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The Cochrane Database of Systematic Reviews logoLink to The Cochrane Database of Systematic Reviews
. 2016 Dec 21;2016(12):CD010760. doi: 10.1002/14651858.CD010760.pub2

Virtual reality for rehabilitation in Parkinson's disease

Kim Dockx 1,, Esther MJ Bekkers 1, Veerle Van den Bergh 1, Pieter Ginis 1, Lynn Rochester 2, Jeffrey M Hausdorff 3, Anat Mirelman 4, Alice Nieuwboer 1
Editor: Cochrane Movement Disorders Group
PMCID: PMC6463967  PMID: 28000926

Abstract

Background

Parkinson’s disease (PD) is a neurodegenerative disorder that is best managed by a combination of medication and regular physiotherapy. In this context, virtual reality (VR) technology is proposed as a new rehabilitation tool with a possible added value over traditional physiotherapy approaches. It potentially optimises motor learning in a safe environment, and by replicating real‐life scenarios could help improve functional activities of daily living.

Objectives

The objective of this review was to summarise the current best evidence for the effectiveness of VR interventions for the rehabilitation of people with PD in comparison with 1) active interventions, and 2) passive interventions. Our primary goal was to determine the effect of VR training on gait and balance. Secondary goals included examining the effects of VR on global motor function, activities of daily living, quality of life, cognitive function, exercise adherence, and the occurrence of adverse events.

Search methods

We identified relevant articles through electronic searches of the Cochrane Movement Disorders Group Trials Register, the Cochrane Central Register of Controlled Trials (CENTRAL) (the Cochrane Library), MEDLINE, Embase, CINAHL, the Physiotherapy Evidence Database (PEDro), online trials registers, and by handsearching reference lists. We carried out all searches up until 26 November 2016.

Selection criteria

We searched for randomised and quasi‐randomised controlled trials of VR exercise interventions in people with PD. We included only trials where motor rehabilitation was the primary goal.

Data collection and analysis

Two review authors independently searched for trials that corresponded to the predefined inclusion criteria. We independently extracted and assessed all data for methodological quality. A third review author was responsible for conflict resolution when required.

Main results

We included 8 trials involving 263 people with PD in the review. Risk of bias was unclear or high for all but one of the included studies. Study sample sizes were small, and there was a large amount of heterogeneity between trials with regard to study design and the outcome measures used. As a result, we graded the quality of the evidence as low or very low. Most of the studies intended to improve motor function using commercially available devices, which were compared with physiotherapy. The interventions lasted for between 4 and 12 weeks.

In comparison to physiotherapy, VR may lead to a moderate improvement in step and stride length (standardised mean difference (SMD) 0.69, 95% confidence interval (CI) 0.30 to 1.08; 3 studies; 106 participants; low‐quality evidence). VR and physiotherapy interventions may have similar effects on gait (SMD 0.20, 95% CI ‐0.14 to 0.55; 4 studies; 129 participants; low‐quality evidence), balance (SMD 0.34, 95% CI ‐0.04 to 0.71; 5 studies; 155 participants; low‐quality evidence), and quality of life (mean difference 3.73 units, 95% CI ‐2.16 to 9.61; 4 studies; 106 participants). VR interventions did not lead to any reported adverse events, and exercise adherence did not differ between VR and other intervention arms.

The evidence available comparing VR exercise with a passive control was more limited. The evidence for the main outcomes of interest was of very low quality due to the very small sample sizes of the two studies available for this comparison.

Authors' conclusions

We found low‐quality evidence of a positive effect of short‐term VR exercise on step and stride length. VR and physiotherapy may have similar effects on gait, balance, and quality of life. The evidence available comparing VR with passive control interventions was more limited. Additional high‐quality, large‐scale studies are needed to confirm these findings.

Keywords: Aged, Humans, Middle Aged, Gait, Postural Balance, Activities of Daily Living, Parkinson Disease, Parkinson Disease/rehabilitation, Physical Therapy Modalities, Quality of Life, Randomized Controlled Trials as Topic, Virtual Reality Exposure Therapy, Virtual Reality Exposure Therapy/methods

Plain language summary

Virtual reality technology as a useful tool for rehabilitation in Parkinson's disease

Review question

The purpose of this review was to determine the effectiveness of virtual reality (VR) exercise interventions for rehabilitation in Parkinson’s disease (PD). We aimed to investigate whether VR exercise resulted in greater improvements compared to 1) active control interventions, and 2) passive control interventions, on gait, balance, global motor function, activities of daily living, quality of life, cognition, exercise adherence, and the occurrence of adverse events.

Background

PD is a neurodegenerative condition that places a high burden on patient quality of life and independence. As part of a multidisciplinary approach to treatment, regular exercise is encouraged and has been shown to relieve both motor and non‐motor symptoms.

VR technology, a promising new rehabilitation tool, stimulates movement by means of computer‐based games in a VR environment. Both commercial VR systems, such as Nintendo Wii or Xbox Kinect, and customised VR tools specifically designed to address PD symptoms, are frequently used. VR exercise exhibits potential advantages over regular exercise by allowing for individualised skill practice in a motivating and engaging interactive environment.

Study characteristics

We conducted the literature search up until 26 November 2016. We identified 8 studies involving a total of 263 participants with PD. All trials aimed to improve either gait or balance function. Most of the studies compared VR with physiotherapy.

Key results

VR interventions may lead to greater improvements in step and stride length compared with physiotherapy interventions. We found limited evidence that improvements in gait, balance, and quality of life were similar to those found in active control interventions. No adverse events were reported. Fewer studies compared VR with passive control interventions, and evidence was insufficient to determine how VR compares with no active intervention. At present, only a few studies have been done, making generalisation of the findings difficult. Further study is needed to confirm and expand the evidence base for VR in PD.

Quality of the evidence

In general, the quality of the evidence was low or very low. This was the result of small sample sizes and a large amount of heterogeneity between trials with regard to study design and outcome measures used.

Summary of findings

Summary of findings for the main comparison. Virtual reality compared to active intervention (short term) for rehabilitation in Parkinson's disease.

Virtual reality compared to active intervention (short term) for rehabilitation in Parkinson's disease
Patient or population: rehabilitation in Parkinson's disease
 Setting: outpatient clinic
 Intervention: virtual reality
 Comparison: active intervention (short term)
Outcomes Anticipated absolute effects* (95% CI) Relative effect
 (95% CI) № of participants
 (studies) Quality of the evidence
 (GRADE) Comments
Score/value with active intervention (short term) Score/value with virtual reality
Gait (assessed with composite measure: gait speed, step length, stride length, Dynamic Gait Index)
(measured in SD units; higher scores mean better outcomes)
Gait score in the virtual reality groups was on average 0.2 standard deviations higher (0.14 lower to 0.55 higher) than in the control groups. 129
 (4 RCTs) ⊕⊕⊝⊝
 LOW 1 2 As a rule of thumb, 0.2 SD
 represents a small
 difference, 0.5 a moderate difference,
 and 0.8 a large difference.
Gait (assessed with gait speed)
(measured in SD units; higher scores mean better outcomes)
Gait score in the virtual reality groups was on average 0.18 standard deviations higher (0.20 lower to 0.57 higher) than in the control groups. 106
 (3 RCTs) ⊕⊕⊝⊝
 LOW 1 2  
Gait (assessed with step and stride length) (measured in SD units; higher scores mean better outcomes) Gait score in the virtual reality groups was on average 0.69 standard deviations higher (0.30 higher to 1.08 higher) than in the control groups. 106
 (3 RCTs) ⊕⊕⊝⊝
 LOW 1 2  
Balance (assessed with composite measure: Berg Balance Scale, Timed Up and Go Test, Single‐Leg Stance Test)
(measured in SD units; higher scores mean better outcomes)
Balance score in the virtual reality groups was on average 0.34 standard deviations higher (0.04 lower to 0.71 higher) than in the control groups. 155
 (5 RCTs) ⊕⊕⊝⊝
 LOW 2 3  
Balance (assessed with Berg Balance Scale; from 0 to 56 (best)) The mean change in balance in the control groups ranged from ‐0.21 to 4.17. The mean change in balance in the virtual reality groups was on average 0.55 higher (0.48 lower to 1.58 higher) than in the control groups. 86
 (3 RCTs) ⊕⊕⊝⊝
 LOW 1 2  
Quality of life 
 (assessed with PDQ‐39)
(higher values mean better outcomes)
The mean change in quality of life in the control groups ranged from ‐1.88 to 11.4. The mean change in the virtual reality groups was on average 3.73 higher (2.16 lower to 9.61 higher) than in the control groups. 106
 (4 RCTs) ⊕⊝⊝⊝
 VERY LOW 1 2 3  
Number of adverse events All studies reported that no adverse event had taken place in either the virtual reality or the active intervention. 115
 (4 RCTs) ⊕⊕⊝⊝
 LOW 1 2  
*The risk in the intervention group (and its 95% confidence interval) is based on the assumed risk in the comparison group and the relative effect of the intervention (and its 95% CI).
 CI: confidence interval; OR: odds ratio; PDQ‐39: 39‐Item Parkinson’s Disease Questionnaire; RCT: randomised controlled trial; RR: risk ratio; SD: standard deviation
GRADE Working Group grades of evidenceHigh quality: We are very confident that the true effect lies close to that of the estimate of the effect
 Moderate quality: We are moderately confident in the effect estimate: The true effect is likely to be close to the estimate of the effect, but there is a possibility that it is substantially different
 Low quality: Our confidence in the effect estimate is limited: The true effect may be substantially different from the estimate of the effect
 Very low quality: We have very little confidence in the effect estimate: The true effect is likely to be substantially different from the estimate of effect

1Downgraded one level for serious imprecision: total population size was small (< 150).
 2Downgraded one level for serious risk of bias: risk of bias was unclear in one or more included trials.
 3Downgraded one level for serious inconsistency: heterogeneity was shown in findings across studies.

Summary of findings 2. Virtual reality compared to passive intervention (short term) for rehabilitation in Parkinson's disease.

Virtual reality compared to passive intervention (short term) for rehabilitation in Parkinson's disease
Patient or population: rehabilitation in Parkinson's disease
 Setting: not specified in the studies
 Intervention: virtual reality
 Comparison: passive intervention (short term)
Outcomes Anticipated absolute effects* (95% CI) Relative effect
 (95% CI) № of participants
 (studies) Quality of the evidence
 (GRADE) Comments
Score/value with passive intervention (short term) Score/value with virtual reality
Gait (stride length and velocity) Virtual reality exercise resulted in slight improvement in gait (crossing limb stride length Cohen's d = 1.37, P = 0.003; stride velocity Cohen's d = 1.22, P = 0.011) compared to control intervention. 24
(1 RCT)
⊕⊝⊝⊝
 VERY LOW 1 2 As a rule of thumb (Cohen's effect size, d), 0.2 standard deviations
 represents a small
 difference, 0.5 a moderate difference,
 and 0.8 a large difference.
Balance (assessed with composite measure: Berg Balance Scale, Timed Up and Go Test)
(higher scores mean better outcome)
Balance score in the virtual reality group was on average 1.02 standard deviations higher (0.38 higher to 1.65 higher) than in the control group. 44
 (2 RCTs) ⊕⊝⊝⊝
 VERY LOW 1 2  
Quality of life
(assessed with PDQ‐39; higher values mean better outcomes)
Virtual reality exercise resulted in slight improvement in quality of life (Cohen's d = 1.17, P = 0.004) compared to control intervention. 24
(1 RCT)
⊕⊝⊝⊝
 VERY LOW 1 2  
Adverse events No adverse event was reported in the included study. 24
(1 RCT)
⊕⊝⊝⊝
 VERY LOW 1 2  
*The risk in the intervention group (and its 95% confidence interval) is based on the assumed risk in the comparison group and the relative effect of the intervention (and its 95% CI).
 CI: confidence interval; OR: odds ratio; PDQ‐39: 39‐Item Parkinson’s Disease Questionnaire; RR: risk ratio
GRADE Working Group grades of evidenceHigh quality: We are very confident that the true effect lies close to that of the estimate of the effect
 Moderate quality: We are moderately confident in the effect estimate: The true effect is likely to be close to the estimate of the effect, but there is a possibility that it is substantially different
 Low quality: Our confidence in the effect estimate is limited: The true effect may be substantially different from the estimate of the effect
 Very low quality: We have very little confidence in the effect estimate: The true effect is likely to be substantially different from the estimate of effect

1Downgraded two levels for very serious imprecision (very small sample size, N = 24 participants).
 2Downgraded one level for serious risk of bias (risk of bias was unclear for at least one domain in the included studies).

Background

Description of the condition

Parkinson’s disease (PD) is one of the most common neurodegenerative disorders worldwide (Pringsheim 2014). It is mainly associated with a loss of dopaminergic neurons in the substantia nigra pars compacta (Berg 2014; Lees 2009). However, based on differential responses to dopamine uptake, a recent study has suggested involvement of additional neurotransmitter systems, such as cholinergic and noradrenergic circuits (Bohnen 2011).

Bradykinesia, rigidity, rest tremor, and postural instability are the hallmark features of the disease and have a negative impact upon movement quality, gait and balance performance, and fall risk (Canning 2014; Jankovic 2008). In addition, non‐motor features such as cognitive decline, fatigue, apathy, and depression are common and substantially affect patient functioning and quality of life (Rizos 2014).

Multidisciplinary input is increasingly recognised as important in PD management (van der Marck 2013). Physiotherapy is now encouraged as an additional treatment to the well‐established pharmacological and surgical interventions from early disease stages on (Fox 2011). In a review by Tomlinson and colleagues, 39 trials involving a total of 1827 participants with PD were examined to determine the effectiveness of physiotherapy. Significant short‐term benefits were demonstrated for gait, endurance, balance, and global motor function (Tomlinson 2013). Considering the progressive nature of the disease, sustained exercise is considered essential to obtain optimal performance and maintain independence in daily life activities (van Nimwegen 2011).

Description of the intervention

Virtual reality (VR) technology is a promising new rehabilitation tool with a wide range of applications (Riva 2003). Within the context of physiotherapy, VR technology is recommended to optimise motor learning in a safe environment, and may be a worthy alternative to conventional approaches (Burdea 2003; Keshner 2004). By offering augmented feedback about performance, enabling individualised repetitive practice of motor function and stimulating both motor and cognitive processes simultaneously, VR offers opportunities to learn new motor strategies and to relearn motor abilities that were lost as a result of injury or disease (Goble 2014; Mirelman 2013‐1; van Diest 2013).

It is not surprising that VR technology has been proposed as a tool to engage users in long‐term exercise, since it provides training in a challenging and motivating environment. A recent review defined a sense of control, challenge, and success as key components for patient immersion in and enjoyment of a VR system (Lewis 2012). Also, by replicating real‐life scenarios, VR technology provides greater potential for transfer to functional activities of daily living. To date, however, it remains unclear how VR technology may be optimally used and adjusted to the specific needs of various patient populations. High‐quality study is needed to determine the efficacy and added value of this new training approach.

Why it is important to do this review

Conventional physiotherapy aims to maximise functional ability and minimise secondary complications through movement rehabilitation. It has previously been shown to have a positive impact upon gait, endurance, balance, and global motor function in people with PD (Tomlinson 2013; Tomlinson 2014). However, exercise effects decreased after follow‐up periods without training, illustrating the importance of sustained effort (Tomlinson 2013). Although recent studies in PD have demonstrated that prolonged exercise for two years induced sustained benefits on both motor and cognitive outcomes (Corcos 2013; David 2015; Prodoehl 2015), engaging patients in long‐term regular exercise programmes is challenging. Both motor and non‐motor symptom burden may affect the willingness of people with PD to participate. In a recent report, long‐term exercise adherence was shown to be low even with optimal input provided by trainers and coaches (van Nimwegen 2013). Technology‐based exercise interventions may improve adherence by stimulating users to exercise in a personalised, motivating, fun, and engaging manner.

Early pilot studies using uncontrolled designs have explored the effectiveness of VR interventions in PD and have suggested positive effects on gait, balance, and cognitive function after training (Esculier 2012; Gonçalves 2014; Herz 2013; Holmes 2013; Lefaivre 2015; Mhatre 2013; Mirelman 2011; Palacios‐Navarro 2015; Shema 2014). Although full implementation in clinical practice is still to be realised, VR technology has become an increasingly popular tool within physical rehabilitation research. Short‐term improvements following VR exercise have already been demonstrated in healthy older adults and stroke patients based on systematic reviews (Goble 2014; Laver 2015; van Diest 2013).

While VR technology may be beneficial, it also creates additional challenges. By providing distractions in the virtual environment and introducing motor‐cognitive dual tasking, VR technology can create a cognitive overload (Barry 2014). In addition, exercise provided by commercial VR systems may not be specific enough to adequately address PD symptoms. To our knowledge, two reviews have been performed concerning the use of VR technology for rehabilitation in PD, but they included mostly non‐randomised controlled pilot studies (Barry 2014; Mirelman 2013‐1). Given the potential advantages of VR technology, we performed a systematic review including high‐quality trials only with the aim of objectively investigating the effectiveness of VR exercise for people with PD in comparison to regular or no training.

Objectives

The objective of this review was to summarise the current best evidence for the effectiveness of VR interventions for the rehabilitation of people with PD in comparison with 1) active interventions, and 2) passive interventions. Our primary goal was to determine the effect of VR training on gait and balance. Secondary goals included examining the effects of VR on global motor function, activities of daily living, quality of life, cognitive function, exercise adherence, and the occurrence of adverse events.

Methods

Criteria for considering studies for this review

Types of studies

We considered all randomised controlled trials in which at least one of the interventions was an ongoing programme of VR exercise or training for inclusion in the review. We allowed both random and quasi‐random methods of allocation.

Types of participants

We included studies involving participants with a clinically definite diagnosis of idiopathic PD, as defined by the UK Parkinson’s Disease Society Brain Bank or other diagnostic criteria. We made no restrictions with regard to gender, age, disease duration, or disease severity. We included trials reporting an intervention carried out in a mixed sample of participants if data for participants with PD were provided separately.

Types of interventions

We assessed the effectiveness of VR exercise for rehabilitation versus 1) active interventions without a VR component, and 2) passive interventions.

We defined a VR intervention as “a computerized simulation which allows users to interact with images and virtual objects that appear in the virtual environment in real‐time through multiple sensory modalities” (Bisson 2007). All VR interventions needed to have a main focus on exercise and motor rehabilitation. We made no restrictions with regard to frequency and duration of the VR training. To summarise, we included a study if it encompassed:

  1. a user‐computer interface;

  2. interaction in the virtual environment;

  3. feedback on performance; and

  4. a focus on motor rehabilitation.

We excluded trials where the main objective was to study cueing, or to provide visual or auditory references without delivering immediate feedback on motor performance and/or without a virtual environment.

Control interventions needed to involve either passive treatment or active conventional physiotherapy without a VR component. Passive treatment included either educational programmes or a control group receiving no intervention. Active conventional physiotherapy involved usual care or any other exercise intervention without a VR component.

Types of outcome measures

Primary outcomes
  1. Gait. We included both direct measures of gait, such as gait speed or step length, and clinical measures of gait, such as the Dynamic Gait Index or the Two‐ or Six‐Minute Walk Test.

  2. Balance. We took into account direct measures of balance, such as center of pressure behaviour, as well as clinical measures of balance, such as the Berg Balance Scale, Timed Up and Go Test, and Mini‐Balance Evaluation Systems Test (Mini‐BESTest).

If possible, we compared the mean difference as calculated in the meta‐analysis to the minimally important difference (MID) or threshold for appreciable change. The MID for each of the outcome measures was based on the literature.

Secondary outcomes
  1. Global motor function. We used the Unified Parkinson’s Disease Rating Scale (UPDRS) part III to address global motor function changes.

  2. Activities of daily living (ADL). We considered the Physical Activity Scale for the Elderly, UPDRS part II, the Barthel Index of Activities of Daily Living, and other measures of ADL function.

  3. Quality of life. We included two types of quality of life, namely fall‐related quality of life, involving outcome measures such as the Falls Efficacy Scale and Activities‐specific Balance Confidence Scale, and health‐related quality of life, such as determined by the 39‐Item Parkinson’s Disease Questionnaire.

  4. Cognitive function. Measures of cognition consisted of the Mini‐Mental State Examination (MMSE), Montreal Cognitive Assessment, and the Trail Making Test, among others.

  5. Adverse events. We obtained number and type of adverse events.

  6. Exercise adherence. We investigated direct measures of exercise adherence, such as withdrawal or hours of practice, and clinical measures of exercise adherence, such as determined by user satisfaction questionnaires.

Search methods for identification of studies

We used the search strategy recommended by the Cochrane Movement Disorders Group to identify relevant articles.

Electronic searches

We searched the Cochrane Movement Disorders Group Trials Register (November 2016). In addition, we identified relevant articles through electronic searches of the Cochrane Central Register of Controlled Trials (CENTRAL) (the Cochrane Library; November 2016, Issue 11), MEDLINE (1946 to 26 November 2016), Embase (1947 to 26 November 2016), CINAHL (1982 to 26 November 2016), and the Physiotherapy Evidence Database (PEDro, 1999 to 26 November 2016). We developed search strategies for MEDLINE (OVID) and adapted these for use in the other databases (Appendix 1; Appendix 2; Appendix 3; Appendix 4; Appendix 5).

Searching other resources

We attempted to identify other published, ongoing, and planned trials by:

  • inspecting references of all identified studies;

  • searching trials registers such as ClinicalTrials.gov (clinicaltrials.gov/) and the World Health Organization International Clinical Trials Registry Platform (WHO ICTRP) (apps.who.int/trialsearch/); and

  • handsearching relevant conference proceedings.

Data collection and analysis

Selection of studies

Two review authors (KD, EB) independently screened all search results (title, abstract, and descriptors) to identify studies for possible inclusion in the review. After the initial screening, KD and EB assessed all included trials for eligibility based on the full text. Any disagreements were resolved through discussion or, if necessary, through independent arbitration by PG. Where required, we contacted study authors for additional information.

Data extraction and management

Two review authors (KD, EB) independently extracted data onto a pre‐tested data collection form, including citation details, trial setting, inclusion and exclusion criteria, study population, intervention details, outcome measures, and results. All of the review authors involved in data extraction were provided detailed instructions and a training session. Disagreements were resolved through discussion or, if necessary, through independent arbitration by PG. Where required, we contacted study authors for additional information.

Assessment of risk of bias in included studies

Two review authors (KD, EB) independently assessed the methodological quality of each of the included trials using the criteria described in the Cochrane Handbook for Systematic Reviews of Interventions (Higgins 2008). We assessed the following items for each included trial: sequence generation (randomisation), allocation concealment, blinding of outcome assessors, incomplete outcome data, and selective outcome reporting. Due to the nature of training interventions, blinding of participants and personnel was not applicable, and was therefore not included in the 'Risk of bias' assessment. Where required, we contacted corresponding authors to retrieve additional information. If we received no response, we judged the 'Risk of bias' criterion as ‘unclear’. All information was collected in the data collection form. and any disagreements were resolved through discussion.

Based on our five 'Risk of bias' items, we determined that studies at:

  • low risk of bias were those in which all items were assigned a low risk of bias;

  • unclear risk of bias were studies in which one or more items was found to be at unclear risk of bias; and

  • high risk of bias were studies in which one or more items was found to be at high risk of bias.

Measures of treatment effect

Two review authors (KD, EB) independently classified outcome measures in terms of the domain assessed (gait, balance, global motor function, activity limitation, quality of life, cognitive function, number and types of adverse events, and exercise adherence). When a study presented more than one outcome measure for the same domain, we employed the most frequently used across studies. We calculated risk ratios (RR) with 95% confidence intervals (CIs) for any dichotomous outcomes. We calculated mean differences (MD) or standardised mean differences (SMD) for continuous outcomes, as appropriate. We used Cochrane's Review Manager 5 (Review Manager 2014) software for all analyses. To support the interpretation of the findings, we performed additional Cohen's d calculations.

Unit of analysis issues

For three‐armed interventions, we used the active control group for the analysis of VR exercise versus an active intervention, and the passive control group for the analysis of VR exercise versus a passive intervention.

Dealing with missing data

We contacted study authors to attempt to retrieve any missing data. We considered studies to be at low risk of bias if an intention‐to‐treat analysis had been performed, and at high risk of bias if not. When dropout was clearly identified for an outcome, we reported the true number of participants contributing to the data. This implied that if postintervention 20 participants performed the UPDRS, but only 18 performed the Berg Balance Scale, then the number of participants contributing to the meta‐analysis would differ between the UPDRS and Berg Balance Scale analyses. The potential impact of missing data was addressed.

Assessment of heterogeneity

We assessed heterogeneity visually by means of forest plots and by reporting the I² statistic. Depending on the degree of heterogeneity found, we decided against data pooling and presented forest plots along with a description of the results. We considered the degree of heterogeneity to be substantial if I² reached 75% or higher.

Data synthesis

We performed a random‐effects model meta‐analysis when possible. If we could not perform a meta‐analysis due to substantial differences between the studies, or when only one study was identified, we provided a narrative review.

If possible, we performed subgroup analyses to determine whether outcomes varied according to age, disease duration, disease severity, frequency of intervention (number of sessions per week), intensity of the intervention (total hours of intervention), and type of intervention (highly specialised programme designed for rehabilitation versus commercial gaming console).

Sensitivity analysis

When applicable, we performed a sensitivity analysis including only studies at low risk of bias. We then compared these results to the main analysis including all of the trials.

Results

Description of studies

See Characteristics of included studies; Characteristics of excluded studies; Characteristics of ongoing studies.

Results of the search

We identified a total of 4576 records through database (4562 studies) and trials register (14 studies) searches. From the 4576 titles and abstracts retrieved, we assessed 63 full‐text articles for eligibility. We excluded studies that did not meet the predefined inclusion criteria, such as non‐randomised controlled trials. Following a thorough screening, we identified nine full‐text articles (Lee 2015; Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015; Yen 2011). The articles by Shen and colleagues were in fact a single study with two bibliographic references (Shen 2014 ‐ 2015). As such, we included eight trials in the qualitative analyses. We included seven studies in the quantitative analyses, as the study from Yen 2011 presented outcomes that were not comparable to the outcomes used in the other studies. A study flow diagram can be found in Figure 1.

1.

1

Study flow diagram.

Included studies

All studies were published between 2011 and 2015.

Sample characteristics

A total of 263 participants with PD were included, of which 159 were male (60%) and 104 were female (40%). Reported mean ages ranged between 61.1 and 75.4 years old. All of the included trials had small sample sizes involving fewer than 50 participants, and some (22%) involving fewer than 25 participants (Lee 2015; Yang 2015). Details regarding participant recruitment and withdrawal are presented in Table 3.

1. Participant recruitment and withdrawal.
Author and year Screened Randomised Allocated virtual reality Completed trial/analysed at final follow‐up Completed virtual reality
Lee 2015 Not reported 20 10 20 10
Liao 2015 43 36 12 35 12
Pedreira 2013 71 44 22 32 16
Pompeu 2012 50 32 16 32 16
Shen 2014 ‐ 2015 71 51 26 35 18
van den Heuvel 2014 59 33 17 31 17
Yang 2015 44 23 11 20 10
Yen 2011 67 42 14 32 12

All but one study clearly specified inclusion and exclusion criteria (Lee 2015). The included participants were comprised of people with PD at different disease stages: one study in the early disease stages only (Hoehn and Yahr I and II) (Pompeu 2012), two studies in the early to moderate disease stages (Hoehn and Yahr I to III) (Liao 2015; Pedreira 2013), three studies in mild to moderate disease stages (Hoehn and Yahr II and III) (van den Heuvel 2014; Yang 2015; Yen 2011), and one study included all disease stages (Hoehn and Yahr I to V) (Shen 2014 ‐ 2015).

Participants were included if they were cognitively intact, as defined by cutoff scores on the MMSE. Different cutoff scores were used, with equal to or greater than 24 in four studies (Liao 2015; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014), and equal to or greater than 25 in two studies (Yang 2015; Yen 2011).

Medically unstable participants were excluded, as defined by the presence of:

VR interventions

A detailed overview of the contents of the interventions for both VR and control groups is provided in Table 4.

2. Contents of the interventions.
Author and year VR intervention Active control group Passive control group
Lee 2015 VR dance exercise
neurodevelopment treatment, functional electrical stimulation
Neurodevelopment treatment, functional electrical stimulation
Liao 2015 Wii Fit balance board therapy
(yoga, strength, balance)
treadmill training
Conventional physiotherapy
(stretching, strength, balance)
treadmill training
Fall prevention education
Pedreira 2013 Nintendo Wii Therapy Conventional physiotherapy
(mobilisation, balance, strength, rhythmic, postural alignment, dual task, bimanual, cardiorespiratory, gait)
Pompeu 2012 Wii Fit balance board therapy
(static balance, dynamic balance, stationary gait)
Conventional physiotherapy
(static balance, dynamic balance, stationary gait)
Shen 2014 ‐ 2015 VR dance exercise
SMART EquiTest Balance Master, gait
Home: fall‐prone activities
Conventional physiotherapy
(strength and stepping)
Home: stepping and walking
van den Heuvel 2014 Motek dynamic balance exercises
(body lean, stepping, sit‐to‐stand)
Conventional physiotherapy
(one‐leg stance, dual tasks, stepping, sit‐to‐stand, balancing beam)
Yang 2015 Customised balance board therapy
(static posture and dynamic weight shifting)
Conventional physiotherapy
(static posture and dynamic weight shifting)
Yen 2011 Customised balance board therapy
(stretching, balance)
Conventional physiotherapy
(stretching, balance)

VR: virtual reality

All of the studies had a main focus on motor rehabilitation, consistent with our predefined inclusion and exclusion criteria. More specifically, three trials focused on the improvement of balance performance (Lee 2015; Yang 2015; Yen 2011), and five trials included both balance and stepping exercises (Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014). The total dose of therapy varied between studies, ranging from six to 52 hours of practice spread over a total training period of a minimum of four and a maximum of 12 weeks.

Six studies made use of Wii Fit, Motek, or other commercialised games (Lee 2015; Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014), while two studies used customised VR programmes specifically designed for rehabilitation in PD (Yang 2015; Yen 2011). Six studies incorporated a balance board, aimed at training both static and dynamic balance (Liao 2015; Pedreira 2013; Pompeu 2012; van den Heuvel 2014; Yang 2015; Yen 2011). Four studies involved dancing movements, in Lee 2015 and Shen 2014 ‐ 2015, or stepping in place, in Pompeu 2012 and van den Heuvel 2014, in combination with a VR.

The intervention setting differed between studies, with five trials taking place in an outpatient environment (Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yen 2011), and one in a home‐based setting (Yang 2015). Two trials did not specify the setting of the study (Lee 2015; Liao 2015).

Comparison interventions

All but one trial included an active control group (Lee 2015). Four studies made use of an active control group performing similar exercises as the intervention group, but without a VR (Pedreira 2013; Pompeu 2012; van den Heuvel 2014; Yang 2015). One study made use of an active control group performing exercises that differed from the VR intervention group (Shen 2014 ‐ 2015). In addition, two studies consisted of three‐armed interventions including 1) a VR intervention group, 2) an active control group performing similar exercises within a conventional physiotherapy setting, and 3) a passive control group (Liao 2015; Yen 2011).

Outcomes

An overview of all outcome measures used in the included studies can be found in Table 5. Due to the wide variety of outcome measures among studies, not all outcome measures could be included in the meta‐analyses.

3. Outcome measures.
Author and year Gait Balance Global Motor Function Cognitive function ADL QoL Adverse events Therapy Adherence
Lee 2015 Berg Balance Scale Modified Barthel Index Beck Depression Inventory
Liao 2015 Obstacle crossing: stride length, stride velocity, toe‐obstacle clearance NeuroCom dynamic posturography system: Limits of Stability, Sensory Organization Test, Timed Up and Go Test PDQ‐39, Falls Efficacy Scale Number of adverse events Withdrawal
Pedreira 2013 UPDRS total PDQ‐39
Pompeu 2012 Berg Balance Scale, Unipedal Stance Test Montreal Cognitive Assessment UPDRS II Number of adverse events Withdrawal
Shen 2014 ‐ 2015 Normal walking: gait velocity, stride length Limits of Stability, Single‐Leg Stance Test Activities‐specific Balance Confidence Scale Number of fallers, fall rate, time to first fall Withdrawal, number of completed sessions, demographic differences between dropout and non dropout
van den Heuvel 2014 10‐Metre Walk Test: walking speed, step length Berg Balance Scale, Single‐Leg Stance Test, Functional Reach Test (Limits of Stability) UPDRS total, UPDRS III PDQ‐39, Falls Efficacy Scale, Hospital Anxiety and Depression Scale, Multidimensional Fatigue Inventory Number of falls + other adverse events Withdrawal
Yang 2015 Dynamic Gait Index Berg Balance Scale, Timed Up and Go Test UPDRS III PDQ‐39 Withdrawal
Yen 2011 Sensory Organization Test: single task and dual task (auditory arithmetic subtraction) Number of falls + other adverse events Withdrawal

PDQ‐39: 39‐Item Parkinson’s Disease Questionnaire
 UPDRS: Unified Parkinson’s Disease Rating Scale

Outcome measures were collected at baseline and within the first week following intervention in all trials. Follow‐up periods differed between studies, with most trials reporting a follow‐up period of three months or less (Liao 2015; Pompeu 2012; van den Heuvel 2014; Yang 2015; Yen 2011). One trial reported outcome measures over a longer follow‐up period, namely 12 months (Shen 2014 ‐ 2015).

Excluded studies

We excluded 3985 trials as they did not meet our predefined inclusion and exclusion criteria. We found 49 full‐text articles to be eligible based on title and abstract, and after reading the full text eight trials remained. The excluded full‐text articles consisted of 34 non‐randomised controlled trials (RCTs) using a pre‐post design, four conference abstracts of RCTs for which the authors were contacted but did not reply, and two RCTs without a main focus on lower limb motor rehabilitation. A summary is provided in the Characteristics of excluded studies table.

Risk of bias in included studies

An overview of the methodological quality of the included papers is presented in Figure 2 and Figure 3.

2.

2

Risk of bias summary: review authors' judgements about each risk of bias item for each included study.

3.

3

Risk of bias graph: review authors' judgements about each risk of bias item presented as percentages across all included studies.

We deemed one study to be at low risk of bias (van den Heuvel 2014), five studies at unclear risk of bias (Lee 2015; Pompeu 2012; Shen 2014 ‐ 2015; Yang 2015; Yen 2011), and two studies at high risk of bias (Liao 2015; Pedreira 2013).

Allocation

We judged random sequence allocation and allocation concealment as sufficient in seven trials (Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015; Yen 2011). We judged one trial that did not specify allocation methodology to be at unclear risk of bias (Lee 2015).

Blinding

Seven trials reported adequate blinding of the outcome assessor (Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015; Yen 2011). As mentioned earlier, due to the nature of the VR interventions, blinding of participants and personnel was not applicable and was therefore not included in the 'Risk of bias' assessment.

Incomplete outcome data

Details regarding participant recruitment and withdrawal are presented in Table 3. Most studies dealt with incomplete outcome data adequately by performing an intention‐to‐treat analysis (Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015; Yen 2011). However, two trials did not perform an intention‐to treat analysis; we therefore considered one trial to be at high risk of bias (Pedreira 2013), and the other, due to only limited dropout, at unclear risk of bias (Liao 2015). We judged the study from Lee and colleagues as at unclear risk of bias as it did not provide any information regarding participant recruitment or withdrawal (Lee 2015).

Selective reporting

Most studies did not publish a protocol paper and were therefore considered to be at unclear risk of bias regarding selective reporting, with the exception of the study from van den Heuvel and colleagues (van den Heuvel 2014).

Effects of interventions

See: Table 1; Table 2

We included seven trials in the meta‐analyses (Lee 2015; Liao 2015; Pedreira 2013; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015). VR treatments were compared to 1) active interventions, and 2) passive interventions.

Both short‐term and long‐term effects of VR exercise were examined. Short‐term effects were based on performance differences between baseline and immediate postintervention measurements. Long‐term effects included follow‐up periods of at least 12 weeks (Tomlinson 2013).

Comparison 1: Virtual reality versus active intervention

Short‐term outcomes
Primary outcomes
Gait

Four studies investigated the effects of VR exercise on gait (Liao 2015; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015). Different outcome measures were used, namely gait speed, step or stride length, and the Dynamic Gait Index. We performed a meta‐analysis on 1) gait as a composite measure, 2) gait speed, and 3) step and stride length.

  • Outcome 1: Gait (composite measure)

We carried out a meta‐analysis involving four trials with a total of 129 participants with PD (Liao 2015; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015). We found no significant difference between VR and active control interventions (SMD 0.20, 95% CI ‐0.14 to 0.55) (Analysis 1.1). Gait performance significantly improved irrespective of training allocation in all trials. Cohen's d calculations ranged from ‐0.04 to 0.52, suggesting a minimal difference between VR and control interventions. Statistical heterogeneity was very low (I²=0%; P=0.70).

1.1. Analysis.

1.1

Comparison 1 Virtual reality versus active intervention (short term), Outcome 1 Gait (composite measure).

  • Outcome 2: Gait speed

Three trials involving a total of 106 participants with PD assessed gait speed. Different walking conditions were used, namely normal walking, in Shen 2014 ‐ 2015 and van den Heuvel 2014, and obstacle walking (Liao 2015). Significant improvements following both VR and active control interventions were found in all trials. A meta‐analysis showed no significant difference between the two training arms (SMD 0.18, 95% CI ‐0.20 to 0.57) (Analysis 1.2). This was confirmed by Cohen's d calculations, which showed a minimal difference between both training arms (range: ‐0.04 to 0.52). There was no statistical heterogeneity (I²=0%; P=0.51).

1.2. Analysis.

1.2

Comparison 1 Virtual reality versus active intervention (short term), Outcome 2 Gait speed.

  • Outcome 3: Step and stride length

Three studies including a total of 106 participants with PD examined the influence of VR exercise on step, in van den Heuvel 2014, and stride length (Liao 2015; Shen 2014 ‐ 2015). A meta‐analysis indicated a significant difference between VR and active control interventions, whereby VR exercise was shown to be superior (SMD 0.69, 95% CI 0.30 to 1.08) (Analysis 1.3). Based on Cohen's d calculations, the effect was medium to large, with a range from 0.51 to 0.86. There was no statistical heterogeneity between studies (I²=0%; P=0.76).

1.3. Analysis.

1.3

Comparison 1 Virtual reality versus active intervention (short term), Outcome 3 Step and stride length.

  • Sensitivity analysis

We performed a sensitivity analysis whereby only trials that were deemed to be at low or unclear risk of bias were included. Meta‐analyses of gait as a composite measure, in Shen 2014 ‐ 2015, van den Heuvel 2014, and Yang 2015, and gait speed, in Shen 2014 ‐ 2015 and van den Heuvel 2014, found no significant difference between VR and active control interventions (gait composite measure: SMD 0.19, 95% CI ‐0.20 to 0.58; 3 trials; 105 participants; gait speed: SMD 0.17, 95% CI ‐0.33 to 0.68; 2 trials; 82 participants). Statistical heterogeneity was low in both analyses (gait composite measure: I²=0%; P=0.50; gait speed: I²=23%; P=0.25).

Step and stride length differences remained significant in the sensitivity analysis including two trials and 82 participants with PD (SMD 0.69, 95% CI 0.25 to 1.14) (Shen 2014 ‐ 2015; van den Heuvel 2014). Statistical heterogeneity remained very low (I²=0%; P=0.46).

Balance

Five studies explored the impact of VR exercise on balance (Liao 2015; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015). Balance was measured by means of the Berg Balance Scale, Timed Up and Go Test, and Single‐Leg Stance Test. We executed a meta‐analysis on 1) balance as a composite measure, and 2) balance as measured by the Berg Balance Scale.

  • Outcome 1: Balance (composite measure)

We included five studies involving 155 participants with PD in the meta‐analysis (Liao 2015; Pompeu 2012; Shen 2014 ‐ 2015; van den Heuvel 2014; Yang 2015). We found no significant difference between VR and active control interventions (SMD 0.34, 95% CI ‐0.04 to 0.71) (Analysis 1.4). All trials showed significant improvements in balance performance, regardless of group allocation. One study found an increased benefit of VR exercise on balance (Shen 2014 ‐ 2015). Cohen's d calculations showed a mixed effect of group allocation, ranging from ‐0.21 to 1.21. The meta‐analysis showed moderate statistical heterogeneity (I²=25%; P=0.26).

1.4. Analysis.

1.4

Comparison 1 Virtual reality versus active intervention (short term), Outcome 4 Balance (composite measure).

  • Outcome 2: Berg Balance Scale

A meta‐analysis involving three trials and a total of 86 participants with PD found no significant difference between VR and active control interventions (MD 0.55, 95% CI ‐0.48 to 1.58) (Pompeu 2012; van den Heuvel 2014; Yang 2015) (Analysis 1.5). All trials demonstrated improvements in balance performance, irrespective of group allocation. Cohen's d calculations indicated small to medium differences between groups (range: ‐0.21 to 0.53). No statistical heterogeneity was present (I²=0%; P=0.54).

1.5. Analysis.

1.5

Comparison 1 Virtual reality versus active intervention (short term), Outcome 5 Berg Balance Scale.

  • Sensitivity analysis

We excluded trials considered to be at high risk of bias from the analyses (Liao 2015). Balance as a composite measure was not differentially affected by VR exercise (balance composite measure: SMD 0.20, 95% CI ‐0.14 to 0.55; 4 trials; 131 participants). Statistical heterogeneity was very low (I²=0%; P=0.64).

Secondary outcomes
Global motor function

Two studies investigated the effects of VR exercise on global motor function (van den Heuvel 2014; Yang 2015). Both trials made use of the Unified Parkinson’s Disease Rating Sale (UPDRS) part III (Analysis 1.6).

1.6. Analysis.

1.6

Comparison 1 Virtual reality versus active intervention (short term), Outcome 6 Global motor function.

  • Outcome 1: UPDRS part III

Due to substantial statistical heterogeneity between trials (I²=88%, P=0.003) (Pompeu 2012; van den Heuvel 2014), we decided against data pooling. In the study from van den Heuvel and colleagues, UPDRS part III scores appeared to be beneficially affected by VR exercise as compared to the active control intervention (P=0.021; Cohen's d=‐0.96). However, the study from Yang and colleagues did not find a significant difference between the two training arms (P=0.35; Cohen's d=0.79).

Activities of daily living

One study involving 32 participants with PD examined the impact of VR exercise on activities of daily living (ADL) (Pompeu 2012), using the UPDRS part II as a measurement of ADL function. A significant improvement was found in both the VR and active control interventions (P<0.001). A significant difference was not observed between the two training arms (Analysis 1.7). This was confirmed by Cohen's d calculations, which showed a small effect of ‐0.13.

1.7. Analysis.

1.7

Comparison 1 Virtual reality versus active intervention (short term), Outcome 7 Activities of daily living.

Quality of life

Four trials measured quality of life by means of the 39‐Item Parkinson’s Disease Questionnaire (PDQ‐39) (Liao 2015; Pedreira 2013; van den Heuvel 2014; Yang 2015).

  • Outcome 1: PDQ‐39

In a meta‐analysis involving four trials and 106 participants with PD, we found no significant difference between VR and active control interventions (MD 3.73, 95% CI ‐2.16 to 9.61) (Analysis 1.8). Most trials described similar improvements in both exercise groups. Only one trial demonstrated greater improvements in the VR exercise group (Pedreira 2013). Cohen's d calculations showed a similar pattern, with most trials ranging from ‐0.06 to 0.32, indicating a minimal effect of group allocation, except for the Pedreira study, which showed a large effect of 1.03. There was moderate heterogeneity between trials (I²=46%; P=0.14).

1.8. Analysis.

1.8

Comparison 1 Virtual reality versus active intervention (short term), Outcome 8 PDQ‐39.

  • Sensitivity analysis

We performed a sensitivity analysis whereby all trials at high risk of bias were excluded (Liao 2015; Pedreira 2013). Similarly, VR technology was not found to have an added value on quality of life as compared to active control interventions (MD ‐0.40, 95% CI ‐6.03 to 5.23). Statistical heterogeneity was non‐existent (I²=0%).

Cognitive function

One trial reported the effects of VR exercise on cognitive function (Pompeu 2012), measured by the Montreal Cognitive Assessment. In this study including 32 participants with PD, cognitive scores significantly improved in both training interventions equally (P<0.005) (Analysis 1.9). This was confirmed by a Cohen's d calculation, which showed a minimal effect of 0.09.

1.9. Analysis.

1.9

Comparison 1 Virtual reality versus active intervention (short term), Outcome 9 Cognitive function.

Adverse events

Four studies recorded the number and types of adverse events during study participation (Liao 2015; Pompeu 2012; van den Heuvel 2014; Yen 2011). All of these studies reported that no adverse events took place.

Exercise adherence

All trials reported participant withdrawal during training and at follow‐up. Repeated measures analysis of variance (ANOVA) was used to determine differences between interventions and showed no significant effect of VR technology on dropout compared to the control arms.

One study focused additionally on exercise compliance by means of the number of completed training sessions (Shen 2014 ‐ 2015). They showed that the VR group completed more training sessions as compared to the active control intervention during the laboratory‐based training period.

Long‐term outcomes
Primary outcomes

We identified one trial examining the long‐term effects of VR exercise (Shen 2014 ‐ 2015). In this study, gait and balance were measured at three and 12 months' follow‐up. For balance performance, the Limits of Stability Test (SMART EquiTest Balance Master, NeuroCom International Inc, Clackamas, OR) and Single‐Leg Stance Test were used, along with the Activities‐specific Balance Confidence Scale to assess self perceived balance confidence. Gait was examined by means of a 5‐metre instrumented GAITRite walkway (CIR Systems Inc, Havertown, PA), in which gait velocity and stride length were recorded.

At three months' follow‐up, performances on the Activities‐specific Balance Confidence Scale, Single‐Leg Stance Test, and Limits of Stability Test significantly improved in the VR group, but not in the control group. During walking, gait velocity improved equally in both groups, while stride length increased only in the VR exercise intervention.

At 12‐months' follow‐up, the Activities‐specific Balance Confidence Scale, Single‐Leg Stance Test, and stride length were significantly improved in the VR group as compared to the control intervention. Gait velocity improved to the same extent in both interventions. Performances on the Limits of Stability Test were no longer significantly different from baseline performances, and this was true for both the VR and control intervention groups.

Comparison 2: Virtual reality versus passive intervention

Short‐term outcomes
Primary outcomes
Gait

We identified one trial involving 24 participants with PD assessing the effects of VR exercise compared to a passive control group on gait (Liao 2015). In this trial, stride length and stride velocity were measured during obstacle crossing, which was an untrained task in both training cohorts. Stride length (P=0.003; Cohen's d=1.37) and stride velocity (P=0.011; Cohen's d=1.22) of the crossing limb improved significantly more in the VR exercise group as compared to the passive control intervention (Analysis 2.1).

2.1. Analysis.

2.1

Comparison 2 Virtual reality versus passive intervention (short term), Outcome 1 Gait.

Balance

Two studies examined the effect of VR exercise versus a passive control group on balance performance (Lee 2015; Liao 2015). Different outcome measures were used, namely the Timed Up and Go Test and the Berg Balance Scale. We conducted a meta‐analysis of balance as a composite measure.

  • Outcome 1: Balance (composite measure)

A meta‐analysis involving 44 participants with PD showed a significant benefit of VR exercise as compared to passive control interventions (SMD 1.02, 95% CI 0.38 to 1.65) (Analysis 2.2). A large effect of VR intervention was confirmed by Cohen's d calculations, with a range from 1.04 to 1.17. No statistical heterogeneity was present (I²=0%; P=0.84).

2.2. Analysis.

2.2

Comparison 2 Virtual reality versus passive intervention (short term), Outcome 2 Balance (composite measure).

Secondary outcomes
Global motor function

We found no trials examining the effects of VR exercise on global motor function as compared to a passive control group.

Activities of daily living

One trial involving 20 participants with PD assessed ADL function by means of the Modified Barthel Index (Lee 2015). This study demonstrated a significant improvement in the VR group (P<0.05; Cohen's d=1.05), which was not the case for the passive control group (Analysis 2.3).

2.3. Analysis.

2.3

Comparison 2 Virtual reality versus passive intervention (short term), Outcome 3 Activities of daily living.

Quality of life

One study involving 24 participants with PD investigated the effects of VR exercise on quality of life (Liao 2015), using the PDQ‐39 as an outcome measure of quality of life. This study showed a significant difference between VR and passive control interventions (P=0.004; Cohen's d=1.17), whereby VR exercise was found to be superior (Analysis 2.4).

2.4. Analysis.

2.4

Comparison 2 Virtual reality versus passive intervention (short term), Outcome 4 Quality of Life.

Cognitive function

We found no trials examining the effects of VR exercise on cognitive function as compared to a passive control group.

Adverse events

One study recorded the number and types of adverse events during study participation (Liao 2015), with no adverse events taking place.

Exercise adherence

One trial reported participant withdrawal during training and at follow‐up (Liao 2015), showing no significant differences in dropout between training arms.

Long‐term outcomes

We found no trial addressing the long‐term effects of VR exercise compared to a passive control intervention.

Discussion

Summary of main results

With this review, we investigated the state of the art on the effectiveness of VR exercise for rehabilitation in PD. We identified eight trials involving a total of 263 participants with PD. All studies were published in the last five years, illustrating that VR augmented therapy is a novel research area.

VR exercise was compared to 1) active control interventions, and 2) passive control interventions. Our objective was to investigate whether VR exercise induced greater improvements on gait, balance, global motor function, activities of daily living, quality of life, cognition, exercise adherence, and the occurrence of adverse events. The main results are presented in Table 1 and Table 2.

Based on the current findings, VR therapy induced 1) increased benefits on step and stride length, and 2) similar effects on balance, gait, ADL function, quality of life, and cognitive function as compared to active control interventions in people with PD. In addition, VR exercise elicited greater improvements in gait, balance, ADL function, and quality of life as compared to passive control interventions. Although high‐quality evidence was limited, earlier pilot studies came to similar conclusions, showing positive effects on similar outcomes following VR exercise in PD (Esculier 2012; Gonçalves 2014; Herz 2013; Holmes 2013; Lefaivre 2015; Mhatre 2013; Mirelman 2011; Palacios‐Navarro 2015; Shema 2014).

Both balance and gait measures improved at three and 12 months' follow‐up in the VR group, but not in the control intervention. Additional study is needed to investigate the possible long‐term benefits of VR exercise, as these findings are currently based on one trial only (Shen 2014 ‐ 2015).

In most trials, the active control interventions were closely related to conventional physiotherapy programmes. Physiotherapy is known to improve motor function in people with PD (Hirsch 2009). According to a systematic review by Tomlinson and colleagues, conventional physiotherapy mainly influences gait and balance performance (Tomlinson 2013). In the current review, VR exercise was shown to induce largely similar improvements for both gait and balance. Increased benefits of VR exercise were found for step and stride length only, and balance (composite measure) improvements were approaching significance in favor of VR.

A decrease in step and stride length is characteristic of PD and is associated with a number of other gait‐related symptoms, such as reduced gait speed, increased gait variability, and increased double‐stance time (Hausdorff 2009). While the ability to generate a normal gait pattern as such is not affected in PD, automaticity is reduced and attentional strategies are needed to bypass automatic control mechanisms (Wu 2015). Although our findings are based on a limited body of evidence, it could be that VR technology provided more accurate and complete motor feedback and therefore enabled better stride amplitude correction than traditional physiotherapy. It is important to note that the improvements found were medium to large according to the Cohen's d calculations, indicating a clear difference between VR and active control interventions. Our review did not confirm other increased effects of VR exercise on gait, most notably not on gait speed. The amplitude‐specific effect may be explained by the fact that VR was not used to train gait itself in the current review. A study is currently being conducted that addresses VR‐embedded treadmill training, the results of which may indicate whether gait speed as well as step and stride length may be ameliorated by VR‐enhanced gait training (Mirelman 2013).

Postural instability, on the other hand, is considered to be one of the most disabling motor symptoms of PD (Soh 2011), with a low response to dopaminergic therapy (Bloem 1996; Curtze 2015). It may therefore benefit particularly from physiotherapy interventions both with and without VR technology.

According to a framework by Schoneburg and colleagues, balance is managed by four postural control systems: 1) balance during quiet stance, 2) reactive postural adjustments, 3) anticipatory postural adjustments, and 4) dynamic balance (Schoneburg 2013). All of these systems are likely to be affected in people with PD, often resulting in an increased risk of falls. At present, it is unclear whether VR exercise improves balance performance in general, or whether it influences certain postural control systems more than others. Based on our findings, a mixed effect of group allocation was found with Cohen's d calculations ranging from ‐0.21, indicating a small effect, to 1.21, suggesting a large difference. However, in contrast to passive control interventions, we could observe a large effect of VR. An extensive meta‐analysis on the Berg Balance Scale showed that the improvements did not reach the minimal important difference threshold. Based on the literature, the minimal important difference is set at 2.8 to 6.6 points (Downs 2013), whereas our findings demonstrated an average benefit of merely 0.55 points.

At present, balance performance is mostly measured using clinical outcome measures, such as the Berg Balance Scale. While this is considered to be a robust measure of balance performance (Steffen 2008), it is also characterised by substantial floor and ceiling effects (King 2012). Using more sensitive tools to uncover balance improvements in future studies may aid in clarifying the degree of effectiveness of VR‐based exercise for balance in PD. Objective posturography techniques (McVey 2009; Nonnekes 2013), as well as novel clinical tests such as the Mini‐BESTest (Horak 2009; Vervoort 2015), were shown to reveal subtle balance alterations in PD versus controls.

It has been suggested that VR technology may hold some drawbacks for people with PD, that is cyber‐sickness, cognitive overload, or an inappropriate level and content of exercises for rehabilitation of PD (Barry 2014). Custom‐made VR applications developed to offer a disease‐specific exercise programme are designed to overcome these issues. Such applications may therefore prove to be superior to commercial VR systems. Unfortunately, due to the small body of evidence, we were not able to address these issues or to provide clear suggestions for future treatment.

One of the great advantages of VR exercise is the possibility of exercising in a home‐based setting. Although certain safety issues arise when considering independent, low‐supervised interventions, the practical implications are immense. Home‐based exercise will add a degree of flexibility to patient treatment and might improve long‐term exercise adherence in a population that is prone to dropping out (Ellis 2013). However, future work needs to evaluate if the same quality of treatment can be achieved when limited supervision is provided (King 2015). One of the potential pitfalls of home‐based exercise involves the use of compensatory movements to increase game performance. Patients may start to prioritise game scores over improved quality of movement, thus reducing true training effects. Efforts should be made to ensure that compensatory movements are not beneficial for game performances before implementation of VR exercise in the home environment can be considered.

In conclusion, we found low‐quality evidence suggesting that VR‐enhanced exercise provides a useful alternative to conventional physiotherapy for improving gait, balance, ADL function, quality of life, and cognition in PD. Further study is needed to extend our knowledge of VR technology before wide implementation is warranted. It is of vital importance to unravel which type of VR application results in the best treatment effects for motor rehabilitation and other outcomes important to people with PD.

Overall completeness and applicability of evidence

We identified eight studies, all of which had small sample sizes. Hence, additional study is needed to confirm our findings based on a firm body of evidence. We are encouraged that a number of larger RCTs are currently under way (Mirelman 2013; Straudi 2015; van der Kolk 2015; Whyatt 2015), which are likely to inform the field further.

Our findings must be interpreted with caution, as they are based on a limited number of trials with varying quality. Due to the small number of included trials, it was not feasible to perform subanalyses regarding participant characteristics or study design. More empirical study is needed to determine the applicability of VR interventions in people with PD according to age, cognition, disease severity, and the presence of comorbidity. In addition, further study is needed to define the contents of an ideal VR intervention. While most researchers and clinicians intuitively prefer customised VR interventions targeting specific clinical features of PD (Barry 2014), objective study is desirable to determine whether differential responses exist between commercialised and customised VR interventions. In order to successfully implement VR exercise into daily practice, detailed information on training frequency, duration of the intervention, and targeted motor skills needs to be provided to serve as a guideline for clinicians. Unfortunately, such analyses were not feasible based on the current dataset.

Finally, it was not possible in the context of the available evidence to estimate the effect of VR interventions in the long term. Although VR interventions are often considered to improve exercise adherence, we were not able to validate this assumption based on the current data, as only one trial provided explicit information on compliance (Shen 2014 ‐ 2015).

Quality of the evidence

All of the included studies had small sample sizes, which was reflected in the low certainty in the effects for all of the outcomes of interest. Similarly, we judged the individual risk of bias of most of the included trials as unclear or low. Following an extensive 'Risk of bias' assessment, we found only 11% of the included trials to be at low risk of bias; 67% at unclear risk of bias; and 22% at high risk of bias due to insufficient reporting or lack of intention‐to‐treat analysis. Future trials should endeavor to avoid these methodological shortcomings by abiding to the CONSORT guidelines (Schulz 2010). Most importantly, power‐based studies are needed, and the currently reported studies can be used as a basis for such calculations.

Due to the great diversity in study methodology, a meta‐analysis was not always indicated in this review. While differences in outcome measures resulted in the use of standardised mean differences, follow‐up analyses were not feasible due to high variability between studies in time until first follow‐up. Future studies should pursue a high degree of agreement regarding study design and outcome measures used to ensure a more robust framework for pooled data analysis.

Potential biases in the review process

Although we conducted an extensive literature search, we acknowledge the possibility that we did not identify all relevant studies. Even though we contacted all relevant study authors in accordance with the review methodology, we did not always receive a response. As a result, four conference abstracts that met the inclusion criteria could not be included in the review and may have represented negative trial results. Also, the methodology of some studies remained unclear, as indicated by the 'Risk of bias' assessment.

Agreements and disagreements with other studies or reviews

To our knowledge, two systematic reviews addressing the effectiveness of VR technology for rehabilitation in people with PD have been performed (Barry 2014; Mirelman 2013‐1). These reviews concluded that VR exercise is feasible, but could reach no conclusions regarding the effectiveness of motor rehabilitation due to the very small number of included trials. The present results extend this knowledge by providing further insights into the effectiveness of VR technology for rehabilitation of balance and gait. Our findings seemed to concur with systematic reviews on VR exercise in older adults and stroke patients, in which short‐term motor improvements were reported (Goble 2014; Laver 2015; van Diest 2013).

Authors' conclusions

Implications for practice.

Although the results were inconclusive, low‐quality evidence indicated that virtual reality (VR)‐training was at least as effective as conventional physiotherapy. Whether these improvements were relevant and reached the minimal important difference for gait, balance, and other secondary outcome measures is not clear from this review. Further study is needed before full integration of VR‐based exercise into physiotherapy programs for people with Parkinson's disease can be considered.

Implications for research.

Additional high‐quality studies are needed to provide a deeper insight into the potentially beneficial mechanisms of VR technology and to reveal the differential effects of various VR applications. Future research should standardise the outcome measures and realise adequate follow‐up of at least 12 weeks (preferably 12 months) to examine the long‐term effects of VR.

Furthermore, the examination of VR interventions in different disease stages is recommended to ascertain whether there is a role for technology‐based exercise in the prevention of physical deterioration in early‐stage Parkinson's disease and in the management of disease progression in the moderate to late stages. Finally, empirical evidence is required to provide well‐substantiated recommendations regarding frequency, duration, and content of the VR intervention.

Acknowledgements

We would like to thank Trudy Bekkering and CEBAM for their help with the development of search strategies and guidance in data analyses.

We would also like to thank Margaret Mak, Maarten van den Heuvel, and Caroline Whyatt, who generously provided additional details and analyses from their trials to assist us with the review.

Appendices

Appendix 1. MEDLINE search strategy

  1. Parkinson Disease [mh]

  2. Parkinson* [tiab]

  3. Virtual reality exposure therapy [mh]

  4. VR [tiab]

  5. Virtual [tiab]

  6. Augmented [tiab]

  7. Computer* [tiab]

  8. Software [tiab]

  9. Serious gaming [tiab]

  10. Game [tiab]

  11. User‐computer interface [tiab]

  12. Simulation [tiab]

  13. Exergam* [tiab]

  14. Reality system [tiab]

  15. Interactive [tiab]

  16. 1 OR 2

  17. 3 OR 4 OR 5 OR 6 OR 7 OR 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14 OR 15

  18. 16 AND 17

Appendix 2. CENTRAL search strategy

  1. Parkinson Disease [ti:ab:kw]

  2. Parkinson* [ti:ab:kw]

  3. VR [ti:ab:kw]

  4. Virtual [ti:ab:kw]

  5. Augmented [ti:ab:kw]

  6. Computer* [ti:ab:kw]

  7. Software [ti:ab:kw]

  8. Serious gaming [ti:ab:kw]

  9. Game [ti:ab:kw]

  10. User‐computer interface [ti:ab:kw]

  11. Simulation [ti:ab:kw]

  12. Exergam* [ti:ab:kw]

  13. Reality system [ti:ab:kw]

  14. Interactive [ti:ab:kw]

  15. 1 OR 2

  16. 3 OR 4 OR 5 OR 6 OR 7 OR 8 OR 9 OR 10 OR 11 OR 12 OR 13 OR 14

  17. 15 AND 16

Appendix 3. Embase search strategy

  1. Parkinson*

  2. Virtual

  3. Augmented

  4. Gaming

  5. Game

  6. User‐computer interface

  7. Simulation

  8. Exergam*

  9. Reality system

  10. Interactive

  11. 2 OR 3 OR 4 OR 5 OR 6 OR 7 OR 8 OR 9 OR 10

  12. 1 AND 11

Appendix 4. CINAHL search strategy

  1. Parkinson (all text)

  2. Virtual (all text)

  3. 1 AND 2

Appendix 5. PEDro search strategy

  1. Parkinson

  2. Virtual

  3. 1 AND 2

Data and analyses

Comparison 1. Virtual reality versus active intervention (short term).

Outcome or subgroup title No. of studies No. of participants Statistical method Effect size
1 Gait (composite measure) 4 129 Std. Mean Difference (IV, Random, 95% CI) 0.20 [‐0.14, 0.55]
2 Gait speed 3 106 Std. Mean Difference (IV, Random, 95% CI) 0.18 [‐0.20, 0.57]
3 Step and stride length 3 106 Std. Mean Difference (IV, Random, 95% CI) 0.69 [0.30, 1.08]
4 Balance (composite measure) 5 155 Std. Mean Difference (IV, Random, 95% CI) 0.34 [‐0.04, 0.71]
5 Berg Balance Scale 3 86 Mean Difference (IV, Random, 95% CI) 0.55 [‐0.48, 1.58]
6 Global motor function 2   Mean Difference (IV, Random, 95% CI) Totals not selected
7 Activities of daily living 1   Mean Difference (IV, Random, 95% CI) Totals not selected
8 PDQ‐39 4 106 Mean Difference (IV, Random, 95% CI) 3.73 [‐2.16, 9.61]
9 Cognitive function 1   Mean Difference (IV, Random, 95% CI) Totals not selected

Comparison 2. Virtual reality versus passive intervention (short term).

Outcome or subgroup title No. of studies No. of participants Statistical method Effect size
1 Gait 1   Std. Mean Difference (IV, Random, 95% CI) Totals not selected
1.1 Speed 1   Std. Mean Difference (IV, Random, 95% CI) 0.0 [0.0, 0.0]
1.2 Stride length 1   Std. Mean Difference (IV, Random, 95% CI) 0.0 [0.0, 0.0]
2 Balance (composite measure) 2 44 Std. Mean Difference (IV, Random, 95% CI) 1.02 [0.38, 1.65]
3 Activities of daily living 1   Mean Difference (IV, Fixed, 95% CI) Totals not selected
4 Quality of Life 1   Mean Difference (IV, Fixed, 95% CI) Totals not selected

Characteristics of studies

Characteristics of included studies [ordered by study ID]

Lee 2015.

Methods RCT
Participants 20 people with Parkinson’s disease
Inclusion and exclusion criteria not reported
Interventions Experimental group (EG: n = 10); control group (CG: n = 10)
5 times per week/6 weeks
EG + CG: 30 min neurodevelopment treatment + 15 min functional electrical stimulation
EG: additional 30 min VR dance exercise (K‐pop dance festival, Nintendo Inc, Japan)
Outcomes Outcomes recorded at baseline and postintervention
Primary outcome: Berg Balance Scale
Secondary outcomes: Modified Barthel Index, Beck Depression Inventory
Notes
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Unclear risk Not reported
Allocation concealment (selection bias) Unclear risk Not reported
Blinding of outcome assessment (detection bias) 
 All outcomes Unclear risk Not reported
Incomplete outcome data (attrition bias) 
 All outcomes Unclear risk Not reported
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

Liao 2015.

Methods Single‐blinded, stratified RCT
Participants 36 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y I to III, independent walking, stable medication, MMSE ≥ 24
Exclusion criteria: history of other neurological, cardiopulmonary, or orthopaedic diseases, history of seizure, use of cardiac pacemaker, vision deficits
Interventions Experimental group (VRWii: n = 12); active control group (TE: n = 12); passive control group (CG: n = 12)
2 times per week/6 weeks
VRWii: Wii Fit balance board therapy (Nintendo Phuten Co, Ltd, Taiwan) including 10 min yoga, 15 min strengthening exercises, 20 min balance exercises
TE: conventional physiotherapy including 10 min stretching, 15 min strengthening exercises, 20 min balance exercises
VRWii + TE: additional 15 min treadmill training
CG: fall prevention education
Outcomes Outcomes recorded at baseline, postintervention, and 1‐month follow‐up
Primary outcomes: obstacle‐crossing performance (crossing stride length, crossing stride velocity, vertical toe‐obstacle clearance), dynamic balance performance (Limits of Stability: movement velocity, maximum excursion, directional control)
Secondary outcomes: sensory organisation test, PDQ‐39, Falls Efficacy Scale‐International, Timed Up and Go Test
Notes The authors declared no potential conflicts of interest.
Funding source: National Science Council (NSC 100‐2314‐B‐010‐022‐MY2) and Aim for the Top University Plan (101AC‐P508) of the Ministry of Education of the Republic of China
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Sealed envelopes
Allocation concealment (selection bias) Low risk Sealed envelopes
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded to allocation
Incomplete outcome data (attrition bias) 
 All outcomes Unclear risk No intention‐to‐treat analysis, limited dropout
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

Pedreira 2013.

Methods Single‐blinded RCT
Participants 44 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y I to III, 45 to 80 years old
Exclusion criteria: dementia, uncontrolled hypertension, heart disease, psychiatric disorders
Interventions Experimental group (EG: n = 22); control group (CG: n = 22)
3 times per week/4 weeks
EG + CG: 10 min warmup
EG: 40 min Nintendo Wii therapy
CG: 40 min conventional physiotherapy including trunk and limb mobilisation, balance, muscle strengthening, rhythmic movement, postural alignment, dual task, bimanual, cardiorespiratory, and gait
Outcomes Outcomes recorded at baseline, 4 weeks' follow‐up
Primary outcome: UPDRS, PDQ‐39
Notes Funding source: Brazilian National Institutes of Science and Technology (CITECS‐MCT‐CNPq)
Registered on ClinicalTrials.gov (identifier: NCT01120392)
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Computerised randomisation
Allocation concealment (selection bias) Low risk Computerised randomisation
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded
Incomplete outcome data (attrition bias) 
 All outcomes High risk No intention‐to‐treat analysis, large dropout
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

Pompeu 2012.

Methods Parallel, prospective, single‐blinded RCT
Participants 32 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y I to II, stable medication use, 60 to 85 years old, 5 to 15 years of education, good visual and auditory acuity
Exclusion criteria: history of other neurological or orthopaedic diseases, dementia (MMSE < 24), depression (GDS‐15 > 6)
Interventions Experimental group (EG: n = 16); control group (CG: n = 16)
2 times per week/7 weeks (EG: 1 additional session at 60 days' follow‐up)
EG + CG: 10 min warming, stretching, and active exercises, 10 min resistance training limbs, 10 min trunk, neck, and limbs
EG: additional 30 min Wii Fit balance board therapy including static balance, dynamic balance, stationary gait
CG: additional 30 min conventional physiotherapy including static balance, dynamic balance, stationary gait
Outcomes Outcomes recorded at baseline, postintervention. and 60 days' follow‐up
Primary outcome: activities of daily living (UPDRS‐II)
Secondary outcomes: Berg Balance Scale, Unipedal Stance Test (single task + dual task with verbal fluency), Montreal Cognitive Assessment
Notes The authors declared no potential conflicts of interest.
Funding source: Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Drawing names
Allocation concealment (selection bias) Low risk Drawing names
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded to allocation
Incomplete outcome data (attrition bias) 
 All outcomes Low risk No dropout
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

Shen 2014 ‐ 2015.

Methods Single‐blinded RCT
Participants 51 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, independent walking for 10 m, stable medication, MMSE ≥ 24
Exclusion criteria: history of other neurological or cardiovascular diseases, vision deficits, musculoskeletal disorders affecting balance or locomotion
Interventions Experimental group (EG: n = 26); control group (CG: n = 25)
3 times per week/4 weeks laboratory based + 5 times per week/4 weeks home based + 3 times per week/4 weeks laboratory based
EG:
Laboratory based: 15 min computerised dancing system (KSD Technology Co, Ltd, Shenzhen, China), 15 min use of SMART EquiTest Balance Master (NeuroCom International Inc, Clackamas, OR), 30 min gait training
Home based: 20 min exercise of fall‐prone activities
CG:
Laboratory based: 60 min strength training and stepping exercises
Home based: 20 min stepping and walking exercises
Outcomes Outcomes recorded at baseline, postintervention, 3 months' follow‐up, 12 months' follow‐up
Primary outcome measures: Activities‐specific Balance Confidence Scale, number of fallers, fall rate, time to first fall
Secondary outcome measures: Limits of Stability, Single‐Leg Stance Test, self selected walking (gait velocity, stride length), Motor Control Test (NeuroCom)
Notes The authors declared no potential conflicts of interest.
Funding source: SK Yee Medical Foundation (5‐ZH61) and Hong Kong Parkinson’s Disease Foundation (5‐ZH76)
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Drawing lots
Allocation concealment (selection bias) Low risk Drawing lots
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded
Incomplete outcome data (attrition bias) 
 All outcomes Low risk Intention‐to‐treat analysis performed.
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

van den Heuvel 2014.

Methods RCT
Participants 33 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y II to III, able to participate
Exclusion criteria: history of other neurological, orthopaedic, or cardiopulmonary diseases, MMSE < 24, unstable medication, vision deficits, language problems
Interventions Experimental group (EG: n = 17); control group (CG: n = 16)
2 times per week/5 weeks
EG: 60 min commercially available interactive dynamic balance exercises (Motek Medical, Amsterdam, the Netherlands) including body lean, stepping, and sit‐to‐stand
CG: 60 min conventional balance training including one‐leg stance, dual tasks, stepping exercises, sit‐to‐stand, balancing beam
Outcomes Outcomes recorded at baseline, postintervention, 6 weeks' follow‐up
Primary outcome: Functional Reach Test
Secondary outcomes: Berg Balance Scale, Single‐Leg Stance Test, 10‐Metre Walk Test, UPDRS I, II, III, and IV, Falls Efficacy Scale, PDQ‐39, Hospital Anxiety and Depression Scale, Multidimensional Fatigue Inventory
Notes The authors declared no potential conflicts of interest.
Funding source: Stichting ParkinsonFonds
Registered as an International Standard Randomised Controlled Trial under IS‐RCTN47046299
Protocol paper van den Heuvel 2013
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Opaque, sealed envelopes
Allocation concealment (selection bias) Low risk Opaque, sealed envelopes
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded
Incomplete outcome data (attrition bias) 
 All outcomes Low risk Intention‐to‐treat analyses performed.
Selective reporting (reporting bias) Low risk Study protocol available

Yang 2015.

Methods RCT
Participants 23 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y II to III, 55 to 85 years old, not engaged in balance or gait training in past 6 months, MMSE > 24
Exclusion criteria: untreated medical conditions affecting balance or gait, depression, vision or auditory deficits
Interventions Experimental group (EG: n = 11); control group (CG: n = 12)
2 times per week/6 weeks
EG: customised VR balance board therapy including 10 min warming up, 30 min static posture and dynamic weight shifting, 2 x 5 min breaks
CG: conventional balance training including 10 min warming up, 30 min static posture and dynamic weight shifting, 2 x 5 min breaks
Outcomes Outcomes recorded at baseline, postintervention, and 2 weeks' follow‐up
Primary outcome: Berg Balance Scale
Secondary outcomes: Dynamic Gait Index, Timed Up and Go Test, PDQ‐39, UPDRS‐III
Notes Funding source: National Science Council of Taiwan (Grant No: NSC 97‐2314‐B‐002‐009‐MY3)
Registered on ClinicalTrials.gov (identifier: NCT01301651)
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Randomisation algorithm MATLAB
Allocation concealment (selection bias) Low risk Randomisation algorithm MATLAB
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded
Incomplete outcome data (attrition bias) 
 All outcomes Low risk Intention‐to‐treat analysis performed.
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

Yen 2011.

Methods Prospective, single‐blinded RCT
Participants 42 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y II to III, not engaged in balance or gait training, MMSE > 24
Exclusion criteria: history of other neurological, cardiovascular, or orthopaedic diseases, on‐off motor fluctuations, dyskinesia > 3 on UPDRS
Interventions Experimental group (EG: n = 14); active control group (TE: n = 14); passive control group (CG: n = 14)
2 times per week/6 weeks
EG: customised VR balance board therapy including 10 min stretching, 20 min balance training
TE: conventional balance training including 10 min stretching, 20 min balance training
Outcomes Outcomes recorded at baseline, postintervention, and 4 weeks' follow‐up
Primary outcomes: Sensory Organization Test (equilibrium scores, sensory ratios), auditory arithmetic subtraction task (verbal reaction time), dual task combination of both
Notes Funding source: National Science Council of Taiwan (Grant No: NSC 97‐2314‐B‐002‐009‐MY3)
Registered on ClinicalTrials.gov (identifier: NCT01301651)
Risk of bias
Bias Authors' judgement Support for judgement
Random sequence generation (selection bias) Low risk Drawing assignment card (age stratified)
Allocation concealment (selection bias) Low risk Drawing assignment card (age stratified)
Blinding of outcome assessment (detection bias) 
 All outcomes Low risk Blinded
Incomplete outcome data (attrition bias) 
 All outcomes Low risk Intention‐to‐treat analysis performed.
Selective reporting (reporting bias) Unclear risk Protocol not publicly available

GDS‐15: 15‐Item Geriatric Depression Scale
 H&Y: Hoehn and Yahr
 MMSE: Mini‐Mental State Examination
 PD: Parkinson's disease
 PDQ‐39: 39‐Item Parkinson’s Disease Questionnaire
 RCT: randomised controlled trial
 UPDRS: Unified Parkinson’s Disease Rating Scale
 VR: virtual reality

Characteristics of excluded studies [ordered by study ID]

Study Reason for exclusion
Albani 2009 No RCT training
Alvarez 2010 No control group ‐ no RCT
Alvarez 2012 No control group ‐ no RCT
Assad 2011 Development of VR ‐ no RCT
Barbour 2014 No control group ‐ no RCT
Casserly 2011 No RCT training
dos Santos Mendes 2011 PD versus healthy control group ‐ no RCT
dos Santos Mendes 2012‐1 No control group ‐ no RCT
dos Santos Mendes 2012‐2 PD versus healthy control group ‐ no RCT
dos Santos Mendes 2012‐3 No control group ‐ no RCT
Esculier 2012 PD versus healthy control group ‐ no RCT
Esculier 2014 PD versus healthy control group ‐ no RCT
Gonçalves 2013 PD+FOG versus PD‐FOG ‐ no RCT
Gonçalves 2014 No control group ‐ no RCT
Herz 2013 No control group ‐ no RCT
Holmes 2013 No control group ‐ no RCT
Lefaivre 2015 No control group ‐ no RCT
Loureiro 2012‐1 No control group ‐ no RCT
Loureiro 2012‐2 No control group ‐ no RCT
Ma 2011 Focus on upper limb function
Mey 2010 No control group ‐ no RCT
Mhatre 2013 No control group ‐ no RCT
Milman 2014 No control group ‐ no RCT
Mirelman 2010 No control group ‐ no RCT
Mirelman 2011 No control group ‐ no RCT
Palacios‐Navarro 2015 No control group ‐ no RCT
Pendt 2011 PD versus healthy control group ‐ no RCT
Pompeu 2014 No control group ‐ no RCT
Rochester 2013 No control group ‐ no RCT
Shema 2014 No control group ‐ no RCT
Silva 2013 No control group ‐ no RCT
Summa 2013 No control group ‐ no RCT
Toledo 2011 No control group ‐ no RCT
Zettergren 2011 Case study ‐ no RCT
Zimmermann 2014 Focus on cognitive performance
çömük 2013 No control group ‐ no RCT

PD: Parkinson's disease
 PD+FOG: Parkinson's disease with freezing of gait
 PD‐FOG: Parkinson's disease without freezing of gaitRCT: randomised controlled trial
 VR: virtual reality

Characteristics of studies awaiting assessment [ordered by study ID]

Caetano 2016.

Methods RCT
Participants 46 people with Parkinson's disease
Hoehn and Yahr stage I‐III
Interventions 3 times per week/12 weeks
Experimental Group: home‐based step game
Control Group: no intervention
Outcomes Outcomes were assessed at baseline and immediately following intervention
Usual walking speed, obstacle avoidance, short stepping target, long stepping target, no target/obstacle
Notes

Lee 2016.

Methods RCT
Participants 36 people with Parkinson's disease
Interventions Experimental group (EG: n=18); Control group (CG: n=18)
3 times per week/8 weeks
EG: Wii balance exercise
CG: no intervention
Outcomes Outcomes were assessed at baseline and immediately following intervention.
Sensory Organizing Test
Notes

Liao 2015‐2.

Methods RCT
Participants 36 people with Parkinson's disease
Hoehn and Yahr stage I‐III
Interventions Experimental group (EG: n=12); active control group (ACG: n=12); passive control group (PCS: n=12)
2 times per week/6 weeks
EG + ACG: treadmill training
EG: Wii Fit exercise
ACG: conventional physiotherapy
PCG: fall‐prevention education
Outcomes Outcomes recorded at baseline, immediately after training, and at 1 month follow‐up
Lower extremity muscle strength, sensory integration ability, walking velocity, stride length, functional gait assessment
Notes

Loureiro 2010.

Methods RCT
Participants 12 people with Parkinson's disease
Hoehn and Yahr stage II or III
Interventions Experimental group (EG: n = 6); control group (CG: n = 6)
2 times per week/6 weeks
EG + CG: conventional physiotherapy
EG: additional Wii Fit exercise
Outcomes Timed Up and Go Test and Anterior Functional Reach Test
Notes

Piemonte 2011.

Methods RCT
Participants 20 people with Parkinson's disease
Hoehn and Yahr stage I or II
Interventions Experimental group (EG); control group (CG)
2 times per week/7 weeks
EG + CG: 30 minutes of general mobility exercises
EG: Wii Fit Plus (10 tasks)
CG: motor training
Outcomes Outcomes recorded at baseline, immediately after training, 30 days' and 60 days' follow‐up.
Unified Parkinson’s Disease Rating Scale, Montreal Cognitive Assessment, gait performance during single task and dual task, functional gait performance
Notes

Pompeu 2012‐2.

Methods RCT
Participants 32 people with Parkinson's disease
Hoehn and Yahr stage I or II
Interventions Experimental group (EG); control group (CG)
14 sessions of 60 minutes
EG: 30 minutes global exercises + 30 minutes VR training
CG: 30 minutes global exercises + 30 minutes specific training (no VR)
Outcomes Outcomes were recorded at baseline, immediately after training, and at 60 days' follow‐up.
Primary outcome: gait distance in 30 seconds during single task and dual task
Secondary outcome: Dynamic Gait Index
Notes

Pompeu 2016.

Methods RCT
Participants 15 people with Parkinson's disease
Hoehn and Yahr stage I‐III
Interventions Experimental group (EG: n=8); control group (VG: n=7)
2 times per week/7 weeks
EG: Kinect Adventures‐based training
CG: conventional physiotherapy
Outcomes Outcomes were assessed at baseline, immediately following intervention, and at 30 days of follow‐up
Limits of Stability, Balance Functional Reserve (eyes open + eyes closed), PDQ‐39, Montreal Cognitive Assessment
Notes

Shih 2011.

Methods RCT
Participants 29 people with Parkinson's disease
Hoehn and Yahr stage III
Interventions Experimental group (EG: n = 15); control group (CG: n = 14)
2 times per week/6 weeks ‐ 40 minutes per session
Outcomes Outcomes were recorded at baseline, immediately after training, and at 2 weeks' follow‐up.
Pressure distribution of static and dynamic sitting balance, Trunk Impairment Scale, Modified Functional Reach Test, Berg Balance Scale, Timed Up and Go Test, 39‐Item Parkinson's Disease Questionnaire
Notes

Shih 2016.

Methods RCT
Participants 20 people with Parkinson's disease
Hoehn and Yahr stage I‐III
Interventions Experimental group (EG: n=10); Control group (CG: n=10)
8 weeks
EG: balance‐based exergaming
CG: conventional balance training
Outcomes Outcomes were assessed at baseline and immediately following intervention.
Limits of Stability, One‐leg stance, Berg Balance Scale, Timed Up and Go Test
Notes

Van Wegen 2015.

Methods RCT
Participants 33 people with Parkinson's disease
Interventions Experimental group (EG: n=17); Control group (CG: n=16)
10 sessions of 60 minutes each
EG: augmented visual feedback
CG: conventional physiotherapy
Outcomes Outcomes were recorded at baseline, six weeks, and 12 weeks follow‐up.
Primary outcome: Functional Reach Test.
Notes

Özgönenel 2016.

Methods RCT
Participants 33 people with Parkinson's disease
Hoehn and Yahr stage I‐III
Interventions Experimental group (EG: n=15); control group (CG: n=18)
3 times per week/5 weeks
EG + CG: posture, balance and stretching exercise + electrotherapy
EG: Xbox exercise
Outcomes Outcomes were assessed at baseline and immediately post intervention
Timed Up and Go Test, Berg Balance Scale, Unified Parkinson's Disease Rating Scale II
Notes

RCT: randomised controlled trial
 VR: virtual reality

Characteristics of ongoing studies [ordered by study ID]

Mirelman 2013.

Trial name or title A treadmill training program augmented by virtual reality to decrease fall risk in older adults (V‐TIME)
Methods RCT
Participants 100 people with Parkinson's disease
Inclusion criteria: clinical diagnosis of PD, 60 to 85 years old, 2 or more falls 6 months prior to study, stable medication, independent walking, MMSE ≥ 24
Exclusion criteria: history of stroke; traumatic brain injury; rheumatic, orthopaedic, or other neurological diseases; psychiatric comorbidity; acute lower back or lower extremity pain; vision or auditory deficits; interfering therapy
Interventions Experimental group (EG: n = 50); control group (CG: n = 50)
3 times per week/6 weeks
EG: treadmill training with virtual reality – obstacle negotiation, progression will include duration, walking speed, orientation, size, frequency of appearance, and shape of the targets
CG: treadmill training, progression will include increasing duration and walking speed
Outcomes Outcomes recorded at baseline, postintervention, 1 and 6 months' follow‐up
Primary outcome: fall rate
Secondary outcomes: gait (usual walking, fast walking, dual task, obstacle negotiation), computerised neuropsychological test battery, Montreal Cognitive Assessment, Trail Making Test, Verbal Fluency Test, Four Square Step Test, Short Physical Performance Battery, Mini‐Balance Evaluation Systems Test, Physical Activity Scale for the Elderly, SF‐36, Falls Efficacy Scale‐International, 7‐days triaxial accelerometer measurement
Starting date January 2013
Contact information Anat Mirelman: anatmi@tasmc.health.gov.il
Notes Registered on ClinicalTrials.gov (NCT01732653)
Protocol paper Mirelman 2013

Straudi 2015.

Trial name or title Feasibility and effectiveness of virtual reality & use of body weight support treadmill training in Parkinson’s disease
Methods Single‐blinded RCT
Participants 20 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y II to III, age under 80 years, MMSE ≥ 24
Exclusion criteria: history of other neurological diseases affecting motor function, severe levodopa dyskinesia, pregnancy
Interventions Experimental group (EG); control group (CG)
3 times per week/4 weeks
EG: 30 min virtual reality (Xbox Kinect), 30 min treadmill training
CG: 60 min conventional physiotherapy
Outcomes Outcomes recorded at baseline, postintervention, 12 weeks' follow‐up
Primary outcome: Six‐Minute Walk Test
Secondary outcomes: Berg Balance Scale, Timed Up and Go Test, 10‐Metre Walk Test, UPDRS, postural sway (center of pressure), near infrared spectroscopy
Starting date February 2015
Contact information Sofia Straudi: s.straudi@ospfe.it
Notes Registered on ClinicalTrials.gov (NCT02516644)

van der Kolk 2015.

Trial name or title Park‐in‐Shape study: a phase II double blind randomised controlled trial evaluating the effects of exercise on motor and non‐motor symptoms in Parkinson’s disease
Methods RCT
Participants 130 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, H&Y I to II, 30 to 75 years old, sedentary lifestyle, stable medication, MMSE ≥ 24
Exclusion criteria: history of other neurological, psychiatric, mellitus, pulmonary, or orthopaedic diseases, no Internet at home, unavailability
Interventions Experimental group (EG: n = 65); control group (CG: n = 65)
3 times per week/6 months
EG: 30 to 45 min aerobic exercise equipped with gaming elements
CG: 30 to 45 min non‐aerobic intervention including stretching, flexibility, and relaxation exercises
Outcomes Outcomes recorded at baseline and postintervention
Primary outcome: MDS‐UPDRS motor score (Off)
Secondary outcomes: MDS‐UPDRS (On), Mini‐Balance Evaluation Systems Test, Timed Up and Go Test, Dexterity device of Objective Parkinson's Disease Measurement system, falls and near‐falls, Montreal Cognitive Assessment scale, Test of Attentional Performance, Trail Making Test A and B, Hamilton Anxiety and Depression Scale, Scales for Outcomes in Parkinson’s Disease–Sleep and Gastrointestinal, Fatigue Severity Scale, PDQ‐39, Six‐Minute Walk Test, therapy adherence
Starting date
Contact information Bas R Bloem: bas.bloem@radboudumc.nl
Notes Registered on trialregister.nl (NTR4743)
Protocol paper van der Kolk 2015

Whyatt 2015.

Trial name or title The Nintendo Wii as a balance rehabilitation tool for people with Parkinson’s disease: a preliminary home‐based study
Methods RCT
Participants 28 people with Parkinson’s disease
Inclusion criteria: clinical diagnosis of PD, MMSE ≥ 24
Exclusion criteria: vision or auditory deficits
Interventions Experimental group (EG: n = 19); control group (CG: n = 9)
6 weeks, participant chooses frequency and duration
EG: Wii Sports and Wii Fit balance board therapy including
Outcomes Outcomes recorded at baseline, postintervention.
Primary outcomes: Limits of Stability (NeuroCom Balance Master), static balance, dynamic balance
Secondary outcomes: activity diary, questionnaire, focus group
Starting date  
Contact information
Notes Ahead of print

H&Y: Hoehn and Yahr
 MDS‐UPDRS: Movement Disorder Society‐Unified Parkinson’s Disease Rating Scale
 MMSE: Mini‐Mental State Examination
 PD: Parkinson's disease
 PDQ‐39: 39‐Item Parkinson’s Disease Questionnaire
 RCT: randomised controlled trial
 SF‐36: 36‐Item Short Form Health Survey
 UPDRS: Unified Parkinson’s Disease Rating ScaleVR: virtual reality

Differences between protocol and review

We performed no subgroup analyses according to participant characteristics (e.g. disease severity) or type of intervention (customised versus commercial VR exercise) due to the low number of included randomised controlled trials. Also, follow‐up analyses were not feasible due to the great diversity in study methodology.

Due to the nature of the interventions, blinding of participants and personnel was deemed not appropriate. This item was therefore not included in the 'Risk of bias' assessment.

Contributions of authors

Kim Dockx was involved in the design, data collection, ‘Risk of bias’ assessment, data extraction, data analysis, and writing of the review. Esther MJ Bekkers was involved in data collection, ‘Risk of bias’ assessment, and data extraction. Veerle Van den Bergh and Pieter Ginis were involved in data collection. Lynn Rochester, Jeffrey M Hausdorff, and Anat Mirelman were involved in interpretation of the results and commented on drafts of the review. Alice Nieuwboer was involved in interpretation of the results, commenting on drafts of the review, and was responsible for overall management and co‐ordination.

Sources of support

Internal sources

  • No sources of support supplied

External sources

  • European Commission (FP7 project V‐TIME‐278169), Israel.

  • European Commission (FP7 project CuPiD‐288516), Italy.

Declarations of interest

Kim Dockx, Esther MJ Bekkers, Lynn Rochester, Jeffery M Hausdorff, Anat Mirelman, and Alice Nieuwboer are involved in the V‐TIME study, which investigates the effectiveness of a VR walking intervention to improve mobility and reduce falls among older people.

Veerle Van den Bergh and Pieter Ginis have no declarations of interest.

New

References

References to studies included in this review

Lee 2015 {published data only}

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Liao 2015 {published data only}

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Pompeu 2012 {published data only}

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van den Heuvel 2014 {published data only}

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Yang 2015 {published data only}

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Yen 2011 {published data only}

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References to studies excluded from this review

Albani 2009 {published data only}

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Alvarez 2010 {published data only}

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Alvarez 2012 {published data only}

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Assad 2011 {published data only}

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Barbour 2014 {published data only}

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dos Santos Mendes 2012‐2 {published data only}

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Gonçalves 2013 {published data only}

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Loureiro 2012‐2 {published data only}

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Mhatre 2013 {published data only}

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Mirelman 2011 {published data only}

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Palacios‐Navarro 2015 {published data only}

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Shema 2014 {published data only}

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Silva 2013 {published data only}

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Summa 2013 {published data only}

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References to studies awaiting assessment

Caetano 2016 {published data only}

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References to ongoing studies

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van der Kolk 2015 {unpublished data only}

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