Correction to: Pediatric Research 10.1038/s41390-022-02176-8, published online 29 June 2022
In the original article, some of the descriptive screen time measures in Table 1 were underestimated and have been corrected. The data of the correlation table in Appendix B have also been updated to reflect these changes. The original article has been corrected.
Appendix B.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Video Game Addiction Questionnaire Score | – | ||||||||||
2 | Social Media Addiction Questionnaire Score | 0.44 | – | |||||||||
3 | Mobile Phone Involvement Questionnaire Score | 0.34 | 0.59 | – | ||||||||
4 | Total recreational screen time | 0.31 | 0.3 | 0.36 | – | |||||||
5 | Television or videos | 0.11 | 0.13 | 0.17 | 0.59 | – | ||||||
6 | Videos | 0.25 | 0.17 | 0.22 | 0.66 | 0.34 | – | |||||
7 | Single-player video games | 0.32 | 0.13 | 0.14 | 0.62 | 0.34 | 0.42 | – | ||||
8 | Multi-player video games | 0.38 | 0.11 | 0.14 | 0.62 | 0.28 | 0.44 | 0.52 | – | |||
9 | Texting | 0.04 | 0.21 | 0.25 | 0.53 | 0.32 | 0.29 | 0.25 | 0.19 | – | ||
10 | Social media | 0.03 | 0.33 | 0.30 | 0.54 | 0.32 | 0.29 | 0.23 | 0.18 | 0.63 | – | |
11 | Video chat | 0.05 | 0.18 | 0.20 | 0.46 | 0.26 | 0.25 | 0.24 | 0.22 | 0.49 | 0.48 | – |
12 | Browsing the internet | 0.14 | 0.16 | 0.15 | 0.42 | 0.27 | 0.32 | 0.26 | 0.22 | 0.27 | 0.24 | 0.20 |
All p < 0.001.
Table 1.
Mean (SD)/% | |
---|---|
Sociodemographic characteristics | |
Age (years) | 12.0 (0.7) |
Sex (%) | |
Female | 47.8 |
Male | 52.2 |
Race/ethnicity (%) | |
White | 55.3 |
Latinx/Hispanic | 19.4 |
Black | 15.7 |
Asian | 5.1 |
Native American | 3.2 |
Other | 1.3 |
Primary language of adolescent (%) | |
English | 88.9 |
Non-English | 11.1 |
Household income (%) | |
Less than $75,000 | 48.0 |
$75,000 and greater | 52.0 |
Parents’ highest education (%) | |
High school education or less | 14.9 |
College education or more | 85.1 |
Parent marital status (%) | |
Married/partnered | 70.5 |
Unmarried/unpartnered | 29.5 |
Screen time | |
Total recreational screen time | 7.34 (5.81) |
Television | 1.68 (1.83) |
Videos | 1.48 (1.93) |
Single-player video games | 1.07 (1.69) |
Multi-player video games | 1.20 (1.84) |
Texting | 0.75 (1.59) |
Social media | 0.76 (1.68) |
Video chat | 0.51 (1.37) |
Browsing the internet | 0.37 (0.80) |
Problematic screen use measures | |
Video Game Addiction Questionnaire Scorea | 2.09 (1.08) |
Social Media Addiction Questionnaire Scoreb | 1.85 (0.90) |
Mobile Phone Involvement Questionnaire Scorec | 3.10 (1.12) |
ABCD propensity weights were applied based on the American Community Survey from the US Census.
SD standard deviation.
aAsked among a subset who reported video game use (n = 7595).
bAsked among a subset who reported social media use (n = 5652).
cAsked among a subset who reported mobile use (n = 7361).
Footnotes
The original article can be found online at 10.1038/s41390-022-02176-8.