskeletal pain: Chronic low-back pain | Clinical evidence | 20 | 11 (55) | 47.5 | 19–72 | Before-after studies | VRR (20) | Pre, Post | 6/9 (Moderate) |
| Darnall (2020) [67] | The United States | Chronic musculoskeletal pain: Chronic nonmalignant low back pain or fibromyalgia | DVPRS | 97 | 22 (29.7) | No mention | 18–75 | RCT | VR (47); Audio (50) | Pre, Mid, Post | 4/7 (Low) |
| Wiederhold (2014) [68] | Belgium | Non-specific chronic pain: Average daily pain | No mention | 40 | No mention | No mention | 22–68 | Quasi-experimental study | VR (40) | Pre, Post | 7/9 (Moderate) |
| Gromala (2015) [69] | Canada | Non-specific chronic pain | Clinical evidence | 13 | 7 (53.8) | 49 | 35–55 | Controlled study | VR (7); Listen to the MBSR training audio track (6) | Pre, Post | 1/7 (Low) |
| Garrett (2017) [70] | Canada | Non-specific chronic pain | Clinical evidence | 9 | 6 (66.7) | 45.3 | 31–71 | Case series | VR (9) | Pre, Post | 6/9 (Moderate) |
| Amin (2017) [71] | Canada | Non-specific chronic pain | Clinical evidence | 30 | 13 (43.3) | No mention | 22–29 | RCT | Cardboard VR (10); VR (10); non-VR (10) | Pre, Post | 2/7 (Low) |
ACR: American College of Rheumatology; DVPRS: Defense and Veterans Pain Rating Scale; FU: Follow-up; ICHD: International Classification of Headache Disorders; Mid: During the treatment; MBSR: Mindfulness-based stress reduction; MCVG: Motion-Controlled Video Games; NDI: Neck Disability Index; NPSI: Neuropathic Pain Symptom Inventory; NRS: Numeric Pain Rating Scale; Pre: Pretest; Post-test; Pre-pre: Pre-pretest; Post: PLP: phantom limb pain; QST: Quantitative Sensory Testing; RCT: randomised control trial; SF-MPQ: Short-Form McGill Pain Questionnaire; TAU: treatment-as-usual; VR: Virtual reality; VRR: Virtual reality rehabilitation; VRAM: VRAT: Virtual Reality–Augmented Training; VR activity management; VW: Virtual wheeling; VWT: Virtual walking treatment.
3.3. Participant Characteristics
A total of 605 participants were evaluated, and sample sizes ranged from 9 to 97 individuals. The participants were aged between 18 and 75. The participants were mainly female with a sample proportion of 58.5% (range from 26.3% to 100%). According to the categorisation of chronic pain types in the 11th version of the International Classification of Diseases (ICD-11) [72], five types of chronic pain were identified among the participants; these types include chronic primary pain, chronic cancer pain, chronic neuropathic pain, chronic headache and chronic musculoskeletal pain. Four studies did not indicate the types of chronic pain. The details of chronic pain categorisation are listed in Table 3. The participants were diagnosed by different approaches including the American College of Rheumatology, Numeric Rating Scale, Quantitative Sensory Testing, Neuropathic Pain Symptom Inventory, Short-Form McGill Pain Questionnaire, International Classification of Headache Disorders, Neck Disability Index, Defence and Veterans Pain Rating Scale and clinical evidence. Two studies [60,68] did not report the diagnosis method. Detailed participant characteristics are provided in Table 3.
3.4. Risk of Bias
Of the 17 included studies, eight of them were RCTs in which Cochrane Collaboration’s tool was used to assess the risk of bias of these RCTs. Five trials had low risk of random sequence generation. Four studies reported low risk of allocation concealment. The interventions in the trials may have unavoidable broken blinding. However, only three studies reported it and thus these three studies were judged to have low risk bias of blinding of participants and personnel. Only three trials, which mentioned blinding of outcome assessors, were judged to have low risk of bias of blinding of outcomes assessment. All trials had low risk of incomplete outcome data. Three studies had low risk of bias in selective reporting as the protocol, primary outcomes and secondary outcomes were reported in the studies. Only one study was judged to have low risk of other bias as the potential bias were reported in the study. The remaining nine studies were NRS, the methodological quality of which was assessed by the Newcastle-Ottawa scale. This scale had three main criteria, namely, the selection of the study groups, the comparability of the study groups, and the ascertainment of the outcome. The total scores of the studies ranged from 6 to 8. The scores of risk of bias of all studies are demonstrated in Table 3 and the details of risk of bias assessment are demonstrated in Supplementary Table S2.
3.5. VR Interventions
All studies examined a unique VR treatment and natural environment (Table 4). Ten studies adopted immersive VR technologies, and seven studies adopted non-immersive VR studies. The treatment purposes included rehabilitation (n = 7), pain reduction (n = 5), pain distraction (n = 3), activity management (n = 1) and relaxation (n = 1). The treatment ranged from 1 to 20 sessions, and the length of each session ranged from 1 min to 120 min. Two studies were designed with a home-based VR program and the remaining studies conducted the intervention in universities and hospitals. Different types of head-mounted displays (HMD) and motion sensors were used to facilitate the treatments for the participants.
Table 4.
Details of the VR-based interventions and user engagement measure outcomes.
| Study | Types of VR | Software | Purpose | Hardware | Length | Attrition (%) | Engagement Measures | Engagement Outcomes |
|---|---|---|---|---|---|---|---|---|
| Garcia-Palacios (2015) [55] | Non-immersive | EMMA, VR environment of a desert, a beach, a forest, a snowy landscape and a meadow | Activity management | Large screen, projector | 6 2 h sessions in 3 weeks | 1/31 (3.2) | NSQ | High satisfaction and acceptability |
| Mortensen (2015) [58] | Non-immersive | VR environment of 6 to 12 different activities (e.g., bowling, table tennis and volleyball) | Rehabilitation | Wii, PS3 Move, Xbox Kinect | 15 30 min sessions | 8/15 (53.3) | ToP | High enjoyment |
| House (2016) [59] | Non-immersive | Unity 3D, VR environment of nine games: Breakout 3D, Card Island, Remember that Card, Musical Drums, Xylophone, Pick & Place, Arm Slalom, Avalanche and Treasure Hunt. | Rehabilitation | Low-friction robotic rehabilitation table, computerized forearm supports, a display | 16 20–50 min sessions in 8 weeks | 6/12 (50) | NSQ | High acceptability |
| Mohammad (2018) [60] | Immersive | VR environment of deep-sea diving “Ocean Rift” and beach with the “Happy Place” track | Pain distraction | HMD with headphones | 1 15 min session | 0/40 (0) | No mention | No mention |
| Jordan (2016) [61] | Immersive | VR environment of an actor walking along a path | Pain reduction | No mention | 1 20 min session | 0/8 (0) | No mention | No mention |
| Villiger (2013) [62] | Non-immersive | Unity 3-dimensional (3D) game engine | Rehabilitation | 3-degrees of freedom accelerometer sensor nodes, finger bend sensors | 16–20 sessions in 4 weeks, 45-min/session | 0/14 (0) | NRS | High enjoyment, motivation and attention |
| Ortiz-Catalan (2016) [63] | Non-immersive | Neuromotus™ | Rehabilitation | Webcam, fiducial markersurface, electrodes over the stump | 12 120 min sessions | 0/14 (0) | No mention | No mention |
| Osumi (2018) [28] | Immersive | 3D-CG, VR environment of mirror-reversed image | Rehabilitation | Oculus Rift HMD, Infrared sensor (Kinect for Winds v2) | 1 20 min session | 0/19 (0) | No mention | No mention |
| Shiri (2013) [64] | Non-immersive | ProComp Infiniti system | Relaxation | Electrodes | 10 sessions | 1/10 (10) | NRS | High satisfaction |
| Sarig Bahat (2018) [51] | Immersive | Unity-pro | Rehabilitation | Oculus Rift DK1 HMD equipped with 3D motion tracking | 16 20 min sessions in 4 weeks | 5/30 (16.7) | GPE satisfaction | High satisfaction (84.1%) |
| Yelvar (2016) [65] | Immersive | VR environment of a video clip was taken by a cameraman who was naturally walking down Ireland forest | Pain reduction, rehabilitation | iPod (Apple Inc., Cupertino, CA, USA) with video glasses (Wrap920) | 10 15 min sessions in 2 weeks | 1/23 (4.35) | NSQ: nonstandardised questions | Satisfied |
| Alemanno (2019) [66] | Non-immersive | An avatar reproducing online the performance of the patient who also gets an immediate visual and acoustic feedback on his/her performance | Rehabilitation | Computer workstation connected to a 6 degrees of freedom motion-tracking system (Polhemus G4), high-resolution LCD | 12 60 min sessions over 4–6 weeks | 0/20 (0) | No mention | No mention |
| Darnall (2020) [67] | Immersive | AppliedVR | Pain reduction | Oculus Go headset | 4–8 sessions in 21 days, 1–15 min/session | 12/47 (25.5) | NRS | High satisfaction |
| Wiederhold (2014) [68] | Immersive | VR environment of natural areas | Pain distraction | HMD | 1 15 min session | 6/40 (15) | No mention | No mention |
| Gromala (2015) [69] | Immersive | VR environment of a peaceful, non-distracting and safe environment | Pain reduction | DeepStream VR viewer | 20-min | No mention | No mention | No mention |
| Garrett (2017) [70] | Immersive | VR environment of an Iceland, and a boat ride, 3D mandalas, an underwater, the solar system and a natural environment and active problem-solving experiences | Pain reduction | Oculus Rift DK2 | 30 min session in 1 month, 3 times a week | 0/8 (0) | NSQ | No mention |
| Amin (2017) [71] | Immersive | Unity3D, Cryoblast | Pain distraction | Google LG Nexus 5 smartphone, Dodocase Virtual Reality Kit 1.2, Cardboard viewer with velcro, Oculus Rift Development Kit 2 | 2 10 min sessions in 1 day | 0/10 (0) | NRS | High involvement |
3D-CG: three-dimensional computer graphic; GPE: Global perceived effect; HMD: Head-mounted display; min: minutes; NRS: Numeric Rating Scale; NSQ: nonstandardised questions; ToP: Test of Playfulness.
3.6. User Engagement with the VR Interventions
The average attrition rate in the VR treatments across all studies was 11.7%, with a range of 0% to 53.3% (Table 4). The user engagement with the VR interventions was measured by Test of Playfulness, Global Perceived Effect, numeric rating scale and nonstandardised questions to indicate satisfaction, acceptability, enjoyment, motivation, attention and involvement. Eight studies did not report user engagement.
3.7. Pain Intensity, Anxiety, Depression and Mood Measurements and Outcomes
The details of the pain intensity measurements and the VR intervention outcomes in the included studies are summarised in Table 5. The measurements included Brief Pain Inventory (n = 3), Visual Analogue Scale (n = 5), numerical rating scale (n = 6), McGill Pain Questionnaire (n = 3), nonstandardised questions (n = 2), Short Leeds Assessment of Neuropathic Symptoms and Signs (n = 1) and Retroactive Pain Intensity (n = 1). Out of 17 studies, 13 studies reported a significant reduction in pain intensity after VR-based treatment.
Table 5.
Details on pain intensity, anxiety, depression and mood measures and outcomes.
| Study | Measures | Outcomes |
|---|---|---|
| Garcia-Palacios (2015) [55] | Pain intensity and interference: BPI Mood: BDI-II |
No significant difference in pain intensity and depression in VRAM compared with TAU |
| Mortensen (2015) [58] | Pain improvement: VAS | No significant difference in pain improvement |
| House (2016) [59] | Pain intensity: NRS Depression: PHQ-9 |
No significant difference in pain reduction; large reduction in depression (8.3/10) |
| Mohammad (2018) [60] | Pain intensity: VAS Anxiety: SAI |
Significant reduction in pain and anxiety in VR plus morphine compared with morphine alone |
| Jordan (2016) [61] | Pain intensity: NRS | No significant change in pain reduction; VWT is better than VW in pain reduction. |
| Villiger (2013) [62] | Pain intensity: NPS | Significant improvement in neuropathic pain |
| Ortiz-Catalan (2016) [63] | Pain intensity: NRS, MPQ | Significant improvement in PLP intensity |
| Osumi (2018) [28] | Pain intensity: NPS, SF-MPQ | Significant alleviation in PLP intensity |
| Shiri (2013) [64] | Pain severity: VAS | Significant reduction in pain severity |
| Sarig Bahat (2018) [51] | Pain intensity: VAS | Significant reduction in pain intensity |
| Yelvar (2016) [65] | Pain intensity: VAS | Significant improvement in pain intensity in VWT compared with traditional physiotherapy |
| Alemanno (2019) [66] | Pain intensity: MPQ, BPI; Mood: BDI | Significant improvement in pain intensity, mood and depression |
| Darnall (2020) [67] | Pain intensity: NRS Depression: NRS |
Significant improvement in pain intensity and depression |
| Wiederhold (2014) [68] | Pain intensity: NRS | Significant reduction in pain intensity |
| Gromala (2015) [69] | Pain intensity: NRS | Significant reduction in pain intensity |
| Garrett (2017) [70] | Pain intensity: NSQ, BPI, S-LANSS Anxiety: NSQ, Relaxation:NSQ |
Pain reduction during the VR among 62.5% of participants; no overall treatment difference in pain scores postexposure |
| Amin (2017) [71] | Pain intensity: RPI Anxiety: NSQ |
Significant improvement in pain intensity in Cardboard VR (coupled with a smartphone) compared with traditional VR and significant improvement in anxiety |
BDI-II: Beck Depression Inventory II; BPI: Brief Pain Inventory; MPQ: McGill Pain Questionnaire; NPS: Neuropathic Pain Scale; NRS: Numerical Rating Scale; NSQ: nonstandardised questions; PHQ: Patient Health Questionnaire; RPI: Retroactive Pain Intensity; SAI: State Anxiety Inventory; S-LANSS: Short Leeds Assessment of Neuropathic Symptoms and Signs; VAS: Visual Analogue Scale.
Among the 17 studies, only seven studies assessed the mental health condition of the participants. The mental health condition consisted of depression, anxiety and relaxation. The measurements included Beck Depression Inventory (n = 2), patient health questionnaire (n = 1), State Anxiety Inventory (n = 1), numerical rating scale (n = 1) and nonstandardised questions (n = 3). Five studies reported a significant reduction in anxiety and depression and improvement in mood.
About 10 studies utilised immersive VR technologies, and eight of them reported a significant effect on pain reduction and three of them reported a significant effect on managing anxiety, depression and mood. Among the seven studies that adopted non-immersive VR, only four showed effectiveness in chronic pain reduction and two demonstrated effectiveness in mental health management. VR primary works through distraction to reduce the pain intensity. The details of the pain intensity, anxiety, depression and mood measurements and outcomes in the included studies are summarised in Table 5.
4. Discussion
This systematic review aimed to characterise empirical studies, describe the shortcomings of the selected studies, provide clinical implications of using VR distraction to manage chronic pain and mental health conditions, and highlight research gaps for future research directions. Despite particular methodological concerns that emerged across the studies, the review provides clinical evidence supporting the efficacy of VR distraction in chronic pain reduction, particularly in PLP, chronic headache, chronic neck pain and chronic low-back pain. The use of VR in pain reduction appears to be unpromising for patients suffering from chronic primary pain. The assessments of anxiety, depression and mood for patients with chronic pain were neglected in most studies, and thus the effectiveness of VR intervention for managing the mental health of patients with chronic pain was not concluded in this review. The study also suggested immersive VR potentially provided a way of exposing patients to a more attractive computer-generated environment that is more likely to exert an influence on pain reduction compared with non-immersive VR. Humans have a finite attentional capacity, and a distraction task consumes more portion of the capacities believed to leave less cognitive resources available for processing pain [12]. An immersive VR provides more sensory information that helps the person absent from the perception of pain.
4.1. Shortcomings of Included Studies
A significant problem is apparent with regard to the study methods used for estimating treatment effects. Firstly, most studies adopted a quasi-experimental design and RCT. The major concern of quasi-experimental studies is that randomisation is not applied, limiting the capability to draw a causal relationship between the intervention and the outcome. Meanwhile, conducting RCT can reduce confounding and bias. Secondly, the assessment of the mental health conditions of chronic pain after VR treatment was not conducted in most studies, confining our understanding of the feasibility of VR treatment in anxiety and depression reduction and mood management among patients with chronic pain. Thirdly, the hardware and software used in some studies were not clearly described. The commonly used tools for VR systems in these studies were HMD and digital computers. Several studies provided the content of the virtual environment without using software for developing the VR treatment. Fourthly, the arrangement of the duration of each session and the time interval between each session should be the significant factors of concern. According to the study of Strickland et al. [73], a 20 min duration is a threshold that normal adults tend to be discomforted with while using VR technologies. More than half of the selected studies conducted immersive VR and non-immersive VR sessions for more than 20 min. This effect possibly affects the results of the experiments and the physical health of the participants. Furthermore, a long-term interval may influence the actual effect of the VR treatment because treatments other than VR intervention on non-intervention days may generate effects that may enhance or weaken the effect of VR distraction. For example, Alemanno et al. [66] conducted the intervention twice per week in six weeks. During the non-intervention days, the patient may take other pharmacological or psychological treatments that may ultimately affect the outcome measures. Therefore, addressing the loophole on the influences in the non-intervention days is vital. Fifthly, some studies had a small sample size, for instance, the study of Garrett et al. [70] had nine subjects. Lastly, the quality of the included studies was moderate and low, implying that high-quality research and RCTs on this topic are still needed.
4.2. Clinical Implications
VR is needed to be applied more in daily clinical practice. Nonetheless, some clinical implications can be drawn at this stage. Five out of seven categories of chronic pain were included in this review. VR is used as a pain management tool in this clinical situation. VR technologies efficaciously reduce pain for patients with different types of chronic pain, particularly for adult patients. Immersive VR used as an adjuvant intervention is effective in relieving pain and anxiety for female patients with breast cancer and patients with chronic low-back pain. Non-immersive VR can improve motor function and neuropathic pain in patients with spinal cord injury-related pain, but the positive findings are limited to quasi-experimental studies. Immersive and non-immersive VR can restore phantom limb movement and alleviate PLP; however, an RCT is lacking to validate this significant finding. Non-immersive VR can reduce pain intensity and improve the quality of life among paediatric patients with chronic headache; these findings were limited to quasi-experimental studies. The pain intensity of patients with chronic low-back pain can be reduced under the VR intervention.
Each study initiated a cutting-edge VR treatment by using different hardware setups mainly including HMD and display screen and unique virtual environments created by VR software development tools. The hardware used in the studies are reasonably priced and commercially available in public markets. Active (e.g., walking in natural environments), passive (e.g., watching a video and movies) and interactive (e.g., playing interactive games) VR experiences were therapeutic for managing chronic pain among the patients. Rapid relief from pain perception and anxiety seem to be provided by the VR intervention. Out of two studies, one or two sessions varying from 10 to 20 min were adequate to prompt the relaxation of pain intensity and anxiety.
Adult patients with chronic pain reported high satisfaction and engagement with the VR treatment. This finding suggests that adults may find VR technologies as supportive and feasible in managing chronic pain; as such, adults may positively respond to digital technologies. Only one study examined the satisfaction of adolescent patients with the VR treatment and reported high satisfaction. This finding implies that experiments involving paediatric patients with chronic pain are scarce, and RCT is limited; thus, more RCTs are needed to be conducted for this group.
4.3. Recommendations for Future Research Directions
VR technology is a non-invasive tool used to treat pain. This review demonstrates the efficiency of this therapy in chronic pain management, anxiety and depression reduction and mood improvement. Further research regarding PLP and chronic headaches is still needed because current studies are mostly limited to quasi-experimental design. An RCT is also required to provide high-reliability findings. Among the 17 studies, the VR distraction programs in 15 studies were guided by therapists or instructors. Two studies were designed with a home-based VR program (i.e., [67,70]). Home-based VR programs can benefit patients with limited mobility and the elderly. However, without the guidance of therapists, the patients might not be able to attain the ideal effects of the rehabilitation program or injuries may incur. The advantages or disadvantages of home-based or self-administered VR intervention have rarely been discussed, and no comparison has been conducted on the effectiveness between guided and self-administrated VR treatment. These issues still need further research. Furthermore, participants in these studies were mainly adults and elderly but fewer children and adolescents. However, 20% to 35% of children and adolescents are affected by chronic pain [74]. Despite the significance of considering the paediatric population, few quantitative studies have investigated the efficacy of VR distraction in chronic pain reduction as well as mental health management. However, the use of VR also exerts side effects. The possible side effects and safety issues of VR treatment, which may vary from different forms of VR, have seldom been raised in discussion. This concern can be resolved using measurement tools, such as the Virtual Reality Sickness Questionnaire (VRSQ) [75], to evaluate the feelings of the users after conducting VR treatment. One of the significant issues that needed to be addressed is the duration of the treatment and the time interval of each session. As mentioned, a 20 min duration is an appropriate time for VR intervention, so researchers should design it with 20 min or less for each session. To avoid the effects of VR treatment interfered by other non-VR treatments, researchers can design an intensive program to evaluate the influence of the activities carried out on the non-intervention days during the period of the experiment or propose one session of VR treatment. These mentioned concerns are necessary to be resolved before VR becomes a normal daily clinical treatment for chronic pain reduction.
4.4. Limitations
This systematic review has several limitations. One of the purposes of this review is to identify studies on the use of VR for patients with chronic pain. The keywords related to VR in searching through electronic databases were not adequate to locate all relevant studies. To address this issue, the keywords used in the article-searching process were common naming. The second limitation of this review is that several study designs (i.e., RCT, quasi-experiment study and case study) were included. Although this approach can provide a comprehensive overview, the clinical evidence may be weakened. Furthermore, this systematic review only included the studies published after 2010 and thus a meta-analysis consisting of studies not limited to those published after 2010 is recommended to be conducted in the future. The last limitation is that only studies published in English language were included. Thus, non-English written studies related to this issue were neglected.
5. Conclusions
This review provides moderate evidence of the positive effect of VR treatment on reducing chronic pain and low evidence of the encouraging impact of VR intervention on anxiety and depression reduction and mood improvement. Most adult participants rated their VR experiment with high satisfaction; the attrition rates, however, were reported to have a large discrepancy. The effects may vary depending on the VR-intervention approach and study design. The promising results of VR, especially immersive VR, encourage its application as an adjunct therapy in clinical practices. Given the harmful effect of pharmacological treatment, many studies have proposed the use of VR distraction instead of the traditional method or as an adjunct analgesic technique. The main shortcomings observed in the studies include the inadequate number of RCT studies, a lack of evidence on moderate and long-term application, an inappropriate setting for the duration of treatment and time interval between each session and small sample size. Additionally, new areas can be explored, such as a comparison of the effects between self-administrated and guided VR treatment, an investigation of the paediatric population and an evaluation of the side effects of the VR approach. Due to the increasing application and continuous development of VR technologies among healthcare practitioners, more RCTs should be conducted to provide highly credible clinical evidence on the efficacy of VR distraction in patients with chronic pain.
Acknowledgments
The work described in this paper is partly supported by a grant under Project of Strategic Importance scheme of The Hong Kong Polytechnic University (project no. 1-ZE2Q) and a grant of Innovation and Technology Fund—Guangdong-Hong Kong Technology Cooperation Funding Scheme (ITF-TCFS) (project no. GHP/051/20GD).
Supplementary Materials
The following supporting information can be downloaded at: https://www.mdpi.com/article/10.3390/healthcare10102047/s1, Table S1: Exclusion of full-text article (n = 17); Table S2: Risk of bias assessment.
Author Contributions
Conceptualization, K.P.W., M.M.Y.T. and J.Q.; methodology, K.P.W., M.M.Y.T. and J.Q.; validation, K.P.W. and M.M.Y.T.; formal analysis, K.P.W.; investigation, K.P.W., M.M.Y.T. and J.Q.; resources, K.P.W.; data curation, K.P.W., M.M.Y.T. and J.Q.; writing—original draft preparation, K.P.W.; writing—review and editing, K.P.W., M.M.Y.T. and J.Q.; visualization, K.P.W.; supervision, M.M.Y.T. and J.Q.; project administration, K.P.W. All authors have read and agreed to the published version of the manuscript.
Institutional Review Board Statement
Not applicable.
Informed Consent Statement
Not applicable.
Data Availability Statement
All data utilized for the purpose of this study are available publicly and online.
Conflicts of Interest
The authors declare no conflict of interest.
Funding Statement
This research received no external funding.
Footnotes
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations.
References
- 1.Bonica J.J. The management of pain. J. Mich. State Med. Soc. 1953;52:284–290. [PubMed] [Google Scholar]
- 2.Goldberg D.S., McGee S.J. Pain as a global public health priority. BMC Public Health. 2011;11:770. doi: 10.1186/1471-2458-11-770. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 3.Johannes C.B., Le T.K., Zhou X., Johnston J.A., Dworkin R.H. The prevalence of chronic pain in United States adults: Results of an internet-based survey. J. Pain. 2010;11:1230–1239. doi: 10.1016/j.jpain.2010.07.002. [DOI] [PubMed] [Google Scholar]
- 4.VanHecke O., Torrance N., Smith B.H. Chronic pain epidemiology and its clinical relevance. Br. J. Anaesth. 2013;111:13–18. doi: 10.1093/bja/aet123. [DOI] [PubMed] [Google Scholar]
- 5.Bennett M.I., Kaasa S., Barke A., Korwisi B., Rief W., Treede R.-D. The IASP classification of chronic pain for ICD-11. Pain. 2019;160:38–44. doi: 10.1097/j.pain.0000000000001363. [DOI] [PubMed] [Google Scholar]
- 6.Mäntyselkä P., Kumpusalo E., Ahonen R., Kumpusalo A., Kauhanen J., Viinamäki H., Halonen P., Takala J. Pain as a reason to visit the doctor: A study in Finnish primary health care. Pain. 2001;89:175–180. doi: 10.1016/S0304-3959(00)00361-4. [DOI] [PubMed] [Google Scholar]
- 7.Bonica J.J. Neurophysiologic and pathologic of acute and chronic pain. Arch. Surg. 1977;112:750–761. doi: 10.1001/archsurg.1977.01370060082014. [DOI] [PubMed] [Google Scholar]
- 8.Coppejans H. Neurophysiology of acute and chronic pain. Baillières Clin. Anaesthesiol. 1993;7:517–534. doi: 10.1016/S0950-350180269-7. [DOI] [Google Scholar]
- 9.Gatchel R.J., Bevers K., Licciardone J.C., Su J., Du Y., Brotto M. Transitioning from acute to chronic pain: An examination of different trajectories of low-back pain. Healthcare. 2018;6:48. doi: 10.3390/healthcare6020048. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 10.Clark M.R., Treisman G.J. Neurobiology of Pain. Adv. Psychosom. Med. 2004;25:78–88. doi: 10.1159/000079059. [DOI] [PubMed] [Google Scholar]
- 11.Fields H.L., Levine J.D. Pain—Mechanics and management. West. J. Med. 1984;141:347–357. [PMC free article] [PubMed] [Google Scholar]
- 12.Bushnell M.C., Čeko M., Low L.A. Cognitive and emotional control of pain and its disruption in chronic pain. Nat. Rev. Neurosci. 2013;14:502–511. doi: 10.1038/nrn3516. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 13.Caes L., Orchard A., Christie D. Connecting the mind–body split: Understanding the relationship between symptoms and emotional well-being in chronic pain and functional gastrointestinal disorders. Healthcare. 2017;5:93. doi: 10.3390/healthcare5040093. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 14.Elliott A.M., Smith B.H., Hannaford P.C., Smith W.C., Chambers W.A. The course of chronic pain in the community: Results of a 4-year follow-up study. Pain. 2002;99:299–307. doi: 10.1016/S0304-3959(02)00138-0. [DOI] [PubMed] [Google Scholar]
- 15.Gorczyca R., Filip R., Walczak E. Psychological aspects of pain. Ann. Agric. Environ. Med. 2013;20:23–27. [PubMed] [Google Scholar]
- 16.Calati R., Laglaoui Bakhiyi C., Artero S., Ilgen M., Courtet P. The impact of physical pain on suicidal thoughts and behaviors: Meta-analyses. J. Psychiatr. Res. 2015;71:16–32. doi: 10.1016/j.jpsychires.2015.09.004. [DOI] [PubMed] [Google Scholar]
- 17.Racine M. Chronic pain and suicide risk: A comprehensive review. Prog. Neuropsychopharmacol. Biol. Psychiatry. 2018;87:269–280. doi: 10.1016/j.pnpbp.2017.08.020. [DOI] [PubMed] [Google Scholar]
- 18.WHO Preventing Suicide: A Global Imperative. World Health Organization. 2014. [(accessed on 24 December 2021)]. Available online: https://apps.who.int/iris/handle/10665/131056.
- 19.Reckziegel D., Vachon-Presseau E., Petre B., Schnitzer T.J., Baliki M.N., Apkarian A.V. Deconstructing biomarkers for chronic pain: Context- and hypothesis-dependent biomarker types in relation to chronic pain. Pain. 2019;160((Suppl. S1)):S37–S48. doi: 10.1097/j.pain.0000000000001529. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 20.Phillips C.J. The cost and burden of chronic pain. Br. J. Pain. 2009;3:2–5. doi: 10.1177/204946370900300102. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 21.Gaskin D.J., Richard P. The economic costs of pain in the United States. J. Pain. 2012;13:715. doi: 10.1016/j.jpain.2012.03.009. [DOI] [PubMed] [Google Scholar]
- 22.Wójcik M., Rogalska A. Analgesic Treatment and the Patients’ Opinion on the Hospital Emergency Department. Healthcare. 2022;10:623. doi: 10.3390/healthcare10040623. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 23.Martel M.O., Shir Y., Ware M.A. Substance-related disorders: A review of prevalence and correlates among patients with chronic pain. Prog. Neuropsychopharmacol. Biol. Psychiatry. 2018;87:245–254. doi: 10.1016/j.pnpbp.2017.06.032. [DOI] [PubMed] [Google Scholar]
- 24.Müller-Schwefe G.H.H. European survey of chronic pain patients: Results for Germany. Curr. Med. Res. Opin. 2011;27:2099–2106. doi: 10.1185/03007995.2011.621935. [DOI] [PubMed] [Google Scholar]
- 25.Bush J. Viability of virtual reality exposure therapy as a treatment alternative. Comput. Hum. Behav. 2008;24:1032–1040. doi: 10.1016/j.chb.2007.03.006. [DOI] [Google Scholar]
- 26.Atzori B., Hoffman H.G., Vagnoli L., Patterson D.R., Alhalabi W., Messeri A., Lauro Grotto R. Virtual reality analgesia during venipuncture in pediatric patients with onco-hematological diseases. Front. Psychol. 2018;9:2508. doi: 10.3389/fpsyg.2018.02508. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 27.Moon J., Shin J., Chung J., Ji S.-H., Ro S., Kim W. Virtual reality distraction during endoscopic urologic surgery under spinal anesthesia: A randomized controlled trial. J. Clin. Med. 2018;8:2. doi: 10.3390/jcm8010002. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 28.Osumi M., Inomata K., Inoue Y., Otake Y., Morioka S., Sumitani M. Characteristics of phantom limb pain alleviated with virtual reality rehabilitation. Pain Med. 2018;20:1038–1046. doi: 10.1093/pm/pny269. [DOI] [PubMed] [Google Scholar]
- 29.Atzori B., Lauro Grotto R., Giugni A., Calabrò M., Alhalabi W., Hoffman H.G. Virtual reality analgesia for pediatric dental patients. Front. Psychol. 2018;9:2265. doi: 10.3389/fpsyg.2018.02265. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 30.Malloy K.M., Milling L.S. The effectiveness of virtual reality distraction for pain reduction: A systematic review. Clin. Psychol. Rev. 2010;30:1011–1018. doi: 10.1016/j.cpr.2010.07.001. [DOI] [PubMed] [Google Scholar]
- 31.Kenney M.P., Milling L.S. The effectiveness of virtual reality distraction for reducing pain: A meta-analysis. Psychol. Conscious. Theory Res. Pract. 2016;3:199–210. doi: 10.1037/cns0000084. [DOI] [Google Scholar]
- 32.Scapin S., Echevarría-Guanilo M.E., Boeira Fuculo Junior P.R., Gonçalves N., Rocha P.K., Coimbra R. Virtual Reality in the treatment of burn patients: A systematic review. Burns. 2017;44:1403–1416. doi: 10.1016/j.burns.2017.11.002. [DOI] [PubMed] [Google Scholar]
- 33.Mallari B., Spaeth E.K., Goh H., Boyd B.S. Virtual reality as an analgesic for acute and chronic pain in adults: A systematic review and meta-analysis. J. Pain Res. 2019;12:2053–2085. doi: 10.2147/JPR.S200498. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 34.Indovina P., Barone D., Gallo L., Chirico A., De Pietro G., Giordano A. Virtual reality as a distraction intervention to relieve pain and distress during medical procedures: A comprehensive literature review. Clin. J. Pain. 2018;34:858–877. doi: 10.1097/AJP.0000000000000599. [DOI] [PubMed] [Google Scholar]
- 35.Pittara M., Matsangidou M., Stylianides K., Petkov N., Pattichis C.S. Virtual Reality for pain management in cancer: A comprehensive review. IEEE Access. 2020;8:225475–225489. doi: 10.1109/ACCESS.2020.3044233. [DOI] [Google Scholar]
- 36.Wittkopf P.G., Lloyd D.M., Coe O., Yacoobali S., Billington J. The effect of interactive virtual reality on pain perception: A systematic review of clinical studies. Disabil. Rehabil. 2020;42:3722–3733. doi: 10.1080/09638288.2019.1610803. [DOI] [PubMed] [Google Scholar]
- 37.Hutton B., Salanti G., Caldwell D.M., Chaimani A., Schmid C.H., Cameron C., Ioannidis J.P.A., Straus S., Thorlund K., Jansen J.P., et al. The PRISMA extension statement for reporting of systematic reviews incorporating network meta-analyses of health care interventions: Checklist and explanations. Ann. Intern. Med. 2015;162:777–784. doi: 10.7326/M14-2385. [DOI] [PubMed] [Google Scholar]
- 38.Cepeda M.S., Africano J.M., Polo R., Alcala R., Carr D.B. What decline in pain intensity is meaningful to patients with acute pain? Pain. 2003;105:151–157. doi: 10.1016/S0304-3959(03)00176-3. [DOI] [PubMed] [Google Scholar]
- 39.Higgins J., Green S. Cochrane Handbook for Systematic Reviews of Interventions. John Wiley & Sons Ltd; Chichester, UK: 2008. [Google Scholar]
- 40.Lo C.K.-L., Mertz D., Loeb M. Newcastle-Ottawa Scale: Comparing reviewers’ to authors’ assessments. BMC Med. Res. Methodol. 2014;14:45. doi: 10.1186/1471-2288-14-45. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 41.Bermo M.S., Patterson D., Sharar S.R., Hoffman H., Lewis D.H. Virtual reality to relieve pain in burn patients undergoing imaging and treatment. Top. Magn. Reson. Imaging. 2020;29:203–208. doi: 10.1097/RMR.0000000000000248. [DOI] [PubMed] [Google Scholar]
- 42.Chan E., Hovenden M., Ramage E., Ling N., Pham J.H., Rahim A., Lam C., Liu L., Foster S., Sambell R., et al. Virtual reality for pediatric needle procedural pain: Two randomized clinical trials. J. Pediatr. 2019;209:160–167.e4. doi: 10.1016/j.jpeds.2019.02.034. [DOI] [PubMed] [Google Scholar]
- 43.Dumoulin S., Bouchard S., Ellis J., Lavoie K.L., Vézina M.P., Charbonneau P., Tardif J., Hajjar A. A randomized controlled trial on the use of virtual reality for needle-related procedures in children and adolescents in the emergency department. Games Health J. 2019;8:285–293. doi: 10.1089/g4h.2018.0111. [DOI] [PubMed] [Google Scholar]
- 44.Eijlers R., Dierckx B., Staals L.M., Berghmans J.M., van der Schroeff M.P., Strabbing E.M., Wijnen R., Hillegers M., Legerstee J.S., Utens E. Virtual reality exposure before elective day care surgery to reduce anxiety and pain in children: A randomised controlled trial. Eur. J. Anaesthesiol. 2019;36:728–737. doi: 10.1097/EJA.0000000000001059. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 45.Furness P.J., Phelan I., Babiker N.T., Fehily O., Lindley S.A., Thompson A.R. Reducing pain during wound dressings in burn care using virtual reality: A study of perceived impact and usability with patients and nurses. J. Burn Care Res. 2019;40:878–885. doi: 10.1093/jbcr/irz106. [DOI] [PubMed] [Google Scholar]
- 46.Glennon C., McElroy S.F., Connelly L.M., Mische Lawson L., Bretches A.M., Gard A.R., Newcomer L.R. Use of virtual reality to distract from pain and anxiety. Oncol. Nurs. Forum. 2018;45:545–552. doi: 10.1188/18.ONF.545-552. [DOI] [PubMed] [Google Scholar]
- 47.Gerçeker G.Ö., Bektaş M., Aydınok Y., Ören H., Ellidokuz H., Olgun N. The effect of virtual reality on pain, fear, and anxiety during access of a port with huber needle in pediatric hematology-oncology patients: Randomized controlled trial. Eur. J. Oncol. Nurs. 2021;50:101886. doi: 10.1016/j.ejon.2020.101886. [DOI] [PubMed] [Google Scholar]
- 48.Karaman D., Erol F., Yılmaz D., Dikmen Y. Investigation of the effect of the virtual reality application on experimental pain severity in healthy. Rev. Assoc. Med. Bras. 2019;65:446–451. doi: 10.1590/1806-9282.65.3.446. [DOI] [PubMed] [Google Scholar]
- 49.McSherry T., Atterbury M., Gartner S., Helmold E., Searles D.M., Schulman C. Randomized, crossover study of immersive virtual reality to decrease opioid use during painful wound care procedures in adults. J. Burn Care Res. 2018;39:278–285. doi: 10.1097/BCR.0000000000000589. [DOI] [PubMed] [Google Scholar]
- 50.Piskorz J., Czub M. Effectiveness of a virtual reality intervention to minimize pediatric stress and pain intensity during venipuncture. J. Spec. Pediatr. Nurs. 2018;23:e12201. doi: 10.1111/jspn.12201. [DOI] [PubMed] [Google Scholar]
- 51.Sarig Bahat H., Croft K., Carter C., Hoddinott A., Sprecher E., Treleaven J. Remote kinematic training for patients with chronic neck pain: A randomised controlled trial. Eur. Spine J. 2018;27:1309–1323. doi: 10.1007/s00586-017-5323-0. [DOI] [PubMed] [Google Scholar]
- 52.Semerci R., Akgün Kostak M., Eren T., Avci G. Effects of virtual reality on pain during venous port access in pediatric oncology patients: A randomized controlled study. J. Pediatr. Oncol. Nurs. 2021;38:142–151. doi: 10.1177/1043454220975702. [DOI] [PubMed] [Google Scholar]
- 53.Soltani M., Drever S.A., Hoffman H.G., Sharar S.R., Wiechman S.A., Jensen M.P., Patterson D.R. Virtual reality analgesia for burn joint flexibility: A randomized controlled trial. Rehabil. Psychol. 2018;63:487–494. doi: 10.1037/rep0000239. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 54.Walther-Larsen S., Petersen T., Friis S.M., Aagaard G., Drivenes B., Opstrup P. Immersive virtual reality for pediatric procedural pain: A randomized clinical trial. Hosp. Pediatr. 2019;9:501–507. doi: 10.1542/hpeds.2018-0249. [DOI] [PubMed] [Google Scholar]
- 55.Garcia-Palacios A., Herrero R., Vizcaíno Y., Belmonte M.A., Castilla D., Molinari G., Baños R.M., Botella C. Integrating virtual reality with activity management for the treatment of fibromyalgia: Acceptability and preliminary efficacy. Clin. J. Pain. 2015;31:564–572. doi: 10.1097/AJP.0000000000000196. [DOI] [PubMed] [Google Scholar]
- 56.Wang P., Li Z. Application and effect observation of virtual reality technology in patients with phantom limb pain after amputation. J. Nurses Train. 2020 doi: 10.16821/j.cnki.hsjx.2020.08.014. [DOI] [Google Scholar]
- 57.Song X., Gao Z., Zhou H. Research on Virtual Meditation Training System Based on Brain-Machine Interface. Softw. Guide. 2018 doi: 10.11907/rjdk.173232. [DOI] [Google Scholar]
- 58.Mortensen J., Kristensen L.Q., Brooks E.P., Brooks A.L. Women with fibromyalgia’s experience with three motion-controlled video game consoles and indicators of symptom severity and performance of activities of daily living. Disabil. Rehabil. Assist. Technol. 2015;10:61–66. doi: 10.3109/17483107.2013.836687. [DOI] [PubMed] [Google Scholar]
- 59.House G., Burdea G., Grampurohit N., Polistico K., Roll D., Damiani F., Hundal J., Demesmin D. A feasibility study to determine the benefits of upper extremity virtual rehabilitation therapy for coping with chronic pain post-cancer surgery. Br. J. Pain. 2016;10:186–197. doi: 10.1177/2049463716664370. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 60.Mohammad B.E., Ahmad M. Virtual reality as a distraction technique for pain and anxiety among patients with breast cancer: A randomized control trial. Palliat. Support. Care. 2018;17:29–34. doi: 10.1017/S1478951518000639. [DOI] [PubMed] [Google Scholar]
- 61.Jordan M., Richardson E.J. Effects of virtual walking treatment on spinal cord injury-related neuropathic pain: Pilot results and trends related to location of pain and at-level neuronal hypersensitivity. Am. J. Phys. Med. Rehabil. 2016;95:390–396. doi: 10.1097/PHM.0000000000000417. [DOI] [PubMed] [Google Scholar]
- 62.Villiger M., Bohli D., Kiper D., Pyk P., Spillmann J., Meilick B., Curt A., Hepp-Reymond M.C., Hotz-Boendermaker S., Eng K. Virtual reality-augmented neurorehabilitation improves motor function and reduces neuropathic pain in patients with incomplete spinal cord injury. Neurorehabil. Neural Repair. 2013;27:675–683. doi: 10.1177/1545968313490999. [DOI] [PubMed] [Google Scholar]
- 63.Ortiz-Catalan M., Guðmundsdóttir R.A., Kristoffersen M.B., Zepeda-Echavarria A., Caine-Winterberger K., Kulbacka-Ortiz K., Widehammar C., Eriksson K., Stockselius A., Ragnö C., et al. Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: A single group, clinical trial in patients with chronic intractable phantom limb pain. Lancet. 2016;388:2885–2894. doi: 10.1016/S0140-6736(16)31598-7. [DOI] [PubMed] [Google Scholar]
- 64.Shiri S., Feintuch U., Weiss N., Pustlink A., Geffen T., Kay B., Meiner Z.B.I. A virtual reality system combined with biofeedback for treating pediatric chronic headache—A pilot study. Pain Med. 2013;14:621–627. doi: 10.1111/pme.12083. [DOI] [PubMed] [Google Scholar]
- 65.Yelvar G.D.Y., Cırak Y.C., Dalkılınc M., Demir Y.P., Guner Z., Boydak A. Is physiotherapy integrated virtual walking effective on pain, function, and kinesiophobia in patients with non-specific low-back pain? Randomised controlled trial. Eur. Spine J. 2016;26:538–545. doi: 10.1007/s00586-016-4892-7. [DOI] [PubMed] [Google Scholar]
- 66.Alemanno F., Houdayer E., Emedoli D., Locatelli M., Mortini P., Mandelli C., Raggi A., Iannaccone S. Efficacy of virtual reality to reduce chronic low back pain: Proof-of-concept of a non-pharmacological approach on pain, quality of life, neuropsychological and functional outcome. PLoS ONE. 2019;14:e0216858. doi: 10.1371/journal.pone.0216858. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 67.Darnall B.D., Krishnamurthy P., Tsuei J., Minor J.D. Self-administered skills-based virtual reality intervention for chronic pain: Randomized controlled pilot study. JMIR Form. Res. 2020;4:e17293. doi: 10.2196/17293. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 68.Wiederhold B.K., Gao K., Sulea C., Wiederhold M.D. Virtual reality as a distraction technique in chronic pain patients. Cyberpsychol. Behav. Soc. Netw. 2014;17:346–352. doi: 10.1089/cyber.2014.0207. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 69.Gromala D., Tong X., Choo A., Karamnejad M., Shaw C.D. The virtual meditative walk: Virtual reality therapy for chronic pain management; Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems; Korea, Seoul. 18–23 April 2015. [Google Scholar]
- 70.Garrett B., Taverner T., McDade P. Virtual reality as an adjunct home therapy in chronic pain management: An exploratory study. JMIR Med. Inform. 2017;5:e11. doi: 10.2196/medinform.7271. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 71.Amin A.M. Master’s Thesis. Bangladesh University of Engineering and Technology; Dhaka, Bangladesh: 2017. [(accessed on 15 January 2021)]. Effectiveness of Mobile Virtual Reality as a Means for Pain Distraction. Available online: https://core.ac.uk/download/pdf/83121256.pdf. [Google Scholar]
- 72.Treede R.-D., Rief W., Barke A., Aziz Q., Bennett M.I., Benoliel R., Cohen M., Evers S., Finnerup N.B., First M.B., et al. A classification of chronic pain for ICD-11. Pain. 2015;156:1003–1007. doi: 10.1097/j.pain.0000000000000160. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 73.Strickland D., Marcus L.M., Mesibov G.B., Hogan K. Brief report: Two case studies using virtual reality as a learning tool for autistic children. J. Autism Dev. Disord. 1996;26:651–659. doi: 10.1007/BF02172354. [DOI] [PubMed] [Google Scholar]
- 74.Friedrichsdorf S., Giordano J., Desai Dakoji K., Warmuth A., Daughtry C., Schulz C. Chronic pain in children and adolescents: Diagnosis and treatment of primary pain disorders in head, abdomen, muscles and joints. Children. 2016;3:42. doi: 10.3390/children3040042. [DOI] [PMC free article] [PubMed] [Google Scholar]
- 75.Kim H.K., Park J., Choi Y., Choe M. Virtual reality sickness questionnaire (VRSQ): Motion sickness measurement index in a virtual reality environment. Appl. Ergon. 2018;69:66–73. doi: 10.1016/j.apergo.2017.12.016. [DOI] [PubMed] [Google Scholar]
Associated Data
This section collects any data citations, data availability statements, or supplementary materials included in this article.
Supplementary Materials
Data Availability Statement
All data utilized for the purpose of this study are available publicly and online.

