Skip to main content
PLOS ONE logoLink to PLOS ONE
. 2014 Dec 26;9(12):e112606. doi: 10.1371/journal.pone.0112606

Detection of the Elite Structure in a Virtual Multiplex Social System by Means of a Generalised K-Core

Bernat Corominas-Murtra 1, Benedikt Fuchs 1, Stefan Thurner 1,2,3,*
Editor: Alain Barrat4
PMCID: PMC4277282  PMID: 25541957

Abstract

Elites are subgroups of individuals within a society that have the ability and means to influence, lead, govern, and shape societies. Members of elites are often well connected individuals, which enables them to impose their influence to many and to quickly gather, process, and spread information. Here we argue that elites are not only composed of highly connected individuals, but also of intermediaries connecting hubs to form a cohesive and structured elite-subgroup at the core of a social network. For this purpose we present a generalization of the Inline graphic-core algorithm that allows to identify a social core that is composed of well-connected hubs together with their ‘connectors’. We show the validity of the idea in the framework of a virtual world defined by a massive multiplayer online game, on which we have complete information of various social networks. Exploiting this multiplex structure, we find that the hubs of the generalised Inline graphic-core identify those individuals that are high social performers in terms of a series of indicators that are available in the game. In addition, using a combined strategy which involves the generalised Inline graphic-core and the recently introduced Inline graphic-core, the elites of the different ’nations’ present in the game are perfectly identified as modules of the generalised Inline graphic-core. Interesting sudden shifts in the composition of the elite cores are observed at deep levels. We show that elite detection with the traditional Inline graphic-core is not possible in a reliable way. The proposed method might be useful in a series of more general applications, such as community detection.

Introduction

Almost universally, across cultures and times, societies are structured in a way that a small group of individuals are in the possession of the means to influence, shape, structure, lead, and govern large proportions of entire societies. These selected minorities form the elites. The definition and characterization of an elite is a highly multidimensional and debated problem [1][5]. It incorporates considerations about wealth, experience, fame, influence over other individuals, role in societies, clubs, parties, etc. In any case elites can not be defined per se, but only within the context of a social system, which are superpositions of various time-varying social networks, so-called multiplex networks (MPN) [6][8]. These networks represent interactions between individuals as links of different types such as communication, trading, friendship, aggression, etc., see Fig. 1a. It seems natural that elites have to be defined through their location within these MPNs. Indeed, one would generally expect that members of elites are characterized by a large connectivity [9] in the various networks of the MPN, which enables them to exert their influence on a large number of other individuals. A large connectivity, paired with a strategic position within the MPN, also allows them to collect, process, and spread information that is of relevance to them [10]. In this view elites are ‘core-communities’ that, to a certain extent, organise the whole topology of social interactions in a social system [9]. It is further intuitive that elites are not simply a collection of highly connected individuals, but communities of individuals densely connected (a cohesive subgroup) containing hubs and maybe other individuals playing functional roles within such elite structure. Moreover, relations among elite members are not incidental: they are defined at the same time at multiple levels, spanning from personal and commercial relationships to information exchanges. The cohesiveness of this group can be achieved by means of direct relations among the elite members or by means of intermediaries, individuals who, although not very connected themselves, establish and coordinate the relations between well connected elite members [11]. We refer to these intermediaries as connectors.

Figure 1. Extracting the core of a Multiplex System.

Figure 1

(a) Representation of multiplex network (MPN) composed of several layers of different relations among nodes. (b) A MPN consisting of two link-types orange and blue, and (c) its intersection graph obtained by keeping those links that are present on both networks. (d) Comparison of the Inline graphic-core, left and the generalised Inline graphic-core, right algorithms, when applied to the intersection graph: while the Inline graphic-core iteratively removes those nodes whose degree is lower than Inline graphic, (leading to the Inline graphic-core), the Inline graphic-core iteratively removes nodes whose degree is lower than Inline graphic which are not connected to more than one node whose degree is equal or higher than Inline graphic. We highlight the connectors (blue) and the hubs (orange). Although connectors nodes may have a low degree, they play a role in keeping the overall connectivity at deep levels of network's organization.

Given the above considerations, the question arises if one could identify the elite members of a given society from its MPN only by topological means. The identification of cohesive subgroups at the core of social networks has a history of decades and includes the Inline graphic-core decomposition [12][14], the clique identification [15], [16] or the rich club analysis [17], among other general methods of cohesive subgroup identification [18], [19]. In general, these decomposition schemes are focused on the features of the organization of hubs. However, to adequately describe the organization of a social system, one might think of alternative definitions of ‘core’, taking into account other functional properties of nodes than just their degree. In the spirit of our definition of elites, connectors should be included in the definition of a core. The heart of this paper is to suggest a generalization of the Inline graphic-core algorithm that naturally takes the ‘functionality’ of connectors into account, and thus allows to detect cores which are composed of hubs together with their connectors. The generalised Inline graphic-core is obtained by an iterative method inspired both by the so-called Inline graphic-scaffold [20], [21], and the Inline graphic-core [12], [14]. Specifically, the generalised Inline graphic-core (Inline graphic-core) is the maximal induced subgraph whose nodes either have a degree larger or equal than Inline graphic or connect two or more nodes with a degree larger or equal to Inline graphic, see Fig. 1b and methods for details. We will show that Inline graphic-cores isolate the elite communities much more reliably than the traditional Inline graphic-cores. Moreover, as we shall see, Inline graphic-cores and Inline graphic-cores show substantial differences in their composition and architecture.

The quantitative exploration of structural patterns in real social systems is usually hard or even impossible due to poor data availability and due to factors that escape experimental control. Virtual societies such as those formed in Massive Multiplayer Online Games (MMOG) [22] offer an excellent opportunity to avoid these complications and allow for the first time a fully quantitative and empirical understanding of social systems under controlled conditions. Log-files of these games provide complete datasets where practically all actions and interactions of all avatars in the games are recorded. MMOGs provide a unique framework to test quantitative hypotheses and formulate entirely new questions on social systems. Data then can provide answers at unprecedented levels of precision in the social sciences. In this paper we will use data from the MMOG society of the game ‘Pardus’ (http://www.pardus.at) [23], an open-ended online game with a worldwide player base which currently contains more than 420,000 people. In this game players live in a virtual, futuristic universe where they interact with other players in a multitude of ways to achieve their self-posed goals. A number of social networks can be extracted from the Pardus game, leading to the first realization of an entire MPN of a human social system. The MPN consists of the time-varying communication, friendship, trading, enmity, attack, and revenge networks. These networks are tightly related and mutually influence each other as it has been systematically explored and quantified in [7], [23][28]. Here we focus on networks representing cooperative interactions, namely, friendship (Inline graphic), communication (Inline graphic) and Trade (Inline graphic). Our social system is therefore given by the MPN Inline graphic, being Inline graphic and Inline graphic the sets of links defining a friendship relation, a communicative exchange or a commercial relation, respectively. To ensure the relevance of our results, we will filter the players to rule out the non-active ones. Specifically, we will build the nets over the most active players ‘Artemis’ universe of the game, which leads us to a set of Inline graphic players.

It is not a priori clear which link type of the MPN or which combination of links is most relevant for elite detection. A communication link between two individuals might signal an occasional interaction, whereas if a communication link is paired with a trade link, this might be an indication for a much stronger relation between them. For this purpose we derive four more networks, the intersections among levels of the MPN, see Fig. 1a,c and methods. In these networks a link exists if it is present in two or three of the MPN layers. For these intersection graphs, we formally write Inline graphic, Inline graphic, Inline graphic and Inline graphic. The links of these networks, often called multi-links [29], encode strong relationships among individuals, for they connect players interacting in more than one type of relation. The strongest links in this sense are those in Inline graphic, a graph which we refer to as the structural backbone of the multiplex system. The identification of elite structures and core organization is based on the 3 networks of the MPN and their associated four intersection graphs.

The core organization of Inline graphic will be explored explicitly by computing the sequence of Inline graphic-cores, the so-called Inline graphic-decomposition sequence, which amounts to a ‘russian doll’ decomposition of the networks,

graphic file with name pone.0112606.e043.jpg

The behavior of this sequence of nested levels of networks (either seen in terms of the statistical properties of their graphs, or from their social composition) is essential to identify the elite organization and the elite structure of our virtual social system. When compared to the traditional Inline graphic-core, we will see that the Inline graphic-core provides a much more detailed picture of the nested community structures. Data from the ‘Pardus’ game enables us to test and compare the quality of the identified core and to see to what extend it relates to properties that are expected for an elite. For every player we have a record of wealth, leadership role in local organizational structures, and importance in leadership as measured by a ‘global leadership index’. Local organizational structures are clubs, societies and political parties, in which players organise; we know which player has a leading role in that local organization which can be president, treasurer or application master. The global leadership index is a status index that is assigned to each player (visible to all the others) which increases when special tasks (missions) are fulfilled. Such an index is an indicator of the potential influence of the player on decisions affecting the whole ‘faction’ it belongs to. A faction would correspond to a country in the real world. In its current state, the game extends over a universe containing three factions, which are politically independent and lead by their respective elites.

A final word of caution is needed, in relation to the significance of the data shown here. Since there is no formal/topological definition of elite in a given multiplex society, we adopted the position of showing the averages of the indicators of social relevance of the different core subgraphs we isolate. We checked the position of the topologically isolated sets of nodes within the raw rank of social performance of all players under study. However, an elite is not just a list of the best performers but a cohesive social structure. Therefore, rigorous indicators of statistical relevance would imply the assumption of meaningful null models. This is undoubtedly extremely interesting, but it is an issue going far beyond the scope of this paper. Instead, we adopted the position of giving relevance to our results by confronting them the the ones obtained by means of the K-core, the standard core extraction mechanism, originally designed to extract the network substructure of the most influential individuals in a given society.

Results

We extract the mentioned seven networks from the Pardus data, in the same way as described in [7], [23]. Our analysis is performed over the three networks Inline graphic and Inline graphic obtained from the most active players in two time spans of sixty days, Inline graphic and Inline graphic in units of days since beginning of the game. A link between two players in the layer Inline graphic exists if at least one player recognises the other as ’friend’ in the whole studied period. Likewise, a link between two players in the layer Inline graphic exists if at least one player has sent a message to the other in the studied time span. Finally, a link between two players in Inline graphic exists if there has been at least one commercial transaction between these two players within the studied time span. The set of players that will define the set Inline graphic of the MPN obtained from the period 796–856 contains 2422 players, whereas the set of players defining the MPN of the period 1140–1200 comprises 2059 players. Chosen players are those who are active in at least all three levels of the MPN during all the studied periods. The periods have been chosen using two criteria i) The periods are chosen far away enough from the starting of the game, to ensure that the social structure of the virtual society achieved certain degree of maturity and ii) The comprised time spans do not contain ‘war’ periods, which may introduce an extra source of noise.

The results of the two time periods under study show a remarkably similar behaviour. Therefore, throughout this section we will mainly show the numerical values of the time period 1140–1200, for the sake of readability. In the supplementary material the reader can find a systematic analysis of the two periods under study.

The backbone exhibits high levels of clustering

The statistical analysis of networks shows remarkable degree of clustering at all levels of description. In the period 1140–1200, the average degrees for the various layers of the MPN are Inline graphic, Inline graphic, and Inline graphic and the clustering coefficients are remarkably high if we take into account these connectivities: Inline graphic, Inline graphic, and Inline graphic. Numbers in brackets correspond to the expected value of the clustering coefficient in an ensemble of random networks having the same size and degree distribution than the real ones, see methods and S1 File. The intersection networks show a slight decrease on the number of nodes (see Table S1,S2 in S1 File) and smaller average degrees: Inline graphic, Inline graphic, Inline graphic, and most pronounced, Inline graphic, as expected. Although the average degree is lower than in the MPNs, the clustering coefficients still show remarkably high values, especially when compared with the randomized values, Inline graphic, Inline graphic, Inline graphic, and Inline graphic. The persistence of the clustering coefficient, even for Inline graphic, where the expected Inline graphic for the randomized case almost vanishes, indicates that the mechanism of triadic closure [30][33] plays an important role in the dynamical formation of the backbone structure in social systems.

The Inline graphic-sequence

We compute the Inline graphic-decomposition sequence (see S1 File for details) and observe the following trends. We generally observe long Inline graphic- decomposition sequences. The length of the decomposition sequence is the largest value of Inline graphic for which Inline graphic-core is not empty. For the different networks Inline graphic and Inline graphic, these limit values are found at Inline graphic and, again Inline graphic, respectively.

In Fig. 2a the size of the giant connected component (Inline graphic) [34] along the Inline graphic-decomposition sequence is shown for the Inline graphic network (black) -In a little abuse of notation, we refer to the Inline graphic as the set of nodes that from a connected component significantly larger than the others, if there exist any. In our case, the Inline graphic-cores generally show a single connected component. We observe that the Inline graphic-decomposition sequence is longer than the one expected by chance, see Fig. 2a, (red). The situation for the traditional Inline graphic-core is different, with a behaviour similar to the one expected by chance in all studied subgraphs, see Fig. 2d. Further, the evolution of the size Inline graphic of the Inline graphic-cores shows plateaus followed by abrupt changes, which may depict different levels of core organization. On closer inspection, we find that often these changes signal the collapse of a cluster, which forms a cohesive community at certain level Inline graphic, and which is completely absent at level Inline graphic. The structure of the Inline graphic-core just before a collapse represents one organizational level which is replaced by a deeper one, maybe with different topological and social characteristics. We observe that the length of the decomposition sequence strongly depends on the size of the network, a feature probably due to the power law degree distribution they exhibit. As shown in [21] for generic sequences of nested subgraphs, the depth of the decomposition sequence diverges for this kind of networks.

Figure 2. Evolution of the topological indicators along the Inline graphic-decomposition sequence for the Inline graphic level of the MPN of the period 1140–1200.

Figure 2

In a) we have the evolution of the size of the Inline graphic of the Inline graphic-core of the net (black) and its randomized counterpart (red). In the box inside the figure we highlight the evolution of the size of the Inline graphic of the Inline graphic-core at high Inline graphic-levels, where flats regions followed by sudden decreases are observed. b) Evolution of the average degree of the Inline graphic-core (black) and its randomized counterpart (red). c) Evolution of the average clustering coefficient of the net (black) against its randomized counterpart (red). Finally, in d) We plot the evolution of the Inline graphic of the Inline graphic-core of the net in terms of Inline graphic (black) against its randomized counterpart (red). Observe that, for this latter plot, there are no significant statistical differences on the behaviour of the real graph when compared to the randomized one. The results for the random counterpart of the net have been obtained from an ensemble of Inline graphic randomized versions of Inline graphic, see text and methods section.

The evolution of the average degree Inline graphic along the decomposition sequence for the Inline graphic network is seen in Fig. 2b (black). We find significant differences between the social networks and their randomized counterparts (red). In most cases one observes that the average degrees along the decomposition sequence first increase with Inline graphic, revealing a phenomenon which resembles the so-called rich club [17]. Here, elements of the Inline graphic-core tend to be more connected among themselves than would be expected by chance. We find an exception in the Inline graphic network where there are no significant differences between the real average degrees and those obtained after randomization. This increasing trend usually peaks and stops at deep levels, followed by a slight decrease at the deepest levels, see Fig. 2b. The increase is absent in standard models of random graph like the Erdös Rény [34] and Barabási-Albert [35] networks, see Fig. S1 of the S1 File. This means that the particular structure of the social network determines the functional form of this curve. Since the randomized ensembles also show an increasing trend of connectivity through the sequences, see Fig. 2b (red), one might expect that the degree distribution is partially responsible of the observed increase. Furthermore, the presence of high clustering could also be responsible for an additional increase of the connectivity of the cores, thus explaining the deviation from their randomized counterparts.

Finally, the evolution of the clustering coefficient displays two clearly differentiated regions: At low and medium stages of the decomposition sequence it shows a more or less constant behaviour, followed by an increase at later stages of the sequence. This latter increase may also be the footprint of a rich-club phenomenon in the networks under study. It is worth to observe that along the decomposition sequence, the real values of the clustering coefficient are at least one order of magnitude higher than the expected by chance. In Fig. 2c we display the evolution of the clustering coefficient along the decomposition sequence for the Inline graphic network.

Identification of characteristic Inline graphic-levels and core communities through the Inline graphic-core

In the previous section we pointed out that the evolution of the size of the Inline graphic-core throughout the decomposition sequence eventually displays sudden decreases, and that such sharp decays might be related to massive collapses of communities the core. Such change might reveal different levels of core organization. How to identify such crucial levels and, therefore, communities inside the Inline graphic-core? We assume that the cohesiveness of such communities leads to a high degree of transitivity between them, i.e., that the clustering coefficient inside such communities is exceptionally high. This intuition is supported by the extremely high clustering coefficient values found in the system under study, as we reported above. Moreover, we assume that the degree of transitivity between communities is very low namely, that connections between members of different communities are performed by simple links or by means of connector nodes. Under such defining assumptions of core community, the recently introduced Inline graphic-core [36] plays a crucial role. The Inline graphic-core is the maximally induced subgraph in which each link participates at least in Inline graphic triangles. Therefore, the application of the Inline graphic-core with Inline graphic, Inline graphic over the Inline graphic-cores will remove those links (and maybe some nodes) which do no participate in a highly clustered structure, eventually acting as bridges between communities. The unconnected components that may emerge from the application of the Inline graphic -core ( Inline graphic ) to the Inline graphic -core will be the core communities of our graph at level Inline graphic, see Fig. 3a,b, methods section and S1 File for a detailed information. For the sake of readability, let us refer to the Inline graphic-core of the Inline graphic-core as Inline graphic. As long as Inline graphic increases, the number of components of Inline graphic (Inline graphic) may fluctuate, thereby identifying different organizational levels within the core of the network. Such fluctuations, if any, will define different levels of core organization. In general, the deepest cores of the networks under study display only a single component, and we will put our focus on the last Inline graphic by which Inline graphic (Inline graphic) contains more than a single component. We will refer to this level of organization as the characteristic Inline graphic -level of organization. It may happen that such a level does not exist, then we will conclude that for this network and under our assumptions, the Inline graphic-core does not change dramatically its structure throughout the values of Inline graphic. The rationale behind the definition of this characteristic level is clear: we want to study the structure of the core before the last reorganization, for it may contain many topological and properties absent in the deepest one. As we shall see, this methodology is able to perfectly identify core communities in our system, see Fig. 3a,b. It is worth to emphasise that randomized versions of the nets under study always display a single component and no communities –and, thus, no characteristic Inline graphic-levels– can be identified.

Figure 3. National elites define topological communities at deep levels.

Figure 3

The composition of the Inline graphic-core in terms of nations reveals that the multiplex system is organised around the elites of the three existing nations, whose members are depicted with different colours (see text for the use of colours). We have a) the characteristic Inline graphic for Inline graphic, where we find that the Inline graphic-critical level is located at Inline graphic b) after the application of the Inline graphic-core (Inline graphic), three components appear isolated, to be identified as the three communities composing the Inline graphic-core. Such communities are almost uniformly populated by members of the same nation. In c) we have the deepest Inline graphic-core, which contains members of only one nation. Interestingly, the composition of the deepest Inline graphic-core of the Inline graphic, Inline graphic, d), is absolutely different from the composition of the deepest Inline graphic-core of the same net, located at Inline graphic, showing interesting qualitative differences between these two approaches of core extraction. All pictures belong to the period 1140–1200.

With the characteristic Inline graphic-core and the deepest Inline graphic-core, we have two snapshots of the core organization, presumably depicting different structural features. The former represents a core structure which vanishes at deeper levels, the latter shows how the elements at the deepest level of description are organised. For the networks corresponding to the period 1140-1200, Inline graphic, we got the following characteristic Inline graphic-levels: Inline graphic and Inline graphic respectively. Inline graphic and Inline graphic did not show any characteristic level. The networks obtained out of the intersection of MPN levels display a clearer core community structure and thus relevant characteristic levels can be identified. In the case of Inline graphic, the characteristic level is found at a very low Inline graphic, so its statistical relevance is lower than the characteristic Inline graphic-levels reported for the intersection nets.

The Inline graphic-core and the elites of the social system

We can now characterize the individuals populating the cores of the various networks with a series of quantitative social indicators in the ‘Pardus’ society. These measure status, competence, social leadership, relevance and success of various kinds. In particular we use the following indicators, and we indicate how they appear in Table 1: Experience (Inline graphic ExpInline graphic, in the table. Numerical indicator accounting for the experience of the player), Activity (Inline graphicActInline graphic in the table. Number of actions performed by the player), Age (Inline graphicAgeInline graphic in the table. Age in units of days after the player joined the game), Wealth, (Inline graphicWealthInline graphic numerical indicator accounting for the wealth of the player within the game), Fraction of leaders (FracL, in the table. Fraction of players who are leaders in some aspect in a given subgroup of the society at the local level), and Global leadership (Inline graphicGlobLInline graphic in the table. Numerical indicator evaluating the degree of leadership of the player). For detailed information about the definition of these indicators, see S1 File. We finally checked the gender composition, the fraction of male/female players in the core. We classify the nodes in the core whether they are a hub or a connector, and present results accordingly. We also computed the scores obtained by the members belonging to the deepest Inline graphic-core, of each studied graph. In Table 1 we show the scores from four networks Inline graphic, Inline graphic and Inline graphic, see S1 File for Tables with all social indicators over core subgraphs obtained from all networks belonging to the two periods under study.

Table 1. Social indicators of the isolated groups of nodes.

Inline graphicExpInline graphic Inline graphicActInline graphic Inline graphicAgeInline graphic Inline graphicWealthInline graphic gComp FracL Inline graphicGlobLInline graphic N
Inline graphic
Char. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic-Core Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
All Net Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Inline graphic
Char. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep.Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic-Core Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
All Net Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Inline graphic
Char. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic-Core Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
All Net Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Inline graphic
Char. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Hubs Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Deep. Inline graphic-Core Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic
Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic Inline graphic

We show the scores for the cores of the Inline graphic, Inline graphic, Inline graphicand Inline graphic networks. ‘Char. Inline graphic’ refers to the connectors of the Characteristic Inline graphic, ‘Hubs’ below it refers to Hubs of the Characteristic Inline graphic. ‘Deep. Inline graphic’ refers to the connectors of the Deepest Inline graphic. ‘Hubs’ below it refers to Hubs of the Deepest Inline graphic. Deep. Inline graphic-core refers to the nodes of the Deepest Inline graphic -core. ‘All net’ refers to all players belonging to the net whose results for the different cores is shown immediately above.We highlighted in boldface the two highest average score for each indicator.

The combination of the filtering provided by the intersection plus the Inline graphic-core extraction clearly identifies the structured groups of players having the highest indicators of social performance and influence. Although, as we pointed out above, there is no null model for an elite detection, one can analyse how relevant are the nodes of the topologically isolated graphs within the collection of raw values of performance indicators belonging to all players of our MPN. Indeed, let us rank all players of the MPN with respect to their performance in a given indicator and then take the 10Inline graphic best performers of such indicator. Then, to check if the nodes of our subgraphs are among the best performers we compare the actual number of members which belong both to a given Inline graphic-core and to this top-Inline graphic set of players against the expected number of players belonging to the Inline graphic-core who also belong to this top-Inline graphic set. What we observe is that, both for wealth and global leadership, the actual number of players of a given Inline graphic-core which belong to the set of top-Inline graphic best performers scales up to 5 times the expected one, which shows that there is a strong relation between good performance within the society and being member of the Inline graphic-core. In Fig. 4 we show the ratio between the actual number of members of theInline graphic-core belonging to the top-Inline graphic against the expected value. We show the evolution of such ratio for the two periods under study for global leadership, Fig. 4a, Wealth, Fig. 4b, Activity, Fig. 4c, and Experience, Fig. 4d. All plots show an increasing trend which stops around the characteristic Inline graphic-level. Beyond this, the trend flattens and becomes stable, due to the very tiny variations suffered by the Inline graphic-core at these levels, until it completely collapses.

Figure 4. Overabundance of members of the Inline graphic-core in the set of the top-Inline graphic best performers of the game.

Figure 4

In these plots we show the evolution along the Inline graphic-decomposition sequence of the quotient between the actual number of members belonging to the Inline graphic-core which also belong to the set of the top-Inline graphic best performers of a given indicator against the expected number of them in case they are spread randomly. On top we have the results for the period 756–856 and at the bottom we have the results for the period 1140–1200, both for the Inline graphic networks of their respective periods. We plot this ratio for a) Wealth, b) Global leadership, c) Activity and d) Experience. All of them show an overabundance of members of the Inline graphic-core, showing an intrinsic relation between better social performance and deep Inline graphic-core membership. It is worth to observe i) the clear overabundance of members of the Inline graphic-core within the set of the top Inline graphic in any indicator and ii) the change of the trend after the characteristic Inline graphic-level, which is Inline graphic for the Inline graphic of the period 796–856 and Inline graphic for the period 1140–1200.

In table 1 we highlighted in Boldface the two highest average scores for the following sets of nodes: Connectors of the Inline graphic-core at the characteristic Inline graphic-level, Hubs of the Inline graphic-core at the characteristic level, Connectors of the deepest Inline graphic-core, Hubs of the deepest Inline graphic-core and the scores of the players of the whole network. We show the results for Inline graphic and Inline graphic for the period 1140-1200. In tables S1 and S2 of the S1 File the reader will find an exhaustive analysis of all the nets belonging to the two periods under study. Interestingly, the highest scores of a given network are not necessarily found at the deepest level of the decomposition sequence, but are usually found in the identified characteristic Inline graphic-level, as seen in Table 1 in Experience in Inline graphic and Wealth in Inline graphic. This happens even though the number of players belonging to the characteristic Inline graphic-level is substantially larger than the number of players populating the deepest Inline graphic-core.

We finally check if the membership to the connector set of a Inline graphic-core implies a distinction with respect to those players whose connectivity patterns are comparable. Specifically, we refer to individuals having the same degree than a given connector but not being members to the connector set of Inline graphic. Suppose that an individual Inline graphic is a connector in the characteristic Inline graphic-level of Inline graphic, (Inline graphic, for the period 1140-1200) with a degree in the Inline graphic network of Inline graphic. Now take all individuals in Inline graphic whose degree is equal to Inline graphic but who do not belong to the characteristic Inline graphic of this net. We observe that the relative performance of connectors with respect to those associated non-connectors of same degree is about Inline graphic higher, in particular: Inline graphic, Inline graphic, Inline graphic and Inline graphic. These results point to the fact that to belong to the Inline graphic-core structure increases the chances of having high scores of social performance. In some cases, we observe that the performance of connectors of the deepest Inline graphic-core is still higher than the one exhibited by the members of the Inline graphic-core, see, for example, Inline graphic for Inline graphic in Table 1 and S1 File. Therefore, connectors, although in general they perform worse than hubs in the Inline graphic-cores, could constitute a secondary elite, which presumably takes advantage of the knowledge of the underlying net of relations defining the dynamics of the social system.

Inline graphic-core clusters identify national elites/sharp reorganization at deep levels

We finally look at the national composition of the cores. Players usually belong to one of three ‘factions’ existing in the game, which are the equivalent of countries or nations. These nations are labeled as ‘nation Inline graphic’, ‘nation Inline graphic’ and ‘nation Inline graphic’, associated to colours red, green and blue, respectively, in Figs. 3 and 5. Players shown in black are not associated to any nation. Over all the population of the Artemis universe, the fraction of players in each nation is Inline graphic, Inline graphic and Inline graphic, for nations Inline graphic, respectively. Players not associated to any nation represent a fraction of Inline graphic of all players.

Figure 5. Sharp transitions at the core organization of social networks.

Figure 5

The value at Inline graphic belongs to the composition of the society at the time period under study. On top a) we have the nation composition of the Inline graphic-core and c) the Inline graphic-core as a function of Inline graphic for the Inline graphic network corresponding to the period 796–856. At the bottom b) we have the nation composition of the Inline graphic-core and (d) the Inline graphic-core in terms of Inline graphic for the Inline graphic network corresponding to the period 1140-1200. Colours depict the different nations. As long as Inline graphic increases, the composition of the cores in terms of nationalities is more or less stationary, with values close to the ones we find in the whole system. At certain Inline graphic -right after the characteristic Inline graphic- an abrupt change is observed a) for the and Inline graphic), and the composition of the cores becomes uniformly populated by only one nation. The same phenomenon is observed when looking at the Inline graphic-core decomposition sequence, although less pronounced. Notice that the deep Inline graphic-cores isolated the same nation cluster in both periods (the ‘red’ nation), whereas the Inline graphic-cores didn't.

Along the Inline graphic-decomposition sequence of all studied networks, the nation composition of the Inline graphic-cores displays two well differentiated regions. At lower levels of Inline graphic, the national composition of the Inline graphic-core is close to the one corresponding to the whole society. At high Inline graphic-levels, Inline graphic-cores are populated only by members of a single nation. The shift between these two qualitatively different core organizations is abrupt, and occurs right after the characteristic Inline graphic-level. This behavior can be clearly seen in Fig. 5a,c, where we plot the evolution of the national composition of Inline graphic-cores along the Inline graphic-decomposition sequence of Inline graphic belonging to the two periods under study. The evolution of the national composition of the Inline graphic-core also show a similar behaviour, although less abrupt and only at the very late stages of the Inline graphic-core-decomposition sequence, see Fig. 5b,d.

The application of the Inline graphic-core (Inline graphic) over the Inline graphic-core shows that the elites of the three nations are clearly identified as clusters at the characteristic Inline graphic-level. This can be seen in Fig. 3a,b, where we have the Inline graphic-core Inline graphic at the characteristic Inline graphic-level and the Inline graphic. As we can see, the proposed method combining the Inline graphic-core and the Inline graphic-core perfectly identifies three communities belonging to the three existing nations. Interestingly, the cohesion of the entire core structure across nations is assured only by connectors. At deeper Inline graphic-levels, only members of one nation populate the Inline graphic-core, forming a compact cluster with no community differentiation, see Fig. 3c. The deepest Inline graphic-level of the Inline graphic-core is also populated by individuals belonging all of them to the same nation, see Fig. 3d. It is worth to remark that, against intuition, the national cluster isolated by the deepest Inline graphic-core differs completely from the one isolated by the deepest Inline graphic-core. Finally, it is worth to mention that Inline graphic of the Inline graphic identified hubs of the characteristic Inline graphic-core of Inline graphic have a specific leadership role, whereas only Inline graphic of the Inline graphic members of the deepest Inline graphic-core does.

Discussion

The aim of this study was to propose a topological method to detect the elites in a social system. We define elites not only as the set of highly connected individuals within a society, but as the set of highly connected ones together with their connectors in a network whose links depict multiple relations, like personal, communication or trade ones. Those elites are, presumably, strategically located at the core of the multiplex system defined by the society. To identify the elite cores, we suggest an algorithm that is similar in spirit to the traditional Inline graphic-core, but that leads to entirely different compositions of the resulting core, which we called the generalised Inline graphic-core. As a test system we used the human society of players of the MMOG Pardus, which not only provides the networks of various social interactions [7], [23][27], but also contains quantitative information of how individual players perform socially within the society in terms of leadership, wealth, social status among other skills, in which elite members are expected to score exceptionally high. We find that elite structures are formed by hubs connected either directly or through connectors, generally at deep levels of the core (large Inline graphic). Hubs of these core subsystems display the highest scores on social relevance, and this is especially true for the backbone network and for the networks obtained out of the intersection of two levels of the MPN, specifically, of friendship and communication levels, and of friendship and trade levels. In addition, we could show that connectors within the Inline graphic-core perform consistently worse than hubs, however, we collected evidence pointing to the fact that connectors clearly socially outperform individuals (matched for their degree) that are not part of the Inline graphic-core. This indicates that connectors could constitute something like a ‘secondary’ elite within the system, taking advantage of the knowledge they have of the underlying network of social relationships. In terms of national composition and core community structure, we have seen that a combined strategy including the use of the recently introduced Inline graphic-core and the Inline graphic-core clearly detects the clusters belonging to the elites of the three nations present in the game, thereby providing a new tool for community detection focused on the core properties of the net. Reorganization of the national composition of the cores happens in sharp bursts, rapid changes which are the footprint of the collapse of clusters within the core from one level Inline graphic to another. In all performed analysis, it is worth mentioning the low performance of the Inline graphic-core, when compared to the Inline graphic-core to identify those leading subsets of individuals. We finally point out that, in spite of their low average degree, in all of the studied networks we found a remarkable level of clustering, which we attribute to the process of triadic-closure that seems to be a major driving force in the dynamics of social network formation [7], [30][33].

The presented results suggest that the subgraphs isolated by means of the Inline graphic-core actually correspond to the way elites interact and define cohesive subgroups. In more general terms, further works could explore the role of connector nodes in terms of information flow within networks or their presumably relevant role when a dynamical process is defined over the network. It is reasonable to think that the combination of both low connectivity and their role of hinge between clusters may provide them a predominant role in terms of dynamic organization within the network. The proposed method could lead to a wide range of more general applications, such as network visualization or as a community detection algorithm.

Materials and Methods

Randomisation of Networks

Random ensembles of a given network Inline graphic have been obtained after a rewiring process which keeps the degree of each node invariant. For a real network Inline graphic, we created Inline graphic randomized versions by applying the rewiring operation Inline graphic times the number of links of Inline graphic.

Intersection of different levels of the multiplex system

We formally refer to multiplex networks (MPNs) as Inline graphic, and to single graphs as Inline graphic. In a multiplex graph, Inline graphic, the set of nodes Inline graphic can be connected by different types of relations or links Inline graphic, Inline graphic. The whole multiplex is thus described by

graphic file with name pone.0112606.e552.jpg

Let Inline graphic, Inline graphic, be a subset of the overall type of potential relations that can exist between two nodes, thereby redefining the concept of link as a collection of relations that relate two given nodes, instead of a single type of relation. We define the Inline graphic-intersection network, Inline graphic as

graphic file with name pone.0112606.e557.jpg

In this network, links connect those pairs of nodes which are connected through, at least, links of type Inline graphic.

The generalised Inline graphic-core

The generalised Inline graphic-core subgraph, Inline graphic of a given graph Inline graphic is the maximal induced subgraph in which every node is either a hub with a degree equal or higher than Inline graphic, or a connector that – regardless of its degree – connects at least Inline graphic hubs with degree equal or higher than Inline graphic. It can be obtained through a recursive pruning process. Starting with graph Inline graphic we remove all nodes Inline graphic satisfying that: (1) its degree is lower than Inline graphic and (2) at most one of its nearest neighbors has a degree equal or higher than Inline graphic. We iteratively apply this operation over a finite graph Inline graphic until no nodes can be pruned, either because the Inline graphic-core is empty or because all nodes which survived the iterative pruning mechanism cannot be removed following the above instructions. The graph obtained after this process is the generalised Inline graphic-core subgraph. Note that, for any finite graph, there exists a Inline graphic by which even though Inline graphic, Inline graphic Inline graphic. We refer to Inline graphic) as the deepest Inline graphic-core of the network Inline graphic, see S1 File for the algorithm.

The standard Inline graphic-core is obtained by means of an iterative algorithm like the one shown above. The step of the algorithm consists in removing nodes whose degree is lower than Inline graphic. This is performed iteratively until there are no more nodes to prune, see S1 File.

Finally, the Inline graphic-core is obtained by means of an iterative algorithm like the ones shown above. The step of the algorithm consists in removing links participating in less than Inline graphic triangles. Again, this is performed iteratively until there are no more nodes to prune, see S1 File.

Identifying levels of organization at the core

The definition of level of organization is based on the presence of highly clustered communities in the Inline graphic-core and its eventual collapse when Inline graphic increases. Specifically, given a graph Inline graphic:

  • Compute its Inline graphic-core

  • Compute its Inline graphic-core with Inline graphic over the Inline graphic-core and check if the subgraph contains more than a single component. If not, compute the Inline graphic-core (Inline graphic) over the Inline graphic-core and check if it contains more than a single component.

  • Components of the Inline graphic are the core communities at level Inline graphic of the Inline graphic-core.

  • If the Inline graphic with Inline graphic contains a different number of components than Inline graphic (Inline graphic), Inline graphic is a characteristic level of organization.

Throughout the paper we have been focused on the characteristic level of organization defined by the largest Inline graphic by which Inline graphic, (Inline graphic) contains more than single component. At deep levels, all the studied Inline graphic's contain only a single component. Furthermore, it may happen that Inline graphic itself contains more than a single component. This does not change the algorithm for characteristic Inline graphic-level identification.

Supporting Information

S1 File

Rigorous definition of the algorithms. Study of the behaviour of standard models of networks. Systematic analysis of the topological properties studied in the main text through all networks under study. Table S1 and Table S2 of average social indicators for all the studied subgraphs for both periods under study.

(PDF)

S1 Data

Data used to generate the results of the paper. Includes: A table of indicators of social performance for each player in each period under study and the three networks of the multiplex system for each period under study.

(ZIP)

Acknowledgments

The authors acknowledge two anonymous reviewers for their comments. BC-M thanks Andreu Corominas-Murtra for suggesting discussions.

Data Availability

The authors confirm that all data underlying the findings are fully available without restriction. All relevant data are within the paper and its Supporting Information files.

Funding Statement

Funding provided by Austrian Science Fund FWF under KPP23378FW, http://www.fwf.ac.at/en/, EU LASAGNE project, no. 318132 and the EU http://lasagne-project.eu/ and MULTIPLEX project, no. 318132, http://www.multiplexproject.eu/. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

References

  • 1.Mills CW (1956) The power elite (Oxford University Press, Oxford).
  • 2. Mills CW (1958) The structure of power in american society. The British Journal of Sociology 9(1):29–41. [Google Scholar]
  • 3.Keller S (1963) Beyond the Ruling Class . Strategic Elites in Modern Society (Random House, New York).
  • 4.William FG (1967) Who rules America? (McGraw-Hill).
  • 5.Bottomore T (1993) Elites and society, second ed (Routledge, London).
  • 6. Mucha PJ, Richardson T, Macon K, Porter MA, Onnela JP (2010) Community structure in time-dependent, multiscale, and multiplex networks. Science 328:876–878. [DOI] [PubMed] [Google Scholar]
  • 7. Szell M, Thurner S (2010) Measuring social dynamics in a massive multiplayer online game. Social Networks 39:313–329. [Google Scholar]
  • 8. Nicosia V, Bianconi G, Latora V, Barthelemy M (2013) Growing multiplex networks. Phys Rev Lett 111:058701. [DOI] [PubMed] [Google Scholar]
  • 9.Wasserman S, Faust K (1994) Social Network Analysis (Cambridge University Press).
  • 10.Freeman LC (1978) Centrality in social networks conceptual clarification. Soc Networks p 215.
  • 11. Friedkin NE (1984) Structural Cohesion and Equivalence Explanations of Social Homogeneity. Sociological Methods & Research 12:235–261. [Google Scholar]
  • 12. Seidman SB (1983) Network structure and minimum degree. Social Networks 5:269–287. [Google Scholar]
  • 13.Bollobás B (1984) The evolution of sparse graphs. Graph Theory and Combinatorics, Proc Cambridge Combinatorial Conf in honor to Paul Erdös, Academic press pp 35–57.
  • 14. Dorogovtsev SN, Goltsev AV, Mendes JFF (2006) k-core organization of complex networks. Phys Rev Lett 96:040601. [DOI] [PubMed] [Google Scholar]
  • 15. Harary F, Ross IC (1957) A procedure for clique detection using the group matrix. Sociometry 20:205–215. [Google Scholar]
  • 16. Bianconi G, Marsili M (2006) Emergence of large cliques in random scale-free networks. EPL (Europhys Lett) 74:740. [Google Scholar]
  • 17. Colizza V, Flammini A, Serrano MA, Vespignani A (2006) Detecting rich-club ordering in complex networks. Nat Phys 2:110–115. [Google Scholar]
  • 18. Girvan M, Newman MEJ (2002) Community structure in social and biological networks. Proc of the Natl Acad of Sci 99:7821–7826. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 19. Palla G, Derenyi I, Farkas I, Vicsek T (2005) Uncovering the overlapping community structure of complex networks in nature and society. Nature 435:814–818. [DOI] [PubMed] [Google Scholar]
  • 20. Corominas-Murtra B, Valverde S, Rodríguez-Caso C, Solé RV (2007) K-scaffold subgraphs of complex networks. EPL (Europhys Lett) 77:18004. [Google Scholar]
  • 21. Corominas-Murtra B, Mendes JFF, Solé RV (2008) Nested subgraphs of complex networks. J of Phys A: Math and Theor 41:385003. [Google Scholar]
  • 22.Castronova E (2005) Synthetic Worlds: The Business and Culture of Online Games (Univ of Chicago Press, Chicago).
  • 23. Szell M, Lambiotte R, Thurner S (2010) Multirelational organization of large-scale social networks in an online world. Proc of the Natl Acad of Sci 107:13636–13641. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 24. Szell M, Thurner S (2012) Social dynamics in a large-scale online game. Adv in Complex Sys 15:1250064. [Google Scholar]
  • 25. Szell M, Sinatra R, Petri G, Thurner S, Latora V (2012) Understanding mobility in a social petri dish. Sci Rep 2:457. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 26. Thurner S, Szell M, Sinatra R (2012) Emergence of good conduct, scaling and zipf laws in human behavioral sequences in an online world. PLoS ONE 7:e29796. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 27. Szell M, Thurner S (2013) How women organise social networks different from men: gender-specific behavior in large-scale social networks. Sci Rep 3:1214. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 28. Fuchs B, Thurner S (2014) Behavioral and Network Origins of Wealth Inequality: Insights from a Virtual World. PLoS ONE 9(8):e103503 doi:10.1371/journal.pone.0103503. [DOI] [PMC free article] [PubMed] [Google Scholar]
  • 29. Bianconi G (2013) Statistical mechanics of multiplex networks: Entropy and overlap. Phys Rev E 87:062806. [DOI] [PubMed] [Google Scholar]
  • 30. Rapoport A (1953) Spread of information through a population with socio-structural bias: I. Assumption of transitivity. Bull of Math Biol 15:523–533. [Google Scholar]
  • 31. Granovetter M (1973) The Strength of Weak Ties. Am J Sociol 78:1360–1380. [Google Scholar]
  • 32. Davidsen J, Ebel H, Bornholdt S (2002) Emergence of a small world from local interactions: Modeling acquaintance networks. Phys Rev Lett 88:128701. [DOI] [PubMed] [Google Scholar]
  • 33. Klimek P, Thurner S (2013) Triadic closure dynamics drives scaling laws in social multiplex networks. New J of Phys 15:063008. [Google Scholar]
  • 34.Newman ME, Strogatz SH, Watts DJ (2001) Random graphs with arbitrary degree distributions and their applications. Phys Rev E 64. [DOI] [PubMed]
  • 35. Barabási AL, Albert R (1999) Emergence of scaling in random networks. Science 286:509–512. [DOI] [PubMed] [Google Scholar]
  • 36. Colomer-de-Simón P, Serrano M Á, Beiró M G, Alvarez-Hamelin J I. Boguñá (2013) Deciphering the global organization of clustering in real complex networks. Scientific Reports 3:2517 doi:10.1038/srep02517. [DOI] [PMC free article] [PubMed] [Google Scholar]

Associated Data

This section collects any data citations, data availability statements, or supplementary materials included in this article.

Supplementary Materials

S1 File

Rigorous definition of the algorithms. Study of the behaviour of standard models of networks. Systematic analysis of the topological properties studied in the main text through all networks under study. Table S1 and Table S2 of average social indicators for all the studied subgraphs for both periods under study.

(PDF)

S1 Data

Data used to generate the results of the paper. Includes: A table of indicators of social performance for each player in each period under study and the three networks of the multiplex system for each period under study.

(ZIP)

Data Availability Statement

The authors confirm that all data underlying the findings are fully available without restriction. All relevant data are within the paper and its Supporting Information files.


Articles from PLoS ONE are provided here courtesy of PLOS

RESOURCES