Abstract
Objectives: Virtual reality (VR) has been shown to facilitate rehabilitation at hospitals by distracting patients’ attention from pain and by providing a virtual environment favorable for motivating the patients to continue rehabilitation. However, the application of VR in a home-visit rehabilitation remains to be validated. Here, we report a case in which home-visit rehabilitation using immersive VR was effective for post-stroke hemiplegic shoulder pain.
Case presentation: After treatment, at a general hospital, for the hypertensive hemorrhage in the right brain capsule that resulted in the residual attention deficit disorder and left hemiplegia, a 63-year-old woman was cared for with a home-visit rehabilitation in a rural area. The patient had persistent pain in her left shoulder, which increased during activities of daily living and during rehabilitation, and the pain precluded rehabilitation. A VR relaxation program was delivered to the patient to alleviate pain during rehabilitation. Her shoulder pain was successfully alleviated using VR during training for muscle stretching and passive joint mobilization.
Conclusion: The application of VR to home rehabilitation in rural areas may augment the effectiveness of home rehabilitation by alleviating pain during the procedure and sustaining the motivation for home rehabilitation.
Keywords: home-visit rehabilitation, virtual reality, post-stroke hemiplegic shoulder pain
Introduction
Virtual reality (VR), which is a simulated pseudo-realistic experience, creates a virtual space and allows users to feel as if they were the in a real world. In recent years, VR has been applied to medical treatment to alleviate various types of pain, including acute pain during wound treatment, chronic pain lasting for more than three months, and cancer pain in terminally ill patients1, 2). The psychological effects of VR in inducing pain relief and enhancing motivation have been attracting attention as a means of promoting rehabilitation3). Several studies have reported the use of VR for the rehabilitation of post-stroke patients4,5,6,7). Maintaining patients’ positive attitudes toward rehabilitation, especially during repetitive training, is an important aspect of rehabilitation after stroke8). This is especially the case with rehabilitation at home, in which patients are usually isolated, thereby having problems in keeping their motivation high for the treatment9, 10). Therefore, the psychological effects of VR in promoting motivation are expected to improve the effectiveness of home rehabilitation. However, applications of VR to home-based or domiciliary rehabilitation are limited, especially in rural areas. Here, we report the application of VR during home rehabilitation for a post-stroke patient living in a rural area in Japan who suffered hemiplegic shoulder pain that hindered effective rehabilitation.
Case Presentation
A 63-year-old woman living in a rural area developed a hypertensive hemorrhage on the right side of the internal capsule and was rushed to the emergency room. The patient underwent craniotomy to remove the hematoma. The patient recovered well after the surgery. However, she developed left hemiparesis, dysphagia, left hemispatial neglect, and attention deficit disorder as sequelae of the hypertensive hemorrhage. The patient was then transferred to a rehabilitation hospital and underwent rehabilitation for three months. At the time of discharge, dysphagia and higher brain dysfunction had improved, but attention deficit disorder and left hemiparesis persisted. The patient also experienced pain in the left shoulder. In shoulder pain, considering the underlying medical conditions, such as a rotator cuff tear, is important in providing rehabilitation. According to the medical report, the pain was considered post-stroke hemiplegic shoulder pain, which is associated with a strong muscle tension, worsening of gliding ability, and myofascial adhesions. Therefore, after hospital discharge, home-visit rehabilitation was performed twice a week for 60 min for functional recovery and alleviation of left shoulder pain. Home-visit rehabilitation included muscle stretching, passive joint range of motion (ROM) training, load transfer training, activities of daily living (ADL) training, and gait training. The patient was on celecoxib medication for approximately 7 months before starting the VR rehabilitation. However, the pain persisted and increased during ADL and rehabilitation, which inhibited rehabilitation. Thus, to alleviate pain and motivate the patient, VR was used during home-visit rehabilitation procedures after obtaining written consent from the patient.
At the time of the VR application, in which the patient received home-visit rehabilitation service for one month, her ADL score was A2 (she rarely went out, and often slept during the day). The Barthel Index was 45 (10 for eating and transferring, 5 for dressing and toileting, 0 for bathing, walking, and climbing stairs, 5 for dressing, and 5 for controlling defecation and urination). The effect of cognitive function on the level of independence in daily life was ranked 1. She suffered from mild dementia, which did not affect her daily activities or social life. The Brunnstrom recovery stage of her fingers and upper limbs was I, indicating no voluntary movement. Conversely, the Brunnstrom recovery stage of her lower limbs was III, indicating increased joint movement. The modified Ashworth scale (MAS) was used to measure spasticity of the elbow and knee. For the elbow, she had a MAS score of 2, indicating increased muscle tone throughout the entire ROM but well-maintained muscle tone during other movements. For the knee, she had a MAS score of +1, indicating a slight increase in muscle tone, manifested by a catch, followed by continued resistance throughout the remaining ROM.
An immersive VR-based relaxation program was used during muscle stretching and passive joint mobilization training to alleviate her shoulder pain (Figure 1). The Applied VR (AVR) healthcare platform (AppliedVR Inc., Los Angeles, CA, USA) was used in this case, which provides an array of analgesic programs. Among more than 20 different VR programs for distraction and relaxation, “Dream Beach” and “Wild Dolphins” were selected according to the patient’s preferences; the former provided the experience of being on a calm beach on a sunny day, while the latter provided the experience of swimming with wild dolphins (Figure 2). We set up and installed a head-mounted display (HMD) and headphones required for the VR use. The patient reported no episodes of anxiety regarding the use of VR. Each program lasted for 30 min. The patient continued to take medications during the VR rehabilitation.
Figure 1.
Virtual reality (VR)-based joint mobilization and passive joint range-of-motion training.
Figure 2.
The actual VR images (Picture on the left: “Dream Beach”, Picture on the right: “Wild Dolphins”).
The degree of left shoulder pain during the training for muscle stretching and passive ROM is shown in Figure 3 (left shoulder pain during muscle stretching and passive joint mobilization training). The degree of left shoulder pain was measured before, during, and after rehabilitation using the Numeric Rating Scale (NRS) score for pain (0–10)11). Before the application of VR, the left shoulder pain during rehabilitation was 10 points. After five attempts of VR-assisted home-visit rehabilitation over 3 weeks, there were few changes in the functions of the right upper limb or ADL. However, the patient showed a decrease in the left shoulder pain from 10 points to 4–8 points during rehabilitation and from 4 points to 0–1 points after rehabilitation. This suggested a reduction in pain, and the visiting physical therapist reported a decrease in left shoulder muscle tone and an increase in joint ROM (measurements were not taken) at the third to fifth visits.
Figure 3.
Left shoulder pain during muscle stretching and passive joint mobilization training.
Discussion
Stroke is prevalent in elderly people, causing major disability that often compels patients to require assistance with daily living activities7). Rehabilitation after stroke is extremely important; however, hemiplegic shoulder pain is a common complication after stroke that often hinders rehabilitation12). Failure to deliver effective rehabilitation could result in a decreased shoulder ROM and reduced functional use of the arm, thereby limiting patients’ performance and participation in rehabilitation. Hemiplegic shoulder pain consequently delays their discharge from medical institutions12, 13) and reduces the quality of life, which has a negative impact on mood14,15,16). Many treatment modalities, including physical therapy, massage therapy, shoulder positioning, local injections, and oral medications, have been applied to normalize muscle tone and increase ROM17); however, these conventional therapies have not been shown to relieve refractory hemiplegic shoulder pain18).
The VR program used in this case alleviated pain by distracting the patient’s attention from pain. The alleviation of pain is thought to be the psychological effect of immersion in the virtual space created by the VR technology1). Another mechanism by which the VR program reduced pain in this case would be the creation of a relaxing atmosphere. Perception of pain is influenced by the patient’s affect19). Therefore, the positive effect induced by the psychological effects of the VR relaxation program could suppress pain perception. The effects of VR to induce both distraction and relaxation would synergistically relieve pain perception in patients, thereby promoting rehabilitation. Pain scores were the highest during rehabilitation in all sessions. However, pain scores during rehabilitation decreased from a maximum of 10 to 4. Since the rate of change used to define a positive outcome for pain as expressed by the NRS is ≥33%20), we consider the rate of change in this study (60%) to be a significant change. During the course of receiving multiple VR rehabilitation sessions, the basal levels of pain gradually decreased before, during, and after the rehabilitation procedures, thereby suggesting the effectiveness of the VR rehabilitation.
Approximately 40% of home-visit rehabilitation users in Japan require stroke rehabilitation. The case reported here is a typical example of home-visit rehabilitation users in Japan. Home rehabilitation services by specialized medical professionals, such as physical therapists and occupational therapists, are provided to patients who have difficulty visiting rehabilitation facilities, such as medical institutions, or do not have sufficient physical capabilities to visit hospitals. In contrast to rehabilitation at hospitals, rehabilitation at home usually lacks important resources to implement sustainable and effective treatment. One such resource is the environment to maintain patients’ positive attitude toward rehabilitation, especially during repetitive training, which is an important aspect of rehabilitation after stroke21). The lack of resources necessary for sustainable and effective rehabilitation at home is even more significant in rural areas of Japan that confront the rapidly aging population and low birthrate9). Moreover, the number of home visits per day is limited due to the low population density in those areas, which can easily become unprofitable9). Therefore, a virtual space created by the VR technology may provide an alternative to the supportive environment that maintains patients’ positive attitudes, thereby improving the effectiveness of rehabilitation5, 6). The results of this study suggest that VR may help augment the effect of home rehabilitation in rural areas.
The VR programs used in this study were designed to realize a virtual experience at the beach and ocean. From our preliminary results of VR-assisted home-visit rehabilitation for several patients, we learned that they favored the virtual experience at the beach and the ocean, as they immensely missed the sea but their disabilities prevented them from going out. Home-visit rehabilitation in rural areas in Japan often lacks resources to support outing activities for patients with disabilities. Therefore, VR may be able to create a positive psychological change in patients by providing them outing experience and maintaining their motivation to perform repetitive training at home, which is difficult to continue, and further, improve their quality of life.
Although immersion in the virtual space created by the VR technology is important to alleviate pain1), to immerse oneself in the virtual space, spatial cognitive function must be maintained. In this case, after developing left hemispatial neglect, the patient’s spatial cognitive function recovered to a sufficient degree to use the VR program, which allowed her to immerse in the virtual space. Most studies that used VR in stroke patients listed spatial cognitive function as the exclusion criteria22); it must be fully considered that the patient’s spatial cognitive functions are preserved. In addition, the clinical effectiveness has yet to be established, and a few reports have described the application of VR in the acute phase of rehabilitation to improve upper limb muscle strength, functional status, and mood states such as depression and anxiety23,24,25).
Although VR is generally considered to be a safe and non-invasive procedure with few side effects, the use of VR has been reported to induce VR sickness, such as nausea and headache1), which the present case did not suffer. One must be aware of the potential occurrence of VR sickness and carefully observe the patient’s condition during the administration of VR. An obstacle to introducing VR to home-visit rehabilitation in rural areas in Japan is the fact that more than 70% of patients are aged ≥75 years26). The successful application of VR to senior individuals may require a careful introductory session.
The patient provided informed consent for the publication of this case. The study was performed in accordance with the Declaration of Helsinki and ethical guidelines for medical and health research involving human subjects in Japan.
Conflict of interest
The authors declare no conflicts of interest associated with this manuscript.
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