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. 2022 Sep 22;92(5):1485–1486. doi: 10.1038/s41390-022-02311-5

Correction: Social epidemiology of early adolescent problematic screen use in the United States

Jason M Nagata 1,, Gurbinder Singh 1, Omar M Sajjad 2, Kyle T Ganson 3, Alexander Testa 4, Dylan B Jackson 5, Shervin Assari 6,7,8, Stuart B Murray 9, Kirsten Bibbins-Domingo 10, Fiona C Baker 11,12
PMCID: PMC9700513  PMID: 36138063

Correction to: Pediatric Research 10.1038/s41390-022-02176-8, published online 29 June 2022

In the original article, some of the descriptive screen time measures in Table 1 were underestimated and have been corrected. The data of the correlation table in Appendix B have also been updated to reflect these changes. The original article has been corrected.

Appendix B.

Correlations among problematic screen use and screen time

1 2 3 4 5 6 7 8 9 10 11
1 Video Game Addiction Questionnaire Score
2 Social Media Addiction Questionnaire Score 0.44
3 Mobile Phone Involvement Questionnaire Score 0.34 0.59
4 Total recreational screen time 0.31 0.3 0.36
5 Television or videos 0.11 0.13 0.17 0.59
6 Videos 0.25 0.17 0.22 0.66 0.34
7 Single-player video games 0.32 0.13 0.14 0.62 0.34 0.42
8 Multi-player video games 0.38 0.11 0.14 0.62 0.28 0.44 0.52
9 Texting 0.04 0.21 0.25 0.53 0.32 0.29 0.25 0.19
10 Social media 0.03 0.33 0.30 0.54 0.32 0.29 0.23 0.18 0.63
11 Video chat 0.05 0.18 0.20 0.46 0.26 0.25 0.24 0.22 0.49 0.48
12 Browsing the internet 0.14 0.16 0.15 0.42 0.27 0.32 0.26 0.22 0.27 0.24 0.20

All p < 0.001.

Table 1.

Sociodemographic and screen time characteristics of Adolescent Brain Cognitive Development (ABCD) Study participants (N = 8753).

Mean (SD)/%
Sociodemographic characteristics
Age (years) 12.0 (0.7)
Sex (%)
 Female 47.8
 Male 52.2
Race/ethnicity (%)
 White 55.3
 Latinx/Hispanic 19.4
 Black 15.7
 Asian 5.1
 Native American 3.2
 Other 1.3
Primary language of adolescent (%)
 English 88.9
 Non-English 11.1
Household income (%)
 Less than $75,000 48.0
 $75,000 and greater 52.0
Parents’ highest education (%)
 High school education or less 14.9
 College education or more 85.1
Parent marital status (%)
 Married/partnered 70.5
 Unmarried/unpartnered 29.5
Screen time
 Total recreational screen time 7.34 (5.81)
 Television 1.68 (1.83)
 Videos 1.48 (1.93)
 Single-player video games 1.07 (1.69)
 Multi-player video games 1.20 (1.84)
 Texting 0.75 (1.59)
 Social media 0.76 (1.68)
 Video chat 0.51 (1.37)
 Browsing the internet 0.37 (0.80)
Problematic screen use measures
 Video Game Addiction Questionnaire Scorea 2.09 (1.08)
 Social Media Addiction Questionnaire Scoreb 1.85 (0.90)
 Mobile Phone Involvement Questionnaire Scorec 3.10 (1.12)

ABCD propensity weights were applied based on the American Community Survey from the US Census.

SD standard deviation.

aAsked among a subset who reported video game use (n = 7595).

bAsked among a subset who reported social media use (n = 5652).

cAsked among a subset who reported mobile use (n = 7361).

Footnotes

The original article can be found online at 10.1038/s41390-022-02176-8.


Articles from Pediatric Research are provided here courtesy of Nature Publishing Group

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